[Author]
Author = alebalGTA
[Description]
Description = Michael helps Trevor find a phone, but there is something strange, I don't know, Trevor is different than usual ...
[Objectives]
Objectivescount = 126

Objectives[0]Type = Player_Start
Objectives[0]Culture = ,
Objectives[0]positionX = 260,4814
Objectives[0]positionY = 278,8086
Objectives[0]positionZ = 105,6252
Objectives[0]Heading = 229,6903
Objectives[0]model = player_zero
Objectives[0]variation = Custom
Objectives[0]SetWeather = Current
Objectives[0]SetTime = 21
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 1
Objectives[0]ActorPopulation = 3
Objectives[0]VehiclePopulation = 3
Objectives[0]NoGangs = False
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = False
Objectives[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO_TEXTURE = 15
Objectives[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[0]COMPONENT_LEGS_TEXTURE = 3
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[0]COMPONENT_FEET_TEXTURE = 0
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = -1
Objectives[0]PROP_HATS_TEXTURE = -1
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 2
Objectives[0]Weapon0 = HeavyPistol
Objectives[0]Weapon1 = VintagePistol
Objectives[0]mission_ActorsCount = 1
Objectives[0]mission_Actors[0]SpawnInVehicle = True
Objectives[0]mission_Actors[0]SeatIndex = 0
Objectives[0]mission_Actors[0]Survive_Number = 0
Objectives[0]mission_Actors[0]Failed_Text = 
Objectives[0]mission_Actors[0]Remove_After = 4
Objectives[0]mission_Actors[0]positionX = 259,8187
Objectives[0]mission_Actors[0]positionY = 276,869
Objectives[0]mission_Actors[0]positionZ = 105,2654
Objectives[0]mission_Actors[0]Heading = 251,2697
Objectives[0]mission_Actors[0]String_Name = player_two
Objectives[0]mission_Actors[0]Relationship_Group = Friend
Objectives[0]mission_Actors[0]AddBlip = False
Objectives[0]mission_Actors[0]ShowCone = False
Objectives[0]mission_Actors[0]Invincible = False
Objectives[0]mission_Actors[0]SetHealth = 100
Objectives[0]mission_Actors[0]DieFromHeadShot = True
Objectives[0]mission_Actors[0]CanExitVehicle = True
Objectives[0]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[0]AlwaysFight = True
Objectives[0]mission_Actors[0]Seeing_Range = 30
Objectives[0]mission_Actors[0]Hearing_Range = 30
Objectives[0]mission_Actors[0]CombatMovement = Offensive
Objectives[0]mission_Actors[0]weapon = Unarmed
Objectives[0]mission_Actors[0]Variation = Default
Objectives[0]mission_Actors[0]Task = 99
Objectives[0]mission_Actors[0]Task_Guard_Range = 5
Objectives[0]mission_Actors[0]Task_Stay_In_Range = True
Objectives[0]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[0]Task_Scenario = NONE
Objectives[0]mission_Actors[0]Task_List_Count = 2
Objectives[0]mission_Actors[0]Task_Repeat = False
Objectives[0]mission_Actors[0]Task_List[0]Type = Pause
Objectives[0]mission_Actors[0]Task_List[0]PositionX = -392,9056
Objectives[0]mission_Actors[0]Task_List[0]PositionY = 284,8337
Objectives[0]mission_Actors[0]Task_List[0]PositionZ = 84,32916
Objectives[0]mission_Actors[0]Task_List[0]time = 8
Objectives[0]mission_Actors[0]Task_List[1]Type = WalkTo
Objectives[0]mission_Actors[0]Task_List[1]DestinationX = 305,8135
Objectives[0]mission_Actors[0]Task_List[1]DestinationY = 271,489
Objectives[0]mission_Actors[0]Task_List[1]DestinationZ = 105,1542
Objectives[0]mission_Actors[0]Task_List[1]Rotation = 251,2698
Objectives[0]mission_Actors[0]Task_List[1]Speed = 3
Objectives[0]mission_Actors[0]Task_List[1]GoStraitToCoord = False
Objectives[0]mission_Actors[0]NeededForObjectiveCutsceneCount = 1
Objectives[0]mission_Actors[0]NeededForObjectiveCutscene[0] = 2
Objectives[0]mission_Vehicles = 1
Objectives[0]mission_Vehicles[0]positionX = 259,8187
Objectives[0]mission_Vehicles[0]positionY = 276,869
Objectives[0]mission_Vehicles[0]positionZ = 105,2654
Objectives[0]mission_Vehicles[0]Heading = 251,2697
Objectives[0]mission_Vehicles[0]Name = Tailgater
Objectives[0]mission_Vehicles[0]Model = tailgater
Objectives[0]mission_Vehicles[0]PrimaryColor = MetallicBlack
Objectives[0]mission_Vehicles[0]SecondaryColor = MetallicBlack
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = 0
Objectives[0]mission_Vehicles[0]DirtLevel = 0
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = False
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 0
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = 
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorCount = 1
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[0] = 1
Objectives[0]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 0
Objectives[0]mission_Pickup_Props_Count = 0
Objectives[0]ObjectiveMessages = 0

Objectives[1]Type = Set_Player_Actor_Objective
Objectives[1]Text = 
Objectives[1]positionX = -391,5828
Objectives[1]positionY = 282,2677
Objectives[1]positionZ = 83,78279
Objectives[1]SetPlayerActor_Use_Player = True
Objectives[1]SetPlayerActor_Player_Controllable = True
Objectives[1]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[1]SetPlayerActor_Use_Actor = False
Objectives[1]SetPlayerActor_RelationshipGroup_Change = False
Objectives[1]SetPlayerActor_RelationshipGroup = Neutral
Objectives[1]SetPlayerActor_Invincible_Change = False
Objectives[1]SetPlayerActor_Invincible = False
Objectives[1]SetPlayerActor_NewTask = True
Objectives[1]Int_Task = 99
Objectives[1]Task_Repeat = False
Objectives[1]Task_Timeout = False
Objectives[1]Task_Guard_Range = 10
Objectives[1]Task_Stay_In_Range = True
Objectives[1]Task_Wander_Range = 10
Objectives[1]Task_Scenario = NONE
Objectives[1]Task_TalkingAnimation = mic_chatter
Objectives[1]Task_Time = 1
Objectives[1]TaskListCount = 1
Objectives[1]Task_List[0]Type = EnterVehicle
Objectives[1]Task_List[0]PositionX = -391,5828
Objectives[1]Task_List[0]PositionY = 282,2677
Objectives[1]Task_List[0]PositionZ = 84,28279
Objectives[1]Task_List[0]Speed = 1
Objectives[1]Task_List[0]SeatIndex = -1
Objectives[1]Task_List[0]TaskIndex = 0
Objectives[1]Task_List[0]Warp = True
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Type = Cutscenes_Objective
Objectives[2]Text = 
Objectives[2]positionX = 259,0685
Objectives[2]positionY = 274,4084
Objectives[2]positionZ = 104,6317
Objectives[2]Cutscenes_Time = 10
Objectives[2]Cutscenes_Trans_Time = 0
Objectives[2]Cutscenes_FOV = 60
Objectives[2]Cutscenes_Shake = Hand
Objectives[2]Cutscenes_Amplitude = 0
Objectives[2]Cutscenes_FadeOut = False
Objectives[2]Cutscenes_FadeIn = False
Objectives[2]Cutscenes_End = False
Objectives[2]Cutscenes_Point_At_Position = False
Objectives[2]Cutscenes_Point_At_Player = False
Objectives[2]Cutscenes_Point_At_Actor = True
Objectives[2]Cutscenes_Point_At_Vehicle = False
Objectives[2]Cutscenes_Follow_Player = False
Objectives[2]Cutscenes_Follow_Actor = False
Objectives[2]Cutscenes_Follow_Vehicle = False
Objectives[2]Cutscenes_Follow_Distancee = 0,1
Objectives[2]Cutscenes_Follow_Hieght = 1,6
Objectives[2]Cutscenes_Follow_Angle = 0
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 0
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 2
Objectives[2]ObjectiveMessages[0]positionX = -422,0964
Objectives[2]ObjectiveMessages[0]positionY = 350,4454
Objectives[2]ObjectiveMessages[0]positionZ = 106,0742
Objectives[2]ObjectiveMessages[0]Message = ~b~It will never work.
Objectives[2]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[2]ObjectiveMessages[0]Sender = 
Objectives[2]ObjectiveMessages[0]Subject = 
Objectives[2]ObjectiveMessages[0]MessageColor = White
Objectives[2]ObjectiveMessages[0]PlayFromStart = True
Objectives[2]ObjectiveMessages[0]Delay = False
Objectives[2]ObjectiveMessages[0]DelayTime = 0
Objectives[2]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[2]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[2]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[2]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[2]ObjectiveMessages[0]TypeSubtitle = True
Objectives[2]ObjectiveMessages[0]TypeTextMesage = False
Objectives[2]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[2]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[2]ObjectiveMessages[1]positionX = -418,5073
Objectives[2]ObjectiveMessages[1]positionY = 350,5033
Objectives[2]ObjectiveMessages[1]positionZ = 106,3387
Objectives[2]ObjectiveMessages[1]Message = ~o~Yes, it will work, you keep an eye on the place, I'll go change my clothes.
Objectives[2]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[2]ObjectiveMessages[1]Sender = 
Objectives[2]ObjectiveMessages[1]Subject = 
Objectives[2]ObjectiveMessages[1]MessageColor = White
Objectives[2]ObjectiveMessages[1]PlayFromStart = False
Objectives[2]ObjectiveMessages[1]Delay = True
Objectives[2]ObjectiveMessages[1]DelayTime = 2
Objectives[2]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[2]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[2]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[2]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[2]ObjectiveMessages[1]TypeSubtitle = True
Objectives[2]ObjectiveMessages[1]TypeTextMesage = False
Objectives[2]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[2]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[3]Type = Cutscenes_Objective
Objectives[3]Text = 
Objectives[3]positionX = -423,9493
Objectives[3]positionY = 156,3087
Objectives[3]positionZ = 84,04701
Objectives[3]Cutscenes_Time = 0
Objectives[3]Cutscenes_Trans_Time = 0
Objectives[3]Cutscenes_FOV = 30
Objectives[3]Cutscenes_Shake = Hand
Objectives[3]Cutscenes_Amplitude = 0
Objectives[3]Cutscenes_FadeOut = False
Objectives[3]Cutscenes_FadeIn = False
Objectives[3]Cutscenes_End = True
Objectives[3]Cutscenes_Point_At_Position = False
Objectives[3]Cutscenes_Point_At_Player = False
Objectives[3]Cutscenes_Point_At_Actor = False
Objectives[3]Cutscenes_Point_At_Vehicle = False
Objectives[3]Cutscenes_Follow_Player = False
Objectives[3]Cutscenes_Follow_Actor = False
Objectives[3]Cutscenes_Follow_Vehicle = False
Objectives[3]Cutscenes_Follow_Distancee = 10
Objectives[3]Cutscenes_Follow_Hieght = 1
Objectives[3]Cutscenes_Follow_Angle = 0
Objectives[3]mission_ActorsCount = 0
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Type = Hint_Objective
Objectives[4]Text = 
Objectives[4]positionX = 222,2918
Objectives[4]positionY = 293,6762
Objectives[4]positionZ = 104,5372
Objectives[4]Hint_Time = 3
Objectives[4]Hint_FOV = 30
Objectives[4]Hint_Use_Position = True
Objectives[4]Hint_Use_Player = False
Objectives[4]Hint_Use_Actor = False
Objectives[4]Hint_Use_Vehicle = False
Objectives[4]mission_ActorsCount = 1
Objectives[4]mission_Actors[0]Survive_Number = 0
Objectives[4]mission_Actors[0]Failed_Text = 
Objectives[4]mission_Actors[0]Remove_After = 22
Objectives[4]mission_Actors[0]positionX = 304,4804
Objectives[4]mission_Actors[0]positionY = 267,9685
Objectives[4]mission_Actors[0]positionZ = 105,5447
Objectives[4]mission_Actors[0]Heading = 159,9786
Objectives[4]mission_Actors[0]String_Name = player_two
Objectives[4]mission_Actors[0]Relationship_Group = Companion
Objectives[4]mission_Actors[0]AddBlip = True
Objectives[4]mission_Actors[0]ShowCone = False
Objectives[4]mission_Actors[0]Invincible = True
Objectives[4]mission_Actors[0]SetHealth = 100
Objectives[4]mission_Actors[0]DieFromHeadShot = True
Objectives[4]mission_Actors[0]CanExitVehicle = True
Objectives[4]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[4]mission_Actors[0]AlwaysFight = True
Objectives[4]mission_Actors[0]Seeing_Range = 30
Objectives[4]mission_Actors[0]Hearing_Range = 30
Objectives[4]mission_Actors[0]CombatMovement = Offensive
Objectives[4]mission_Actors[0]weapon = Unarmed
Objectives[4]mission_Actors[0]Variation = Custom
Objectives[4]mission_Actors[0]Task = 99
Objectives[4]mission_Actors[0]Task_Guard_Range = 5
Objectives[4]mission_Actors[0]Task_Stay_In_Range = True
Objectives[4]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[4]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[4]mission_Actors[0]Task_Scenario = NONE
Objectives[4]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[4]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[4]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[4]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[4]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 5
Objectives[4]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[4]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 13
Objectives[4]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 3
Objectives[4]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 22
Objectives[4]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[4]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[4]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[4]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[4]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[4]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[4]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[4]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[4]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[4]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[4]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[4]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[4]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[4]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[4]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[4]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[4]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[4]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[4]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[4]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[4]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[4]mission_Actors[0]NeededForFollowActorCount = 2
Objectives[4]mission_Actors[0]NeddedForObjectiveFollowActor[0] = 17
Objectives[4]mission_Actors[0]NeddedForObjectiveFollowActor[1] = 22
Objectives[4]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 4
Objectives[4]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 8
Objectives[4]mission_Actors[0]NeededForObjectiveSetPlayerActor[1] = 12
Objectives[4]mission_Actors[0]NeededForObjectiveSetPlayerActor[2] = 9
Objectives[4]mission_Actors[0]NeededForObjectiveSetPlayerActor[3] = 20
Objectives[4]mission_Actors[0]NeededForObjectiveGoToActorCount = 1
Objectives[4]mission_Actors[0]NeededForObjectiveGoToActor[0] = 6
Objectives[4]mission_Actors[0]NeededForObjectiveCutsceneCount = 2
Objectives[4]mission_Actors[0]NeededForObjectiveCutscene[0] = 5
Objectives[4]mission_Actors[0]NeededForObjectiveCutscene[1] = 10
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 1
Objectives[4]ObjectiveMessages[0]positionX = -407,979
Objectives[4]ObjectiveMessages[0]positionY = 350,916
Objectives[4]ObjectiveMessages[0]positionZ = 106,9523
Objectives[4]ObjectiveMessages[0]Message = ~b~All quiet for now...
Objectives[4]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[4]ObjectiveMessages[0]Sender = 
Objectives[4]ObjectiveMessages[0]Subject = 
Objectives[4]ObjectiveMessages[0]MessageColor = White
Objectives[4]ObjectiveMessages[0]PlayFromStart = True
Objectives[4]ObjectiveMessages[0]Delay = False
Objectives[4]ObjectiveMessages[0]DelayTime = 0
Objectives[4]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[4]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[4]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[4]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[4]ObjectiveMessages[0]TypeSubtitle = True
Objectives[4]ObjectiveMessages[0]TypeTextMesage = False
Objectives[4]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[4]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[5]Type = Cutscenes_Objective
Objectives[5]Text = 
Objectives[5]positionX = 259,1187
Objectives[5]positionY = 274,4149
Objectives[5]positionZ = 104,6316
Objectives[5]Cutscenes_Time = 1
Objectives[5]Cutscenes_Trans_Time = 0
Objectives[5]Cutscenes_FOV = 60
Objectives[5]Cutscenes_Shake = Hand
Objectives[5]Cutscenes_Amplitude = 0
Objectives[5]Cutscenes_FadeOut = False
Objectives[5]Cutscenes_FadeIn = False
Objectives[5]Cutscenes_End = False
Objectives[5]Cutscenes_Point_At_Position = False
Objectives[5]Cutscenes_Point_At_Player = False
Objectives[5]Cutscenes_Point_At_Actor = True
Objectives[5]Cutscenes_Point_At_Vehicle = False
Objectives[5]Cutscenes_Follow_Player = False
Objectives[5]Cutscenes_Follow_Actor = False
Objectives[5]Cutscenes_Follow_Vehicle = False
Objectives[5]Cutscenes_Follow_Distancee = 0,1
Objectives[5]Cutscenes_Follow_Hieght = 1,6
Objectives[5]Cutscenes_Follow_Angle = 0
Objectives[5]mission_ActorsCount = 0
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 0

Objectives[6]Type = GoTo_Actor
Objectives[6]Text = 
Objectives[6]positionX = -339,7662
Objectives[6]positionY = 287,3204
Objectives[6]positionZ = 84,48463
Objectives[6]GoTo_Actor_ChangToCompanion = True
Objectives[6]GoTo_Actor_Distance = 3
Objectives[6]GoTo_Actor_Remove_Blip = False
Objectives[6]mission_ActorsCount = 0
Objectives[6]mission_Vehicles = 0
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 1
Objectives[6]ObjectiveMessages[0]positionX = -403,506
Objectives[6]ObjectiveMessages[0]positionY = 351,1527
Objectives[6]ObjectiveMessages[0]positionZ = 107,1711
Objectives[6]ObjectiveMessages[0]Message = ~b~Holy shit... this sucks... this can't work...
Objectives[6]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[6]ObjectiveMessages[0]Sender = 
Objectives[6]ObjectiveMessages[0]Subject = 
Objectives[6]ObjectiveMessages[0]MessageColor = White
Objectives[6]ObjectiveMessages[0]PlayFromStart = True
Objectives[6]ObjectiveMessages[0]Delay = False
Objectives[6]ObjectiveMessages[0]DelayTime = 0
Objectives[6]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[6]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[6]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[6]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[6]ObjectiveMessages[0]TypeSubtitle = True
Objectives[6]ObjectiveMessages[0]TypeTextMesage = False
Objectives[6]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[6]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[7]Text = 
Objectives[7]Type = Timeout_Objective
Objectives[7]positionX = -358,6448
Objectives[7]positionY = 295,3574
Objectives[7]positionZ = 83,74072
Objectives[7]Timeout_Min = 0
Objectives[7]Timeout_Sec = 16
Objectives[7]mission_ActorsCount = 0
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 5
Objectives[7]ObjectiveMessages[0]positionX = -398,3761
Objectives[7]ObjectiveMessages[0]positionY = 351,823
Objectives[7]ObjectiveMessages[0]positionZ = 107,4206
Objectives[7]ObjectiveMessages[0]Message = ~o~So?
Objectives[7]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[7]ObjectiveMessages[0]Sender = 
Objectives[7]ObjectiveMessages[0]Subject = 
Objectives[7]ObjectiveMessages[0]MessageColor = White
Objectives[7]ObjectiveMessages[0]PlayFromStart = True
Objectives[7]ObjectiveMessages[0]Delay = False
Objectives[7]ObjectiveMessages[0]DelayTime = 0
Objectives[7]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[7]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[7]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[7]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[7]ObjectiveMessages[0]TypeSubtitle = True
Objectives[7]ObjectiveMessages[0]TypeTextMesage = False
Objectives[7]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[7]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[7]ObjectiveMessages[1]positionX = -389,7358
Objectives[7]ObjectiveMessages[1]positionY = 353,0562
Objectives[7]ObjectiveMessages[1]positionZ = 107,7944
Objectives[7]ObjectiveMessages[1]Message = ~b~You disgust me.
Objectives[7]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[7]ObjectiveMessages[1]Sender = 
Objectives[7]ObjectiveMessages[1]Subject = 
Objectives[7]ObjectiveMessages[1]MessageColor = White
Objectives[7]ObjectiveMessages[1]PlayFromStart = False
Objectives[7]ObjectiveMessages[1]Delay = True
Objectives[7]ObjectiveMessages[1]DelayTime = 1
Objectives[7]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[7]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[7]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[7]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[7]ObjectiveMessages[1]TypeSubtitle = True
Objectives[7]ObjectiveMessages[1]TypeTextMesage = False
Objectives[7]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[7]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[7]ObjectiveMessages[2]positionX = -385,2426
Objectives[7]ObjectiveMessages[2]positionY = 354,0101
Objectives[7]ObjectiveMessages[2]positionZ = 107,9788
Objectives[7]ObjectiveMessages[2]Message = ~o~You don't have to like me, as long as it works.
Objectives[7]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[7]ObjectiveMessages[2]Sender = 
Objectives[7]ObjectiveMessages[2]Subject = 
Objectives[7]ObjectiveMessages[2]MessageColor = White
Objectives[7]ObjectiveMessages[2]PlayFromStart = False
Objectives[7]ObjectiveMessages[2]Delay = True
Objectives[7]ObjectiveMessages[2]DelayTime = 3
Objectives[7]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[7]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[7]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[7]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[7]ObjectiveMessages[2]TypeSubtitle = True
Objectives[7]ObjectiveMessages[2]TypeTextMesage = False
Objectives[7]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[7]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[7]ObjectiveMessages[3]positionX = -377,5576
Objectives[7]ObjectiveMessages[3]positionY = 355,8744
Objectives[7]ObjectiveMessages[3]positionZ = 108,2578
Objectives[7]ObjectiveMessages[3]Message = ~b~It won't work...
Objectives[7]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[7]ObjectiveMessages[3]Sender = 
Objectives[7]ObjectiveMessages[3]Subject = 
Objectives[7]ObjectiveMessages[3]MessageColor = White
Objectives[7]ObjectiveMessages[3]PlayFromStart = False
Objectives[7]ObjectiveMessages[3]Delay = True
Objectives[7]ObjectiveMessages[3]DelayTime = 7
Objectives[7]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[7]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[7]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[7]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[7]ObjectiveMessages[3]TypeSubtitle = True
Objectives[7]ObjectiveMessages[3]TypeTextMesage = False
Objectives[7]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[7]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[7]ObjectiveMessages[4]positionX = -370,3103
Objectives[7]ObjectiveMessages[4]positionY = 361,0998
Objectives[7]ObjectiveMessages[4]positionZ = 108,5408
Objectives[7]ObjectiveMessages[4]Message = ~o~Yes, it will, they're drunk and they always let the first one they find into the car.
Objectives[7]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[7]ObjectiveMessages[4]Sender = 
Objectives[7]ObjectiveMessages[4]Subject = 
Objectives[7]ObjectiveMessages[4]MessageColor = White
Objectives[7]ObjectiveMessages[4]PlayFromStart = False
Objectives[7]ObjectiveMessages[4]Delay = True
Objectives[7]ObjectiveMessages[4]DelayTime = 9
Objectives[7]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[7]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[7]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[7]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[7]ObjectiveMessages[4]TypeSubtitle = True
Objectives[7]ObjectiveMessages[4]TypeTextMesage = False
Objectives[7]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[7]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[8]Type = Set_Player_Actor_Objective
Objectives[8]Text = 
Objectives[8]positionX = -357,4371
Objectives[8]positionY = 282,7661
Objectives[8]positionZ = 83,74072
Objectives[8]SetPlayerActor_Use_Player = False
Objectives[8]SetPlayerActor_Player_Controllable = True
Objectives[8]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[8]SetPlayerActor_Use_Actor = True
Objectives[8]SetPlayerActor_RelationshipGroup_Change = True
Objectives[8]SetPlayerActor_RelationshipGroup = Friend
Objectives[8]SetPlayerActor_Invincible_Change = False
Objectives[8]SetPlayerActor_Invincible = False
Objectives[8]SetPlayerActor_NewTask = True
Objectives[8]Int_Task = 99
Objectives[8]Task_Repeat = False
Objectives[8]Task_Timeout = True
Objectives[8]Task_Guard_Range = 10
Objectives[8]Task_Stay_In_Range = True
Objectives[8]Task_Wander_Range = 10
Objectives[8]Task_Scenario = NONE
Objectives[8]Task_TalkingAnimation = mic_chatter
Objectives[8]Task_Time = 1
Objectives[8]TaskListCount = 3
Objectives[8]Task_List[0]Type = Pause
Objectives[8]Task_List[0]positionX = -339,2475
Objectives[8]Task_List[0]positionY = 376,5874
Objectives[8]Task_List[0]positionZ = 109,6089
Objectives[8]Task_List[0]time = 3
Objectives[8]Task_List[1]Type = WalkTo
Objectives[8]Task_List[1]DestinationX = 220,0659
Objectives[8]Task_List[1]DestinationY = 289,4313
Objectives[8]Task_List[1]DestinationZ = 105,0389
Objectives[8]Task_List[1]Rotation = -200,0214
Objectives[8]Task_List[1]Speed = 2
Objectives[8]Task_List[1]GoStraitToCoord = False
Objectives[8]Task_List[2]Type = WalkTo
Objectives[8]Task_List[2]DestinationX = 221,1789
Objectives[8]Task_List[2]DestinationY = 287,5703
Objectives[8]Task_List[2]DestinationZ = 105,0375
Objectives[8]Task_List[2]Rotation = -200,0214
Objectives[8]Task_List[2]Speed = 1
Objectives[8]Task_List[2]GoStraitToCoord = False
Objectives[8]mission_ActorsCount = 0
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 3
Objectives[8]ObjectiveMessages[0]positionX = -357,7169
Objectives[8]ObjectiveMessages[0]positionY = 368,9329
Objectives[8]ObjectiveMessages[0]positionZ = 108,7984
Objectives[8]ObjectiveMessages[0]Message = ~o~You just keep an eye on me and as soon as I get in the car, follow us.
Objectives[8]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[8]ObjectiveMessages[0]Sender = 
Objectives[8]ObjectiveMessages[0]Subject = 
Objectives[8]ObjectiveMessages[0]MessageColor = White
Objectives[8]ObjectiveMessages[0]PlayFromStart = True
Objectives[8]ObjectiveMessages[0]Delay = False
Objectives[8]ObjectiveMessages[0]DelayTime = 0
Objectives[8]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[8]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[8]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[8]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[8]ObjectiveMessages[0]TypeSubtitle = True
Objectives[8]ObjectiveMessages[0]TypeTextMesage = False
Objectives[8]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[8]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[8]ObjectiveMessages[1]positionX = -351,9302
Objectives[8]ObjectiveMessages[1]positionY = 371,9991
Objectives[8]ObjectiveMessages[1]positionZ = 108,9435
Objectives[8]ObjectiveMessages[1]Message = ~b~Okay, but it won't work...
Objectives[8]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[8]ObjectiveMessages[1]Sender = 
Objectives[8]ObjectiveMessages[1]Subject = 
Objectives[8]ObjectiveMessages[1]MessageColor = White
Objectives[8]ObjectiveMessages[1]PlayFromStart = False
Objectives[8]ObjectiveMessages[1]Delay = True
Objectives[8]ObjectiveMessages[1]DelayTime = 6
Objectives[8]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[8]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[8]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[8]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[8]ObjectiveMessages[1]TypeSubtitle = True
Objectives[8]ObjectiveMessages[1]TypeTextMesage = False
Objectives[8]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[8]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[8]ObjectiveMessages[2]positionX = -346,6127
Objectives[8]ObjectiveMessages[2]positionY = 374,0533
Objectives[8]ObjectiveMessages[2]positionZ = 109,0319
Objectives[8]ObjectiveMessages[2]Message = ~o~YES, IT WILL.
Objectives[8]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[8]ObjectiveMessages[2]Sender = 
Objectives[8]ObjectiveMessages[2]Subject = 
Objectives[8]ObjectiveMessages[2]MessageColor = White
Objectives[8]ObjectiveMessages[2]PlayFromStart = False
Objectives[8]ObjectiveMessages[2]Delay = True
Objectives[8]ObjectiveMessages[2]DelayTime = 9
Objectives[8]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[8]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[8]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[8]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[8]ObjectiveMessages[2]TypeSubtitle = True
Objectives[8]ObjectiveMessages[2]TypeTextMesage = False
Objectives[8]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[8]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[9]Type = Set_Player_Actor_Objective
Objectives[9]Text = 
Objectives[9]positionX = -359,6486
Objectives[9]positionY = 281,0906
Objectives[9]positionZ = 83,74072
Objectives[9]SetPlayerActor_Use_Player = False
Objectives[9]SetPlayerActor_Player_Controllable = True
Objectives[9]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[9]SetPlayerActor_Use_Actor = True
Objectives[9]SetPlayerActor_RelationshipGroup_Change = False
Objectives[9]SetPlayerActor_RelationshipGroup = Neutral
Objectives[9]SetPlayerActor_Invincible_Change = False
Objectives[9]SetPlayerActor_Invincible = False
Objectives[9]SetPlayerActor_NewTask = True
Objectives[9]Int_Task = 3
Objectives[9]Task_Repeat = False
Objectives[9]Task_Timeout = False
Objectives[9]Task_Guard_Range = 10
Objectives[9]Task_Stay_In_Range = True
Objectives[9]Task_Wander_Range = 10
Objectives[9]Task_Scenario = WORLD_HUMAN_PROSTITUTE_LOW_CLASS
Objectives[9]Task_TalkingAnimation = mic_chatter
Objectives[9]Task_Time = 1
Objectives[9]mission_ActorsCount = 0
Objectives[9]mission_Vehicles = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 0

Objectives[10]Type = Cutscenes_Objective
Objectives[10]Text = 
Objectives[10]positionX = 246,3896
Objectives[10]positionY = 281,5471
Objectives[10]positionZ = 104,5448
Objectives[10]Cutscenes_Time = 6
Objectives[10]Cutscenes_Trans_Time = 3
Objectives[10]Cutscenes_FOV = 10
Objectives[10]Cutscenes_Shake = Hand
Objectives[10]Cutscenes_Amplitude = 0
Objectives[10]Cutscenes_FadeOut = False
Objectives[10]Cutscenes_FadeIn = False
Objectives[10]Cutscenes_End = False
Objectives[10]Cutscenes_Point_At_Position = False
Objectives[10]Cutscenes_Point_At_Player = False
Objectives[10]Cutscenes_Point_At_Actor = True
Objectives[10]Cutscenes_Point_At_Vehicle = False
Objectives[10]Cutscenes_Follow_Player = False
Objectives[10]Cutscenes_Follow_Actor = False
Objectives[10]Cutscenes_Follow_Vehicle = False
Objectives[10]Cutscenes_Follow_Distancee = 0,1
Objectives[10]Cutscenes_Follow_Hieght = 1
Objectives[10]Cutscenes_Follow_Angle = 0
Objectives[10]mission_ActorsCount = 0
Objectives[10]mission_Vehicles = 1
Objectives[10]mission_Vehicles[0]positionX = 182,3415
Objectives[10]mission_Vehicles[0]positionY = 304,1807
Objectives[10]mission_Vehicles[0]positionZ = 104,8899
Objectives[10]mission_Vehicles[0]Heading = 227,977
Objectives[10]mission_Vehicles[0]Name = Asterope
Objectives[10]mission_Vehicles[0]Model = asterope
Objectives[10]mission_Vehicles[0]PrimaryColor = MetallicBlack
Objectives[10]mission_Vehicles[0]SecondaryColor = MetallicBlack
Objectives[10]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[10]mission_Vehicles[0]HasPearlescent = False
Objectives[10]mission_Vehicles[0]Livery = 0
Objectives[10]mission_Vehicles[0]DirtLevel = 0
Objectives[10]mission_Vehicles[0]LockedForPlayer = False
Objectives[10]mission_Vehicles[0]Locked = False
Objectives[10]mission_Vehicles[0]Alarm = False
Objectives[10]mission_Vehicles[0]HotWired = False
Objectives[10]mission_Vehicles[0]Invincible = True
Objectives[10]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[10]mission_Vehicles[0]Remove_After = 0
Objectives[10]mission_Vehicles[0]Survive_Number = 0
Objectives[10]mission_Vehicles[0]Failed_Text = 
Objectives[10]mission_Vehicles[0]NeededForActorsCount = 1
Objectives[10]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 11
Objectives[10]mission_Vehicles[0]NeededForActorIndex[0] = 1
Objectives[10]mission_Vehicles[0]NeededForActorTaskIndex[0] = 1
Objectives[10]mission_Vehicles[0]NeededForSetPlayerActorCount = 2
Objectives[10]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[0] = 12
Objectives[10]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[10]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[1] = 14
Objectives[10]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[1] = 0
Objectives[10]mission_Vehicles[0]NeededForObjectiveCutsceneCount = 1
Objectives[10]mission_Vehicles[0]NeededForObjectiveCutscene[0] = 11
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 0
Objectives[10]mission_Pickup_Props_Count = 0
Objectives[10]ObjectiveMessages = 1
Objectives[10]ObjectiveMessages[0]positionX = -410,626
Objectives[10]ObjectiveMessages[0]positionY = 158,7129
Objectives[10]ObjectiveMessages[0]positionZ = 84,5498
Objectives[10]ObjectiveMessages[0]Message = ~b~Disgusting... you can not look... and what is that? A wig?
Objectives[10]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[10]ObjectiveMessages[0]Sender = 
Objectives[10]ObjectiveMessages[0]Subject = 
Objectives[10]ObjectiveMessages[0]MessageColor = White
Objectives[10]ObjectiveMessages[0]PlayFromStart = True
Objectives[10]ObjectiveMessages[0]Delay = False
Objectives[10]ObjectiveMessages[0]DelayTime = 0
Objectives[10]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[10]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[10]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[10]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[10]ObjectiveMessages[0]TypeSubtitle = True
Objectives[10]ObjectiveMessages[0]TypeTextMesage = False
Objectives[10]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[10]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[11]Type = Cutscenes_Objective
Objectives[11]Text = 
Objectives[11]positionX = 222,5562
Objectives[11]positionY = 286,6011
Objectives[11]positionZ = 104,5081
Objectives[11]Cutscenes_Time = 8
Objectives[11]Cutscenes_Trans_Time = 3
Objectives[11]Cutscenes_FOV = 60
Objectives[11]Cutscenes_Shake = Hand
Objectives[11]Cutscenes_Amplitude = 0
Objectives[11]Cutscenes_FadeOut = False
Objectives[11]Cutscenes_FadeIn = False
Objectives[11]Cutscenes_End = False
Objectives[11]Cutscenes_Point_At_Position = False
Objectives[11]Cutscenes_Point_At_Player = False
Objectives[11]Cutscenes_Point_At_Actor = False
Objectives[11]Cutscenes_Point_At_Vehicle = True
Objectives[11]Cutscenes_Follow_Player = False
Objectives[11]Cutscenes_Follow_Actor = False
Objectives[11]Cutscenes_Follow_Vehicle = False
Objectives[11]Cutscenes_Follow_Distancee = 0,1
Objectives[11]Cutscenes_Follow_Hieght = 1
Objectives[11]Cutscenes_Follow_Angle = 0
Objectives[11]mission_ActorsCount = 2
Objectives[11]mission_Actors[0]SpawnInVehicle = True
Objectives[11]mission_Actors[0]SeatIndex = 0
Objectives[11]mission_Actors[0]Survive_Number = 0
Objectives[11]mission_Actors[0]Failed_Text = 
Objectives[11]mission_Actors[0]Remove_After = 22
Objectives[11]mission_Actors[0]positionX = 182,3415
Objectives[11]mission_Actors[0]positionY = 304,1807
Objectives[11]mission_Actors[0]positionZ = 104,8899
Objectives[11]mission_Actors[0]Heading = 227,977
Objectives[11]mission_Actors[0]String_Name = a_m_m_afriamer_01
Objectives[11]mission_Actors[0]Relationship_Group = Neutral
Objectives[11]mission_Actors[0]AddBlip = False
Objectives[11]mission_Actors[0]ShowCone = False
Objectives[11]mission_Actors[0]Invincible = False
Objectives[11]mission_Actors[0]SetHealth = 100
Objectives[11]mission_Actors[0]DieFromHeadShot = True
Objectives[11]mission_Actors[0]CanExitVehicle = True
Objectives[11]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[11]mission_Actors[0]AlwaysFight = True
Objectives[11]mission_Actors[0]Seeing_Range = 30
Objectives[11]mission_Actors[0]Hearing_Range = 30
Objectives[11]mission_Actors[0]CombatMovement = Offensive
Objectives[11]mission_Actors[0]weapon = Unarmed
Objectives[11]mission_Actors[0]Variation = Random
Objectives[11]mission_Actors[0]Task = 99
Objectives[11]mission_Actors[0]Task_Guard_Range = 5
Objectives[11]mission_Actors[0]Task_Stay_In_Range = True
Objectives[11]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[11]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[11]mission_Actors[0]Task_Scenario = NONE
Objectives[11]mission_Actors[0]Task_List_Count = 1
Objectives[11]mission_Actors[0]Task_Repeat = False
Objectives[11]mission_Actors[0]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[11]mission_Actors[0]Task_List[0]PositionX = -401,3775
Objectives[11]mission_Actors[0]Task_List[0]PositionY = 188,8508
Objectives[11]mission_Actors[0]Task_List[0]PositionZ = 80,8073
Objectives[11]mission_Actors[0]Task_List[0]Block = True
Objectives[11]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 1
Objectives[11]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 18
Objectives[11]mission_Actors[1]SpawnInVehicle = True
Objectives[11]mission_Actors[1]SeatIndex = -1
Objectives[11]mission_Actors[1]Survive_Number = 0
Objectives[11]mission_Actors[1]Failed_Text = 
Objectives[11]mission_Actors[1]Remove_After = 22
Objectives[11]mission_Actors[1]positionX = 182,3415
Objectives[11]mission_Actors[1]positionY = 304,1807
Objectives[11]mission_Actors[1]positionZ = 104,8899
Objectives[11]mission_Actors[1]Heading = 227,977
Objectives[11]mission_Actors[1]String_Name = a_m_m_business_01
Objectives[11]mission_Actors[1]Relationship_Group = Neutral
Objectives[11]mission_Actors[1]AddBlip = False
Objectives[11]mission_Actors[1]ShowCone = False
Objectives[11]mission_Actors[1]Invincible = False
Objectives[11]mission_Actors[1]SetHealth = 100
Objectives[11]mission_Actors[1]DieFromHeadShot = True
Objectives[11]mission_Actors[1]CanExitVehicle = True
Objectives[11]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[11]mission_Actors[1]AlwaysFight = True
Objectives[11]mission_Actors[1]Seeing_Range = 30
Objectives[11]mission_Actors[1]Hearing_Range = 30
Objectives[11]mission_Actors[1]CombatMovement = Offensive
Objectives[11]mission_Actors[1]weapon = Unarmed
Objectives[11]mission_Actors[1]Variation = Random
Objectives[11]mission_Actors[1]Task = 99
Objectives[11]mission_Actors[1]Task_Guard_Range = 5
Objectives[11]mission_Actors[1]Task_Stay_In_Range = True
Objectives[11]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[11]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[11]mission_Actors[1]Task_Scenario = NONE
Objectives[11]mission_Actors[1]Task_List_Count = 4
Objectives[11]mission_Actors[1]Task_Repeat = False
Objectives[11]mission_Actors[1]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[11]mission_Actors[1]Task_List[0]PositionX = -404,9462
Objectives[11]mission_Actors[1]Task_List[0]PositionY = 185,8817
Objectives[11]mission_Actors[1]Task_List[0]PositionZ = 80,2505
Objectives[11]mission_Actors[1]Task_List[0]Block = True
Objectives[11]mission_Actors[1]Task_List[1]Type = EnterVehicle
Objectives[11]mission_Actors[1]Task_List[1]PositionX = -404,9462
Objectives[11]mission_Actors[1]Task_List[1]PositionY = 185,8817
Objectives[11]mission_Actors[1]Task_List[1]PositionZ = 80,2505
Objectives[11]mission_Actors[1]Task_List[1]Speed = 1
Objectives[11]mission_Actors[1]Task_List[1]SeatIndex = -1
Objectives[11]mission_Actors[1]Task_List[1]TaskIndex = 1
Objectives[11]mission_Actors[1]Task_List[2]Type = Drive
Objectives[11]mission_Actors[1]Task_List[2]PositionX = 196,3549
Objectives[11]mission_Actors[1]Task_List[2]PositionY = 292,4809
Objectives[11]mission_Actors[1]Task_List[2]PositionZ = 105,1271
Objectives[11]mission_Actors[1]Task_List[2]Speed = 10
Objectives[11]mission_Actors[1]Task_List[2]StopBeforeVehicles = True
Objectives[11]mission_Actors[1]Task_List[2]StopBeforeActors = True
Objectives[11]mission_Actors[1]Task_List[2]AvoidVehicles = True
Objectives[11]mission_Actors[1]Task_List[2]AvoidEmptyVehicles = True
Objectives[11]mission_Actors[1]Task_List[2]AvoidActors = True
Objectives[11]mission_Actors[1]Task_List[2]AvoidObjects = True
Objectives[11]mission_Actors[1]Task_List[2]StopAtLights = False
Objectives[11]mission_Actors[1]Task_List[2]UseBlinkers = True
Objectives[11]mission_Actors[1]Task_List[2]AllowGoingWrongWay = True
Objectives[11]mission_Actors[1]Task_List[2]Reverse = False
Objectives[11]mission_Actors[1]Task_List[2]TakeShortestPath = True
Objectives[11]mission_Actors[1]Task_List[2]IgnoreRoads = True
Objectives[11]mission_Actors[1]Task_List[2]IgnoreAllPathing = True
Objectives[11]mission_Actors[1]Task_List[2]AvoidHighWays = True
Objectives[11]mission_Actors[1]Task_List[3]Type = Drive
Objectives[11]mission_Actors[1]Task_List[3]PositionX = 226,9836
Objectives[11]mission_Actors[1]Task_List[3]PositionY = 281,4404
Objectives[11]mission_Actors[1]Task_List[3]PositionZ = 105,0884
Objectives[11]mission_Actors[1]Task_List[3]Speed = 10
Objectives[11]mission_Actors[1]Task_List[3]StopBeforeVehicles = True
Objectives[11]mission_Actors[1]Task_List[3]StopBeforeActors = True
Objectives[11]mission_Actors[1]Task_List[3]AvoidVehicles = True
Objectives[11]mission_Actors[1]Task_List[3]AvoidEmptyVehicles = True
Objectives[11]mission_Actors[1]Task_List[3]AvoidActors = True
Objectives[11]mission_Actors[1]Task_List[3]AvoidObjects = True
Objectives[11]mission_Actors[1]Task_List[3]StopAtLights = False
Objectives[11]mission_Actors[1]Task_List[3]UseBlinkers = True
Objectives[11]mission_Actors[1]Task_List[3]AllowGoingWrongWay = True
Objectives[11]mission_Actors[1]Task_List[3]Reverse = False
Objectives[11]mission_Actors[1]Task_List[3]TakeShortestPath = True
Objectives[11]mission_Actors[1]Task_List[3]IgnoreRoads = True
Objectives[11]mission_Actors[1]Task_List[3]IgnoreAllPathing = True
Objectives[11]mission_Actors[1]Task_List[3]AvoidHighWays = True
Objectives[11]mission_Actors[1]NeededForObjectiveSetPlayerActorCount = 2
Objectives[11]mission_Actors[1]NeededForObjectiveSetPlayerActor[0] = 14
Objectives[11]mission_Actors[1]NeededForObjectiveSetPlayerActor[1] = 19
Objectives[11]mission_Vehicles = 0
Objectives[11]Mission_Needed_Vehicles = 0
Objectives[11]mission_PropsCount = 0
Objectives[11]mission_Pickup_Props_Count = 0
Objectives[11]ObjectiveMessages = 2
Objectives[11]ObjectiveMessages[0]positionX = -325,2347
Objectives[11]ObjectiveMessages[0]positionY = 381,3957
Objectives[11]ObjectiveMessages[0]positionZ = 109,1829
Objectives[11]ObjectiveMessages[0]Message = Come on, slut, get in the car, my friend and I are in the mood for love.
Objectives[11]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[11]ObjectiveMessages[0]Sender = 
Objectives[11]ObjectiveMessages[0]Subject = 
Objectives[11]ObjectiveMessages[0]MessageColor = White
Objectives[11]ObjectiveMessages[0]PlayFromStart = False
Objectives[11]ObjectiveMessages[0]Delay = True
Objectives[11]ObjectiveMessages[0]DelayTime = 6
Objectives[11]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[11]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[11]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[11]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[11]ObjectiveMessages[0]TypeSubtitle = True
Objectives[11]ObjectiveMessages[0]TypeTextMesage = False
Objectives[11]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[11]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[11]ObjectiveMessages[1]positionX = -319,2357
Objectives[11]ObjectiveMessages[1]positionY = 385,1007
Objectives[11]ObjectiveMessages[1]positionZ = 109,2753
Objectives[11]ObjectiveMessages[1]Message = ~o~(sweet voice) Okay.
Objectives[11]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[11]ObjectiveMessages[1]Sender = 
Objectives[11]ObjectiveMessages[1]Subject = 
Objectives[11]ObjectiveMessages[1]MessageColor = White
Objectives[11]ObjectiveMessages[1]PlayFromStart = False
Objectives[11]ObjectiveMessages[1]Delay = True
Objectives[11]ObjectiveMessages[1]DelayTime = 12
Objectives[11]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[11]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[11]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[11]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[11]ObjectiveMessages[1]TypeSubtitle = True
Objectives[11]ObjectiveMessages[1]TypeTextMesage = False
Objectives[11]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[11]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[12]Type = Set_Player_Actor_Objective
Objectives[12]Text = 
Objectives[12]positionX = -356,4876
Objectives[12]positionY = 275,2325
Objectives[12]positionZ = 83,81825
Objectives[12]SetPlayerActor_Use_Player = False
Objectives[12]SetPlayerActor_Player_Controllable = True
Objectives[12]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[12]SetPlayerActor_Use_Actor = True
Objectives[12]SetPlayerActor_RelationshipGroup_Change = False
Objectives[12]SetPlayerActor_RelationshipGroup = Neutral
Objectives[12]SetPlayerActor_Invincible_Change = False
Objectives[12]SetPlayerActor_Invincible = False
Objectives[12]SetPlayerActor_NewTask = True
Objectives[12]Int_Task = 99
Objectives[12]Task_Repeat = False
Objectives[12]Task_Timeout = True
Objectives[12]Task_Guard_Range = 10
Objectives[12]Task_Stay_In_Range = True
Objectives[12]Task_Wander_Range = 10
Objectives[12]Task_Scenario = NONE
Objectives[12]Task_TalkingAnimation = mic_chatter
Objectives[12]Task_Time = 1
Objectives[12]TaskListCount = 1
Objectives[12]Task_List[0]Type = EnterVehicle
Objectives[12]Task_List[0]PositionX = -403,4379
Objectives[12]Task_List[0]PositionY = 184,4823
Objectives[12]Task_List[0]PositionZ = 80,04714
Objectives[12]Task_List[0]Speed = 1
Objectives[12]Task_List[0]SeatIndex = 1
Objectives[12]Task_List[0]TaskIndex = 0
Objectives[12]Task_List[0]Warp = False
Objectives[12]mission_ActorsCount = 0
Objectives[12]mission_Vehicles = 0
Objectives[12]Mission_Needed_Vehicles = 0
Objectives[12]mission_PropsCount = 0
Objectives[12]mission_Pickup_Props_Count = 0
Objectives[12]ObjectiveMessages = 0

Objectives[13]Text = 
Objectives[13]Type = Timeout_Objective
Objectives[13]positionX = -418,9116
Objectives[13]positionY = 193,6778
Objectives[13]positionZ = 90,25745
Objectives[13]Timeout_Min = 0
Objectives[13]Timeout_Sec = 2
Objectives[13]mission_ActorsCount = 0
Objectives[13]mission_Vehicles = 0
Objectives[13]Mission_Needed_Vehicles = 0
Objectives[13]mission_PropsCount = 0
Objectives[13]mission_Pickup_Props_Count = 0
Objectives[13]ObjectiveMessages = 0

Objectives[14]Type = Set_Player_Actor_Objective
Objectives[14]Text = 
Objectives[14]positionX = -408,0616
Objectives[14]positionY = 194,7942
Objectives[14]positionZ = 81,23442
Objectives[14]SetPlayerActor_Use_Player = False
Objectives[14]SetPlayerActor_Player_Controllable = True
Objectives[14]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[14]SetPlayerActor_Use_Actor = True
Objectives[14]SetPlayerActor_RelationshipGroup_Change = False
Objectives[14]SetPlayerActor_RelationshipGroup = Neutral
Objectives[14]SetPlayerActor_Invincible_Change = False
Objectives[14]SetPlayerActor_Invincible = False
Objectives[14]SetPlayerActor_NewTask = True
Objectives[14]Int_Task = 99
Objectives[14]Task_Repeat = False
Objectives[14]Task_Timeout = False
Objectives[14]Task_Guard_Range = 10
Objectives[14]Task_Stay_In_Range = True
Objectives[14]Task_Wander_Range = 10
Objectives[14]Task_Scenario = NONE
Objectives[14]Task_TalkingAnimation = mic_chatter
Objectives[14]Task_Time = 1
Objectives[14]TaskListCount = 6
Objectives[14]Task_List[0]Type = EnterVehicle
Objectives[14]Task_List[0]PositionX = -403,3087
Objectives[14]Task_List[0]PositionY = 189,3711
Objectives[14]Task_List[0]PositionZ = 80,95464
Objectives[14]Task_List[0]Speed = 1
Objectives[14]Task_List[0]SeatIndex = -1
Objectives[14]Task_List[0]TaskIndex = 0
Objectives[14]Task_List[0]Warp = False
Objectives[14]Task_List[1]Type = Drive
Objectives[14]Task_List[1]PositionX = 56,20046
Objectives[14]Task_List[1]PositionY = 248,6536
Objectives[14]Task_List[1]PositionZ = 109,1824
Objectives[14]Task_List[1]Speed = 20
Objectives[14]Task_List[1]StopBeforeVehicles = True
Objectives[14]Task_List[1]StopBeforeActors = True
Objectives[14]Task_List[1]AvoidVehicles = True
Objectives[14]Task_List[1]AvoidEmptyVehicles = True
Objectives[14]Task_List[1]AvoidActors = True
Objectives[14]Task_List[1]AvoidObjects = True
Objectives[14]Task_List[1]StopAtLights = False
Objectives[14]Task_List[1]UseBlinkers = True
Objectives[14]Task_List[1]AllowGoingWrongWay = True
Objectives[14]Task_List[1]Reverse = False
Objectives[14]Task_List[1]TakeShortestPath = False
Objectives[14]Task_List[1]IgnoreRoads = False
Objectives[14]Task_List[1]IgnoreAllPathing = False
Objectives[14]Task_List[1]AvoidHighWays = False
Objectives[14]Task_List[2]Type = Drive
Objectives[14]Task_List[2]PositionX = 107,135
Objectives[14]Task_List[2]PositionY = -23,67719
Objectives[14]Task_List[2]PositionZ = 67,36871
Objectives[14]Task_List[2]Speed = 20
Objectives[14]Task_List[2]StopBeforeVehicles = False
Objectives[14]Task_List[2]StopBeforeActors = True
Objectives[14]Task_List[2]AvoidVehicles = True
Objectives[14]Task_List[2]AvoidEmptyVehicles = True
Objectives[14]Task_List[2]AvoidActors = False
Objectives[14]Task_List[2]AvoidObjects = True
Objectives[14]Task_List[2]StopAtLights = False
Objectives[14]Task_List[2]UseBlinkers = True
Objectives[14]Task_List[2]AllowGoingWrongWay = True
Objectives[14]Task_List[2]Reverse = False
Objectives[14]Task_List[2]TakeShortestPath = False
Objectives[14]Task_List[2]IgnoreRoads = False
Objectives[14]Task_List[2]IgnoreAllPathing = False
Objectives[14]Task_List[2]AvoidHighWays = False
Objectives[14]Task_List[3]Type = Drive
Objectives[14]Task_List[3]PositionX = 103,1759
Objectives[14]Task_List[3]PositionY = -82,36562
Objectives[14]Task_List[3]PositionZ = 62,6267
Objectives[14]Task_List[3]Speed = 15
Objectives[14]Task_List[3]StopBeforeVehicles = False
Objectives[14]Task_List[3]StopBeforeActors = True
Objectives[14]Task_List[3]AvoidVehicles = True
Objectives[14]Task_List[3]AvoidEmptyVehicles = True
Objectives[14]Task_List[3]AvoidActors = False
Objectives[14]Task_List[3]AvoidObjects = True
Objectives[14]Task_List[3]StopAtLights = False
Objectives[14]Task_List[3]UseBlinkers = True
Objectives[14]Task_List[3]AllowGoingWrongWay = True
Objectives[14]Task_List[3]Reverse = False
Objectives[14]Task_List[3]TakeShortestPath = False
Objectives[14]Task_List[3]IgnoreRoads = False
Objectives[14]Task_List[3]IgnoreAllPathing = False
Objectives[14]Task_List[3]AvoidHighWays = False
Objectives[14]Task_List[4]Type = Drive
Objectives[14]Task_List[4]PositionX = 109,6083
Objectives[14]Task_List[4]PositionY = -96,63537
Objectives[14]Task_List[4]PositionZ = 60,34333
Objectives[14]Task_List[4]Speed = 10
Objectives[14]Task_List[4]StopBeforeVehicles = False
Objectives[14]Task_List[4]StopBeforeActors = True
Objectives[14]Task_List[4]AvoidVehicles = True
Objectives[14]Task_List[4]AvoidEmptyVehicles = True
Objectives[14]Task_List[4]AvoidActors = False
Objectives[14]Task_List[4]AvoidObjects = True
Objectives[14]Task_List[4]StopAtLights = False
Objectives[14]Task_List[4]UseBlinkers = True
Objectives[14]Task_List[4]AllowGoingWrongWay = True
Objectives[14]Task_List[4]Reverse = False
Objectives[14]Task_List[4]TakeShortestPath = True
Objectives[14]Task_List[4]IgnoreRoads = True
Objectives[14]Task_List[4]IgnoreAllPathing = True
Objectives[14]Task_List[4]AvoidHighWays = True
Objectives[14]Task_List[5]Type = Drive
Objectives[14]Task_List[5]PositionX = 122,4513
Objectives[14]Task_List[5]PositionY = -103,8121
Objectives[14]Task_List[5]PositionZ = 60,22111
Objectives[14]Task_List[5]Speed = 10
Objectives[14]Task_List[5]StopBeforeVehicles = False
Objectives[14]Task_List[5]StopBeforeActors = True
Objectives[14]Task_List[5]AvoidVehicles = True
Objectives[14]Task_List[5]AvoidEmptyVehicles = True
Objectives[14]Task_List[5]AvoidActors = False
Objectives[14]Task_List[5]AvoidObjects = True
Objectives[14]Task_List[5]StopAtLights = False
Objectives[14]Task_List[5]UseBlinkers = True
Objectives[14]Task_List[5]AllowGoingWrongWay = True
Objectives[14]Task_List[5]Reverse = False
Objectives[14]Task_List[5]TakeShortestPath = True
Objectives[14]Task_List[5]IgnoreRoads = True
Objectives[14]Task_List[5]IgnoreAllPathing = True
Objectives[14]Task_List[5]AvoidHighWays = True
Objectives[14]mission_ActorsCount = 0
Objectives[14]mission_Vehicles = 0
Objectives[14]Mission_Needed_Vehicles = 0
Objectives[14]mission_PropsCount = 0
Objectives[14]mission_Pickup_Props_Count = 0
Objectives[14]ObjectiveMessages = 0

Objectives[15]Type = Cutscenes_Objective
Objectives[15]Text = 
Objectives[15]positionX = -215,5794
Objectives[15]positionY = 340,6954
Objectives[15]positionZ = 104,51
Objectives[15]Cutscenes_Time = 0
Objectives[15]Cutscenes_Trans_Time = 0
Objectives[15]Cutscenes_FOV = 30
Objectives[15]Cutscenes_Shake = Hand
Objectives[15]Cutscenes_Amplitude = 0
Objectives[15]Cutscenes_FadeOut = False
Objectives[15]Cutscenes_FadeIn = False
Objectives[15]Cutscenes_End = True
Objectives[15]Cutscenes_Point_At_Position = False
Objectives[15]Cutscenes_Point_At_Player = False
Objectives[15]Cutscenes_Point_At_Actor = False
Objectives[15]Cutscenes_Point_At_Vehicle = False
Objectives[15]Cutscenes_Follow_Player = False
Objectives[15]Cutscenes_Follow_Actor = False
Objectives[15]Cutscenes_Follow_Vehicle = False
Objectives[15]Cutscenes_Follow_Distancee = 10
Objectives[15]Cutscenes_Follow_Hieght = 1
Objectives[15]Cutscenes_Follow_Angle = 0
Objectives[15]mission_ActorsCount = 0
Objectives[15]mission_Vehicles = 0
Objectives[15]Mission_Needed_Vehicles = 0
Objectives[15]mission_PropsCount = 0
Objectives[15]mission_Pickup_Props_Count = 0
Objectives[15]ObjectiveMessages = 0

Objectives[16]Text = 
Objectives[16]Type = Leave_Area
Objectives[16]positionX = -193,6252
Objectives[16]positionY = 344,9392
Objectives[16]positionZ = 102,6538
Objectives[16]Leave_Area_Distance = 50
Objectives[16]Leave_Area_Use_Objective_Position = False
Objectives[16]mission_ActorsCount = 0
Objectives[16]mission_Vehicles = 0
Objectives[16]Mission_Needed_Vehicles = 0
Objectives[16]mission_PropsCount = 0
Objectives[16]mission_Pickup_Props_Count = 0
Objectives[16]ObjectiveMessages = 1
Objectives[16]ObjectiveMessages[0]positionX = -301,6075
Objectives[16]ObjectiveMessages[0]positionY = 390,2671
Objectives[16]ObjectiveMessages[0]positionZ = 109,2536
Objectives[16]ObjectiveMessages[0]Message = ~b~Oh fuck... it worked... he's in the car... shit, I have to follow them.
Objectives[16]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[16]ObjectiveMessages[0]Sender = 
Objectives[16]ObjectiveMessages[0]Subject = 
Objectives[16]ObjectiveMessages[0]MessageColor = White
Objectives[16]ObjectiveMessages[0]PlayFromStart = True
Objectives[16]ObjectiveMessages[0]Delay = False
Objectives[16]ObjectiveMessages[0]DelayTime = 0
Objectives[16]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[16]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[16]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[16]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[16]ObjectiveMessages[0]TypeSubtitle = True
Objectives[16]ObjectiveMessages[0]TypeTextMesage = False
Objectives[16]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[16]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[17]Type = Follow_Actor
Objectives[17]Text = 
Objectives[17]Failed_Text = 
Objectives[17]Follow_Actor_Trigger_Distance = 7,5
Objectives[17]positionX = 120,9336
Objectives[17]positionY = -100,8999
Objectives[17]positionZ = 59,72111
Objectives[17]Follow_Actor_Wait_For_Player = False
Objectives[17]Follow_Actor_Wait_For_Player_Drive_Speed = 25
Objectives[17]Follow_Actor_Min_Distance = 10
Objectives[17]Follow_Actor_Use_SpookOMeter = True
Objectives[17]Follow_Actor_Min_Distance_Warning_Text = ~b~Shit, I'm too close
Objectives[17]Follow_Actor_Min_Distance_Failed_Text = ~b~shit! They caught me.
Objectives[17]Follow_Actor_Use_Max_Distance = True
Objectives[17]Follow_Actor_Max_Distance_Warning_Text = ~b~Fuck, I'm too far...
Objectives[17]Follow_Actor_Use_Max_Failed_Distance = True
Objectives[17]Follow_Actor_Max_Distance_Failed_Text = ~b~shit! They caught me.
Objectives[17]Follow_Actor_Max_Distance = 200
Objectives[17]Follow_Actor_Max_Warning_Distance = 100
Objectives[17]mission_ActorsCount = 0
Objectives[17]mission_Vehicles = 0
Objectives[17]Mission_Needed_Vehicles = 0
Objectives[17]mission_PropsCount = 0
Objectives[17]mission_Pickup_Props_Count = 0
Objectives[17]ObjectiveMessages = 1
Objectives[17]ObjectiveMessages[0]positionX = -295,9736
Objectives[17]ObjectiveMessages[0]positionY = 391,8558
Objectives[17]ObjectiveMessages[0]positionZ = 109,2399
Objectives[17]ObjectiveMessages[0]Message = ~b~Where are they?
Objectives[17]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[17]ObjectiveMessages[0]Sender = 
Objectives[17]ObjectiveMessages[0]Subject = 
Objectives[17]ObjectiveMessages[0]MessageColor = White
Objectives[17]ObjectiveMessages[0]PlayFromStart = True
Objectives[17]ObjectiveMessages[0]Delay = False
Objectives[17]ObjectiveMessages[0]DelayTime = 0
Objectives[17]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[17]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[17]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[17]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[17]ObjectiveMessages[0]TypeSubtitle = True
Objectives[17]ObjectiveMessages[0]TypeTextMesage = False
Objectives[17]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[17]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[18]Type = Set_Player_Actor_Objective
Objectives[18]Text = 
Objectives[18]positionX = -157,8578
Objectives[18]positionY = 160,4546
Objectives[18]positionZ = 80,39945
Objectives[18]SetPlayerActor_Use_Player = False
Objectives[18]SetPlayerActor_Player_Controllable = True
Objectives[18]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[18]SetPlayerActor_Use_Actor = True
Objectives[18]SetPlayerActor_RelationshipGroup_Change = False
Objectives[18]SetPlayerActor_RelationshipGroup = Neutral
Objectives[18]SetPlayerActor_Invincible_Change = False
Objectives[18]SetPlayerActor_Invincible = False
Objectives[18]SetPlayerActor_NewTask = True
Objectives[18]Int_Task = 99
Objectives[18]Task_Repeat = False
Objectives[18]Task_Timeout = False
Objectives[18]Task_Guard_Range = 10
Objectives[18]Task_Stay_In_Range = True
Objectives[18]Task_Wander_Range = 10
Objectives[18]Task_Scenario = NONE
Objectives[18]Task_TalkingAnimation = mic_chatter
Objectives[18]Task_Time = 1
Objectives[18]TaskListCount = 6
Objectives[18]Task_List[0]Type = WalkTo
Objectives[18]Task_List[0]DestinationX = 139,5129
Objectives[18]Task_List[0]DestinationY = -111,6137
Objectives[18]Task_List[0]DestinationZ = 60,21105
Objectives[18]Task_List[0]Rotation = 0,9502182
Objectives[18]Task_List[0]Speed = 1,5
Objectives[18]Task_List[0]GoStraitToCoord = False
Objectives[18]Task_List[1]Type = WalkTo
Objectives[18]Task_List[1]DestinationX = 150,5791
Objectives[18]Task_List[1]DestinationY = -97,45728
Objectives[18]Task_List[1]DestinationZ = 64,06714
Objectives[18]Task_List[1]Rotation = 85,95022
Objectives[18]Task_List[1]Speed = 1,5
Objectives[18]Task_List[1]GoStraitToCoord = False
Objectives[18]Task_List[2]Type = WalkTo
Objectives[18]Task_List[2]DestinationX = 155,1849
Objectives[18]Task_List[2]DestinationY = -95,81303
Objectives[18]Task_List[2]DestinationZ = 68,02332
Objectives[18]Task_List[2]Rotation = 85,95022
Objectives[18]Task_List[2]Speed = 1
Objectives[18]Task_List[2]GoStraitToCoord = False
Objectives[18]Task_List[3]Type = WalkTo
Objectives[18]Task_List[3]DestinationX = 152,9597
Objectives[18]Task_List[3]DestinationY = -93,14594
Objectives[18]Task_List[3]DestinationZ = 68,02332
Objectives[18]Task_List[3]Rotation = 85,95022
Objectives[18]Task_List[3]Speed = 1
Objectives[18]Task_List[3]GoStraitToCoord = False
Objectives[18]Task_List[4]Type = WalkTo
Objectives[18]Task_List[4]DestinationX = 156,9565
Objectives[18]Task_List[4]DestinationY = -82,23721
Objectives[18]Task_List[4]DestinationZ = 67,98095
Objectives[18]Task_List[4]Rotation = 85,95022
Objectives[18]Task_List[4]Speed = 1
Objectives[18]Task_List[4]GoStraitToCoord = True
Objectives[18]Task_List[5]Type = WalkTo
Objectives[18]Task_List[5]DestinationX = 159,8956
Objectives[18]Task_List[5]DestinationY = -82,95003
Objectives[18]Task_List[5]DestinationZ = 68,22269
Objectives[18]Task_List[5]Rotation = 0,9502182
Objectives[18]Task_List[5]Speed = 1
Objectives[18]Task_List[5]GoStraitToCoord = False
Objectives[18]mission_ActorsCount = 0
Objectives[18]mission_Vehicles = 0
Objectives[18]Mission_Needed_Vehicles = 0
Objectives[18]mission_PropsCount = 0
Objectives[18]mission_Pickup_Props_Count = 0
Objectives[18]ObjectiveMessages = 0

Objectives[19]Type = Set_Player_Actor_Objective
Objectives[19]Text = 
Objectives[19]positionX = -154,8995
Objectives[19]positionY = 159,9556
Objectives[19]positionZ = 80,39945
Objectives[19]SetPlayerActor_Use_Player = False
Objectives[19]SetPlayerActor_Player_Controllable = True
Objectives[19]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[19]SetPlayerActor_Use_Actor = True
Objectives[19]SetPlayerActor_RelationshipGroup_Change = False
Objectives[19]SetPlayerActor_RelationshipGroup = Neutral
Objectives[19]SetPlayerActor_Invincible_Change = False
Objectives[19]SetPlayerActor_Invincible = False
Objectives[19]SetPlayerActor_NewTask = True
Objectives[19]Int_Task = 99
Objectives[19]Task_Repeat = False
Objectives[19]Task_Timeout = False
Objectives[19]Task_Guard_Range = 10
Objectives[19]Task_Stay_In_Range = True
Objectives[19]Task_Wander_Range = 10
Objectives[19]Task_Scenario = NONE
Objectives[19]Task_TalkingAnimation = mic_chatter
Objectives[19]Task_Time = 1
Objectives[19]TaskListCount = 6
Objectives[19]Task_List[0]Type = WalkTo
Objectives[19]Task_List[0]DestinationX = 138,8299
Objectives[19]Task_List[0]DestinationY = -111,9538
Objectives[19]Task_List[0]DestinationZ = 60,21105
Objectives[19]Task_List[0]Rotation = 0,9502182
Objectives[19]Task_List[0]Speed = 1
Objectives[19]Task_List[0]GoStraitToCoord = False
Objectives[19]Task_List[1]Type = WalkTo
Objectives[19]Task_List[1]DestinationX = 150,5791
Objectives[19]Task_List[1]DestinationY = -97,45728
Objectives[19]Task_List[1]DestinationZ = 64,06714
Objectives[19]Task_List[1]Rotation = 85,95022
Objectives[19]Task_List[1]Speed = 1
Objectives[19]Task_List[1]GoStraitToCoord = False
Objectives[19]Task_List[2]Type = WalkTo
Objectives[19]Task_List[2]DestinationX = 155,1849
Objectives[19]Task_List[2]DestinationY = -95,81303
Objectives[19]Task_List[2]DestinationZ = 68,02332
Objectives[19]Task_List[2]Rotation = 85,95022
Objectives[19]Task_List[2]Speed = 1
Objectives[19]Task_List[2]GoStraitToCoord = False
Objectives[19]Task_List[3]Type = WalkTo
Objectives[19]Task_List[3]DestinationX = 152,9597
Objectives[19]Task_List[3]DestinationY = -93,14594
Objectives[19]Task_List[3]DestinationZ = 68,02332
Objectives[19]Task_List[3]Rotation = 85,95022
Objectives[19]Task_List[3]Speed = 1
Objectives[19]Task_List[3]GoStraitToCoord = False
Objectives[19]Task_List[4]Type = WalkTo
Objectives[19]Task_List[4]DestinationX = 156,9565
Objectives[19]Task_List[4]DestinationY = -82,23721
Objectives[19]Task_List[4]DestinationZ = 67,98095
Objectives[19]Task_List[4]Rotation = 85,95022
Objectives[19]Task_List[4]Speed = 1
Objectives[19]Task_List[4]GoStraitToCoord = True
Objectives[19]Task_List[5]Type = WalkTo
Objectives[19]Task_List[5]DestinationX = 159,7755
Objectives[19]Task_List[5]DestinationY = -82,99464
Objectives[19]Task_List[5]DestinationZ = 68,22269
Objectives[19]Task_List[5]Rotation = 0,9502182
Objectives[19]Task_List[5]Speed = 1
Objectives[19]Task_List[5]GoStraitToCoord = False
Objectives[19]mission_ActorsCount = 0
Objectives[19]mission_Vehicles = 0
Objectives[19]Mission_Needed_Vehicles = 0
Objectives[19]mission_PropsCount = 0
Objectives[19]mission_Pickup_Props_Count = 0
Objectives[19]ObjectiveMessages = 0

Objectives[20]Type = Set_Player_Actor_Objective
Objectives[20]Text = 
Objectives[20]positionX = -150,9552
Objectives[20]positionY = 159,2904
Objectives[20]positionZ = 80,39945
Objectives[20]SetPlayerActor_Use_Player = False
Objectives[20]SetPlayerActor_Player_Controllable = True
Objectives[20]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[20]SetPlayerActor_Use_Actor = True
Objectives[20]SetPlayerActor_RelationshipGroup_Change = False
Objectives[20]SetPlayerActor_RelationshipGroup = Neutral
Objectives[20]SetPlayerActor_Invincible_Change = False
Objectives[20]SetPlayerActor_Invincible = False
Objectives[20]SetPlayerActor_NewTask = True
Objectives[20]Int_Task = 99
Objectives[20]Task_Repeat = False
Objectives[20]Task_Timeout = False
Objectives[20]Task_Guard_Range = 10
Objectives[20]Task_Stay_In_Range = True
Objectives[20]Task_Wander_Range = 10
Objectives[20]Task_Scenario = NONE
Objectives[20]Task_TalkingAnimation = mic_chatter
Objectives[20]Task_Time = 1
Objectives[20]TaskListCount = 6
Objectives[20]Task_List[0]Type = WalkTo
Objectives[20]Task_List[0]DestinationX = 138,9319
Objectives[20]Task_List[0]DestinationY = -112,0511
Objectives[20]Task_List[0]DestinationZ = 60,21105
Objectives[20]Task_List[0]Rotation = 0,9502182
Objectives[20]Task_List[0]Speed = 1
Objectives[20]Task_List[0]GoStraitToCoord = False
Objectives[20]Task_List[1]Type = WalkTo
Objectives[20]Task_List[1]DestinationX = 150,5791
Objectives[20]Task_List[1]DestinationY = -97,45728
Objectives[20]Task_List[1]DestinationZ = 64,06714
Objectives[20]Task_List[1]Rotation = 85,95022
Objectives[20]Task_List[1]Speed = 1
Objectives[20]Task_List[1]GoStraitToCoord = False
Objectives[20]Task_List[2]Type = WalkTo
Objectives[20]Task_List[2]DestinationX = 155,1849
Objectives[20]Task_List[2]DestinationY = -95,81303
Objectives[20]Task_List[2]DestinationZ = 68,02332
Objectives[20]Task_List[2]Rotation = 85,95022
Objectives[20]Task_List[2]Speed = 1
Objectives[20]Task_List[2]GoStraitToCoord = False
Objectives[20]Task_List[3]Type = WalkTo
Objectives[20]Task_List[3]DestinationX = 152,9597
Objectives[20]Task_List[3]DestinationY = -93,14594
Objectives[20]Task_List[3]DestinationZ = 68,02332
Objectives[20]Task_List[3]Rotation = 85,95022
Objectives[20]Task_List[3]Speed = 1
Objectives[20]Task_List[3]GoStraitToCoord = False
Objectives[20]Task_List[4]Type = WalkTo
Objectives[20]Task_List[4]DestinationX = 156,9565
Objectives[20]Task_List[4]DestinationY = -82,23721
Objectives[20]Task_List[4]DestinationZ = 67,98095
Objectives[20]Task_List[4]Rotation = 85,95022
Objectives[20]Task_List[4]Speed = 1
Objectives[20]Task_List[4]GoStraitToCoord = True
Objectives[20]Task_List[5]Type = WalkTo
Objectives[20]Task_List[5]DestinationX = 159,6974
Objectives[20]Task_List[5]DestinationY = -82,90685
Objectives[20]Task_List[5]DestinationZ = 68,03003
Objectives[20]Task_List[5]Rotation = 0,9502182
Objectives[20]Task_List[5]Speed = 1
Objectives[20]Task_List[5]GoStraitToCoord = False
Objectives[20]mission_ActorsCount = 0
Objectives[20]mission_Vehicles = 0
Objectives[20]Mission_Needed_Vehicles = 0
Objectives[20]mission_PropsCount = 0
Objectives[20]mission_Pickup_Props_Count = 0
Objectives[20]ObjectiveMessages = 0

Objectives[21]Text = 
Objectives[21]Type = Timeout_Objective
Objectives[21]positionX = 123,0243
Objectives[21]positionY = -103,4808
Objectives[21]positionZ = 59,72111
Objectives[21]Timeout_Min = 0
Objectives[21]Timeout_Sec = 10
Objectives[21]mission_ActorsCount = 0
Objectives[21]mission_Vehicles = 0
Objectives[21]Mission_Needed_Vehicles = 0
Objectives[21]mission_PropsCount = 0
Objectives[21]mission_Pickup_Props_Count = 0
Objectives[21]ObjectiveMessages = 1
Objectives[21]ObjectiveMessages[0]positionX = 1934,068
Objectives[21]ObjectiveMessages[0]positionY = -1946,112
Objectives[21]ObjectiveMessages[0]positionZ = 152,0695
Objectives[21]ObjectiveMessages[0]Message = ~b~They have stopped, I must not let them out of my sight.
Objectives[21]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[21]ObjectiveMessages[0]Sender = 
Objectives[21]ObjectiveMessages[0]Subject = 
Objectives[21]ObjectiveMessages[0]MessageColor = White
Objectives[21]ObjectiveMessages[0]PlayFromStart = True
Objectives[21]ObjectiveMessages[0]Delay = False
Objectives[21]ObjectiveMessages[0]DelayTime = 0
Objectives[21]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[21]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[21]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[21]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[21]ObjectiveMessages[0]TypeSubtitle = True
Objectives[21]ObjectiveMessages[0]TypeTextMesage = False
Objectives[21]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[21]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[22]Type = Follow_Actor
Objectives[22]Text = 
Objectives[22]Failed_Text = 
Objectives[22]Follow_Actor_Trigger_Distance = 2,5
Objectives[22]positionX = 159,6974
Objectives[22]positionY = -82,90685
Objectives[22]positionZ = 67,53003
Objectives[22]Follow_Actor_Wait_For_Player = False
Objectives[22]Follow_Actor_Wait_For_Player_Drive_Speed = 25
Objectives[22]Follow_Actor_Min_Distance = 7,5
Objectives[22]Follow_Actor_Use_SpookOMeter = True
Objectives[22]Follow_Actor_Min_Distance_Warning_Text = ~b~Shit, I'm too close
Objectives[22]Follow_Actor_Min_Distance_Failed_Text = ~b~shit! They caught me.
Objectives[22]Follow_Actor_Use_Max_Distance = True
Objectives[22]Follow_Actor_Max_Distance_Warning_Text = ~b~Fuck, I'm too far...
Objectives[22]Follow_Actor_Use_Max_Failed_Distance = True
Objectives[22]Follow_Actor_Max_Distance_Failed_Text = ~b~shit! They caught me.
Objectives[22]Follow_Actor_Max_Distance = 50
Objectives[22]Follow_Actor_Max_Warning_Distance = 12,5
Objectives[22]mission_ActorsCount = 0
Objectives[22]mission_Vehicles = 0
Objectives[22]Mission_Needed_Vehicles = 0
Objectives[22]mission_PropsCount = 0
Objectives[22]mission_Pickup_Props_Count = 0
Objectives[22]ObjectiveMessages = 0

Objectives[23]Text = 
Objectives[23]Text2 = 
Objectives[23]Text3 = 
Objectives[23]Failed_Text = 
Objectives[23]Type = Checkpoint
Objectives[23]Checkpoint_Type = 45
Objectives[23]Reserved = 1
Objectives[23]ColorR = 255
Objectives[23]ColorG = 255
Objectives[23]ColorB = 0
Objectives[23]ColorA = 255
Objectives[23]IconColorR = 255
Objectives[23]IconColorG = 255
Objectives[23]IconColorB = 0
Objectives[23]IconColorA = 255
Objectives[23]positionX = 135,7606
Objectives[23]positionY = -78,02135
Objectives[23]positionZ = 74,77349
Objectives[23]Heading = 85,95022
Objectives[23]Diameter = 1
Objectives[23]minimum_hight = 1
Objectives[23]maximum_hight = 10
Objectives[23]TriggerDistance = 1
Objectives[23]PlaySound = False
Objectives[23]LoseWanted = False
Objectives[23]Stop_Vehicle = False
Objectives[23]DeliverVehicleOnly = False
Objectives[23]DeliverTrailor = False
Objectives[23]DeliverTowTruck = False
Objectives[23]DeliverVehicleCargobob = False
Objectives[23]DeliverPropCargobob = False
Objectives[23]mission_ActorsCount = 0
Objectives[23]mission_Vehicles = 0
Objectives[23]Mission_Needed_Vehicles = 0
Objectives[23]mission_PropsCount = 0
Objectives[23]mission_Pickup_Props_Count = 0
Objectives[23]ObjectiveMessages = 3
Objectives[23]ObjectiveMessages[0]positionX = 1937,774
Objectives[23]ObjectiveMessages[0]positionY = -1943,644
Objectives[23]ObjectiveMessages[0]positionZ = 148,7394
Objectives[23]ObjectiveMessages[0]Message = ~b~Where? ... They entered this building...
Objectives[23]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[23]ObjectiveMessages[0]Sender = 
Objectives[23]ObjectiveMessages[0]Subject = 
Objectives[23]ObjectiveMessages[0]MessageColor = White
Objectives[23]ObjectiveMessages[0]PlayFromStart = True
Objectives[23]ObjectiveMessages[0]Delay = False
Objectives[23]ObjectiveMessages[0]DelayTime = 0
Objectives[23]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[23]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[23]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[23]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[23]ObjectiveMessages[0]TypeSubtitle = True
Objectives[23]ObjectiveMessages[0]TypeTextMesage = False
Objectives[23]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[23]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[23]ObjectiveMessages[1]positionX = 1943,064
Objectives[23]ObjectiveMessages[1]positionY = -1940,565
Objectives[23]ObjectiveMessages[1]positionZ = 144,4395
Objectives[23]ObjectiveMessages[1]Message = ~b~I need to find a place to see what's going on in that apartment...
Objectives[23]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[23]ObjectiveMessages[1]Sender = 
Objectives[23]ObjectiveMessages[1]Subject = 
Objectives[23]ObjectiveMessages[1]MessageColor = White
Objectives[23]ObjectiveMessages[1]PlayFromStart = False
Objectives[23]ObjectiveMessages[1]Delay = True
Objectives[23]ObjectiveMessages[1]DelayTime = 3
Objectives[23]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[23]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[23]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[23]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[23]ObjectiveMessages[1]TypeSubtitle = True
Objectives[23]ObjectiveMessages[1]TypeTextMesage = False
Objectives[23]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[23]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[23]ObjectiveMessages[2]positionX = 1949,588
Objectives[23]ObjectiveMessages[2]positionY = -1936,9
Objectives[23]ObjectiveMessages[2]positionZ = 138,8723
Objectives[23]ObjectiveMessages[2]Message = ~b~Although... I'm not sure I want to know what's going on in that apartment...
Objectives[23]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[23]ObjectiveMessages[2]Sender = 
Objectives[23]ObjectiveMessages[2]Subject = 
Objectives[23]ObjectiveMessages[2]MessageColor = White
Objectives[23]ObjectiveMessages[2]PlayFromStart = False
Objectives[23]ObjectiveMessages[2]Delay = True
Objectives[23]ObjectiveMessages[2]DelayTime = 9
Objectives[23]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[23]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[23]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[23]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[23]ObjectiveMessages[2]TypeSubtitle = True
Objectives[23]ObjectiveMessages[2]TypeTextMesage = False
Objectives[23]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[23]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[24]Type = Hint_Objective
Objectives[24]Text = 
Objectives[24]positionX = 158,5298
Objectives[24]positionY = -83,00676
Objectives[24]positionZ = 75,77495
Objectives[24]Hint_Time = 8
Objectives[24]Hint_FOV = 20
Objectives[24]Hint_Use_Position = True
Objectives[24]Hint_Use_Player = False
Objectives[24]Hint_Use_Actor = False
Objectives[24]Hint_Use_Vehicle = False
Objectives[24]mission_ActorsCount = 0
Objectives[24]mission_Vehicles = 0
Objectives[24]Mission_Needed_Vehicles = 0
Objectives[24]mission_PropsCount = 0
Objectives[24]mission_Pickup_Props_Count = 0
Objectives[24]ObjectiveMessages = 1
Objectives[24]ObjectiveMessages[0]positionX = 1955,035
Objectives[24]ObjectiveMessages[0]positionY = -1934,927
Objectives[24]ObjectiveMessages[0]positionZ = 134,102
Objectives[24]ObjectiveMessages[0]Message = ~b~Okay... that's supposed to be the apartment... and... fortunately I don't see any underwear flying around...
Objectives[24]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[24]ObjectiveMessages[0]Sender = 
Objectives[24]ObjectiveMessages[0]Subject = 
Objectives[24]ObjectiveMessages[0]MessageColor = White
Objectives[24]ObjectiveMessages[0]PlayFromStart = True
Objectives[24]ObjectiveMessages[0]Delay = False
Objectives[24]ObjectiveMessages[0]DelayTime = 0
Objectives[24]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[24]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[24]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[24]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[24]ObjectiveMessages[0]TypeSubtitle = True
Objectives[24]ObjectiveMessages[0]TypeTextMesage = False
Objectives[24]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[24]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[25]Text = 
Objectives[25]Text2 = 
Objectives[25]Type = Kill_Actors
Objectives[25]positionX = 148,4384
Objectives[25]positionY = -76,11877
Objectives[25]positionZ = 78,66943
Objectives[25]KillAll1 = True
Objectives[25]KillAll2 = False
Objectives[25]Kill_Actors_Add_Blips = True
Objectives[25]Kill_Actors_Add_Markers = False
Objectives[25]DropPickups = False
Objectives[25]Droped_Pickup_Model = PICKUP_HEALTH_STANDARD
Objectives[25]mission_ActorsCount = 3
Objectives[25]mission_Actors[0]Survive_Number = 0
Objectives[25]mission_Actors[0]Failed_Text = 
Objectives[25]mission_Actors[0]Remove_After = 0
Objectives[25]mission_Actors[0]positionX = 160,3909
Objectives[25]mission_Actors[0]positionY = -78,39304
Objectives[25]mission_Actors[0]positionZ = 76,76997
Objectives[25]mission_Actors[0]Heading = 85,95022
Objectives[25]mission_Actors[0]String_Name = a_m_m_afriamer_01
Objectives[25]mission_Actors[0]Relationship_Group = Enemy1
Objectives[25]mission_Actors[0]AddBlip = True
Objectives[25]mission_Actors[0]ShowCone = False
Objectives[25]mission_Actors[0]Invincible = False
Objectives[25]mission_Actors[0]SetHealth = 200
Objectives[25]mission_Actors[0]DieFromHeadShot = True
Objectives[25]mission_Actors[0]CanExitVehicle = True
Objectives[25]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[25]mission_Actors[0]AlwaysFight = True
Objectives[25]mission_Actors[0]Seeing_Range = 30
Objectives[25]mission_Actors[0]Hearing_Range = 30
Objectives[25]mission_Actors[0]CombatMovement = Offensive
Objectives[25]mission_Actors[0]weapon = Pistol
Objectives[25]mission_Actors[0]Variation = Random
Objectives[25]mission_Actors[0]Task = 0
Objectives[25]mission_Actors[0]Task_Guard_Range = 5
Objectives[25]mission_Actors[0]Task_Stay_In_Range = True
Objectives[25]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[25]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[25]mission_Actors[0]Task_Scenario = NONE
Objectives[25]mission_Actors[1]Survive_Number = 0
Objectives[25]mission_Actors[1]Failed_Text = 
Objectives[25]mission_Actors[1]Remove_After = 0
Objectives[25]mission_Actors[1]positionX = 158,8163
Objectives[25]mission_Actors[1]positionY = -83,10629
Objectives[25]mission_Actors[1]positionZ = 76,76997
Objectives[25]mission_Actors[1]Heading = 85,95022
Objectives[25]mission_Actors[1]String_Name = a_m_m_business_01
Objectives[25]mission_Actors[1]Relationship_Group = Enemy1
Objectives[25]mission_Actors[1]AddBlip = True
Objectives[25]mission_Actors[1]ShowCone = False
Objectives[25]mission_Actors[1]Invincible = False
Objectives[25]mission_Actors[1]SetHealth = 200
Objectives[25]mission_Actors[1]DieFromHeadShot = True
Objectives[25]mission_Actors[1]CanExitVehicle = True
Objectives[25]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[25]mission_Actors[1]AlwaysFight = True
Objectives[25]mission_Actors[1]Seeing_Range = 30
Objectives[25]mission_Actors[1]Hearing_Range = 30
Objectives[25]mission_Actors[1]CombatMovement = Offensive
Objectives[25]mission_Actors[1]weapon = Pistol
Objectives[25]mission_Actors[1]Variation = Random
Objectives[25]mission_Actors[1]Task = 0
Objectives[25]mission_Actors[1]Task_Guard_Range = 5
Objectives[25]mission_Actors[1]Task_Stay_In_Range = True
Objectives[25]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[25]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[25]mission_Actors[1]Task_Scenario = NONE
Objectives[25]mission_Actors[2]SpawnInVehicle = True
Objectives[25]mission_Actors[2]SeatIndex = -1
Objectives[25]mission_Actors[2]Survive_Number = 0
Objectives[25]mission_Actors[2]Failed_Text = 
Objectives[25]mission_Actors[2]Remove_After = 38
Objectives[25]mission_Actors[2]positionX = 112,9786
Objectives[25]mission_Actors[2]positionY = -116,6176
Objectives[25]mission_Actors[2]positionZ = 56,15405
Objectives[25]mission_Actors[2]Heading = 103,8091
Objectives[25]mission_Actors[2]String_Name = player_two
Objectives[25]mission_Actors[2]Relationship_Group = Neutral
Objectives[25]mission_Actors[2]AddBlip = False
Objectives[25]mission_Actors[2]ShowCone = False
Objectives[25]mission_Actors[2]Invincible = True
Objectives[25]mission_Actors[2]SetHealth = 100
Objectives[25]mission_Actors[2]DieFromHeadShot = True
Objectives[25]mission_Actors[2]CanExitVehicle = False
Objectives[25]mission_Actors[2]CanFightArmedPedsWhenNotArmed = False
Objectives[25]mission_Actors[2]AlwaysFight = False
Objectives[25]mission_Actors[2]Seeing_Range = 30
Objectives[25]mission_Actors[2]Hearing_Range = 30
Objectives[25]mission_Actors[2]CombatMovement = Defensive
Objectives[25]mission_Actors[2]weapon = Unarmed
Objectives[25]mission_Actors[2]Variation = Custom
Objectives[25]mission_Actors[2]Task = 99
Objectives[25]mission_Actors[2]Task_Guard_Range = 5
Objectives[25]mission_Actors[2]Task_Stay_In_Range = True
Objectives[25]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[25]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[25]mission_Actors[2]Task_Scenario = NONE
Objectives[25]mission_Actors[2]Task_List_Count = 6
Objectives[25]mission_Actors[2]Task_Repeat = True
Objectives[25]mission_Actors[2]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[25]mission_Actors[2]Task_List[0]PositionX = 129,6765
Objectives[25]mission_Actors[2]Task_List[0]PositionY = -119,3503
Objectives[25]mission_Actors[2]Task_List[0]PositionZ = 54,3381
Objectives[25]mission_Actors[2]Task_List[0]Block = True
Objectives[25]mission_Actors[2]Task_List[1]Type = EnterVehicle
Objectives[25]mission_Actors[2]Task_List[1]PositionX = 128,2655
Objectives[25]mission_Actors[2]Task_List[1]PositionY = -119,2051
Objectives[25]mission_Actors[2]Task_List[1]PositionZ = 54,33775
Objectives[25]mission_Actors[2]Task_List[1]Speed = 1
Objectives[25]mission_Actors[2]Task_List[1]SeatIndex = -1
Objectives[25]mission_Actors[2]Task_List[1]TaskIndex = 1
Objectives[25]mission_Actors[2]Task_List[2]Type = Drive
Objectives[25]mission_Actors[2]Task_List[2]PositionX = 120,1321
Objectives[25]mission_Actors[2]Task_List[2]PositionY = -49,01358
Objectives[25]mission_Actors[2]Task_List[2]PositionZ = 67,1308
Objectives[25]mission_Actors[2]Task_List[2]Speed = 5
Objectives[25]mission_Actors[2]Task_List[2]StopBeforeVehicles = True
Objectives[25]mission_Actors[2]Task_List[2]StopBeforeActors = True
Objectives[25]mission_Actors[2]Task_List[2]AvoidVehicles = True
Objectives[25]mission_Actors[2]Task_List[2]AvoidEmptyVehicles = True
Objectives[25]mission_Actors[2]Task_List[2]AvoidActors = True
Objectives[25]mission_Actors[2]Task_List[2]AvoidObjects = True
Objectives[25]mission_Actors[2]Task_List[2]StopAtLights = False
Objectives[25]mission_Actors[2]Task_List[2]UseBlinkers = True
Objectives[25]mission_Actors[2]Task_List[2]AllowGoingWrongWay = True
Objectives[25]mission_Actors[2]Task_List[2]Reverse = False
Objectives[25]mission_Actors[2]Task_List[2]TakeShortestPath = False
Objectives[25]mission_Actors[2]Task_List[2]IgnoreRoads = False
Objectives[25]mission_Actors[2]Task_List[2]IgnoreAllPathing = False
Objectives[25]mission_Actors[2]Task_List[2]AvoidHighWays = False
Objectives[25]mission_Actors[2]Task_List[3]Type = Drive
Objectives[25]mission_Actors[2]Task_List[3]PositionX = 184,5247
Objectives[25]mission_Actors[2]Task_List[3]PositionY = -53,66146
Objectives[25]mission_Actors[2]Task_List[3]PositionZ = 67,90096
Objectives[25]mission_Actors[2]Task_List[3]Speed = 5
Objectives[25]mission_Actors[2]Task_List[3]StopBeforeVehicles = True
Objectives[25]mission_Actors[2]Task_List[3]StopBeforeActors = True
Objectives[25]mission_Actors[2]Task_List[3]AvoidVehicles = True
Objectives[25]mission_Actors[2]Task_List[3]AvoidEmptyVehicles = True
Objectives[25]mission_Actors[2]Task_List[3]AvoidActors = True
Objectives[25]mission_Actors[2]Task_List[3]AvoidObjects = True
Objectives[25]mission_Actors[2]Task_List[3]StopAtLights = False
Objectives[25]mission_Actors[2]Task_List[3]UseBlinkers = True
Objectives[25]mission_Actors[2]Task_List[3]AllowGoingWrongWay = True
Objectives[25]mission_Actors[2]Task_List[3]Reverse = False
Objectives[25]mission_Actors[2]Task_List[3]TakeShortestPath = False
Objectives[25]mission_Actors[2]Task_List[3]IgnoreRoads = False
Objectives[25]mission_Actors[2]Task_List[3]IgnoreAllPathing = False
Objectives[25]mission_Actors[2]Task_List[3]AvoidHighWays = False
Objectives[25]mission_Actors[2]Task_List[4]Type = Drive
Objectives[25]mission_Actors[2]Task_List[4]PositionX = 155,2715
Objectives[25]mission_Actors[2]Task_List[4]PositionY = -170,2611
Objectives[25]mission_Actors[2]Task_List[4]PositionZ = 53,84164
Objectives[25]mission_Actors[2]Task_List[4]Speed = 5
Objectives[25]mission_Actors[2]Task_List[4]StopBeforeVehicles = True
Objectives[25]mission_Actors[2]Task_List[4]StopBeforeActors = True
Objectives[25]mission_Actors[2]Task_List[4]AvoidVehicles = True
Objectives[25]mission_Actors[2]Task_List[4]AvoidEmptyVehicles = True
Objectives[25]mission_Actors[2]Task_List[4]AvoidActors = True
Objectives[25]mission_Actors[2]Task_List[4]AvoidObjects = True
Objectives[25]mission_Actors[2]Task_List[4]StopAtLights = False
Objectives[25]mission_Actors[2]Task_List[4]UseBlinkers = True
Objectives[25]mission_Actors[2]Task_List[4]AllowGoingWrongWay = True
Objectives[25]mission_Actors[2]Task_List[4]Reverse = False
Objectives[25]mission_Actors[2]Task_List[4]TakeShortestPath = False
Objectives[25]mission_Actors[2]Task_List[4]IgnoreRoads = False
Objectives[25]mission_Actors[2]Task_List[4]IgnoreAllPathing = False
Objectives[25]mission_Actors[2]Task_List[4]AvoidHighWays = False
Objectives[25]mission_Actors[2]Task_List[5]Type = Drive
Objectives[25]mission_Actors[2]Task_List[5]PositionX = 95,64632
Objectives[25]mission_Actors[2]Task_List[5]PositionY = -160,6303
Objectives[25]mission_Actors[2]Task_List[5]PositionZ = 54,34007
Objectives[25]mission_Actors[2]Task_List[5]Speed = 5
Objectives[25]mission_Actors[2]Task_List[5]StopBeforeVehicles = True
Objectives[25]mission_Actors[2]Task_List[5]StopBeforeActors = True
Objectives[25]mission_Actors[2]Task_List[5]AvoidVehicles = True
Objectives[25]mission_Actors[2]Task_List[5]AvoidEmptyVehicles = True
Objectives[25]mission_Actors[2]Task_List[5]AvoidActors = True
Objectives[25]mission_Actors[2]Task_List[5]AvoidObjects = True
Objectives[25]mission_Actors[2]Task_List[5]StopAtLights = False
Objectives[25]mission_Actors[2]Task_List[5]UseBlinkers = True
Objectives[25]mission_Actors[2]Task_List[5]AllowGoingWrongWay = True
Objectives[25]mission_Actors[2]Task_List[5]Reverse = False
Objectives[25]mission_Actors[2]Task_List[5]TakeShortestPath = False
Objectives[25]mission_Actors[2]Task_List[5]IgnoreRoads = False
Objectives[25]mission_Actors[2]Task_List[5]IgnoreAllPathing = False
Objectives[25]mission_Actors[2]Task_List[5]AvoidHighWays = False
Objectives[25]mission_Actors[2]COMPONENT_FACE_DRAWABLE = 0
Objectives[25]mission_Actors[2]COMPONENT_FACE_TEXTURE = 0
Objectives[25]mission_Actors[2]COMPONENT_HEAD_DRAWABLE = 4
Objectives[25]mission_Actors[2]COMPONENT_HEAD_TEXTURE = 0
Objectives[25]mission_Actors[2]COMPONENT_HAIR_DRAWABLE = 5
Objectives[25]mission_Actors[2]COMPONENT_HAIR_TEXTURE = 0
Objectives[25]mission_Actors[2]COMPONENT_TORSO_DRAWABLE = 22
Objectives[25]mission_Actors[2]COMPONENT_TORSO_TEXTURE = 1
Objectives[25]mission_Actors[2]COMPONENT_LEGS_DRAWABLE = 0
Objectives[25]mission_Actors[2]COMPONENT_LEGS_TEXTURE = 2
Objectives[25]mission_Actors[2]COMPONENT_HANDS_DRAWABLE = 0
Objectives[25]mission_Actors[2]COMPONENT_HANDS_TEXTURE = 0
Objectives[25]mission_Actors[2]COMPONENT_FEET_DRAWABLE = 0
Objectives[25]mission_Actors[2]COMPONENT_FEET_TEXTURE = 0
Objectives[25]mission_Actors[2]COMPONENT_EYES_DRAWABLE = 0
Objectives[25]mission_Actors[2]COMPONENT_EYES_TEXTURE = 0
Objectives[25]mission_Actors[2]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[25]mission_Actors[2]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[25]mission_Actors[2]COMPONENT_TASKS_DRAWABLE = 0
Objectives[25]mission_Actors[2]COMPONENT_TASKS_TEXTURE = 0
Objectives[25]mission_Actors[2]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[25]mission_Actors[2]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[25]mission_Actors[2]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[25]mission_Actors[2]COMPONENT_TORSO2_TEXTURE = 0
Objectives[25]mission_Actors[2]PROP_HATS_INDEX = 11
Objectives[25]mission_Actors[2]PROP_HATS_TEXTURE = 6
Objectives[25]mission_Actors[2]PROP_GLASSES_INDEX = -1
Objectives[25]mission_Actors[2]PROP_GLASSES_TEXTURE = -1
Objectives[25]mission_Actors[2]PROP_EARS_INDEX = -1
Objectives[25]mission_Actors[2]PROP_EARS_TEXTURE = -1
Objectives[25]mission_Actors[2]NeededForObjectiveHintCount = 1
Objectives[25]mission_Actors[2]NeededForObjectiveHint[0] = 27
Objectives[25]mission_Actors[2]NeededForObjectiveSetPlayerActorCount = 3
Objectives[25]mission_Actors[2]NeededForObjectiveSetPlayerActor[0] = 30
Objectives[25]mission_Actors[2]NeededForObjectiveSetPlayerActor[1] = 35
Objectives[25]mission_Actors[2]NeededForObjectiveSetPlayerActor[2] = 28
Objectives[25]mission_Actors[2]NeededForObjectiveGoToActorCount = 1
Objectives[25]mission_Actors[2]NeededForObjectiveGoToActor[0] = 26
Objectives[25]mission_Vehicles = 1
Objectives[25]mission_Vehicles[0]positionX = 112,9786
Objectives[25]mission_Vehicles[0]positionY = -116,6176
Objectives[25]mission_Vehicles[0]positionZ = 56,15405
Objectives[25]mission_Vehicles[0]Heading = 103,8091
Objectives[25]mission_Vehicles[0]Name = Wolfsbane
Objectives[25]mission_Vehicles[0]Model = wolfsbane
Objectives[25]mission_Vehicles[0]PrimaryColor = MetallicBlue
Objectives[25]mission_Vehicles[0]SecondaryColor = Chrome
Objectives[25]mission_Vehicles[0]PearlescentColor = MetallicBlue
Objectives[25]mission_Vehicles[0]HasPearlescent = False
Objectives[25]mission_Vehicles[0]Livery = -1
Objectives[25]mission_Vehicles[0]DirtLevel = 0
Objectives[25]mission_Vehicles[0]LockedForPlayer = False
Objectives[25]mission_Vehicles[0]Locked = False
Objectives[25]mission_Vehicles[0]Alarm = False
Objectives[25]mission_Vehicles[0]HotWired = False
Objectives[25]mission_Vehicles[0]Invincible = True
Objectives[25]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[25]mission_Vehicles[0]Remove_After = 0
Objectives[25]mission_Vehicles[0]Survive_Number = 0
Objectives[25]mission_Vehicles[0]Failed_Text = 
Objectives[25]mission_Vehicles[0]NeededForActorsCount = 1
Objectives[25]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 25
Objectives[25]mission_Vehicles[0]NeededForActorIndex[0] = 2
Objectives[25]mission_Vehicles[0]NeededForActorTaskIndex[0] = 1
Objectives[25]mission_Vehicles[0]NeededForObjectivesCount = 1
Objectives[25]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 29
Objectives[25]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[25]mission_Vehicles[0]NeededForSetPlayerActorCount = 3
Objectives[25]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[0] = 30
Objectives[25]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[0] = 1
Objectives[25]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[1] = 35
Objectives[25]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[1] = 1
Objectives[25]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[2] = 28
Objectives[25]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[2] = 1
Objectives[25]Mission_Needed_Vehicles = 0
Objectives[25]mission_PropsCount = 0
Objectives[25]mission_Pickup_Props_Count = 0
Objectives[25]ObjectiveMessages = 1
Objectives[25]ObjectiveMessages[0]positionX = 1967,234
Objectives[25]ObjectiveMessages[0]positionY = -1930,496
Objectives[25]ObjectiveMessages[0]positionZ = 123,4162
Objectives[25]ObjectiveMessages[0]Message = ~b~Fuck.. it's them... will they have seen me?
Objectives[25]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[25]ObjectiveMessages[0]Sender = 
Objectives[25]ObjectiveMessages[0]Subject = 
Objectives[25]ObjectiveMessages[0]MessageColor = White
Objectives[25]ObjectiveMessages[0]PlayFromStart = True
Objectives[25]ObjectiveMessages[0]Delay = False
Objectives[25]ObjectiveMessages[0]DelayTime = 0
Objectives[25]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[25]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[25]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[25]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[25]ObjectiveMessages[0]TypeSubtitle = True
Objectives[25]ObjectiveMessages[0]TypeTextMesage = False
Objectives[25]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[25]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[26]Type = GoTo_Actor
Objectives[26]Text = 
Objectives[26]positionX = 127,3529
Objectives[26]positionY = -121,6888
Objectives[26]positionZ = 53,83592
Objectives[26]GoTo_Actor_ChangToCompanion = True
Objectives[26]GoTo_Actor_Distance = 10
Objectives[26]GoTo_Actor_Remove_Blip = False
Objectives[26]mission_ActorsCount = 0
Objectives[26]mission_Vehicles = 0
Objectives[26]Mission_Needed_Vehicles = 0
Objectives[26]mission_PropsCount = 0
Objectives[26]mission_Pickup_Props_Count = 0
Objectives[26]ObjectiveMessages = 3
Objectives[26]ObjectiveMessages[0]positionX = 1978,832
Objectives[26]ObjectiveMessages[0]positionY = -1931,569
Objectives[26]ObjectiveMessages[0]positionZ = 115,1624
Objectives[26]ObjectiveMessages[0]Message = ~b~Shit... okay... this wasn't planned... but at least Trevor will have time to look for the phone...
Objectives[26]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[26]ObjectiveMessages[0]Sender = 
Objectives[26]ObjectiveMessages[0]Subject = 
Objectives[26]ObjectiveMessages[0]MessageColor = White
Objectives[26]ObjectiveMessages[0]PlayFromStart = True
Objectives[26]ObjectiveMessages[0]Delay = False
Objectives[26]ObjectiveMessages[0]DelayTime = 0
Objectives[26]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[26]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[26]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[26]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[26]ObjectiveMessages[0]TypeSubtitle = True
Objectives[26]ObjectiveMessages[0]TypeTextMesage = False
Objectives[26]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[26]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[26]ObjectiveMessages[1]positionX = 1984,059
Objectives[26]ObjectiveMessages[1]positionY = -1932,116
Objectives[26]ObjectiveMessages[1]positionZ = 112,9903
Objectives[26]ObjectiveMessages[1]Message = ~b~Now... how do I get off this roof? Preferably without killing myself and witout getting caught by the police...
Objectives[26]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[26]ObjectiveMessages[1]Sender = 
Objectives[26]ObjectiveMessages[1]Subject = 
Objectives[26]ObjectiveMessages[1]MessageColor = White
Objectives[26]ObjectiveMessages[1]PlayFromStart = False
Objectives[26]ObjectiveMessages[1]Delay = True
Objectives[26]ObjectiveMessages[1]DelayTime = 7
Objectives[26]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[26]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[26]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[26]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[26]ObjectiveMessages[1]TypeSubtitle = True
Objectives[26]ObjectiveMessages[1]TypeTextMesage = False
Objectives[26]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[26]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[26]ObjectiveMessages[2]positionX = 1989,827
Objectives[26]ObjectiveMessages[2]positionY = -1933,341
Objectives[26]ObjectiveMessages[2]positionZ = 110,7151
Objectives[26]ObjectiveMessages[2]Message = ~b~And where the fuck will Trevor be?
Objectives[26]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[26]ObjectiveMessages[2]Sender = 
Objectives[26]ObjectiveMessages[2]Subject = 
Objectives[26]ObjectiveMessages[2]MessageColor = White
Objectives[26]ObjectiveMessages[2]PlayFromStart = False
Objectives[26]ObjectiveMessages[2]Delay = True
Objectives[26]ObjectiveMessages[2]DelayTime = 18
Objectives[26]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[26]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[26]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[26]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[26]ObjectiveMessages[2]TypeSubtitle = True
Objectives[26]ObjectiveMessages[2]TypeTextMesage = False
Objectives[26]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[26]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[27]Type = Hint_Objective
Objectives[27]Text = 
Objectives[27]positionX = 127,6651
Objectives[27]positionY = -123,4067
Objectives[27]positionZ = 53,83502
Objectives[27]Hint_Time = 18
Objectives[27]Hint_FOV = 40
Objectives[27]Hint_Use_Position = False
Objectives[27]Hint_Use_Player = False
Objectives[27]Hint_Use_Actor = True
Objectives[27]Hint_Use_Vehicle = False
Objectives[27]mission_ActorsCount = 0
Objectives[27]mission_Vehicles = 0
Objectives[27]Mission_Needed_Vehicles = 0
Objectives[27]mission_PropsCount = 0
Objectives[27]mission_Pickup_Props_Count = 0
Objectives[27]ObjectiveMessages = 4
Objectives[27]ObjectiveMessages[0]positionX = 1998,031
Objectives[27]ObjectiveMessages[0]positionY = -1943,233
Objectives[27]ObjectiveMessages[0]positionZ = 106,0231
Objectives[27]ObjectiveMessages[0]Message = ~b~Trevor, you're here...
Objectives[27]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[27]ObjectiveMessages[0]Sender = 
Objectives[27]ObjectiveMessages[0]Subject = 
Objectives[27]ObjectiveMessages[0]MessageColor = White
Objectives[27]ObjectiveMessages[0]PlayFromStart = True
Objectives[27]ObjectiveMessages[0]Delay = False
Objectives[27]ObjectiveMessages[0]DelayTime = 0
Objectives[27]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[27]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[27]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[27]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[27]ObjectiveMessages[0]TypeSubtitle = True
Objectives[27]ObjectiveMessages[0]TypeTextMesage = False
Objectives[27]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[27]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[27]ObjectiveMessages[1]positionX = 2002,45
Objectives[27]ObjectiveMessages[1]positionY = -1947,047
Objectives[27]ObjectiveMessages[1]positionZ = 104,1798
Objectives[27]ObjectiveMessages[1]Message = ~o~What? Emh... yeah, yeah, I'm here...
Objectives[27]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[27]ObjectiveMessages[1]Sender = 
Objectives[27]ObjectiveMessages[1]Subject = 
Objectives[27]ObjectiveMessages[1]MessageColor = White
Objectives[27]ObjectiveMessages[1]PlayFromStart = False
Objectives[27]ObjectiveMessages[1]Delay = True
Objectives[27]ObjectiveMessages[1]DelayTime = 2
Objectives[27]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[27]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[27]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[27]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[27]ObjectiveMessages[1]TypeSubtitle = True
Objectives[27]ObjectiveMessages[1]TypeTextMesage = False
Objectives[27]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[27]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[27]ObjectiveMessages[2]positionX = 2005,705
Objectives[27]ObjectiveMessages[2]positionY = -1952,081
Objectives[27]ObjectiveMessages[2]positionZ = 103,0369
Objectives[27]ObjectiveMessages[2]Message = ~b~Good thing you took off that woman's dress... but where did you get the bike?
Objectives[27]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[27]ObjectiveMessages[2]Sender = 
Objectives[27]ObjectiveMessages[2]Subject = 
Objectives[27]ObjectiveMessages[2]MessageColor = White
Objectives[27]ObjectiveMessages[2]PlayFromStart = False
Objectives[27]ObjectiveMessages[2]Delay = True
Objectives[27]ObjectiveMessages[2]DelayTime = 5
Objectives[27]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[27]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[27]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[27]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[27]ObjectiveMessages[2]TypeSubtitle = True
Objectives[27]ObjectiveMessages[2]TypeTextMesage = False
Objectives[27]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[27]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[27]ObjectiveMessages[3]positionX = 2008,198
Objectives[27]ObjectiveMessages[3]positionY = -1956,422
Objectives[27]ObjectiveMessages[3]positionZ = 101,8822
Objectives[27]ObjectiveMessages[3]Message = ~o~The woman's dress? Emh... yeah... I found a closet... the bike was in a garage.
Objectives[27]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[27]ObjectiveMessages[3]Sender = 
Objectives[27]ObjectiveMessages[3]Subject = 
Objectives[27]ObjectiveMessages[3]MessageColor = White
Objectives[27]ObjectiveMessages[3]PlayFromStart = False
Objectives[27]ObjectiveMessages[3]Delay = True
Objectives[27]ObjectiveMessages[3]DelayTime = 12
Objectives[27]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[27]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[27]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[27]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[27]ObjectiveMessages[3]TypeSubtitle = True
Objectives[27]ObjectiveMessages[3]TypeTextMesage = False
Objectives[27]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[27]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[28]Type = Set_Player_Actor_Objective
Objectives[28]Text = 
Objectives[28]positionX = 110,1813
Objectives[28]positionY = -114,9368
Objectives[28]positionZ = 56,42153
Objectives[28]SetPlayerActor_Use_Player = False
Objectives[28]SetPlayerActor_Player_Controllable = True
Objectives[28]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[28]SetPlayerActor_Use_Actor = True
Objectives[28]SetPlayerActor_RelationshipGroup_Change = True
Objectives[28]SetPlayerActor_RelationshipGroup = Friend
Objectives[28]SetPlayerActor_Invincible_Change = False
Objectives[28]SetPlayerActor_Invincible = False
Objectives[28]SetPlayerActor_NewTask = True
Objectives[28]Int_Task = 99
Objectives[28]Task_Repeat = False
Objectives[28]Task_Timeout = False
Objectives[28]Task_Guard_Range = 10
Objectives[28]Task_Stay_In_Range = True
Objectives[28]Task_Wander_Range = 10
Objectives[28]Task_Scenario = NONE
Objectives[28]Task_TalkingAnimation = mic_chatter
Objectives[28]Task_Time = 1
Objectives[28]TaskListCount = 2
Objectives[28]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[28]Task_List[0]positionX = 110,5321
Objectives[28]Task_List[0]positionY = -115,304
Objectives[28]Task_List[0]positionZ = 56,79536
Objectives[28]Task_List[0]Block = True
Objectives[28]Task_List[1]Type = EnterVehicle
Objectives[28]Task_List[1]PositionX = 110,5321
Objectives[28]Task_List[1]PositionY = -115,304
Objectives[28]Task_List[1]PositionZ = 56,79536
Objectives[28]Task_List[1]Speed = 1
Objectives[28]Task_List[1]SeatIndex = -1
Objectives[28]Task_List[1]TaskIndex = 1
Objectives[28]Task_List[1]Warp = False
Objectives[28]mission_ActorsCount = 0
Objectives[28]mission_Vehicles = 0
Objectives[28]Mission_Needed_Vehicles = 0
Objectives[28]mission_PropsCount = 0
Objectives[28]mission_Pickup_Props_Count = 0
Objectives[28]ObjectiveMessages = 0

Objectives[29]Text = 
Objectives[29]FaildText = 
Objectives[29]Type = Enter_Vehicle
Objectives[29]positionX = 130,942
Objectives[29]positionY = -123,6417
Objectives[29]positionZ = 53,82476
Objectives[29]EnterVehicle_AsPassenger = True
Objectives[29]EnterVehicle_CanExit = True
Objectives[29]EnterVehicle_SetIsWanted = False
Objectives[29]EnterVehicle_SeatIndex = 0
Objectives[29]mission_ActorsCount = 0
Objectives[29]mission_Vehicles = 0
Objectives[29]Mission_Needed_Vehicles = 0
Objectives[29]mission_PropsCount = 0
Objectives[29]mission_Pickup_Props_Count = 0
Objectives[29]ObjectiveMessages = 2
Objectives[29]ObjectiveMessages[0]positionX = 2012,515
Objectives[29]ObjectiveMessages[0]positionY = -1963,547
Objectives[29]ObjectiveMessages[0]positionZ = 99,91539
Objectives[29]ObjectiveMessages[0]Message = ~b~Okay, let's get out of here.
Objectives[29]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[29]ObjectiveMessages[0]Sender = 
Objectives[29]ObjectiveMessages[0]Subject = 
Objectives[29]ObjectiveMessages[0]MessageColor = White
Objectives[29]ObjectiveMessages[0]PlayFromStart = True
Objectives[29]ObjectiveMessages[0]Delay = False
Objectives[29]ObjectiveMessages[0]DelayTime = 0
Objectives[29]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[29]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[29]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[29]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[29]ObjectiveMessages[0]TypeSubtitle = True
Objectives[29]ObjectiveMessages[0]TypeTextMesage = False
Objectives[29]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[29]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[29]ObjectiveMessages[1]positionX = 2014,58
Objectives[29]ObjectiveMessages[1]positionY = -1967,027
Objectives[29]ObjectiveMessages[1]positionZ = 98,97923
Objectives[29]ObjectiveMessages[1]Message = ~o~Okay, let's go!
Objectives[29]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[29]ObjectiveMessages[1]Sender = 
Objectives[29]ObjectiveMessages[1]Subject = 
Objectives[29]ObjectiveMessages[1]MessageColor = White
Objectives[29]ObjectiveMessages[1]PlayFromStart = False
Objectives[29]ObjectiveMessages[1]Delay = True
Objectives[29]ObjectiveMessages[1]DelayTime = 3
Objectives[29]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[29]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[29]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[29]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[29]ObjectiveMessages[1]TypeSubtitle = True
Objectives[29]ObjectiveMessages[1]TypeTextMesage = False
Objectives[29]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[29]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[30]Type = Set_Player_Actor_Objective
Objectives[30]Text = 
Objectives[30]positionX = 132,1717
Objectives[30]positionY = -116,8157
Objectives[30]positionZ = 53,84018
Objectives[30]SetPlayerActor_Use_Player = False
Objectives[30]SetPlayerActor_Player_Controllable = True
Objectives[30]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[30]SetPlayerActor_Use_Actor = True
Objectives[30]SetPlayerActor_RelationshipGroup_Change = True
Objectives[30]SetPlayerActor_RelationshipGroup = Neutral
Objectives[30]SetPlayerActor_Invincible_Change = False
Objectives[30]SetPlayerActor_Invincible = False
Objectives[30]SetPlayerActor_NewTask = True
Objectives[30]Int_Task = 99
Objectives[30]Task_Repeat = False
Objectives[30]Task_Timeout = False
Objectives[30]Task_Guard_Range = 10
Objectives[30]Task_Stay_In_Range = True
Objectives[30]Task_Wander_Range = 10
Objectives[30]Task_Scenario = NONE
Objectives[30]Task_TalkingAnimation = mic_chatter
Objectives[30]Task_Time = 1
Objectives[30]TaskListCount = 3
Objectives[30]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[30]Task_List[0]positionX = 129,3991
Objectives[30]Task_List[0]positionY = -119,1702
Objectives[30]Task_List[0]positionZ = 54,33813
Objectives[30]Task_List[0]Block = False
Objectives[30]Task_List[1]Type = EnterVehicle
Objectives[30]Task_List[1]PositionX = 129,3991
Objectives[30]Task_List[1]PositionY = -119,1702
Objectives[30]Task_List[1]PositionZ = 54,33813
Objectives[30]Task_List[1]Speed = 1
Objectives[30]Task_List[1]SeatIndex = -1
Objectives[30]Task_List[1]TaskIndex = 1
Objectives[30]Task_List[1]Warp = False
Objectives[30]Task_List[2]Type = Drive
Objectives[30]Task_List[2]PositionX = -694,0437
Objectives[30]Task_List[2]PositionY = 755,0583
Objectives[30]Task_List[2]PositionZ = 167,504
Objectives[30]Task_List[2]Speed = 20
Objectives[30]Task_List[2]StopBeforeVehicles = False
Objectives[30]Task_List[2]StopBeforeActors = False
Objectives[30]Task_List[2]AvoidVehicles = True
Objectives[30]Task_List[2]AvoidEmptyVehicles = True
Objectives[30]Task_List[2]AvoidActors = True
Objectives[30]Task_List[2]AvoidObjects = True
Objectives[30]Task_List[2]StopAtLights = False
Objectives[30]Task_List[2]UseBlinkers = True
Objectives[30]Task_List[2]AllowGoingWrongWay = True
Objectives[30]Task_List[2]Reverse = False
Objectives[30]Task_List[2]TakeShortestPath = False
Objectives[30]Task_List[2]IgnoreRoads = False
Objectives[30]Task_List[2]IgnoreAllPathing = False
Objectives[30]Task_List[2]AvoidHighWays = False
Objectives[30]mission_ActorsCount = 0
Objectives[30]mission_Vehicles = 0
Objectives[30]Mission_Needed_Vehicles = 0
Objectives[30]mission_PropsCount = 0
Objectives[30]mission_Pickup_Props_Count = 0
Objectives[30]ObjectiveMessages = 0

Objectives[31]Text = 
Objectives[31]Type = Leave_Area
Objectives[31]positionX = 119,4348
Objectives[31]positionY = -120,3794
Objectives[31]positionZ = 53,96233
Objectives[31]Leave_Area_Distance = 100
Objectives[31]Leave_Area_Use_Objective_Position = False
Objectives[31]mission_ActorsCount = 0
Objectives[31]mission_Vehicles = 0
Objectives[31]Mission_Needed_Vehicles = 0
Objectives[31]mission_PropsCount = 0
Objectives[31]mission_Pickup_Props_Count = 0
Objectives[31]ObjectiveMessages = 2
Objectives[31]ObjectiveMessages[0]positionX = 2017,593
Objectives[31]ObjectiveMessages[0]positionY = -1971,987
Objectives[31]ObjectiveMessages[0]positionZ = 98,86263
Objectives[31]ObjectiveMessages[0]Message = ~b~Did you find the phone?
Objectives[31]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[31]ObjectiveMessages[0]Sender = 
Objectives[31]ObjectiveMessages[0]Subject = 
Objectives[31]ObjectiveMessages[0]MessageColor = White
Objectives[31]ObjectiveMessages[0]PlayFromStart = True
Objectives[31]ObjectiveMessages[0]Delay = False
Objectives[31]ObjectiveMessages[0]DelayTime = 0
Objectives[31]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[31]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[31]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[31]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[31]ObjectiveMessages[0]TypeSubtitle = True
Objectives[31]ObjectiveMessages[0]TypeTextMesage = False
Objectives[31]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[31]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[31]ObjectiveMessages[1]positionX = 2019,159
Objectives[31]ObjectiveMessages[1]positionY = -1976,632
Objectives[31]ObjectiveMessages[1]positionZ = 98,79499
Objectives[31]ObjectiveMessages[1]Message = ~o~Emh... the phone... no... but I have a clue as to where it might be... we're on our way...
Objectives[31]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[31]ObjectiveMessages[1]Sender = 
Objectives[31]ObjectiveMessages[1]Subject = 
Objectives[31]ObjectiveMessages[1]MessageColor = White
Objectives[31]ObjectiveMessages[1]PlayFromStart = False
Objectives[31]ObjectiveMessages[1]Delay = True
Objectives[31]ObjectiveMessages[1]DelayTime = 3
Objectives[31]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[31]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[31]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[31]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[31]ObjectiveMessages[1]TypeSubtitle = True
Objectives[31]ObjectiveMessages[1]TypeTextMesage = False
Objectives[31]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[31]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[32]Type = Random_Spawn_Objective
Objectives[32]positionX = 91,89175
Objectives[32]positionY = -114,3881
Objectives[32]positionZ = 56,40303
Objectives[32]Random_Actors_Actor_Model_Name = g_m_y_lost_03
Objectives[32]Random_Actors_Vehicle_Model_Name = daemon
Objectives[32]Random_Actors_Vehicle_Primary_Color = MetallicBeechwood
Objectives[32]Random_Actors_Vehicle_Secondary_Color = Salmonpink
Objectives[32]Random_Actors_Weapon_Model_Name = Pistol
Objectives[32]Random_Actors_Passenger = True
Objectives[32]Random_Actors_Fill_With_Occupants = True
Objectives[32]Random_Actors_Max_Count = 2
Objectives[32]Random_Actors_Max_ReSpawn = 50
Objectives[32]Random_Actors_Spawn_End = False
Objectives[32]Random_Actors_Spawn_Actors_Only = False
Objectives[32]Random_Actors_Spawn_Actors_In_Vehicle_Land = True
Objectives[32]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[32]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[32]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[32]mission_ActorsCount = 0
Objectives[32]mission_Vehicles = 0
Objectives[32]Mission_Needed_Vehicles = 0
Objectives[32]mission_PropsCount = 0
Objectives[32]mission_Pickup_Props_Count = 0
Objectives[32]ObjectiveMessages = 0

Objectives[33]Type = Random_Spawn_Objective
Objectives[33]positionX = 99,06305
Objectives[33]positionY = -109,1343
Objectives[33]positionZ = 57,34604
Objectives[33]Random_Actors_Actor_Model_Name = g_m_y_lost_02
Objectives[33]Random_Actors_Vehicle_Model_Name = hexer
Objectives[33]Random_Actors_Vehicle_Primary_Color = MetaillicVDarkBlue
Objectives[33]Random_Actors_Vehicle_Secondary_Color = MetallicAnthraciteGray
Objectives[33]Random_Actors_Weapon_Model_Name = Pistol
Objectives[33]Random_Actors_Passenger = True
Objectives[33]Random_Actors_Fill_With_Occupants = True
Objectives[33]Random_Actors_Max_Count = 1
Objectives[33]Random_Actors_Max_ReSpawn = 10
Objectives[33]Random_Actors_Spawn_End = False
Objectives[33]Random_Actors_Spawn_Actors_Only = False
Objectives[33]Random_Actors_Spawn_Actors_In_Vehicle_Land = True
Objectives[33]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[33]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[33]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[33]mission_ActorsCount = 0
Objectives[33]mission_Vehicles = 0
Objectives[33]Mission_Needed_Vehicles = 0
Objectives[33]mission_PropsCount = 0
Objectives[33]mission_Pickup_Props_Count = 0
Objectives[33]ObjectiveMessages = 0

Objectives[34]Text = 
Objectives[34]Type = Timeout_Objective
Objectives[34]positionX = 112,7614
Objectives[34]positionY = -138,288
Objectives[34]positionZ = 65,12684
Objectives[34]Timeout_Min = 1
Objectives[34]Timeout_Sec = 0
Objectives[34]mission_ActorsCount = 0
Objectives[34]mission_Vehicles = 0
Objectives[34]Mission_Needed_Vehicles = 0
Objectives[34]mission_PropsCount = 0
Objectives[34]mission_Pickup_Props_Count = 0
Objectives[34]ObjectiveMessages = 6
Objectives[34]ObjectiveMessages[0]positionX = 2021,635
Objectives[34]ObjectiveMessages[0]positionY = -1990,354
Objectives[34]ObjectiveMessages[0]positionZ = 98,10867
Objectives[34]ObjectiveMessages[0]Message = ~b~Hey... look at those guys on the bikes... any idea why they look pissed at us?
Objectives[34]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[34]ObjectiveMessages[0]Sender = 
Objectives[34]ObjectiveMessages[0]Subject = 
Objectives[34]ObjectiveMessages[0]MessageColor = White
Objectives[34]ObjectiveMessages[0]PlayFromStart = True
Objectives[34]ObjectiveMessages[0]Delay = False
Objectives[34]ObjectiveMessages[0]DelayTime = 0
Objectives[34]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[34]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[34]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[34]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[34]ObjectiveMessages[0]TypeSubtitle = True
Objectives[34]ObjectiveMessages[0]TypeTextMesage = False
Objectives[34]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[34]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[34]ObjectiveMessages[1]positionX = 2021,009
Objectives[34]ObjectiveMessages[1]positionY = -1997,958
Objectives[34]ObjectiveMessages[1]positionZ = 97,79078
Objectives[34]ObjectiveMessages[1]Message = ~o~Emh... no... no idea... but hold on tight... I'm going to speed up now...
Objectives[34]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[34]ObjectiveMessages[1]Sender = 
Objectives[34]ObjectiveMessages[1]Subject = 
Objectives[34]ObjectiveMessages[1]MessageColor = White
Objectives[34]ObjectiveMessages[1]PlayFromStart = False
Objectives[34]ObjectiveMessages[1]Delay = True
Objectives[34]ObjectiveMessages[1]DelayTime = 7
Objectives[34]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[34]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[34]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[34]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[34]ObjectiveMessages[1]TypeSubtitle = True
Objectives[34]ObjectiveMessages[1]TypeTextMesage = False
Objectives[34]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[34]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[34]ObjectiveMessages[2]positionX = 2021,34
Objectives[34]ObjectiveMessages[2]positionY = -2004,903
Objectives[34]ObjectiveMessages[2]positionZ = 97,01046
Objectives[34]ObjectiveMessages[2]Message = ~b~What the fuck is going on?
Objectives[34]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[34]ObjectiveMessages[2]Sender = 
Objectives[34]ObjectiveMessages[2]Subject = 
Objectives[34]ObjectiveMessages[2]MessageColor = White
Objectives[34]ObjectiveMessages[2]PlayFromStart = False
Objectives[34]ObjectiveMessages[2]Delay = True
Objectives[34]ObjectiveMessages[2]DelayTime = 13
Objectives[34]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[34]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[34]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[34]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[34]ObjectiveMessages[2]TypeSubtitle = True
Objectives[34]ObjectiveMessages[2]TypeTextMesage = False
Objectives[34]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[34]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[34]ObjectiveMessages[3]positionX = 2023,148
Objectives[34]ObjectiveMessages[3]positionY = -2013,333
Objectives[34]ObjectiveMessages[3]positionZ = 95,77789
Objectives[34]ObjectiveMessages[3]Message = ~o~Emh... I don't know... but... shoot them...
Objectives[34]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[34]ObjectiveMessages[3]Sender = 
Objectives[34]ObjectiveMessages[3]Subject = 
Objectives[34]ObjectiveMessages[3]MessageColor = White
Objectives[34]ObjectiveMessages[3]PlayFromStart = False
Objectives[34]ObjectiveMessages[3]Delay = True
Objectives[34]ObjectiveMessages[3]DelayTime = 16
Objectives[34]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[34]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[34]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[34]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[34]ObjectiveMessages[3]TypeSubtitle = True
Objectives[34]ObjectiveMessages[3]TypeTextMesage = False
Objectives[34]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[34]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[34]ObjectiveMessages[4]positionX = 2031,5
Objectives[34]ObjectiveMessages[4]positionY = -2033,544
Objectives[34]ObjectiveMessages[4]positionZ = 93,37502
Objectives[34]ObjectiveMessages[4]Message = ~o~If we get separated, meet me at 6085 Milton road.
Objectives[34]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[34]ObjectiveMessages[4]Sender = 
Objectives[34]ObjectiveMessages[4]Subject = 
Objectives[34]ObjectiveMessages[4]MessageColor = White
Objectives[34]ObjectiveMessages[4]PlayFromStart = False
Objectives[34]ObjectiveMessages[4]Delay = True
Objectives[34]ObjectiveMessages[4]DelayTime = 20
Objectives[34]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[34]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[34]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[34]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[34]ObjectiveMessages[4]TypeSubtitle = True
Objectives[34]ObjectiveMessages[4]TypeTextMesage = False
Objectives[34]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[34]ObjectiveMessages[4]PhoneMessageDisplayTime = 15
Objectives[34]ObjectiveMessages[5]positionX = 2034,202
Objectives[34]ObjectiveMessages[5]positionY = -2037,84
Objectives[34]ObjectiveMessages[5]positionZ = 93,28738
Objectives[34]ObjectiveMessages[5]Message = ~b~Okay... now run...
Objectives[34]ObjectiveMessages[5]Contact = CHAR_DEFAULT
Objectives[34]ObjectiveMessages[5]Sender = 
Objectives[34]ObjectiveMessages[5]Subject = 
Objectives[34]ObjectiveMessages[5]MessageColor = White
Objectives[34]ObjectiveMessages[5]PlayFromStart = False
Objectives[34]ObjectiveMessages[5]Delay = True
Objectives[34]ObjectiveMessages[5]DelayTime = 25
Objectives[34]ObjectiveMessages[5]PlayDIstanceFrom = False
Objectives[34]ObjectiveMessages[5]PlayDIstanceFromPlayer = False
Objectives[34]ObjectiveMessages[5]PlayDIstanceTo = False
Objectives[34]ObjectiveMessages[5]DIstanceFromTo = 50
Objectives[34]ObjectiveMessages[5]TypeSubtitle = True
Objectives[34]ObjectiveMessages[5]TypeTextMesage = False
Objectives[34]ObjectiveMessages[5]TypePhoneMesage = False
Objectives[34]ObjectiveMessages[5]PhoneMessageDisplayTime = 15

Objectives[35]Type = Set_Player_Actor_Objective
Objectives[35]Text = 
Objectives[35]positionX = 115,5828
Objectives[35]positionY = -111,5245
Objectives[35]positionZ = 55,84699
Objectives[35]SetPlayerActor_Use_Player = False
Objectives[35]SetPlayerActor_Player_Controllable = True
Objectives[35]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[35]SetPlayerActor_Use_Actor = True
Objectives[35]SetPlayerActor_RelationshipGroup_Change = True
Objectives[35]SetPlayerActor_RelationshipGroup = Companion
Objectives[35]SetPlayerActor_Invincible_Change = False
Objectives[35]SetPlayerActor_Invincible = False
Objectives[35]SetPlayerActor_NewTask = True
Objectives[35]Int_Task = 99
Objectives[35]Task_Repeat = False
Objectives[35]Task_Timeout = False
Objectives[35]Task_Guard_Range = 10
Objectives[35]Task_Stay_In_Range = True
Objectives[35]Task_Wander_Range = 10
Objectives[35]Task_Scenario = NONE
Objectives[35]Task_TalkingAnimation = mic_chatter
Objectives[35]Task_Time = 1
Objectives[35]TaskListCount = 4
Objectives[35]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[35]Task_List[0]positionX = 114,9364
Objectives[35]Task_List[0]positionY = -113,4172
Objectives[35]Task_List[0]positionZ = 56,20802
Objectives[35]Task_List[0]Block = True
Objectives[35]Task_List[1]Type = EnterVehicle
Objectives[35]Task_List[1]PositionX = 110,5046
Objectives[35]Task_List[1]PositionY = -114,017
Objectives[35]Task_List[1]PositionZ = 57,06287
Objectives[35]Task_List[1]Speed = 1
Objectives[35]Task_List[1]SeatIndex = -1
Objectives[35]Task_List[1]TaskIndex = 1
Objectives[35]Task_List[1]Warp = False
Objectives[35]Task_List[2]Type = Drive
Objectives[35]Task_List[2]PositionX = -658,6273
Objectives[35]Task_List[2]PositionY = 897,7563
Objectives[35]Task_List[2]PositionZ = 228,749
Objectives[35]Task_List[2]Speed = 100
Objectives[35]Task_List[2]StopBeforeVehicles = False
Objectives[35]Task_List[2]StopBeforeActors = False
Objectives[35]Task_List[2]AvoidVehicles = True
Objectives[35]Task_List[2]AvoidEmptyVehicles = True
Objectives[35]Task_List[2]AvoidActors = True
Objectives[35]Task_List[2]AvoidObjects = True
Objectives[35]Task_List[2]StopAtLights = False
Objectives[35]Task_List[2]UseBlinkers = True
Objectives[35]Task_List[2]AllowGoingWrongWay = True
Objectives[35]Task_List[2]Reverse = False
Objectives[35]Task_List[2]TakeShortestPath = False
Objectives[35]Task_List[2]IgnoreRoads = False
Objectives[35]Task_List[2]IgnoreAllPathing = False
Objectives[35]Task_List[2]AvoidHighWays = False
Objectives[35]Task_List[3]Type = WalkTo
Objectives[35]Task_List[3]DestinationX = -651,4196
Objectives[35]Task_List[3]DestinationY = 852,9185
Objectives[35]Task_List[3]DestinationZ = 228,849
Objectives[35]Task_List[3]Rotation = 86,43566
Objectives[35]Task_List[3]Speed = 4
Objectives[35]Task_List[3]GoStraitToCoord = False
Objectives[35]mission_ActorsCount = 0
Objectives[35]mission_Vehicles = 0
Objectives[35]Mission_Needed_Vehicles = 0
Objectives[35]mission_PropsCount = 0
Objectives[35]mission_Pickup_Props_Count = 0
Objectives[35]ObjectiveMessages = 0

Objectives[36]Text = 
Objectives[36]Text2 = 
Objectives[36]Text3 = 
Objectives[36]Failed_Text = 
Objectives[36]Type = Checkpoint
Objectives[36]Checkpoint_Type = 45
Objectives[36]Reserved = 1
Objectives[36]ColorR = 255
Objectives[36]ColorG = 255
Objectives[36]ColorB = 0
Objectives[36]ColorA = 255
Objectives[36]IconColorR = 255
Objectives[36]IconColorG = 255
Objectives[36]IconColorB = 0
Objectives[36]IconColorA = 255
Objectives[36]positionX = -657,1516
Objectives[36]positionY = 902,8616
Objectives[36]positionZ = 227,5769
Objectives[36]Heading = 86,43566
Objectives[36]Diameter = 10
Objectives[36]minimum_hight = 1
Objectives[36]maximum_hight = 10
Objectives[36]TriggerDistance = 5
Objectives[36]PlaySound = False
Objectives[36]LoseWanted = False
Objectives[36]Stop_Vehicle = False
Objectives[36]DeliverVehicleOnly = False
Objectives[36]DeliverTrailor = False
Objectives[36]DeliverTowTruck = False
Objectives[36]DeliverVehicleCargobob = False
Objectives[36]DeliverPropCargobob = False
Objectives[36]mission_ActorsCount = 0
Objectives[36]mission_Vehicles = 0
Objectives[36]Mission_Needed_Vehicles = 0
Objectives[36]mission_PropsCount = 0
Objectives[36]mission_Pickup_Props_Count = 10
Objectives[36]mission_Pickup_Props[0]Model = PICKUP_HEALTH_STANDARD
Objectives[36]mission_Pickup_Props[0]Value = 99999
Objectives[36]mission_Pickup_Props[0]positionX = -660,461
Objectives[36]mission_Pickup_Props[0]positionY = 886,8042
Objectives[36]mission_Pickup_Props[0]positionZ = 228,749
Objectives[36]mission_Pickup_Props[0]rotationX = 0
Objectives[36]mission_Pickup_Props[0]rotationY = 0
Objectives[36]mission_Pickup_Props[0]rotationZ = 177,989
Objectives[36]mission_Pickup_Props[1]Model = PICKUP_ARMOUR_STANDARD
Objectives[36]mission_Pickup_Props[1]Value = 99999
Objectives[36]mission_Pickup_Props[1]positionX = -665,347
Objectives[36]mission_Pickup_Props[1]positionY = 904,0172
Objectives[36]mission_Pickup_Props[1]positionZ = 228,7504
Objectives[36]mission_Pickup_Props[1]rotationX = 0
Objectives[36]mission_Pickup_Props[1]rotationY = 0
Objectives[36]mission_Pickup_Props[1]rotationZ = 177,989
Objectives[36]mission_Pickup_Props[2]Model = PICKUP_ARMOUR_STANDARD
Objectives[36]mission_Pickup_Props[2]Value = 99999
Objectives[36]mission_Pickup_Props[2]positionX = -647,4797
Objectives[36]mission_Pickup_Props[2]positionY = 854,5471
Objectives[36]mission_Pickup_Props[2]positionZ = 228,849
Objectives[36]mission_Pickup_Props[2]rotationX = 0
Objectives[36]mission_Pickup_Props[2]rotationY = 0
Objectives[36]mission_Pickup_Props[2]rotationZ = 177,989
Objectives[36]mission_Pickup_Props[3]Model = PICKUP_HEALTH_STANDARD
Objectives[36]mission_Pickup_Props[3]Value = 99999
Objectives[36]mission_Pickup_Props[3]positionX = -650,5128
Objectives[36]mission_Pickup_Props[3]positionY = 855,106
Objectives[36]mission_Pickup_Props[3]positionZ = 229,3087
Objectives[36]mission_Pickup_Props[3]rotationX = 0
Objectives[36]mission_Pickup_Props[3]rotationY = 0
Objectives[36]mission_Pickup_Props[3]rotationZ = 72,98907
Objectives[36]mission_Pickup_Props[4]Model = PICKUP_HEALTH_STANDARD
Objectives[36]mission_Pickup_Props[4]Value = 99999
Objectives[36]mission_Pickup_Props[4]positionX = -665,9831
Objectives[36]mission_Pickup_Props[4]positionY = 846,4826
Objectives[36]mission_Pickup_Props[4]positionZ = 225,0044
Objectives[36]mission_Pickup_Props[4]rotationX = 0
Objectives[36]mission_Pickup_Props[4]rotationY = 0
Objectives[36]mission_Pickup_Props[4]rotationZ = 72,98907
Objectives[36]mission_Pickup_Props[5]Model = PICKUP_ARMOUR_STANDARD
Objectives[36]mission_Pickup_Props[5]Value = 99999
Objectives[36]mission_Pickup_Props[5]positionX = -670,9083
Objectives[36]mission_Pickup_Props[5]positionY = 842,2855
Objectives[36]mission_Pickup_Props[5]positionZ = 224,5524
Objectives[36]mission_Pickup_Props[5]rotationX = 0
Objectives[36]mission_Pickup_Props[5]rotationY = 0
Objectives[36]mission_Pickup_Props[5]rotationZ = -177,0109
Objectives[36]mission_Pickup_Props[6]Model = PICKUP_ARMOUR_STANDARD
Objectives[36]mission_Pickup_Props[6]Value = 99999
Objectives[36]mission_Pickup_Props[6]positionX = -663,6605
Objectives[36]mission_Pickup_Props[6]positionY = 861,8364
Objectives[36]mission_Pickup_Props[6]positionZ = 224,5524
Objectives[36]mission_Pickup_Props[6]rotationX = 0
Objectives[36]mission_Pickup_Props[6]rotationY = 0
Objectives[36]mission_Pickup_Props[6]rotationZ = -177,0109
Objectives[36]mission_Pickup_Props[7]Model = PICKUP_HEALTH_STANDARD
Objectives[36]mission_Pickup_Props[7]Value = 99999
Objectives[36]mission_Pickup_Props[7]positionX = -666,1143
Objectives[36]mission_Pickup_Props[7]positionY = 863,8433
Objectives[36]mission_Pickup_Props[7]positionZ = 224,5524
Objectives[36]mission_Pickup_Props[7]rotationX = 0
Objectives[36]mission_Pickup_Props[7]rotationY = 0
Objectives[36]mission_Pickup_Props[7]rotationZ = -177,0109
Objectives[36]mission_Pickup_Props[8]Model = PICKUP_HEALTH_STANDARD
Objectives[36]mission_Pickup_Props[8]Value = 99999
Objectives[36]mission_Pickup_Props[8]positionX = -667,1904
Objectives[36]mission_Pickup_Props[8]positionY = 893,1104
Objectives[36]mission_Pickup_Props[8]positionZ = 225,5966
Objectives[36]mission_Pickup_Props[8]rotationX = 0
Objectives[36]mission_Pickup_Props[8]rotationY = 0
Objectives[36]mission_Pickup_Props[8]rotationZ = 117,9891
Objectives[36]mission_Pickup_Props[9]Model = PICKUP_ARMOUR_STANDARD
Objectives[36]mission_Pickup_Props[9]Value = 99999
Objectives[36]mission_Pickup_Props[9]positionX = -666,3749
Objectives[36]mission_Pickup_Props[9]positionY = 889,0538
Objectives[36]mission_Pickup_Props[9]positionZ = 224,6475
Objectives[36]mission_Pickup_Props[9]rotationX = 0
Objectives[36]mission_Pickup_Props[9]rotationY = 0
Objectives[36]mission_Pickup_Props[9]rotationZ = 97,98906
Objectives[36]ObjectiveMessages = 0

Objectives[37]Type = Set_Player_Actor_Objective
Objectives[37]Text = 
Objectives[37]positionX = -663,6483
Objectives[37]positionY = 929,4186
Objectives[37]positionZ = 230,1682
Objectives[37]SetPlayerActor_Use_Player = True
Objectives[37]SetPlayerActor_Player_Controllable = True
Objectives[37]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[37]SetPlayerActor_Use_Actor = False
Objectives[37]SetPlayerActor_RelationshipGroup_Change = False
Objectives[37]SetPlayerActor_RelationshipGroup = Neutral
Objectives[37]SetPlayerActor_Invincible_Change = False
Objectives[37]SetPlayerActor_Invincible = False
Objectives[37]SetPlayerActor_NewTask = True
Objectives[37]Int_Task = 99
Objectives[37]Task_Repeat = False
Objectives[37]Task_Timeout = False
Objectives[37]Task_Guard_Range = 10
Objectives[37]Task_Stay_In_Range = True
Objectives[37]Task_Wander_Range = 10
Objectives[37]Task_Scenario = NONE
Objectives[37]Task_TalkingAnimation = mic_chatter
Objectives[37]Task_Time = 1
Objectives[37]TaskListCount = 1
Objectives[37]Task_List[0]Type = Pause
Objectives[37]Task_List[0]positionX = -663,6483
Objectives[37]Task_List[0]positionY = 929,4186
Objectives[37]Task_List[0]positionZ = 230,6682
Objectives[37]Task_List[0]time = 1
Objectives[37]mission_ActorsCount = 0
Objectives[37]mission_Vehicles = 0
Objectives[37]Mission_Needed_Vehicles = 0
Objectives[37]mission_PropsCount = 0
Objectives[37]mission_Pickup_Props_Count = 0
Objectives[37]ObjectiveMessages = 0

Objectives[38]Text = 
Objectives[38]Type = Leave_Area
Objectives[38]positionX = -657,1516
Objectives[38]positionY = 902,8616
Objectives[38]positionZ = 227,5769
Objectives[38]Leave_Area_Distance = 15
Objectives[38]Leave_Area_Use_Objective_Position = True
Objectives[38]mission_ActorsCount = 5
Objectives[38]mission_Actors[0]Survive_Number = 0
Objectives[38]mission_Actors[0]Failed_Text = 
Objectives[38]mission_Actors[0]Remove_After = 45
Objectives[38]mission_Actors[0]positionX = -659,8032
Objectives[38]mission_Actors[0]positionY = 867,9227
Objectives[38]mission_Actors[0]positionZ = 229,3441
Objectives[38]mission_Actors[0]Heading = 41,39701
Objectives[38]mission_Actors[0]String_Name = s_m_m_bouncer_01
Objectives[38]mission_Actors[0]Relationship_Group = Enemy1
Objectives[38]mission_Actors[0]AddBlip = True
Objectives[38]mission_Actors[0]ShowCone = False
Objectives[38]mission_Actors[0]Invincible = False
Objectives[38]mission_Actors[0]SetHealth = 200
Objectives[38]mission_Actors[0]DieFromHeadShot = True
Objectives[38]mission_Actors[0]CanExitVehicle = True
Objectives[38]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[38]mission_Actors[0]AlwaysFight = True
Objectives[38]mission_Actors[0]Seeing_Range = 30
Objectives[38]mission_Actors[0]Hearing_Range = 30
Objectives[38]mission_Actors[0]CombatMovement = Offensive
Objectives[38]mission_Actors[0]weapon = Pistol
Objectives[38]mission_Actors[0]Variation = Random
Objectives[38]mission_Actors[0]Task = 1
Objectives[38]mission_Actors[0]Task_Guard_Range = 20
Objectives[38]mission_Actors[0]Task_Stay_In_Range = True
Objectives[38]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[38]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[38]mission_Actors[0]Task_Scenario = NONE
Objectives[38]mission_Actors[1]Survive_Number = 0
Objectives[38]mission_Actors[1]Failed_Text = 
Objectives[38]mission_Actors[1]Remove_After = 45
Objectives[38]mission_Actors[1]positionX = -670,9425
Objectives[38]mission_Actors[1]positionY = 885,4972
Objectives[38]mission_Actors[1]positionZ = 225,1475
Objectives[38]mission_Actors[1]Heading = 41,389
Objectives[38]mission_Actors[1]String_Name = s_m_m_bouncer_01
Objectives[38]mission_Actors[1]Relationship_Group = Enemy1
Objectives[38]mission_Actors[1]AddBlip = True
Objectives[38]mission_Actors[1]ShowCone = False
Objectives[38]mission_Actors[1]Invincible = False
Objectives[38]mission_Actors[1]SetHealth = 200
Objectives[38]mission_Actors[1]DieFromHeadShot = True
Objectives[38]mission_Actors[1]CanExitVehicle = True
Objectives[38]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[38]mission_Actors[1]AlwaysFight = True
Objectives[38]mission_Actors[1]Seeing_Range = 30
Objectives[38]mission_Actors[1]Hearing_Range = 30
Objectives[38]mission_Actors[1]CombatMovement = Offensive
Objectives[38]mission_Actors[1]weapon = Pistol
Objectives[38]mission_Actors[1]Variation = Random
Objectives[38]mission_Actors[1]Task = 1
Objectives[38]mission_Actors[1]Task_Guard_Range = 25
Objectives[38]mission_Actors[1]Task_Stay_In_Range = True
Objectives[38]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[38]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[38]mission_Actors[1]Task_Scenario = NONE
Objectives[38]mission_Actors[2]Survive_Number = 0
Objectives[38]mission_Actors[2]Failed_Text = 
Objectives[38]mission_Actors[2]Remove_After = 45
Objectives[38]mission_Actors[2]positionX = -670,4809
Objectives[38]mission_Actors[2]positionY = 845,2741
Objectives[38]mission_Actors[2]positionZ = 225,0524
Objectives[38]mission_Actors[2]Heading = 41,38945
Objectives[38]mission_Actors[2]String_Name = s_m_m_bouncer_01
Objectives[38]mission_Actors[2]Relationship_Group = Enemy1
Objectives[38]mission_Actors[2]AddBlip = True
Objectives[38]mission_Actors[2]ShowCone = False
Objectives[38]mission_Actors[2]Invincible = False
Objectives[38]mission_Actors[2]SetHealth = 100
Objectives[38]mission_Actors[2]DieFromHeadShot = True
Objectives[38]mission_Actors[2]CanExitVehicle = True
Objectives[38]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[38]mission_Actors[2]AlwaysFight = True
Objectives[38]mission_Actors[2]Seeing_Range = 30
Objectives[38]mission_Actors[2]Hearing_Range = 30
Objectives[38]mission_Actors[2]CombatMovement = Offensive
Objectives[38]mission_Actors[2]weapon = Pistol
Objectives[38]mission_Actors[2]Variation = Random
Objectives[38]mission_Actors[2]Task = 1
Objectives[38]mission_Actors[2]Task_Guard_Range = 20
Objectives[38]mission_Actors[2]Task_Stay_In_Range = True
Objectives[38]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[38]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[38]mission_Actors[2]Task_Scenario = NONE
Objectives[38]mission_Actors[3]Survive_Number = 0
Objectives[38]mission_Actors[3]Failed_Text = 
Objectives[38]mission_Actors[3]Remove_After = 45
Objectives[38]mission_Actors[3]positionX = -670,667
Objectives[38]mission_Actors[3]positionY = 857,663
Objectives[38]mission_Actors[3]positionZ = 225,1475
Objectives[38]mission_Actors[3]Heading = 41,41792
Objectives[38]mission_Actors[3]String_Name = s_m_m_bouncer_01
Objectives[38]mission_Actors[3]Relationship_Group = Enemy1
Objectives[38]mission_Actors[3]AddBlip = True
Objectives[38]mission_Actors[3]ShowCone = False
Objectives[38]mission_Actors[3]Invincible = False
Objectives[38]mission_Actors[3]SetHealth = 200
Objectives[38]mission_Actors[3]DieFromHeadShot = True
Objectives[38]mission_Actors[3]CanExitVehicle = True
Objectives[38]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[38]mission_Actors[3]AlwaysFight = True
Objectives[38]mission_Actors[3]Seeing_Range = 30
Objectives[38]mission_Actors[3]Hearing_Range = 30
Objectives[38]mission_Actors[3]CombatMovement = Offensive
Objectives[38]mission_Actors[3]weapon = Pistol
Objectives[38]mission_Actors[3]Variation = Random
Objectives[38]mission_Actors[3]Task = 1
Objectives[38]mission_Actors[3]Task_Guard_Range = 20
Objectives[38]mission_Actors[3]Task_Stay_In_Range = True
Objectives[38]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[38]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[38]mission_Actors[3]Task_Scenario = NONE
Objectives[38]mission_Actors[4]Survive_Number = 0
Objectives[38]mission_Actors[4]Failed_Text = 
Objectives[38]mission_Actors[4]Remove_After = 45
Objectives[38]mission_Actors[4]positionX = -667,6667
Objectives[38]mission_Actors[4]positionY = 846,2786
Objectives[38]mission_Actors[4]positionZ = 225,0524
Objectives[38]mission_Actors[4]Heading = 41,43565
Objectives[38]mission_Actors[4]String_Name = a_m_y_vindouche_01
Objectives[38]mission_Actors[4]Relationship_Group = Enemy1/Pickup
Objectives[38]mission_Actors[4]AddBlip = True
Objectives[38]mission_Actors[4]ShowCone = False
Objectives[38]mission_Actors[4]Invincible = False
Objectives[38]mission_Actors[4]SetHealth = 200
Objectives[38]mission_Actors[4]DieFromHeadShot = True
Objectives[38]mission_Actors[4]CanExitVehicle = True
Objectives[38]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[38]mission_Actors[4]AlwaysFight = True
Objectives[38]mission_Actors[4]Seeing_Range = 30
Objectives[38]mission_Actors[4]Hearing_Range = 30
Objectives[38]mission_Actors[4]CombatMovement = Offensive
Objectives[38]mission_Actors[4]weapon = SNSPistol
Objectives[38]mission_Actors[4]Variation = Random
Objectives[38]mission_Actors[4]Task = 1
Objectives[38]mission_Actors[4]Task_Guard_Range = 5
Objectives[38]mission_Actors[4]Task_Stay_In_Range = True
Objectives[38]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[38]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[38]mission_Actors[4]Task_Scenario = NONE
Objectives[38]mission_Vehicles = 0
Objectives[38]Mission_Needed_Vehicles = 0
Objectives[38]mission_PropsCount = 0
Objectives[38]mission_Pickup_Props_Count = 0
Objectives[38]ObjectiveMessages = 3
Objectives[38]ObjectiveMessages[0]positionX = 2044,772
Objectives[38]ObjectiveMessages[0]positionY = -2052,21
Objectives[38]ObjectiveMessages[0]positionZ = 91,7061
Objectives[38]ObjectiveMessages[0]Message = ~b~Is this the place?
Objectives[38]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[38]ObjectiveMessages[0]Sender = 
Objectives[38]ObjectiveMessages[0]Subject = 
Objectives[38]ObjectiveMessages[0]MessageColor = White
Objectives[38]ObjectiveMessages[0]PlayFromStart = True
Objectives[38]ObjectiveMessages[0]Delay = False
Objectives[38]ObjectiveMessages[0]DelayTime = 0
Objectives[38]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[38]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[38]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[38]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[38]ObjectiveMessages[0]TypeSubtitle = True
Objectives[38]ObjectiveMessages[0]TypeTextMesage = False
Objectives[38]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[38]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[38]ObjectiveMessages[1]positionX = 2048,879
Objectives[38]ObjectiveMessages[1]positionY = -2053,038
Objectives[38]ObjectiveMessages[1]positionZ = 91,02615
Objectives[38]ObjectiveMessages[1]Message = ~o~Yes, the phone should be here, let's separate and find it.
Objectives[38]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[38]ObjectiveMessages[1]Sender = 
Objectives[38]ObjectiveMessages[1]Subject = 
Objectives[38]ObjectiveMessages[1]MessageColor = White
Objectives[38]ObjectiveMessages[1]PlayFromStart = False
Objectives[38]ObjectiveMessages[1]Delay = True
Objectives[38]ObjectiveMessages[1]DelayTime = 2
Objectives[38]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[38]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[38]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[38]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[38]ObjectiveMessages[1]TypeSubtitle = True
Objectives[38]ObjectiveMessages[1]TypeTextMesage = False
Objectives[38]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[38]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[38]ObjectiveMessages[2]positionX = 2056,121
Objectives[38]ObjectiveMessages[2]positionY = -2055,608
Objectives[38]ObjectiveMessages[2]positionZ = 89,67976
Objectives[38]ObjectiveMessages[2]Message = ~b~Okay.
Objectives[38]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[38]ObjectiveMessages[2]Sender = 
Objectives[38]ObjectiveMessages[2]Subject = 
Objectives[38]ObjectiveMessages[2]MessageColor = White
Objectives[38]ObjectiveMessages[2]PlayFromStart = False
Objectives[38]ObjectiveMessages[2]Delay = True
Objectives[38]ObjectiveMessages[2]DelayTime = 8
Objectives[38]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[38]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[38]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[38]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[38]ObjectiveMessages[2]TypeSubtitle = True
Objectives[38]ObjectiveMessages[2]TypeTextMesage = False
Objectives[38]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[38]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[39]Text = 
Objectives[39]Text2 = 
Objectives[39]Type = Kill_Actors
Objectives[39]positionX = -667,8954
Objectives[39]positionY = 852,7506
Objectives[39]positionZ = 224,0524
Objectives[39]KillAll1 = False
Objectives[39]KillAll2 = False
Objectives[39]Kill_Actors_Add_Blips = True
Objectives[39]Kill_Actors_Add_Markers = False
Objectives[39]DropPickups = True
Objectives[39]Droped_Pickup_Model = p_amb_phone_01
Objectives[39]mission_ActorsCount = 0
Objectives[39]mission_Vehicles = 0
Objectives[39]Mission_Needed_Vehicles = 0
Objectives[39]mission_PropsCount = 0
Objectives[39]mission_Pickup_Props_Count = 0
Objectives[39]ObjectiveMessages = 0

Objectives[40]Type = Hint_Objective
Objectives[40]Text = 
Objectives[40]positionX = -652,3641
Objectives[40]positionY = 853,7532
Objectives[40]positionZ = 228,349
Objectives[40]Hint_Time = 8
Objectives[40]Hint_FOV = 20
Objectives[40]Hint_Use_Position = True
Objectives[40]Hint_Use_Player = False
Objectives[40]Hint_Use_Actor = False
Objectives[40]Hint_Use_Vehicle = False
Objectives[40]mission_ActorsCount = 1
Objectives[40]mission_Actors[0]Survive_Number = 0
Objectives[40]mission_Actors[0]Failed_Text = 
Objectives[40]mission_Actors[0]Remove_After = 45
Objectives[40]mission_Actors[0]positionX = -648,0428
Objectives[40]mission_Actors[0]positionY = 851,4811
Objectives[40]mission_Actors[0]positionZ = 229,3441
Objectives[40]mission_Actors[0]Heading = 199,696
Objectives[40]mission_Actors[0]String_Name = player_two
Objectives[40]mission_Actors[0]Relationship_Group = Friend
Objectives[40]mission_Actors[0]AddBlip = False
Objectives[40]mission_Actors[0]ShowCone = False
Objectives[40]mission_Actors[0]Invincible = True
Objectives[40]mission_Actors[0]SetHealth = 100
Objectives[40]mission_Actors[0]DieFromHeadShot = True
Objectives[40]mission_Actors[0]CanExitVehicle = True
Objectives[40]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[40]mission_Actors[0]AlwaysFight = True
Objectives[40]mission_Actors[0]Seeing_Range = 30
Objectives[40]mission_Actors[0]Hearing_Range = 30
Objectives[40]mission_Actors[0]CombatMovement = Offensive
Objectives[40]mission_Actors[0]weapon = Pistol
Objectives[40]mission_Actors[0]Variation = Custom
Objectives[40]mission_Actors[0]Task = 1
Objectives[40]mission_Actors[0]Task_Guard_Range = 4
Objectives[40]mission_Actors[0]Task_Stay_In_Range = True
Objectives[40]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[40]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[40]mission_Actors[0]Task_Scenario = CODE_HUMAN_MEDIC_KNEEL
Objectives[40]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[40]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[40]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 3
Objectives[40]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[40]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 2
Objectives[40]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[40]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 25
Objectives[40]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 10
Objectives[40]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 17
Objectives[40]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 4
Objectives[40]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[40]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[40]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[40]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[40]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[40]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[40]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[40]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[40]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[40]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[40]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[40]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[40]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[40]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[40]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[40]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[40]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[40]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[40]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[40]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[40]mission_Actors[0]NeededForObjectiveHintCount = 1
Objectives[40]mission_Actors[0]NeededForObjectiveHint[0] = 42
Objectives[40]mission_Actors[0]NeededForObjectiveGoToActorCount = 1
Objectives[40]mission_Actors[0]NeededForObjectiveGoToActor[0] = 41
Objectives[40]mission_Vehicles = 0
Objectives[40]Mission_Needed_Vehicles = 0
Objectives[40]mission_PropsCount = 0
Objectives[40]mission_Pickup_Props_Count = 0
Objectives[40]ObjectiveMessages = 1
Objectives[40]ObjectiveMessages[0]positionX = 2064,61
Objectives[40]ObjectiveMessages[0]positionY = -2060,509
Objectives[40]ObjectiveMessages[0]positionZ = 87,61109
Objectives[40]ObjectiveMessages[0]Message = ~b~The phone... fuck, it's the same model, but it's not the phone we're looking for... where's Trevor?
Objectives[40]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[40]ObjectiveMessages[0]Sender = 
Objectives[40]ObjectiveMessages[0]Subject = 
Objectives[40]ObjectiveMessages[0]MessageColor = White
Objectives[40]ObjectiveMessages[0]PlayFromStart = True
Objectives[40]ObjectiveMessages[0]Delay = False
Objectives[40]ObjectiveMessages[0]DelayTime = 0
Objectives[40]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[40]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[40]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[40]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[40]ObjectiveMessages[0]TypeSubtitle = True
Objectives[40]ObjectiveMessages[0]TypeTextMesage = False
Objectives[40]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[40]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[41]Type = GoTo_Actor
Objectives[41]Text = 
Objectives[41]positionX = -645,7546
Objectives[41]positionY = 851,9581
Objectives[41]positionZ = 213,3944
Objectives[41]GoTo_Actor_ChangToCompanion = True
Objectives[41]GoTo_Actor_Distance = 3
Objectives[41]GoTo_Actor_Remove_Blip = True
Objectives[41]mission_ActorsCount = 0
Objectives[41]mission_Vehicles = 0
Objectives[41]Mission_Needed_Vehicles = 0
Objectives[41]mission_PropsCount = 0
Objectives[41]mission_Pickup_Props_Count = 0
Objectives[41]ObjectiveMessages = 0

Objectives[42]Type = Hint_Objective
Objectives[42]Text = 
Objectives[42]positionX = -647,3767
Objectives[42]positionY = 851,0947
Objectives[42]positionZ = 213,5149
Objectives[42]Hint_Time = 23
Objectives[42]Hint_FOV = 40
Objectives[42]Hint_Use_Position = False
Objectives[42]Hint_Use_Player = False
Objectives[42]Hint_Use_Actor = True
Objectives[42]Hint_Use_Vehicle = False
Objectives[42]mission_ActorsCount = 0
Objectives[42]mission_Vehicles = 0
Objectives[42]Mission_Needed_Vehicles = 0
Objectives[42]mission_PropsCount = 0
Objectives[42]mission_Pickup_Props_Count = 0
Objectives[42]ObjectiveMessages = 4
Objectives[42]ObjectiveMessages[0]positionX = 2075,597
Objectives[42]ObjectiveMessages[0]positionY = -2064,615
Objectives[42]ObjectiveMessages[0]positionZ = 84,75676
Objectives[42]ObjectiveMessages[0]Message = ~b~Trevor... but? Did you change clothes again? And... mustache?
Objectives[42]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[42]ObjectiveMessages[0]Sender = 
Objectives[42]ObjectiveMessages[0]Subject = 
Objectives[42]ObjectiveMessages[0]MessageColor = White
Objectives[42]ObjectiveMessages[0]PlayFromStart = True
Objectives[42]ObjectiveMessages[0]Delay = False
Objectives[42]ObjectiveMessages[0]DelayTime = 0
Objectives[42]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[42]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[42]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[42]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[42]ObjectiveMessages[0]TypeSubtitle = True
Objectives[42]ObjectiveMessages[0]TypeTextMesage = False
Objectives[42]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[42]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[42]ObjectiveMessages[1]positionX = 2082,969
Objectives[42]ObjectiveMessages[1]positionY = -2062,825
Objectives[42]ObjectiveMessages[1]positionZ = 82,00589
Objectives[42]ObjectiveMessages[1]Message = ~o~Emh... yes... I found the clothes in the house... and the mustache is fake... you know... to muddle the waters...
Objectives[42]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[42]ObjectiveMessages[1]Sender = 
Objectives[42]ObjectiveMessages[1]Subject = 
Objectives[42]ObjectiveMessages[1]MessageColor = White
Objectives[42]ObjectiveMessages[1]PlayFromStart = False
Objectives[42]ObjectiveMessages[1]Delay = True
Objectives[42]ObjectiveMessages[1]DelayTime = 6
Objectives[42]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[42]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[42]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[42]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[42]ObjectiveMessages[1]TypeSubtitle = True
Objectives[42]ObjectiveMessages[1]TypeTextMesage = False
Objectives[42]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[42]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[42]ObjectiveMessages[2]positionX = 2091,923
Objectives[42]ObjectiveMessages[2]positionY = -2062,845
Objectives[42]ObjectiveMessages[2]positionZ = 79,6778
Objectives[42]ObjectiveMessages[2]Message = ~b~Okay, okay, as you want... what the fuck are you doing up here?
Objectives[42]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[42]ObjectiveMessages[2]Sender = 
Objectives[42]ObjectiveMessages[2]Subject = 
Objectives[42]ObjectiveMessages[2]MessageColor = White
Objectives[42]ObjectiveMessages[2]PlayFromStart = False
Objectives[42]ObjectiveMessages[2]Delay = True
Objectives[42]ObjectiveMessages[2]DelayTime = 14
Objectives[42]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[42]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[42]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[42]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[42]ObjectiveMessages[2]TypeSubtitle = True
Objectives[42]ObjectiveMessages[2]TypeTextMesage = False
Objectives[42]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[42]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[42]ObjectiveMessages[3]positionX = 2099
Objectives[42]ObjectiveMessages[3]positionY = -2062,786
Objectives[42]ObjectiveMessages[3]positionZ = 77,65944
Objectives[42]ObjectiveMessages[3]Message = ~o~Emh... I was looking for a guy...
Objectives[42]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[42]ObjectiveMessages[3]Sender = 
Objectives[42]ObjectiveMessages[3]Subject = 
Objectives[42]ObjectiveMessages[3]MessageColor = White
Objectives[42]ObjectiveMessages[3]PlayFromStart = False
Objectives[42]ObjectiveMessages[3]Delay = True
Objectives[42]ObjectiveMessages[3]DelayTime = 20
Objectives[42]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[42]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[42]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[42]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[42]ObjectiveMessages[3]TypeSubtitle = True
Objectives[42]ObjectiveMessages[3]TypeTextMesage = False
Objectives[42]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[42]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[43]Text = 
Objectives[43]Type = Timeout_Objective
Objectives[43]positionX = -594,6469
Objectives[43]positionY = 840,3878
Objectives[43]positionZ = 208,502
Objectives[43]Timeout_Min = 0
Objectives[43]Timeout_Sec = 1
Objectives[43]mission_ActorsCount = 1
Objectives[43]mission_Actors[0]Survive_Number = 0
Objectives[43]mission_Actors[0]Failed_Text = 
Objectives[43]mission_Actors[0]Remove_After = 0
Objectives[43]mission_Actors[0]positionX = -655,3242
Objectives[43]mission_Actors[0]positionY = 823,8748
Objectives[43]mission_Actors[0]positionZ = 203,7693
Objectives[43]mission_Actors[0]Heading = 144,8236
Objectives[43]mission_Actors[0]String_Name = a_m_y_soucent_03
Objectives[43]mission_Actors[0]Relationship_Group = Enemy1/Pickup
Objectives[43]mission_Actors[0]AddBlip = True
Objectives[43]mission_Actors[0]ShowCone = False
Objectives[43]mission_Actors[0]Invincible = False
Objectives[43]mission_Actors[0]SetHealth = 400
Objectives[43]mission_Actors[0]DieFromHeadShot = True
Objectives[43]mission_Actors[0]CanExitVehicle = True
Objectives[43]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[43]mission_Actors[0]AlwaysFight = True
Objectives[43]mission_Actors[0]Seeing_Range = 30
Objectives[43]mission_Actors[0]Hearing_Range = 30
Objectives[43]mission_Actors[0]CombatMovement = Offensive
Objectives[43]mission_Actors[0]weapon = Pistol
Objectives[43]mission_Actors[0]Variation = Random
Objectives[43]mission_Actors[0]Task = 99
Objectives[43]mission_Actors[0]Task_Guard_Range = 5
Objectives[43]mission_Actors[0]Task_Stay_In_Range = True
Objectives[43]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[43]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[43]mission_Actors[0]Task_Scenario = NONE
Objectives[43]mission_Actors[0]Task_List_Count = 14
Objectives[43]mission_Actors[0]Task_Repeat = False
Objectives[43]mission_Actors[0]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[43]mission_Actors[0]Task_List[0]PositionX = -600,165
Objectives[43]mission_Actors[0]Task_List[0]PositionY = 837,1724
Objectives[43]mission_Actors[0]Task_List[0]PositionZ = 209,002
Objectives[43]mission_Actors[0]Task_List[0]Block = True
Objectives[43]mission_Actors[0]Task_List[1]Type = WalkTo
Objectives[43]mission_Actors[0]Task_List[1]DestinationX = -665,5698
Objectives[43]mission_Actors[0]Task_List[1]DestinationY = 805,1951
Objectives[43]mission_Actors[0]Task_List[1]DestinationZ = 198,6353
Objectives[43]mission_Actors[0]Task_List[1]Rotation = 701,5922
Objectives[43]mission_Actors[0]Task_List[1]Speed = 4
Objectives[43]mission_Actors[0]Task_List[1]GoStraitToCoord = True
Objectives[43]mission_Actors[0]Task_List[2]Type = WalkTo
Objectives[43]mission_Actors[0]Task_List[2]DestinationX = -734,3866
Objectives[43]mission_Actors[0]Task_List[2]DestinationY = 704,2563
Objectives[43]mission_Actors[0]Task_List[2]DestinationZ = 156,3642
Objectives[43]mission_Actors[0]Task_List[2]Rotation = -215,1764
Objectives[43]mission_Actors[0]Task_List[2]Speed = 4
Objectives[43]mission_Actors[0]Task_List[2]GoStraitToCoord = False
Objectives[43]mission_Actors[0]Task_List[3]Type = WalkTo
Objectives[43]mission_Actors[0]Task_List[3]DestinationX = -750,1099
Objectives[43]mission_Actors[0]Task_List[3]DestinationY = 672,3097
Objectives[43]mission_Actors[0]Task_List[3]DestinationZ = 143,8065
Objectives[43]mission_Actors[0]Task_List[3]Rotation = -215,1764
Objectives[43]mission_Actors[0]Task_List[3]Speed = 4
Objectives[43]mission_Actors[0]Task_List[3]GoStraitToCoord = False
Objectives[43]mission_Actors[0]Task_List[4]Type = WalkTo
Objectives[43]mission_Actors[0]Task_List[4]DestinationX = -830,6883
Objectives[43]mission_Actors[0]Task_List[4]DestinationY = 683,0244
Objectives[43]mission_Actors[0]Task_List[4]DestinationZ = 145,3922
Objectives[43]mission_Actors[0]Task_List[4]Rotation = 144,8236
Objectives[43]mission_Actors[0]Task_List[4]Speed = 4
Objectives[43]mission_Actors[0]Task_List[4]GoStraitToCoord = False
Objectives[43]mission_Actors[0]Task_List[5]Type = WalkTo
Objectives[43]mission_Actors[0]Task_List[5]DestinationX = -859,7738
Objectives[43]mission_Actors[0]Task_List[5]DestinationY = 602,9056
Objectives[43]mission_Actors[0]Task_List[5]DestinationZ = 105,4767
Objectives[43]mission_Actors[0]Task_List[5]Rotation = -215,1764
Objectives[43]mission_Actors[0]Task_List[5]Speed = 4
Objectives[43]mission_Actors[0]Task_List[5]GoStraitToCoord = False
Objectives[43]mission_Actors[0]Task_List[6]Type = WalkTo
Objectives[43]mission_Actors[0]Task_List[6]DestinationX = -881,2507
Objectives[43]mission_Actors[0]Task_List[6]DestinationY = 593,6545
Objectives[43]mission_Actors[0]Task_List[6]DestinationZ = 102,6863
Objectives[43]mission_Actors[0]Task_List[6]Rotation = -215,1764
Objectives[43]mission_Actors[0]Task_List[6]Speed = 4
Objectives[43]mission_Actors[0]Task_List[6]GoStraitToCoord = False
Objectives[43]mission_Actors[0]Task_List[7]Type = WalkTo
Objectives[43]mission_Actors[0]Task_List[7]DestinationX = -905,4826
Objectives[43]mission_Actors[0]Task_List[7]DestinationY = 602,9603
Objectives[43]mission_Actors[0]Task_List[7]DestinationZ = 104,4417
Objectives[43]mission_Actors[0]Task_List[7]Rotation = -215,1764
Objectives[43]mission_Actors[0]Task_List[7]Speed = 4
Objectives[43]mission_Actors[0]Task_List[7]GoStraitToCoord = False
Objectives[43]mission_Actors[0]Task_List[8]Type = WalkTo
Objectives[43]mission_Actors[0]Task_List[8]DestinationX = -919,1917
Objectives[43]mission_Actors[0]Task_List[8]DestinationY = 577,8986
Objectives[43]mission_Actors[0]Task_List[8]DestinationZ = 98,76937
Objectives[43]mission_Actors[0]Task_List[8]Rotation = -215,1764
Objectives[43]mission_Actors[0]Task_List[8]Speed = 4
Objectives[43]mission_Actors[0]Task_List[8]GoStraitToCoord = False
Objectives[43]mission_Actors[0]Task_List[9]Type = WalkTo
Objectives[43]mission_Actors[0]Task_List[9]DestinationX = -943,7514
Objectives[43]mission_Actors[0]Task_List[9]DestinationY = 532,0838
Objectives[43]mission_Actors[0]Task_List[9]DestinationZ = 84,49426
Objectives[43]mission_Actors[0]Task_List[9]Rotation = 144,8236
Objectives[43]mission_Actors[0]Task_List[9]Speed = 4
Objectives[43]mission_Actors[0]Task_List[9]GoStraitToCoord = False
Objectives[43]mission_Actors[0]Task_List[10]Type = WalkTo
Objectives[43]mission_Actors[0]Task_List[10]DestinationX = -1008,471
Objectives[43]mission_Actors[0]Task_List[10]DestinationY = 505,3189
Objectives[43]mission_Actors[0]Task_List[10]DestinationZ = 79,17838
Objectives[43]mission_Actors[0]Task_List[10]Rotation = -215,1764
Objectives[43]mission_Actors[0]Task_List[10]Speed = 4
Objectives[43]mission_Actors[0]Task_List[10]GoStraitToCoord = False
Objectives[43]mission_Actors[0]Task_List[11]Type = WalkTo
Objectives[43]mission_Actors[0]Task_List[11]DestinationX = -1001,296
Objectives[43]mission_Actors[0]Task_List[11]DestinationY = 472,9338
Objectives[43]mission_Actors[0]Task_List[11]DestinationZ = 78,86447
Objectives[43]mission_Actors[0]Task_List[11]Rotation = -215,1764
Objectives[43]mission_Actors[0]Task_List[11]Speed = 4
Objectives[43]mission_Actors[0]Task_List[11]GoStraitToCoord = False
Objectives[43]mission_Actors[0]Task_List[12]Type = WalkTo
Objectives[43]mission_Actors[0]Task_List[12]DestinationX = -1007,052
Objectives[43]mission_Actors[0]Task_List[12]DestinationY = 452,3115
Objectives[43]mission_Actors[0]Task_List[12]DestinationZ = 78,86427
Objectives[43]mission_Actors[0]Task_List[12]Rotation = -215,1764
Objectives[43]mission_Actors[0]Task_List[12]Speed = 4
Objectives[43]mission_Actors[0]Task_List[12]GoStraitToCoord = False
Objectives[43]mission_Actors[0]Task_List[13]Type = WalkTo
Objectives[43]mission_Actors[0]Task_List[13]DestinationX = -1014,685
Objectives[43]mission_Actors[0]Task_List[13]DestinationY = 447,5801
Objectives[43]mission_Actors[0]Task_List[13]DestinationZ = 76,28889
Objectives[43]mission_Actors[0]Task_List[13]Rotation = 144,8236
Objectives[43]mission_Actors[0]Task_List[13]Speed = 4
Objectives[43]mission_Actors[0]Task_List[13]GoStraitToCoord = False
Objectives[43]mission_Actors[0]NeededForObjectiveHintCount = 2
Objectives[43]mission_Actors[0]NeededForObjectiveHint[0] = 44
Objectives[43]mission_Actors[0]NeededForObjectiveHint[1] = 46
Objectives[43]mission_Vehicles = 0
Objectives[43]Mission_Needed_Vehicles = 0
Objectives[43]mission_PropsCount = 0
Objectives[43]mission_Pickup_Props_Count = 0
Objectives[43]ObjectiveMessages = 0

Objectives[44]Type = Hint_Objective
Objectives[44]Text = 
Objectives[44]positionX = -600,165
Objectives[44]positionY = 837,1724
Objectives[44]positionZ = 208,502
Objectives[44]Hint_Time = 5
Objectives[44]Hint_FOV = 20
Objectives[44]Hint_Use_Position = False
Objectives[44]Hint_Use_Player = False
Objectives[44]Hint_Use_Actor = True
Objectives[44]Hint_Use_Vehicle = False
Objectives[44]mission_ActorsCount = 0
Objectives[44]mission_Vehicles = 0
Objectives[44]Mission_Needed_Vehicles = 0
Objectives[44]mission_PropsCount = 0
Objectives[44]mission_Pickup_Props_Count = 0
Objectives[44]ObjectiveMessages = 2
Objectives[44]ObjectiveMessages[0]positionX = 1973,058
Objectives[44]ObjectiveMessages[0]positionY = -1924,215
Objectives[44]ObjectiveMessages[0]positionZ = 120,1723
Objectives[44]ObjectiveMessages[0]Message = ~o~That guy, look, isn't he suspicious?
Objectives[44]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[44]ObjectiveMessages[0]Sender = 
Objectives[44]ObjectiveMessages[0]Subject = 
Objectives[44]ObjectiveMessages[0]MessageColor = White
Objectives[44]ObjectiveMessages[0]PlayFromStart = True
Objectives[44]ObjectiveMessages[0]Delay = False
Objectives[44]ObjectiveMessages[0]DelayTime = 0
Objectives[44]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[44]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[44]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[44]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[44]ObjectiveMessages[0]TypeSubtitle = True
Objectives[44]ObjectiveMessages[0]TypeTextMesage = False
Objectives[44]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[44]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[44]ObjectiveMessages[1]positionX = 1975,804
Objectives[44]ObjectiveMessages[1]positionY = -1925,948
Objectives[44]ObjectiveMessages[1]positionZ = 117,4796
Objectives[44]ObjectiveMessages[1]Message = ~b~Yes.
Objectives[44]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[44]ObjectiveMessages[1]Sender = 
Objectives[44]ObjectiveMessages[1]Subject = 
Objectives[44]ObjectiveMessages[1]MessageColor = White
Objectives[44]ObjectiveMessages[1]PlayFromStart = False
Objectives[44]ObjectiveMessages[1]Delay = True
Objectives[44]ObjectiveMessages[1]DelayTime = 3
Objectives[44]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[44]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[44]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[44]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[44]ObjectiveMessages[1]TypeSubtitle = True
Objectives[44]ObjectiveMessages[1]TypeTextMesage = False
Objectives[44]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[44]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[45]Text = 
Objectives[45]Type = Leave_Area
Objectives[45]positionX = -1006,839
Objectives[45]positionY = 452,0547
Objectives[45]positionZ = 78,36427
Objectives[45]Leave_Area_Distance = 25
Objectives[45]Leave_Area_Use_Objective_Position = False
Objectives[45]mission_ActorsCount = 0
Objectives[45]mission_Vehicles = 0
Objectives[45]Mission_Needed_Vehicles = 0
Objectives[45]mission_PropsCount = 0
Objectives[45]mission_Pickup_Props_Count = 0
Objectives[45]ObjectiveMessages = 5
Objectives[45]ObjectiveMessages[0]positionX = 1988,442
Objectives[45]ObjectiveMessages[0]positionY = -1927,385
Objectives[45]ObjectiveMessages[0]positionZ = 111,7758
Objectives[45]ObjectiveMessages[0]Message = ~o~Did you find the phone?
Objectives[45]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[45]ObjectiveMessages[0]Sender = 
Objectives[45]ObjectiveMessages[0]Subject = 
Objectives[45]ObjectiveMessages[0]MessageColor = White
Objectives[45]ObjectiveMessages[0]PlayFromStart = True
Objectives[45]ObjectiveMessages[0]Delay = False
Objectives[45]ObjectiveMessages[0]DelayTime = 0
Objectives[45]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[45]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[45]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[45]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[45]ObjectiveMessages[0]TypeSubtitle = True
Objectives[45]ObjectiveMessages[0]TypeTextMesage = False
Objectives[45]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[45]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[45]ObjectiveMessages[1]positionX = 1992,367
Objectives[45]ObjectiveMessages[1]positionY = -1929,02
Objectives[45]ObjectiveMessages[1]positionZ = 110,2802
Objectives[45]ObjectiveMessages[1]Message = ~b~No.
Objectives[45]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[45]ObjectiveMessages[1]Sender = 
Objectives[45]ObjectiveMessages[1]Subject = 
Objectives[45]ObjectiveMessages[1]MessageColor = White
Objectives[45]ObjectiveMessages[1]PlayFromStart = False
Objectives[45]ObjectiveMessages[1]Delay = True
Objectives[45]ObjectiveMessages[1]DelayTime = 3
Objectives[45]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[45]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[45]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[45]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[45]ObjectiveMessages[1]TypeSubtitle = True
Objectives[45]ObjectiveMessages[1]TypeTextMesage = False
Objectives[45]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[45]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[45]ObjectiveMessages[2]positionX = 1995,736
Objectives[45]ObjectiveMessages[2]positionY = -1931,717
Objectives[45]ObjectiveMessages[2]positionZ = 108,7746
Objectives[45]ObjectiveMessages[2]Message = ~o~Shit... you follow that guy, I still search here.
Objectives[45]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[45]ObjectiveMessages[2]Sender = 
Objectives[45]ObjectiveMessages[2]Subject = 
Objectives[45]ObjectiveMessages[2]MessageColor = White
Objectives[45]ObjectiveMessages[2]PlayFromStart = False
Objectives[45]ObjectiveMessages[2]Delay = True
Objectives[45]ObjectiveMessages[2]DelayTime = 4
Objectives[45]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[45]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[45]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[45]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[45]ObjectiveMessages[2]TypeSubtitle = True
Objectives[45]ObjectiveMessages[2]TypeTextMesage = False
Objectives[45]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[45]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[45]ObjectiveMessages[3]positionX = 2000,069
Objectives[45]ObjectiveMessages[3]positionY = -1935,801
Objectives[45]ObjectiveMessages[3]positionZ = 106,7436
Objectives[45]ObjectiveMessages[3]Message = ~b~Okay.
Objectives[45]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[45]ObjectiveMessages[3]Sender = 
Objectives[45]ObjectiveMessages[3]Subject = 
Objectives[45]ObjectiveMessages[3]MessageColor = White
Objectives[45]ObjectiveMessages[3]PlayFromStart = False
Objectives[45]ObjectiveMessages[3]Delay = True
Objectives[45]ObjectiveMessages[3]DelayTime = 8
Objectives[45]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[45]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[45]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[45]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[45]ObjectiveMessages[3]TypeSubtitle = True
Objectives[45]ObjectiveMessages[3]TypeTextMesage = False
Objectives[45]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[45]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[45]ObjectiveMessages[4]positionX = 2003,81
Objectives[45]ObjectiveMessages[4]positionY = -1939,938
Objectives[45]ObjectiveMessages[4]positionZ = 105,3899
Objectives[45]ObjectiveMessages[4]Message = ~o~Come on, go!
Objectives[45]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[45]ObjectiveMessages[4]Sender = 
Objectives[45]ObjectiveMessages[4]Subject = 
Objectives[45]ObjectiveMessages[4]MessageColor = White
Objectives[45]ObjectiveMessages[4]PlayFromStart = False
Objectives[45]ObjectiveMessages[4]Delay = True
Objectives[45]ObjectiveMessages[4]DelayTime = 9
Objectives[45]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[45]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[45]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[45]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[45]ObjectiveMessages[4]TypeSubtitle = True
Objectives[45]ObjectiveMessages[4]TypeTextMesage = False
Objectives[45]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[45]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[46]Type = Hint_Objective
Objectives[46]Text = 
Objectives[46]positionX = -656,8937
Objectives[46]positionY = 826,9957
Objectives[46]positionZ = 204,5325
Objectives[46]Hint_Time = 3
Objectives[46]Hint_FOV = 10
Objectives[46]Hint_Use_Position = False
Objectives[46]Hint_Use_Player = False
Objectives[46]Hint_Use_Actor = True
Objectives[46]Hint_Use_Vehicle = False
Objectives[46]mission_ActorsCount = 0
Objectives[46]mission_Vehicles = 0
Objectives[46]Mission_Needed_Vehicles = 0
Objectives[46]mission_PropsCount = 0
Objectives[46]mission_Pickup_Props_Count = 0
Objectives[46]ObjectiveMessages = 1
Objectives[46]ObjectiveMessages[0]positionX = -658,0246
Objectives[46]ObjectiveMessages[0]positionY = 831,8821
Objectives[46]ObjectiveMessages[0]positionZ = 206,8899
Objectives[46]ObjectiveMessages[0]Message = ~b~Where did he go?
Objectives[46]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[46]ObjectiveMessages[0]Sender = 
Objectives[46]ObjectiveMessages[0]Subject = 
Objectives[46]ObjectiveMessages[0]MessageColor = White
Objectives[46]ObjectiveMessages[0]PlayFromStart = True
Objectives[46]ObjectiveMessages[0]Delay = False
Objectives[46]ObjectiveMessages[0]DelayTime = 0
Objectives[46]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[46]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[46]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[46]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[46]ObjectiveMessages[0]TypeSubtitle = True
Objectives[46]ObjectiveMessages[0]TypeTextMesage = False
Objectives[46]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[46]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[47]Text = 
Objectives[47]Text2 = 
Objectives[47]Type = Kill_Actors
Objectives[47]positionX = -1007,49
Objectives[47]positionY = 450,2933
Objectives[47]positionZ = 78,36427
Objectives[47]KillAll1 = False
Objectives[47]KillAll2 = False
Objectives[47]Kill_Actors_Add_Blips = True
Objectives[47]Kill_Actors_Add_Markers = False
Objectives[47]DropPickups = True
Objectives[47]Droped_Pickup_Model = PICKUP_WEAPON_APPISTOL
Objectives[47]mission_ActorsCount = 0
Objectives[47]mission_Vehicles = 0
Objectives[47]Mission_Needed_Vehicles = 0
Objectives[47]mission_PropsCount = 0
Objectives[47]mission_Pickup_Props_Count = 0
Objectives[47]ObjectiveMessages = 0

Objectives[48]Text = 
Objectives[48]Type = Timeout_Objective
Objectives[48]positionX = -1008,767
Objectives[48]positionY = 595,5558
Objectives[48]positionZ = 101,8679
Objectives[48]Timeout_Min = 0
Objectives[48]Timeout_Sec = 1
Objectives[48]mission_ActorsCount = 1
Objectives[48]mission_Actors[0]SpawnInVehicle = True
Objectives[48]mission_Actors[0]SeatIndex = -1
Objectives[48]mission_Actors[0]Survive_Number = 0
Objectives[48]mission_Actors[0]Failed_Text = 
Objectives[48]mission_Actors[0]Remove_After = 59
Objectives[48]mission_Actors[0]positionX = -749,8831
Objectives[48]mission_Actors[0]positionY = 839,8772
Objectives[48]mission_Actors[0]positionZ = 213,368
Objectives[48]mission_Actors[0]Heading = 142,0184
Objectives[48]mission_Actors[0]String_Name = player_two
Objectives[48]mission_Actors[0]Relationship_Group = Neutral
Objectives[48]mission_Actors[0]AddBlip = True
Objectives[48]mission_Actors[0]ShowCone = False
Objectives[48]mission_Actors[0]Invincible = True
Objectives[48]mission_Actors[0]SetHealth = 100
Objectives[48]mission_Actors[0]DieFromHeadShot = True
Objectives[48]mission_Actors[0]CanExitVehicle = False
Objectives[48]mission_Actors[0]CanFightArmedPedsWhenNotArmed = False
Objectives[48]mission_Actors[0]AlwaysFight = False
Objectives[48]mission_Actors[0]Seeing_Range = 30
Objectives[48]mission_Actors[0]Hearing_Range = 30
Objectives[48]mission_Actors[0]CombatMovement = Defensive
Objectives[48]mission_Actors[0]weapon = Unarmed
Objectives[48]mission_Actors[0]Variation = Custom
Objectives[48]mission_Actors[0]Task = 99
Objectives[48]mission_Actors[0]Task_Guard_Range = 5
Objectives[48]mission_Actors[0]Task_Stay_In_Range = True
Objectives[48]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[48]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[48]mission_Actors[0]Task_Scenario = NONE
Objectives[48]mission_Actors[0]Task_List_Count = 3
Objectives[48]mission_Actors[0]Task_Repeat = False
Objectives[48]mission_Actors[0]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[48]mission_Actors[0]Task_List[0]PositionX = -995,9859
Objectives[48]mission_Actors[0]Task_List[0]PositionY = 593,6039
Objectives[48]mission_Actors[0]Task_List[0]PositionZ = 102,0699
Objectives[48]mission_Actors[0]Task_List[0]Block = True
Objectives[48]mission_Actors[0]Task_List[1]Type = EnterVehicle
Objectives[48]mission_Actors[0]Task_List[1]PositionX = -998,1932
Objectives[48]mission_Actors[0]Task_List[1]PositionY = 591,613
Objectives[48]mission_Actors[0]Task_List[1]PositionZ = 101,9603
Objectives[48]mission_Actors[0]Task_List[1]Speed = 1
Objectives[48]mission_Actors[0]Task_List[1]SeatIndex = -1
Objectives[48]mission_Actors[0]Task_List[1]TaskIndex = 1
Objectives[48]mission_Actors[0]Task_List[2]Type = VehicleFollow(Player)
Objectives[48]mission_Actors[0]Task_List[2]PositionX = -998,1927
Objectives[48]mission_Actors[0]Task_List[2]PositionY = 591,613
Objectives[48]mission_Actors[0]Task_List[2]PositionZ = 101,9603
Objectives[48]mission_Actors[0]Task_List[2]speed = 10
Objectives[48]mission_Actors[0]Task_List[2]minDistance = 5
Objectives[48]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[48]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[48]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[48]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[48]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 2
Objectives[48]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[48]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 26
Objectives[48]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 1
Objectives[48]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 21
Objectives[48]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 1
Objectives[48]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[48]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[48]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[48]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[48]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[48]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[48]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[48]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[48]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[48]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[48]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[48]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[48]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[48]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[48]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[48]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[48]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[48]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[48]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[48]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[48]mission_Actors[0]NeededForObjectiveHintCount = 1
Objectives[48]mission_Actors[0]NeededForObjectiveHint[0] = 50
Objectives[48]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 2
Objectives[48]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 52
Objectives[48]mission_Actors[0]NeededForObjectiveSetPlayerActor[1] = 56
Objectives[48]mission_Actors[0]NeededForObjectiveGoToActorCount = 1
Objectives[48]mission_Actors[0]NeededForObjectiveGoToActor[0] = 49
Objectives[48]mission_Vehicles = 1
Objectives[48]mission_Vehicles[0]positionX = -749,8831
Objectives[48]mission_Vehicles[0]positionY = 839,8772
Objectives[48]mission_Vehicles[0]positionZ = 213,368
Objectives[48]mission_Vehicles[0]Heading = 142,0184
Objectives[48]mission_Vehicles[0]Name = Fagaloa
Objectives[48]mission_Vehicles[0]Model = fagaloa
Objectives[48]mission_Vehicles[0]PrimaryColor = MetallicSurfBlue
Objectives[48]mission_Vehicles[0]SecondaryColor = Chrome
Objectives[48]mission_Vehicles[0]PearlescentColor = MetallicGasolineBlueGreen
Objectives[48]mission_Vehicles[0]HasPearlescent = True
Objectives[48]mission_Vehicles[0]Livery = -1
Objectives[48]mission_Vehicles[0]DirtLevel = 0
Objectives[48]mission_Vehicles[0]LockedForPlayer = False
Objectives[48]mission_Vehicles[0]Locked = False
Objectives[48]mission_Vehicles[0]Alarm = False
Objectives[48]mission_Vehicles[0]HotWired = False
Objectives[48]mission_Vehicles[0]Invincible = True
Objectives[48]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[48]mission_Vehicles[0]Remove_After = 0
Objectives[48]mission_Vehicles[0]Survive_Number = 0
Objectives[48]mission_Vehicles[0]Failed_Text = 
Objectives[48]mission_Vehicles[0]NeededForActorsCount = 1
Objectives[48]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 48
Objectives[48]mission_Vehicles[0]NeededForActorIndex[0] = 0
Objectives[48]mission_Vehicles[0]NeededForActorTaskIndex[0] = 1
Objectives[48]mission_Vehicles[0]NeededForObjectivesCount = 1
Objectives[48]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 51
Objectives[48]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[48]mission_Vehicles[0]NeededForSetPlayerActorCount = 2
Objectives[48]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[0] = 52
Objectives[48]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[0] = 1
Objectives[48]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[1] = 56
Objectives[48]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[1] = 1
Objectives[48]Mission_Needed_Vehicles = 0
Objectives[48]mission_PropsCount = 0
Objectives[48]mission_Pickup_Props_Count = 0
Objectives[48]ObjectiveMessages = 0

Objectives[49]Type = GoTo_Actor
Objectives[49]Text = 
Objectives[49]positionX = -1002,773
Objectives[49]positionY = 590,0655
Objectives[49]positionZ = 101,5852
Objectives[49]GoTo_Actor_ChangToCompanion = False
Objectives[49]GoTo_Actor_Distance = 5
Objectives[49]GoTo_Actor_Remove_Blip = False
Objectives[49]mission_ActorsCount = 0
Objectives[49]mission_Vehicles = 0
Objectives[49]Mission_Needed_Vehicles = 0
Objectives[49]mission_PropsCount = 0
Objectives[49]mission_Pickup_Props_Count = 0
Objectives[49]ObjectiveMessages = 2
Objectives[49]ObjectiveMessages[0]positionX = 2012,094
Objectives[49]ObjectiveMessages[0]positionY = -1957,293
Objectives[49]ObjectiveMessages[0]positionZ = 101,687
Objectives[49]ObjectiveMessages[0]Message = ~b~Fuck, this guy doesn't have a phone, just a gun.
Objectives[49]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[49]ObjectiveMessages[0]Sender = 
Objectives[49]ObjectiveMessages[0]Subject = 
Objectives[49]ObjectiveMessages[0]MessageColor = White
Objectives[49]ObjectiveMessages[0]PlayFromStart = True
Objectives[49]ObjectiveMessages[0]Delay = False
Objectives[49]ObjectiveMessages[0]DelayTime = 0
Objectives[49]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[49]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[49]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[49]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[49]ObjectiveMessages[0]TypeSubtitle = True
Objectives[49]ObjectiveMessages[0]TypeTextMesage = False
Objectives[49]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[49]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[49]ObjectiveMessages[1]positionX = 2014,454
Objectives[49]ObjectiveMessages[1]positionY = -1962,485
Objectives[49]ObjectiveMessages[1]positionZ = 100,1641
Objectives[49]ObjectiveMessages[1]Message = ~b~Emh... where the fuck am I? How do I get back to Trevor now?
Objectives[49]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[49]ObjectiveMessages[1]Sender = 
Objectives[49]ObjectiveMessages[1]Subject = 
Objectives[49]ObjectiveMessages[1]MessageColor = White
Objectives[49]ObjectiveMessages[1]PlayFromStart = False
Objectives[49]ObjectiveMessages[1]Delay = True
Objectives[49]ObjectiveMessages[1]DelayTime = 5
Objectives[49]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[49]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[49]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[49]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[49]ObjectiveMessages[1]TypeSubtitle = True
Objectives[49]ObjectiveMessages[1]TypeTextMesage = False
Objectives[49]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[49]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[50]Type = Hint_Objective
Objectives[50]Text = 
Objectives[50]positionX = -1004,154
Objectives[50]positionY = 593,1924
Objectives[50]positionZ = 101,6881
Objectives[50]Hint_Time = 13
Objectives[50]Hint_FOV = 40
Objectives[50]Hint_Use_Position = False
Objectives[50]Hint_Use_Player = False
Objectives[50]Hint_Use_Actor = True
Objectives[50]Hint_Use_Vehicle = False
Objectives[50]mission_ActorsCount = 0
Objectives[50]mission_Vehicles = 0
Objectives[50]Mission_Needed_Vehicles = 0
Objectives[50]mission_PropsCount = 0
Objectives[50]mission_Pickup_Props_Count = 0
Objectives[50]ObjectiveMessages = 3
Objectives[50]ObjectiveMessages[0]positionX = 2018,6
Objectives[50]ObjectiveMessages[0]positionY = -1972,434
Objectives[50]ObjectiveMessages[0]positionZ = 98,61136
Objectives[50]ObjectiveMessages[0]Message = ~b~Trevor? It's you? Where the fuck did you find this wreck?
Objectives[50]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[50]ObjectiveMessages[0]Sender = 
Objectives[50]ObjectiveMessages[0]Subject = 
Objectives[50]ObjectiveMessages[0]MessageColor = White
Objectives[50]ObjectiveMessages[0]PlayFromStart = True
Objectives[50]ObjectiveMessages[0]Delay = False
Objectives[50]ObjectiveMessages[0]DelayTime = 0
Objectives[50]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[50]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[50]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[50]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[50]ObjectiveMessages[0]TypeSubtitle = True
Objectives[50]ObjectiveMessages[0]TypeTextMesage = False
Objectives[50]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[50]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[50]ObjectiveMessages[1]positionX = 2029,428
Objectives[50]ObjectiveMessages[1]positionY = -2009,822
Objectives[50]ObjectiveMessages[1]positionZ = 96,85622
Objectives[50]ObjectiveMessages[1]Message = ~o~It's not a wreck... it's Betsy...
Objectives[50]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[50]ObjectiveMessages[1]Sender = 
Objectives[50]ObjectiveMessages[1]Subject = 
Objectives[50]ObjectiveMessages[1]MessageColor = White
Objectives[50]ObjectiveMessages[1]PlayFromStart = False
Objectives[50]ObjectiveMessages[1]Delay = True
Objectives[50]ObjectiveMessages[1]DelayTime = 5
Objectives[50]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[50]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[50]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[50]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[50]ObjectiveMessages[1]TypeSubtitle = True
Objectives[50]ObjectiveMessages[1]TypeTextMesage = False
Objectives[50]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[50]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[50]ObjectiveMessages[2]positionX = 2031,112
Objectives[50]ObjectiveMessages[2]positionY = -2014,811
Objectives[50]ObjectiveMessages[2]positionZ = 96,47602
Objectives[50]ObjectiveMessages[2]Message = ~b~Yeah, whatever you want... anyway, let's get out of here.
Objectives[50]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[50]ObjectiveMessages[2]Sender = 
Objectives[50]ObjectiveMessages[2]Subject = 
Objectives[50]ObjectiveMessages[2]MessageColor = White
Objectives[50]ObjectiveMessages[2]PlayFromStart = False
Objectives[50]ObjectiveMessages[2]Delay = True
Objectives[50]ObjectiveMessages[2]DelayTime = 8
Objectives[50]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[50]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[50]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[50]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[50]ObjectiveMessages[2]TypeSubtitle = True
Objectives[50]ObjectiveMessages[2]TypeTextMesage = False
Objectives[50]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[50]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[51]Text = 
Objectives[51]FaildText = 
Objectives[51]Type = Enter_Vehicle
Objectives[51]positionX = -995,9722
Objectives[51]positionY = 595,9662
Objectives[51]positionZ = 101,6144
Objectives[51]EnterVehicle_AsPassenger = True
Objectives[51]EnterVehicle_CanExit = True
Objectives[51]EnterVehicle_SetIsWanted = False
Objectives[51]EnterVehicle_SeatIndex = 0
Objectives[51]mission_ActorsCount = 0
Objectives[51]mission_Vehicles = 0
Objectives[51]Mission_Needed_Vehicles = 0
Objectives[51]mission_PropsCount = 0
Objectives[51]mission_Pickup_Props_Count = 0
Objectives[51]ObjectiveMessages = 0

Objectives[52]Type = Set_Player_Actor_Objective
Objectives[52]Text = 
Objectives[52]positionX = -997,7931
Objectives[52]positionY = 591,4166
Objectives[52]positionZ = 101,4475
Objectives[52]SetPlayerActor_Use_Player = False
Objectives[52]SetPlayerActor_Player_Controllable = True
Objectives[52]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[52]SetPlayerActor_Use_Actor = True
Objectives[52]SetPlayerActor_RelationshipGroup_Change = True
Objectives[52]SetPlayerActor_RelationshipGroup = Neutral
Objectives[52]SetPlayerActor_Invincible_Change = False
Objectives[52]SetPlayerActor_Invincible = False
Objectives[52]SetPlayerActor_NewTask = True
Objectives[52]Int_Task = 99
Objectives[52]Task_Repeat = False
Objectives[52]Task_Timeout = False
Objectives[52]Task_Guard_Range = 10
Objectives[52]Task_Stay_In_Range = True
Objectives[52]Task_Wander_Range = 5
Objectives[52]Task_Scenario = NONE
Objectives[52]Task_TalkingAnimation = mic_chatter
Objectives[52]Task_Time = 1
Objectives[52]TaskListCount = 3
Objectives[52]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[52]Task_List[0]positionX = -1426,519
Objectives[52]Task_List[0]positionY = 579,4806
Objectives[52]Task_List[0]positionZ = 125,6213
Objectives[52]Task_List[0]Block = False
Objectives[52]Task_List[1]Type = EnterVehicle
Objectives[52]Task_List[1]PositionX = -997,7931
Objectives[52]Task_List[1]PositionY = 591,4166
Objectives[52]Task_List[1]PositionZ = 101,9475
Objectives[52]Task_List[1]Speed = 1
Objectives[52]Task_List[1]SeatIndex = -1
Objectives[52]Task_List[1]TaskIndex = 1
Objectives[52]Task_List[1]Warp = False
Objectives[52]Task_List[2]Type = Drive
Objectives[52]Task_List[2]PositionX = -1426,519
Objectives[52]Task_List[2]PositionY = 579,4806
Objectives[52]Task_List[2]PositionZ = 125,6213
Objectives[52]Task_List[2]Speed = 15
Objectives[52]Task_List[2]StopBeforeVehicles = True
Objectives[52]Task_List[2]StopBeforeActors = True
Objectives[52]Task_List[2]AvoidVehicles = True
Objectives[52]Task_List[2]AvoidEmptyVehicles = True
Objectives[52]Task_List[2]AvoidActors = True
Objectives[52]Task_List[2]AvoidObjects = True
Objectives[52]Task_List[2]StopAtLights = False
Objectives[52]Task_List[2]UseBlinkers = True
Objectives[52]Task_List[2]AllowGoingWrongWay = True
Objectives[52]Task_List[2]Reverse = False
Objectives[52]Task_List[2]TakeShortestPath = False
Objectives[52]Task_List[2]IgnoreRoads = False
Objectives[52]Task_List[2]IgnoreAllPathing = False
Objectives[52]Task_List[2]AvoidHighWays = False
Objectives[52]mission_ActorsCount = 0
Objectives[52]mission_Vehicles = 0
Objectives[52]Mission_Needed_Vehicles = 0
Objectives[52]mission_PropsCount = 0
Objectives[52]mission_Pickup_Props_Count = 0
Objectives[52]ObjectiveMessages = 0

Objectives[53]Type = Random_Spawn_Objective
Objectives[53]positionX = -931,457
Objectives[53]positionY = 261,3691
Objectives[53]positionZ = 69,30771
Objectives[53]Random_Actors_Actor_Model_Name = a_m_m_bevhills_01
Objectives[53]Random_Actors_Vehicle_Model_Name = cheburek
Objectives[53]Random_Actors_Vehicle_Primary_Color = MetallicCabernetRed
Objectives[53]Random_Actors_Vehicle_Secondary_Color = MetallicAnthraciteGray
Objectives[53]Random_Actors_Weapon_Model_Name = Pistol
Objectives[53]Random_Actors_Passenger = True
Objectives[53]Random_Actors_Fill_With_Occupants = False
Objectives[53]Random_Actors_Max_Count = 1
Objectives[53]Random_Actors_Max_ReSpawn = 5
Objectives[53]Random_Actors_Spawn_End = False
Objectives[53]Random_Actors_Spawn_Actors_Only = False
Objectives[53]Random_Actors_Spawn_Actors_In_Vehicle_Land = True
Objectives[53]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[53]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[53]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[53]mission_ActorsCount = 0
Objectives[53]mission_Vehicles = 0
Objectives[53]Mission_Needed_Vehicles = 0
Objectives[53]mission_PropsCount = 0
Objectives[53]mission_Pickup_Props_Count = 0
Objectives[53]ObjectiveMessages = 0

Objectives[54]Type = Random_Spawn_Objective
Objectives[54]positionX = -936,116
Objectives[54]positionY = 254,2633
Objectives[54]positionZ = 69,34896
Objectives[54]Random_Actors_Actor_Model_Name = a_m_o_genstreet_01
Objectives[54]Random_Actors_Vehicle_Model_Name = dynasty
Objectives[54]Random_Actors_Vehicle_Primary_Color = MetallicClassicGold
Objectives[54]Random_Actors_Vehicle_Secondary_Color = MetallicBlackPurple
Objectives[54]Random_Actors_Weapon_Model_Name = Pistol
Objectives[54]Random_Actors_Passenger = True
Objectives[54]Random_Actors_Fill_With_Occupants = False
Objectives[54]Random_Actors_Max_Count = 1
Objectives[54]Random_Actors_Max_ReSpawn = 10
Objectives[54]Random_Actors_Spawn_End = False
Objectives[54]Random_Actors_Spawn_Actors_Only = False
Objectives[54]Random_Actors_Spawn_Actors_In_Vehicle_Land = True
Objectives[54]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[54]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[54]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[54]mission_ActorsCount = 0
Objectives[54]mission_Vehicles = 0
Objectives[54]Mission_Needed_Vehicles = 0
Objectives[54]mission_PropsCount = 0
Objectives[54]mission_Pickup_Props_Count = 0
Objectives[54]ObjectiveMessages = 0

Objectives[55]Text = 
Objectives[55]Type = Timeout_Objective
Objectives[55]positionX = -945,7315
Objectives[55]positionY = 259,0011
Objectives[55]positionZ = 69,14775
Objectives[55]Timeout_Min = 1
Objectives[55]Timeout_Sec = 10
Objectives[55]mission_ActorsCount = 0
Objectives[55]mission_Vehicles = 0
Objectives[55]Mission_Needed_Vehicles = 0
Objectives[55]mission_PropsCount = 0
Objectives[55]mission_Pickup_Props_Count = 0
Objectives[55]ObjectiveMessages = 5
Objectives[55]ObjectiveMessages[0]positionX = 2035,79
Objectives[55]ObjectiveMessages[0]positionY = -2026,042
Objectives[55]ObjectiveMessages[0]positionZ = 94,71215
Objectives[55]ObjectiveMessages[0]Message = ~b~Nice dress.
Objectives[55]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[55]ObjectiveMessages[0]Sender = 
Objectives[55]ObjectiveMessages[0]Subject = 
Objectives[55]ObjectiveMessages[0]MessageColor = White
Objectives[55]ObjectiveMessages[0]PlayFromStart = True
Objectives[55]ObjectiveMessages[0]Delay = False
Objectives[55]ObjectiveMessages[0]DelayTime = 0
Objectives[55]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[55]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[55]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[55]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[55]ObjectiveMessages[0]TypeSubtitle = True
Objectives[55]ObjectiveMessages[0]TypeTextMesage = False
Objectives[55]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[55]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[55]ObjectiveMessages[1]positionX = 2037,299
Objectives[55]ObjectiveMessages[1]positionY = -2030,908
Objectives[55]ObjectiveMessages[1]positionZ = 93,98825
Objectives[55]ObjectiveMessages[1]Message = ~o~Thank you, the guy have the phone?
Objectives[55]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[55]ObjectiveMessages[1]Sender = 
Objectives[55]ObjectiveMessages[1]Subject = 
Objectives[55]ObjectiveMessages[1]MessageColor = White
Objectives[55]ObjectiveMessages[1]PlayFromStart = False
Objectives[55]ObjectiveMessages[1]Delay = True
Objectives[55]ObjectiveMessages[1]DelayTime = 1
Objectives[55]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[55]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[55]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[55]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[55]ObjectiveMessages[1]TypeSubtitle = True
Objectives[55]ObjectiveMessages[1]TypeTextMesage = False
Objectives[55]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[55]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[55]ObjectiveMessages[2]positionX = 2038,691
Objectives[55]ObjectiveMessages[2]positionY = -2034,432
Objectives[55]ObjectiveMessages[2]positionZ = 93,77695
Objectives[55]ObjectiveMessages[2]Message = ~b~No.
Objectives[55]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[55]ObjectiveMessages[2]Sender = 
Objectives[55]ObjectiveMessages[2]Subject = 
Objectives[55]ObjectiveMessages[2]MessageColor = White
Objectives[55]ObjectiveMessages[2]PlayFromStart = False
Objectives[55]ObjectiveMessages[2]Delay = True
Objectives[55]ObjectiveMessages[2]DelayTime = 4
Objectives[55]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[55]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[55]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[55]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[55]ObjectiveMessages[2]TypeSubtitle = True
Objectives[55]ObjectiveMessages[2]TypeTextMesage = False
Objectives[55]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[55]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[55]ObjectiveMessages[3]positionX = 2041,049
Objectives[55]ObjectiveMessages[3]positionY = -2041,144
Objectives[55]ObjectiveMessages[3]positionZ = 93,87064
Objectives[55]ObjectiveMessages[3]Message = ~o~Too bad... however, I have another clue as to where it might be.
Objectives[55]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[55]ObjectiveMessages[3]Sender = 
Objectives[55]ObjectiveMessages[3]Subject = 
Objectives[55]ObjectiveMessages[3]MessageColor = White
Objectives[55]ObjectiveMessages[3]PlayFromStart = False
Objectives[55]ObjectiveMessages[3]Delay = True
Objectives[55]ObjectiveMessages[3]DelayTime = 5
Objectives[55]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[55]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[55]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[55]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[55]ObjectiveMessages[3]TypeSubtitle = True
Objectives[55]ObjectiveMessages[3]TypeTextMesage = False
Objectives[55]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[55]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[55]ObjectiveMessages[4]positionX = 2042,794
Objectives[55]ObjectiveMessages[4]positionY = -2044,404
Objectives[55]ObjectiveMessages[4]positionZ = 93,68533
Objectives[55]ObjectiveMessages[4]Message = ~b~Okay, let's go.
Objectives[55]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[55]ObjectiveMessages[4]Sender = 
Objectives[55]ObjectiveMessages[4]Subject = 
Objectives[55]ObjectiveMessages[4]MessageColor = White
Objectives[55]ObjectiveMessages[4]PlayFromStart = False
Objectives[55]ObjectiveMessages[4]Delay = True
Objectives[55]ObjectiveMessages[4]DelayTime = 11
Objectives[55]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[55]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[55]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[55]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[55]ObjectiveMessages[4]TypeSubtitle = True
Objectives[55]ObjectiveMessages[4]TypeTextMesage = False
Objectives[55]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[55]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[56]Type = Set_Player_Actor_Objective
Objectives[56]Text = 
Objectives[56]positionX = -990,5469
Objectives[56]positionY = 595,5383
Objectives[56]positionZ = 101,4581
Objectives[56]SetPlayerActor_Use_Player = False
Objectives[56]SetPlayerActor_Player_Controllable = True
Objectives[56]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[56]SetPlayerActor_Use_Actor = True
Objectives[56]SetPlayerActor_RelationshipGroup_Change = True
Objectives[56]SetPlayerActor_RelationshipGroup = Companion
Objectives[56]SetPlayerActor_Invincible_Change = False
Objectives[56]SetPlayerActor_Invincible = False
Objectives[56]SetPlayerActor_NewTask = True
Objectives[56]Int_Task = 99
Objectives[56]Task_Repeat = False
Objectives[56]Task_Timeout = False
Objectives[56]Task_Guard_Range = 10
Objectives[56]Task_Stay_In_Range = True
Objectives[56]Task_Wander_Range = 10
Objectives[56]Task_Scenario = NONE
Objectives[56]Task_TalkingAnimation = mic_chatter
Objectives[56]Task_Time = 1
Objectives[56]TaskListCount = 3
Objectives[56]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[56]Task_List[0]positionX = -996,663
Objectives[56]Task_List[0]positionY = 591,293
Objectives[56]Task_List[0]positionZ = 101,9119
Objectives[56]Task_List[0]Block = True
Objectives[56]Task_List[1]Type = EnterVehicle
Objectives[56]Task_List[1]PositionX = -996,9035
Objectives[56]Task_List[1]PositionY = 591,4368
Objectives[56]Task_List[1]PositionZ = 101,9248
Objectives[56]Task_List[1]Speed = 1
Objectives[56]Task_List[1]SeatIndex = -1
Objectives[56]Task_List[1]TaskIndex = 1
Objectives[56]Task_List[1]Warp = False
Objectives[56]Task_List[2]Type = Drive
Objectives[56]Task_List[2]PositionX = -1535,8
Objectives[56]Task_List[2]PositionY = -30,66193
Objectives[56]Task_List[2]PositionZ = 57,17312
Objectives[56]Task_List[2]Speed = 100
Objectives[56]Task_List[2]StopBeforeVehicles = False
Objectives[56]Task_List[2]StopBeforeActors = False
Objectives[56]Task_List[2]AvoidVehicles = True
Objectives[56]Task_List[2]AvoidEmptyVehicles = True
Objectives[56]Task_List[2]AvoidActors = True
Objectives[56]Task_List[2]AvoidObjects = True
Objectives[56]Task_List[2]StopAtLights = False
Objectives[56]Task_List[2]UseBlinkers = True
Objectives[56]Task_List[2]AllowGoingWrongWay = True
Objectives[56]Task_List[2]Reverse = False
Objectives[56]Task_List[2]TakeShortestPath = False
Objectives[56]Task_List[2]IgnoreRoads = False
Objectives[56]Task_List[2]IgnoreAllPathing = False
Objectives[56]Task_List[2]AvoidHighWays = False
Objectives[56]mission_ActorsCount = 0
Objectives[56]mission_Vehicles = 0
Objectives[56]Mission_Needed_Vehicles = 0
Objectives[56]mission_PropsCount = 0
Objectives[56]mission_Pickup_Props_Count = 0
Objectives[56]ObjectiveMessages = 0

Objectives[57]Text = 
Objectives[57]Text2 = 
Objectives[57]Text3 = 
Objectives[57]Failed_Text = 
Objectives[57]Type = Checkpoint
Objectives[57]Checkpoint_Type = 45
Objectives[57]Reserved = 1
Objectives[57]ColorR = 255
Objectives[57]ColorG = 255
Objectives[57]ColorB = 0
Objectives[57]ColorA = 255
Objectives[57]IconColorR = 255
Objectives[57]IconColorG = 255
Objectives[57]IconColorB = 0
Objectives[57]IconColorA = 255
Objectives[57]positionX = -1535,8
Objectives[57]positionY = -30,66193
Objectives[57]positionZ = 56,67312
Objectives[57]Heading = 339,8236
Objectives[57]Diameter = 15
Objectives[57]minimum_hight = 1
Objectives[57]maximum_hight = 10
Objectives[57]TriggerDistance = 10
Objectives[57]PlaySound = False
Objectives[57]LoseWanted = False
Objectives[57]Stop_Vehicle = False
Objectives[57]DeliverVehicleOnly = False
Objectives[57]DeliverTrailor = False
Objectives[57]DeliverTowTruck = False
Objectives[57]DeliverVehicleCargobob = False
Objectives[57]DeliverPropCargobob = False
Objectives[57]mission_ActorsCount = 0
Objectives[57]mission_Vehicles = 0
Objectives[57]Mission_Needed_Vehicles = 0
Objectives[57]mission_PropsCount = 0
Objectives[57]mission_Pickup_Props_Count = 0
Objectives[57]ObjectiveMessages = 3
Objectives[57]ObjectiveMessages[0]positionX = 2051,978
Objectives[57]ObjectiveMessages[0]positionY = -2051,051
Objectives[57]ObjectiveMessages[0]positionZ = 91,644
Objectives[57]ObjectiveMessages[0]Message = ~b~Trevor, do you have any idea why dudes in classic cars are shooting at us too?
Objectives[57]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[57]ObjectiveMessages[0]Sender = 
Objectives[57]ObjectiveMessages[0]Subject = 
Objectives[57]ObjectiveMessages[0]MessageColor = White
Objectives[57]ObjectiveMessages[0]PlayFromStart = True
Objectives[57]ObjectiveMessages[0]Delay = False
Objectives[57]ObjectiveMessages[0]DelayTime = 0
Objectives[57]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[57]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[57]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[57]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[57]ObjectiveMessages[0]TypeSubtitle = True
Objectives[57]ObjectiveMessages[0]TypeTextMesage = False
Objectives[57]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[57]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[57]ObjectiveMessages[1]positionX = 2059,206
Objectives[57]ObjectiveMessages[1]positionY = -2055,052
Objectives[57]ObjectiveMessages[1]positionZ = 89,77415
Objectives[57]ObjectiveMessages[1]Message = ~o~Emh... absolutely not...
Objectives[57]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[57]ObjectiveMessages[1]Sender = 
Objectives[57]ObjectiveMessages[1]Subject = 
Objectives[57]ObjectiveMessages[1]MessageColor = White
Objectives[57]ObjectiveMessages[1]PlayFromStart = False
Objectives[57]ObjectiveMessages[1]Delay = True
Objectives[57]ObjectiveMessages[1]DelayTime = 8
Objectives[57]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[57]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[57]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[57]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[57]ObjectiveMessages[1]TypeSubtitle = True
Objectives[57]ObjectiveMessages[1]TypeTextMesage = False
Objectives[57]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[57]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[57]ObjectiveMessages[2]positionX = 2065,559
Objectives[57]ObjectiveMessages[2]positionY = -2057,334
Objectives[57]ObjectiveMessages[2]positionZ = 88,16301
Objectives[57]ObjectiveMessages[2]Message = ~b~Um...
Objectives[57]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[57]ObjectiveMessages[2]Sender = 
Objectives[57]ObjectiveMessages[2]Subject = 
Objectives[57]ObjectiveMessages[2]MessageColor = White
Objectives[57]ObjectiveMessages[2]PlayFromStart = False
Objectives[57]ObjectiveMessages[2]Delay = True
Objectives[57]ObjectiveMessages[2]DelayTime = 10
Objectives[57]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[57]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[57]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[57]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[57]ObjectiveMessages[2]TypeSubtitle = True
Objectives[57]ObjectiveMessages[2]TypeTextMesage = False
Objectives[57]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[57]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[58]Type = Set_Player_Actor_Objective
Objectives[58]Text = 
Objectives[58]positionX = -1160,614
Objectives[58]positionY = 254,6757
Objectives[58]positionZ = 66,03894
Objectives[58]SetPlayerActor_Use_Player = True
Objectives[58]SetPlayerActor_Player_Controllable = True
Objectives[58]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[58]SetPlayerActor_Use_Actor = False
Objectives[58]SetPlayerActor_RelationshipGroup_Change = False
Objectives[58]SetPlayerActor_RelationshipGroup = Neutral
Objectives[58]SetPlayerActor_Invincible_Change = False
Objectives[58]SetPlayerActor_Invincible = False
Objectives[58]SetPlayerActor_NewTask = True
Objectives[58]Int_Task = 99
Objectives[58]Task_Repeat = False
Objectives[58]Task_Timeout = False
Objectives[58]Task_Guard_Range = 10
Objectives[58]Task_Stay_In_Range = True
Objectives[58]Task_Wander_Range = 10
Objectives[58]Task_Scenario = NONE
Objectives[58]Task_TalkingAnimation = mic_chatter
Objectives[58]Task_Time = 1
Objectives[58]TaskListCount = 1
Objectives[58]Task_List[0]Type = Pause
Objectives[58]Task_List[0]positionX = -1160,614
Objectives[58]Task_List[0]positionY = 254,6757
Objectives[58]Task_List[0]positionZ = 66,53894
Objectives[58]Task_List[0]time = 1
Objectives[58]mission_ActorsCount = 40
Objectives[58]mission_Actors[0]Survive_Number = 0
Objectives[58]mission_Actors[0]Failed_Text = 
Objectives[58]mission_Actors[0]Remove_After = 64
Objectives[58]mission_Actors[0]positionX = -1546,457
Objectives[58]mission_Actors[0]positionY = -106,2574
Objectives[58]mission_Actors[0]positionZ = 53,74831
Objectives[58]mission_Actors[0]Heading = 245
Objectives[58]mission_Actors[0]String_Name = a_m_o_genstreet_01
Objectives[58]mission_Actors[0]Relationship_Group = Enemy1
Objectives[58]mission_Actors[0]AddBlip = True
Objectives[58]mission_Actors[0]ShowCone = False
Objectives[58]mission_Actors[0]Invincible = False
Objectives[58]mission_Actors[0]SetHealth = 100
Objectives[58]mission_Actors[0]DieFromHeadShot = True
Objectives[58]mission_Actors[0]CanExitVehicle = True
Objectives[58]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[58]mission_Actors[0]AlwaysFight = True
Objectives[58]mission_Actors[0]Seeing_Range = 30
Objectives[58]mission_Actors[0]Hearing_Range = 30
Objectives[58]mission_Actors[0]CombatMovement = Offensive
Objectives[58]mission_Actors[0]weapon = Pistol
Objectives[58]mission_Actors[0]Variation = Random
Objectives[58]mission_Actors[0]Task = 1
Objectives[58]mission_Actors[0]Task_Guard_Range = 25
Objectives[58]mission_Actors[0]Task_Stay_In_Range = True
Objectives[58]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[58]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[58]mission_Actors[0]Task_Scenario = NONE
Objectives[58]mission_Actors[1]Survive_Number = 0
Objectives[58]mission_Actors[1]Failed_Text = 
Objectives[58]mission_Actors[1]Remove_After = 64
Objectives[58]mission_Actors[1]positionX = -1550,198
Objectives[58]mission_Actors[1]positionY = -116,4234
Objectives[58]mission_Actors[1]positionZ = 54,3297
Objectives[58]mission_Actors[1]Heading = 245
Objectives[58]mission_Actors[1]String_Name = a_m_o_ktown_01
Objectives[58]mission_Actors[1]Relationship_Group = Enemy1
Objectives[58]mission_Actors[1]AddBlip = True
Objectives[58]mission_Actors[1]ShowCone = False
Objectives[58]mission_Actors[1]Invincible = False
Objectives[58]mission_Actors[1]SetHealth = 100
Objectives[58]mission_Actors[1]DieFromHeadShot = True
Objectives[58]mission_Actors[1]CanExitVehicle = True
Objectives[58]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[58]mission_Actors[1]AlwaysFight = True
Objectives[58]mission_Actors[1]Seeing_Range = 30
Objectives[58]mission_Actors[1]Hearing_Range = 30
Objectives[58]mission_Actors[1]CombatMovement = Offensive
Objectives[58]mission_Actors[1]weapon = Pistol
Objectives[58]mission_Actors[1]Variation = Random
Objectives[58]mission_Actors[1]Task = 1
Objectives[58]mission_Actors[1]Task_Guard_Range = 25
Objectives[58]mission_Actors[1]Task_Stay_In_Range = True
Objectives[58]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[58]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[58]mission_Actors[1]Task_Scenario = NONE
Objectives[58]mission_Actors[2]Survive_Number = 0
Objectives[58]mission_Actors[2]Failed_Text = 
Objectives[58]mission_Actors[2]Remove_After = 64
Objectives[58]mission_Actors[2]positionX = -1550,051
Objectives[58]mission_Actors[2]positionY = -112,174
Objectives[58]mission_Actors[2]positionZ = 54,3297
Objectives[58]mission_Actors[2]Heading = 288,7001
Objectives[58]mission_Actors[2]String_Name = a_f_o_soucent_02
Objectives[58]mission_Actors[2]Relationship_Group = Enemy1/Pickup
Objectives[58]mission_Actors[2]AddBlip = True
Objectives[58]mission_Actors[2]ShowCone = False
Objectives[58]mission_Actors[2]Invincible = False
Objectives[58]mission_Actors[2]SetHealth = 100
Objectives[58]mission_Actors[2]DieFromHeadShot = True
Objectives[58]mission_Actors[2]CanExitVehicle = True
Objectives[58]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[58]mission_Actors[2]AlwaysFight = True
Objectives[58]mission_Actors[2]Seeing_Range = 30
Objectives[58]mission_Actors[2]Hearing_Range = 30
Objectives[58]mission_Actors[2]CombatMovement = Offensive
Objectives[58]mission_Actors[2]weapon = Pistol
Objectives[58]mission_Actors[2]Variation = Random
Objectives[58]mission_Actors[2]Task = 1
Objectives[58]mission_Actors[2]Task_Guard_Range = 25
Objectives[58]mission_Actors[2]Task_Stay_In_Range = True
Objectives[58]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[58]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[58]mission_Actors[2]Task_Scenario = NONE
Objectives[58]mission_Actors[3]Survive_Number = 0
Objectives[58]mission_Actors[3]Failed_Text = 
Objectives[58]mission_Actors[3]Remove_After = 64
Objectives[58]mission_Actors[3]positionX = -1559,972
Objectives[58]mission_Actors[3]positionY = -130,4929
Objectives[58]mission_Actors[3]positionZ = 54,28312
Objectives[58]mission_Actors[3]Heading = 285,0026
Objectives[58]mission_Actors[3]String_Name = s_m_m_bouncer_01
Objectives[58]mission_Actors[3]Relationship_Group = Enemy1
Objectives[58]mission_Actors[3]AddBlip = True
Objectives[58]mission_Actors[3]ShowCone = False
Objectives[58]mission_Actors[3]Invincible = False
Objectives[58]mission_Actors[3]SetHealth = 100
Objectives[58]mission_Actors[3]DieFromHeadShot = True
Objectives[58]mission_Actors[3]CanExitVehicle = True
Objectives[58]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[58]mission_Actors[3]AlwaysFight = True
Objectives[58]mission_Actors[3]Seeing_Range = 30
Objectives[58]mission_Actors[3]Hearing_Range = 30
Objectives[58]mission_Actors[3]CombatMovement = Offensive
Objectives[58]mission_Actors[3]weapon = Pistol
Objectives[58]mission_Actors[3]Variation = Random
Objectives[58]mission_Actors[3]Task = 1
Objectives[58]mission_Actors[3]Task_Guard_Range = 15
Objectives[58]mission_Actors[3]Task_Stay_In_Range = True
Objectives[58]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[58]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[58]mission_Actors[3]Task_Scenario = NONE
Objectives[58]mission_Actors[4]Survive_Number = 0
Objectives[58]mission_Actors[4]Failed_Text = 
Objectives[58]mission_Actors[4]Remove_After = 64
Objectives[58]mission_Actors[4]positionX = -1538,498
Objectives[58]mission_Actors[4]positionY = -118,6344
Objectives[58]mission_Actors[4]positionZ = 54,18518
Objectives[58]mission_Actors[4]Heading = 285,0011
Objectives[58]mission_Actors[4]String_Name = s_m_m_bouncer_01
Objectives[58]mission_Actors[4]Relationship_Group = Enemy1
Objectives[58]mission_Actors[4]AddBlip = True
Objectives[58]mission_Actors[4]ShowCone = False
Objectives[58]mission_Actors[4]Invincible = False
Objectives[58]mission_Actors[4]SetHealth = 100
Objectives[58]mission_Actors[4]DieFromHeadShot = True
Objectives[58]mission_Actors[4]CanExitVehicle = True
Objectives[58]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[58]mission_Actors[4]AlwaysFight = True
Objectives[58]mission_Actors[4]Seeing_Range = 30
Objectives[58]mission_Actors[4]Hearing_Range = 30
Objectives[58]mission_Actors[4]CombatMovement = Offensive
Objectives[58]mission_Actors[4]weapon = Pistol
Objectives[58]mission_Actors[4]Variation = Random
Objectives[58]mission_Actors[4]Task = 1
Objectives[58]mission_Actors[4]Task_Guard_Range = 20
Objectives[58]mission_Actors[4]Task_Stay_In_Range = True
Objectives[58]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[58]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[58]mission_Actors[4]Task_Scenario = NONE
Objectives[58]mission_Actors[5]Survive_Number = 0
Objectives[58]mission_Actors[5]Failed_Text = 
Objectives[58]mission_Actors[5]Remove_After = 64
Objectives[58]mission_Actors[5]positionX = -1517,038
Objectives[58]mission_Actors[5]positionY = -97,55626
Objectives[58]mission_Actors[5]positionZ = 54,16352
Objectives[58]mission_Actors[5]Heading = 285,0085
Objectives[58]mission_Actors[5]String_Name = s_m_m_bouncer_01
Objectives[58]mission_Actors[5]Relationship_Group = Enemy1
Objectives[58]mission_Actors[5]AddBlip = True
Objectives[58]mission_Actors[5]ShowCone = False
Objectives[58]mission_Actors[5]Invincible = False
Objectives[58]mission_Actors[5]SetHealth = 100
Objectives[58]mission_Actors[5]DieFromHeadShot = True
Objectives[58]mission_Actors[5]CanExitVehicle = True
Objectives[58]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[58]mission_Actors[5]AlwaysFight = True
Objectives[58]mission_Actors[5]Seeing_Range = 30
Objectives[58]mission_Actors[5]Hearing_Range = 30
Objectives[58]mission_Actors[5]CombatMovement = Offensive
Objectives[58]mission_Actors[5]weapon = Pistol
Objectives[58]mission_Actors[5]Variation = Random
Objectives[58]mission_Actors[5]Task = 1
Objectives[58]mission_Actors[5]Task_Guard_Range = 20
Objectives[58]mission_Actors[5]Task_Stay_In_Range = True
Objectives[58]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[58]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[58]mission_Actors[5]Task_Scenario = NONE
Objectives[58]mission_Actors[6]Survive_Number = 0
Objectives[58]mission_Actors[6]Failed_Text = 
Objectives[58]mission_Actors[6]Remove_After = 64
Objectives[58]mission_Actors[6]positionX = -1541,594
Objectives[58]mission_Actors[6]positionY = -75,15426
Objectives[58]mission_Actors[6]positionZ = 54,13906
Objectives[58]mission_Actors[6]Heading = 285,0012
Objectives[58]mission_Actors[6]String_Name = s_m_m_bouncer_01
Objectives[58]mission_Actors[6]Relationship_Group = Enemy1
Objectives[58]mission_Actors[6]AddBlip = True
Objectives[58]mission_Actors[6]ShowCone = False
Objectives[58]mission_Actors[6]Invincible = False
Objectives[58]mission_Actors[6]SetHealth = 100
Objectives[58]mission_Actors[6]DieFromHeadShot = True
Objectives[58]mission_Actors[6]CanExitVehicle = True
Objectives[58]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[58]mission_Actors[6]AlwaysFight = True
Objectives[58]mission_Actors[6]Seeing_Range = 30
Objectives[58]mission_Actors[6]Hearing_Range = 30
Objectives[58]mission_Actors[6]CombatMovement = Offensive
Objectives[58]mission_Actors[6]weapon = Pistol
Objectives[58]mission_Actors[6]Variation = Random
Objectives[58]mission_Actors[6]Task = 1
Objectives[58]mission_Actors[6]Task_Guard_Range = 20
Objectives[58]mission_Actors[6]Task_Stay_In_Range = True
Objectives[58]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[58]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[58]mission_Actors[6]Task_Scenario = NONE
Objectives[58]mission_Actors[7]Survive_Number = 0
Objectives[58]mission_Actors[7]Failed_Text = 
Objectives[58]mission_Actors[7]Remove_After = 64
Objectives[58]mission_Actors[7]positionX = -1576,505
Objectives[58]mission_Actors[7]positionY = -86,69131
Objectives[58]mission_Actors[7]positionZ = 54,13446
Objectives[58]mission_Actors[7]Heading = 285,0163
Objectives[58]mission_Actors[7]String_Name = s_m_m_bouncer_01
Objectives[58]mission_Actors[7]Relationship_Group = Enemy1
Objectives[58]mission_Actors[7]AddBlip = True
Objectives[58]mission_Actors[7]ShowCone = False
Objectives[58]mission_Actors[7]Invincible = False
Objectives[58]mission_Actors[7]SetHealth = 100
Objectives[58]mission_Actors[7]DieFromHeadShot = True
Objectives[58]mission_Actors[7]CanExitVehicle = True
Objectives[58]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[58]mission_Actors[7]AlwaysFight = True
Objectives[58]mission_Actors[7]Seeing_Range = 30
Objectives[58]mission_Actors[7]Hearing_Range = 30
Objectives[58]mission_Actors[7]CombatMovement = Offensive
Objectives[58]mission_Actors[7]weapon = Pistol
Objectives[58]mission_Actors[7]Variation = Random
Objectives[58]mission_Actors[7]Task = 1
Objectives[58]mission_Actors[7]Task_Guard_Range = 25
Objectives[58]mission_Actors[7]Task_Stay_In_Range = True
Objectives[58]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[58]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[58]mission_Actors[7]Task_Scenario = NONE
Objectives[58]mission_Actors[8]Survive_Number = 0
Objectives[58]mission_Actors[8]Failed_Text = 
Objectives[58]mission_Actors[8]Remove_After = 64
Objectives[58]mission_Actors[8]positionX = -1573,014
Objectives[58]mission_Actors[8]positionY = -106,1034
Objectives[58]mission_Actors[8]positionZ = 54,342
Objectives[58]mission_Actors[8]Heading = 285,0004
Objectives[58]mission_Actors[8]String_Name = s_m_m_bouncer_01
Objectives[58]mission_Actors[8]Relationship_Group = Enemy1
Objectives[58]mission_Actors[8]AddBlip = True
Objectives[58]mission_Actors[8]ShowCone = False
Objectives[58]mission_Actors[8]Invincible = False
Objectives[58]mission_Actors[8]SetHealth = 100
Objectives[58]mission_Actors[8]DieFromHeadShot = True
Objectives[58]mission_Actors[8]CanExitVehicle = True
Objectives[58]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[58]mission_Actors[8]AlwaysFight = True
Objectives[58]mission_Actors[8]Seeing_Range = 30
Objectives[58]mission_Actors[8]Hearing_Range = 30
Objectives[58]mission_Actors[8]CombatMovement = Offensive
Objectives[58]mission_Actors[8]weapon = Pistol
Objectives[58]mission_Actors[8]Variation = Random
Objectives[58]mission_Actors[8]Task = 1
Objectives[58]mission_Actors[8]Task_Guard_Range = 25
Objectives[58]mission_Actors[8]Task_Stay_In_Range = True
Objectives[58]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[58]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[58]mission_Actors[8]Task_Scenario = NONE
Objectives[58]mission_Actors[9]Survive_Number = 0
Objectives[58]mission_Actors[9]Failed_Text = 
Objectives[58]mission_Actors[9]Remove_After = 64
Objectives[58]mission_Actors[9]positionX = -1558,83
Objectives[58]mission_Actors[9]positionY = -44,8215
Objectives[58]mission_Actors[9]positionZ = 56,53068
Objectives[58]mission_Actors[9]Heading = 285,0193
Objectives[58]mission_Actors[9]String_Name = s_m_m_bouncer_01
Objectives[58]mission_Actors[9]Relationship_Group = Enemy1
Objectives[58]mission_Actors[9]AddBlip = True
Objectives[58]mission_Actors[9]ShowCone = False
Objectives[58]mission_Actors[9]Invincible = False
Objectives[58]mission_Actors[9]SetHealth = 100
Objectives[58]mission_Actors[9]DieFromHeadShot = True
Objectives[58]mission_Actors[9]CanExitVehicle = True
Objectives[58]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[58]mission_Actors[9]AlwaysFight = True
Objectives[58]mission_Actors[9]Seeing_Range = 30
Objectives[58]mission_Actors[9]Hearing_Range = 30
Objectives[58]mission_Actors[9]CombatMovement = Offensive
Objectives[58]mission_Actors[9]weapon = Pistol
Objectives[58]mission_Actors[9]Variation = Random
Objectives[58]mission_Actors[9]Task = 1
Objectives[58]mission_Actors[9]Task_Guard_Range = 20
Objectives[58]mission_Actors[9]Task_Stay_In_Range = True
Objectives[58]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[58]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[58]mission_Actors[9]Task_Scenario = NONE
Objectives[58]mission_Actors[10]Survive_Number = 0
Objectives[58]mission_Actors[10]Failed_Text = 
Objectives[58]mission_Actors[10]Remove_After = 64
Objectives[58]mission_Actors[10]positionX = -1583,019
Objectives[58]mission_Actors[10]positionY = -60,81677
Objectives[58]mission_Actors[10]positionZ = 56,48851
Objectives[58]mission_Actors[10]Heading = 284,9982
Objectives[58]mission_Actors[10]String_Name = s_m_m_bouncer_01
Objectives[58]mission_Actors[10]Relationship_Group = Enemy1
Objectives[58]mission_Actors[10]AddBlip = True
Objectives[58]mission_Actors[10]ShowCone = False
Objectives[58]mission_Actors[10]Invincible = False
Objectives[58]mission_Actors[10]SetHealth = 100
Objectives[58]mission_Actors[10]DieFromHeadShot = True
Objectives[58]mission_Actors[10]CanExitVehicle = True
Objectives[58]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[58]mission_Actors[10]AlwaysFight = True
Objectives[58]mission_Actors[10]Seeing_Range = 30
Objectives[58]mission_Actors[10]Hearing_Range = 30
Objectives[58]mission_Actors[10]CombatMovement = Offensive
Objectives[58]mission_Actors[10]weapon = Pistol
Objectives[58]mission_Actors[10]Variation = Random
Objectives[58]mission_Actors[10]Task = 1
Objectives[58]mission_Actors[10]Task_Guard_Range = 20
Objectives[58]mission_Actors[10]Task_Stay_In_Range = True
Objectives[58]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[58]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[58]mission_Actors[10]Task_Scenario = NONE
Objectives[58]mission_Actors[11]Survive_Number = 0
Objectives[58]mission_Actors[11]Failed_Text = 
Objectives[58]mission_Actors[11]Remove_After = 64
Objectives[58]mission_Actors[11]positionX = -1607,371
Objectives[58]mission_Actors[11]positionY = -45,75046
Objectives[58]mission_Actors[11]positionZ = 57,57461
Objectives[58]mission_Actors[11]Heading = 284,9929
Objectives[58]mission_Actors[11]String_Name = s_m_m_bouncer_01
Objectives[58]mission_Actors[11]Relationship_Group = Enemy1
Objectives[58]mission_Actors[11]AddBlip = True
Objectives[58]mission_Actors[11]ShowCone = False
Objectives[58]mission_Actors[11]Invincible = False
Objectives[58]mission_Actors[11]SetHealth = 100
Objectives[58]mission_Actors[11]DieFromHeadShot = True
Objectives[58]mission_Actors[11]CanExitVehicle = True
Objectives[58]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[58]mission_Actors[11]AlwaysFight = True
Objectives[58]mission_Actors[11]Seeing_Range = 30
Objectives[58]mission_Actors[11]Hearing_Range = 30
Objectives[58]mission_Actors[11]CombatMovement = Offensive
Objectives[58]mission_Actors[11]weapon = Pistol
Objectives[58]mission_Actors[11]Variation = Random
Objectives[58]mission_Actors[11]Task = 1
Objectives[58]mission_Actors[11]Task_Guard_Range = 20
Objectives[58]mission_Actors[11]Task_Stay_In_Range = True
Objectives[58]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[58]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[58]mission_Actors[11]Task_Scenario = NONE
Objectives[58]mission_Actors[12]Survive_Number = 0
Objectives[58]mission_Actors[12]Failed_Text = 
Objectives[58]mission_Actors[12]Remove_After = 64
Objectives[58]mission_Actors[12]positionX = -1608,118
Objectives[58]mission_Actors[12]positionY = -24,65533
Objectives[58]mission_Actors[12]positionZ = 57,56973
Objectives[58]mission_Actors[12]Heading = 284,9823
Objectives[58]mission_Actors[12]String_Name = s_m_m_bouncer_01
Objectives[58]mission_Actors[12]Relationship_Group = Enemy1
Objectives[58]mission_Actors[12]AddBlip = True
Objectives[58]mission_Actors[12]ShowCone = False
Objectives[58]mission_Actors[12]Invincible = False
Objectives[58]mission_Actors[12]SetHealth = 100
Objectives[58]mission_Actors[12]DieFromHeadShot = True
Objectives[58]mission_Actors[12]CanExitVehicle = True
Objectives[58]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[58]mission_Actors[12]AlwaysFight = True
Objectives[58]mission_Actors[12]Seeing_Range = 30
Objectives[58]mission_Actors[12]Hearing_Range = 30
Objectives[58]mission_Actors[12]CombatMovement = Offensive
Objectives[58]mission_Actors[12]weapon = Pistol
Objectives[58]mission_Actors[12]Variation = Random
Objectives[58]mission_Actors[12]Task = 1
Objectives[58]mission_Actors[12]Task_Guard_Range = 20
Objectives[58]mission_Actors[12]Task_Stay_In_Range = True
Objectives[58]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[58]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[58]mission_Actors[12]Task_Scenario = NONE
Objectives[58]mission_Actors[13]Survive_Number = 0
Objectives[58]mission_Actors[13]Failed_Text = 
Objectives[58]mission_Actors[13]Remove_After = 64
Objectives[58]mission_Actors[13]positionX = -1562,64
Objectives[58]mission_Actors[13]positionY = -28,15106
Objectives[58]mission_Actors[13]positionZ = 57,10896
Objectives[58]mission_Actors[13]Heading = 284,9928
Objectives[58]mission_Actors[13]String_Name = s_m_m_bouncer_01
Objectives[58]mission_Actors[13]Relationship_Group = Enemy1
Objectives[58]mission_Actors[13]AddBlip = True
Objectives[58]mission_Actors[13]ShowCone = False
Objectives[58]mission_Actors[13]Invincible = False
Objectives[58]mission_Actors[13]SetHealth = 100
Objectives[58]mission_Actors[13]DieFromHeadShot = True
Objectives[58]mission_Actors[13]CanExitVehicle = True
Objectives[58]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[58]mission_Actors[13]AlwaysFight = True
Objectives[58]mission_Actors[13]Seeing_Range = 30
Objectives[58]mission_Actors[13]Hearing_Range = 30
Objectives[58]mission_Actors[13]CombatMovement = Offensive
Objectives[58]mission_Actors[13]weapon = Pistol
Objectives[58]mission_Actors[13]Variation = Random
Objectives[58]mission_Actors[13]Task = 1
Objectives[58]mission_Actors[13]Task_Guard_Range = 20
Objectives[58]mission_Actors[13]Task_Stay_In_Range = True
Objectives[58]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[58]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[58]mission_Actors[13]Task_Scenario = NONE
Objectives[58]mission_Actors[14]Survive_Number = 0
Objectives[58]mission_Actors[14]Failed_Text = 
Objectives[58]mission_Actors[14]Remove_After = 64
Objectives[58]mission_Actors[14]positionX = -1557,514
Objectives[58]mission_Actors[14]positionY = 11,20092
Objectives[58]mission_Actors[14]positionZ = 62,17191
Objectives[58]mission_Actors[14]Heading = 284,9953
Objectives[58]mission_Actors[14]String_Name = s_m_m_bouncer_01
Objectives[58]mission_Actors[14]Relationship_Group = Enemy1
Objectives[58]mission_Actors[14]AddBlip = True
Objectives[58]mission_Actors[14]ShowCone = False
Objectives[58]mission_Actors[14]Invincible = False
Objectives[58]mission_Actors[14]SetHealth = 100
Objectives[58]mission_Actors[14]DieFromHeadShot = True
Objectives[58]mission_Actors[14]CanExitVehicle = True
Objectives[58]mission_Actors[14]CanFightArmedPedsWhenNotArmed = True
Objectives[58]mission_Actors[14]AlwaysFight = True
Objectives[58]mission_Actors[14]Seeing_Range = 30
Objectives[58]mission_Actors[14]Hearing_Range = 30
Objectives[58]mission_Actors[14]CombatMovement = Offensive
Objectives[58]mission_Actors[14]weapon = Pistol
Objectives[58]mission_Actors[14]Variation = Random
Objectives[58]mission_Actors[14]Task = 1
Objectives[58]mission_Actors[14]Task_Guard_Range = 7
Objectives[58]mission_Actors[14]Task_Stay_In_Range = True
Objectives[58]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[58]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[58]mission_Actors[14]Task_Scenario = NONE
Objectives[58]mission_Actors[15]Survive_Number = 0
Objectives[58]mission_Actors[15]Failed_Text = 
Objectives[58]mission_Actors[15]Remove_After = 64
Objectives[58]mission_Actors[15]positionX = -1571,691
Objectives[58]mission_Actors[15]positionY = 1,822086
Objectives[58]mission_Actors[15]positionZ = 60,39002
Objectives[58]mission_Actors[15]Heading = 284,9993
Objectives[58]mission_Actors[15]String_Name = s_m_m_bouncer_01
Objectives[58]mission_Actors[15]Relationship_Group = Enemy1
Objectives[58]mission_Actors[15]AddBlip = True
Objectives[58]mission_Actors[15]ShowCone = False
Objectives[58]mission_Actors[15]Invincible = False
Objectives[58]mission_Actors[15]SetHealth = 100
Objectives[58]mission_Actors[15]DieFromHeadShot = True
Objectives[58]mission_Actors[15]CanExitVehicle = True
Objectives[58]mission_Actors[15]CanFightArmedPedsWhenNotArmed = True
Objectives[58]mission_Actors[15]AlwaysFight = True
Objectives[58]mission_Actors[15]Seeing_Range = 30
Objectives[58]mission_Actors[15]Hearing_Range = 30
Objectives[58]mission_Actors[15]CombatMovement = Offensive
Objectives[58]mission_Actors[15]weapon = Pistol
Objectives[58]mission_Actors[15]Variation = Random
Objectives[58]mission_Actors[15]Task = 1
Objectives[58]mission_Actors[15]Task_Guard_Range = 20
Objectives[58]mission_Actors[15]Task_Stay_In_Range = True
Objectives[58]mission_Actors[15]Task_Enter_Vehicle_Seat_Position = -1
Objectives[58]mission_Actors[15]Task_Can_Exit_Vehicle = True
Objectives[58]mission_Actors[15]Task_Scenario = NONE
Objectives[58]mission_Actors[16]Survive_Number = 0
Objectives[58]mission_Actors[16]Failed_Text = 
Objectives[58]mission_Actors[16]Remove_After = 64
Objectives[58]mission_Actors[16]positionX = -1598,837
Objectives[58]mission_Actors[16]positionY = 10,25368
Objectives[58]mission_Actors[16]positionZ = 61,08219
Objectives[58]mission_Actors[16]Heading = 284,9861
Objectives[58]mission_Actors[16]String_Name = s_m_m_bouncer_01
Objectives[58]mission_Actors[16]Relationship_Group = Enemy1
Objectives[58]mission_Actors[16]AddBlip = True
Objectives[58]mission_Actors[16]ShowCone = False
Objectives[58]mission_Actors[16]Invincible = False
Objectives[58]mission_Actors[16]SetHealth = 100
Objectives[58]mission_Actors[16]DieFromHeadShot = True
Objectives[58]mission_Actors[16]CanExitVehicle = True
Objectives[58]mission_Actors[16]CanFightArmedPedsWhenNotArmed = True
Objectives[58]mission_Actors[16]AlwaysFight = True
Objectives[58]mission_Actors[16]Seeing_Range = 30
Objectives[58]mission_Actors[16]Hearing_Range = 30
Objectives[58]mission_Actors[16]CombatMovement = Offensive
Objectives[58]mission_Actors[16]weapon = Pistol
Objectives[58]mission_Actors[16]Variation = Random
Objectives[58]mission_Actors[16]Task = 1
Objectives[58]mission_Actors[16]Task_Guard_Range = 20
Objectives[58]mission_Actors[16]Task_Stay_In_Range = True
Objectives[58]mission_Actors[16]Task_Enter_Vehicle_Seat_Position = -1
Objectives[58]mission_Actors[16]Task_Can_Exit_Vehicle = True
Objectives[58]mission_Actors[16]Task_Scenario = NONE
Objectives[58]mission_Actors[17]Survive_Number = 0
Objectives[58]mission_Actors[17]Failed_Text = 
Objectives[58]mission_Actors[17]Remove_After = 64
Objectives[58]mission_Actors[17]positionX = -1569,913
Objectives[58]mission_Actors[17]positionY = 31,77985
Objectives[58]mission_Actors[17]positionZ = 59,14838
Objectives[58]mission_Actors[17]Heading = 284,9953
Objectives[58]mission_Actors[17]String_Name = s_m_m_bouncer_01
Objectives[58]mission_Actors[17]Relationship_Group = Enemy1
Objectives[58]mission_Actors[17]AddBlip = True
Objectives[58]mission_Actors[17]ShowCone = False
Objectives[58]mission_Actors[17]Invincible = False
Objectives[58]mission_Actors[17]SetHealth = 100
Objectives[58]mission_Actors[17]DieFromHeadShot = True
Objectives[58]mission_Actors[17]CanExitVehicle = True
Objectives[58]mission_Actors[17]CanFightArmedPedsWhenNotArmed = True
Objectives[58]mission_Actors[17]AlwaysFight = True
Objectives[58]mission_Actors[17]Seeing_Range = 30
Objectives[58]mission_Actors[17]Hearing_Range = 30
Objectives[58]mission_Actors[17]CombatMovement = Offensive
Objectives[58]mission_Actors[17]weapon = Pistol
Objectives[58]mission_Actors[17]Variation = Random
Objectives[58]mission_Actors[17]Task = 1
Objectives[58]mission_Actors[17]Task_Guard_Range = 20
Objectives[58]mission_Actors[17]Task_Stay_In_Range = True
Objectives[58]mission_Actors[17]Task_Enter_Vehicle_Seat_Position = -1
Objectives[58]mission_Actors[17]Task_Can_Exit_Vehicle = True
Objectives[58]mission_Actors[17]Task_Scenario = NONE
Objectives[58]mission_Actors[18]Survive_Number = 0
Objectives[58]mission_Actors[18]Failed_Text = 
Objectives[58]mission_Actors[18]Remove_After = 64
Objectives[58]mission_Actors[18]positionX = -1532,033
Objectives[58]mission_Actors[18]positionY = 1,677258
Objectives[58]mission_Actors[18]positionZ = 56,821
Objectives[58]mission_Actors[18]Heading = 284,9944
Objectives[58]mission_Actors[18]String_Name = s_m_m_bouncer_01
Objectives[58]mission_Actors[18]Relationship_Group = Enemy1
Objectives[58]mission_Actors[18]AddBlip = True
Objectives[58]mission_Actors[18]ShowCone = False
Objectives[58]mission_Actors[18]Invincible = False
Objectives[58]mission_Actors[18]SetHealth = 100
Objectives[58]mission_Actors[18]DieFromHeadShot = True
Objectives[58]mission_Actors[18]CanExitVehicle = True
Objectives[58]mission_Actors[18]CanFightArmedPedsWhenNotArmed = True
Objectives[58]mission_Actors[18]AlwaysFight = True
Objectives[58]mission_Actors[18]Seeing_Range = 30
Objectives[58]mission_Actors[18]Hearing_Range = 30
Objectives[58]mission_Actors[18]CombatMovement = Offensive
Objectives[58]mission_Actors[18]weapon = Pistol
Objectives[58]mission_Actors[18]Variation = Random
Objectives[58]mission_Actors[18]Task = 1
Objectives[58]mission_Actors[18]Task_Guard_Range = 20
Objectives[58]mission_Actors[18]Task_Stay_In_Range = True
Objectives[58]mission_Actors[18]Task_Enter_Vehicle_Seat_Position = -1
Objectives[58]mission_Actors[18]Task_Can_Exit_Vehicle = True
Objectives[58]mission_Actors[18]Task_Scenario = NONE
Objectives[58]mission_Actors[19]Survive_Number = 0
Objectives[58]mission_Actors[19]Failed_Text = 
Objectives[58]mission_Actors[19]Remove_After = 64
Objectives[58]mission_Actors[19]positionX = -1503,699
Objectives[58]mission_Actors[19]positionY = 13,2231
Objectives[58]mission_Actors[19]positionZ = 61,43473
Objectives[58]mission_Actors[19]Heading = 284,9928
Objectives[58]mission_Actors[19]String_Name = s_m_m_bouncer_01
Objectives[58]mission_Actors[19]Relationship_Group = Enemy1
Objectives[58]mission_Actors[19]AddBlip = True
Objectives[58]mission_Actors[19]ShowCone = False
Objectives[58]mission_Actors[19]Invincible = False
Objectives[58]mission_Actors[19]SetHealth = 100
Objectives[58]mission_Actors[19]DieFromHeadShot = True
Objectives[58]mission_Actors[19]CanExitVehicle = True
Objectives[58]mission_Actors[19]CanFightArmedPedsWhenNotArmed = True
Objectives[58]mission_Actors[19]AlwaysFight = True
Objectives[58]mission_Actors[19]Seeing_Range = 30
Objectives[58]mission_Actors[19]Hearing_Range = 30
Objectives[58]mission_Actors[19]CombatMovement = Offensive
Objectives[58]mission_Actors[19]weapon = Pistol
Objectives[58]mission_Actors[19]Variation = Random
Objectives[58]mission_Actors[19]Task = 1
Objectives[58]mission_Actors[19]Task_Guard_Range = 6
Objectives[58]mission_Actors[19]Task_Stay_In_Range = True
Objectives[58]mission_Actors[19]Task_Enter_Vehicle_Seat_Position = -1
Objectives[58]mission_Actors[19]Task_Can_Exit_Vehicle = True
Objectives[58]mission_Actors[19]Task_Scenario = NONE
Objectives[58]mission_Actors[20]Survive_Number = 0
Objectives[58]mission_Actors[20]Failed_Text = 
Objectives[58]mission_Actors[20]Remove_After = 64
Objectives[58]mission_Actors[20]positionX = -1508,172
Objectives[58]mission_Actors[20]positionY = -1,713466
Objectives[58]mission_Actors[20]positionZ = 56,67024
Objectives[58]mission_Actors[20]Heading = 284,9917
Objectives[58]mission_Actors[20]String_Name = s_m_m_bouncer_01
Objectives[58]mission_Actors[20]Relationship_Group = Enemy1
Objectives[58]mission_Actors[20]AddBlip = True
Objectives[58]mission_Actors[20]ShowCone = False
Objectives[58]mission_Actors[20]Invincible = False
Objectives[58]mission_Actors[20]SetHealth = 100
Objectives[58]mission_Actors[20]DieFromHeadShot = True
Objectives[58]mission_Actors[20]CanExitVehicle = True
Objectives[58]mission_Actors[20]CanFightArmedPedsWhenNotArmed = True
Objectives[58]mission_Actors[20]AlwaysFight = True
Objectives[58]mission_Actors[20]Seeing_Range = 30
Objectives[58]mission_Actors[20]Hearing_Range = 30
Objectives[58]mission_Actors[20]CombatMovement = Offensive
Objectives[58]mission_Actors[20]weapon = Pistol
Objectives[58]mission_Actors[20]Variation = Random
Objectives[58]mission_Actors[20]Task = 1
Objectives[58]mission_Actors[20]Task_Guard_Range = 15
Objectives[58]mission_Actors[20]Task_Stay_In_Range = True
Objectives[58]mission_Actors[20]Task_Enter_Vehicle_Seat_Position = -1
Objectives[58]mission_Actors[20]Task_Can_Exit_Vehicle = True
Objectives[58]mission_Actors[20]Task_Scenario = NONE
Objectives[58]mission_Actors[21]Survive_Number = 0
Objectives[58]mission_Actors[21]Failed_Text = 
Objectives[58]mission_Actors[21]Remove_After = 64
Objectives[58]mission_Actors[21]positionX = -1507,519
Objectives[58]mission_Actors[21]positionY = 29,87726
Objectives[58]mission_Actors[21]positionZ = 55,96462
Objectives[58]mission_Actors[21]Heading = 284,9924
Objectives[58]mission_Actors[21]String_Name = s_m_m_bouncer_01
Objectives[58]mission_Actors[21]Relationship_Group = Enemy1
Objectives[58]mission_Actors[21]AddBlip = True
Objectives[58]mission_Actors[21]ShowCone = False
Objectives[58]mission_Actors[21]Invincible = False
Objectives[58]mission_Actors[21]SetHealth = 100
Objectives[58]mission_Actors[21]DieFromHeadShot = True
Objectives[58]mission_Actors[21]CanExitVehicle = True
Objectives[58]mission_Actors[21]CanFightArmedPedsWhenNotArmed = True
Objectives[58]mission_Actors[21]AlwaysFight = True
Objectives[58]mission_Actors[21]Seeing_Range = 30
Objectives[58]mission_Actors[21]Hearing_Range = 30
Objectives[58]mission_Actors[21]CombatMovement = Offensive
Objectives[58]mission_Actors[21]weapon = Pistol
Objectives[58]mission_Actors[21]Variation = Random
Objectives[58]mission_Actors[21]Task = 1
Objectives[58]mission_Actors[21]Task_Guard_Range = 15
Objectives[58]mission_Actors[21]Task_Stay_In_Range = True
Objectives[58]mission_Actors[21]Task_Enter_Vehicle_Seat_Position = -1
Objectives[58]mission_Actors[21]Task_Can_Exit_Vehicle = True
Objectives[58]mission_Actors[21]Task_Scenario = NONE
Objectives[58]mission_Actors[22]Survive_Number = 0
Objectives[58]mission_Actors[22]Failed_Text = 
Objectives[58]mission_Actors[22]Remove_After = 64
Objectives[58]mission_Actors[22]positionX = -1544,731
Objectives[58]mission_Actors[22]positionY = 17,25682
Objectives[58]mission_Actors[22]positionZ = 56,52457
Objectives[58]mission_Actors[22]Heading = 284,9928
Objectives[58]mission_Actors[22]String_Name = s_m_m_bouncer_01
Objectives[58]mission_Actors[22]Relationship_Group = Enemy1
Objectives[58]mission_Actors[22]AddBlip = True
Objectives[58]mission_Actors[22]ShowCone = False
Objectives[58]mission_Actors[22]Invincible = False
Objectives[58]mission_Actors[22]SetHealth = 100
Objectives[58]mission_Actors[22]DieFromHeadShot = True
Objectives[58]mission_Actors[22]CanExitVehicle = True
Objectives[58]mission_Actors[22]CanFightArmedPedsWhenNotArmed = True
Objectives[58]mission_Actors[22]AlwaysFight = True
Objectives[58]mission_Actors[22]Seeing_Range = 30
Objectives[58]mission_Actors[22]Hearing_Range = 30
Objectives[58]mission_Actors[22]CombatMovement = Offensive
Objectives[58]mission_Actors[22]weapon = Pistol
Objectives[58]mission_Actors[22]Variation = Random
Objectives[58]mission_Actors[22]Task = 1
Objectives[58]mission_Actors[22]Task_Guard_Range = 20
Objectives[58]mission_Actors[22]Task_Stay_In_Range = True
Objectives[58]mission_Actors[22]Task_Enter_Vehicle_Seat_Position = -1
Objectives[58]mission_Actors[22]Task_Can_Exit_Vehicle = True
Objectives[58]mission_Actors[22]Task_Scenario = NONE
Objectives[58]mission_Actors[23]Survive_Number = 0
Objectives[58]mission_Actors[23]Failed_Text = 
Objectives[58]mission_Actors[23]Remove_After = 64
Objectives[58]mission_Actors[23]positionX = -1507,622
Objectives[58]mission_Actors[23]positionY = -73,2967
Objectives[58]mission_Actors[23]positionZ = 54,69167
Objectives[58]mission_Actors[23]Heading = 284,9987
Objectives[58]mission_Actors[23]String_Name = s_m_m_bouncer_01
Objectives[58]mission_Actors[23]Relationship_Group = Enemy1
Objectives[58]mission_Actors[23]AddBlip = True
Objectives[58]mission_Actors[23]ShowCone = False
Objectives[58]mission_Actors[23]Invincible = False
Objectives[58]mission_Actors[23]SetHealth = 100
Objectives[58]mission_Actors[23]DieFromHeadShot = True
Objectives[58]mission_Actors[23]CanExitVehicle = True
Objectives[58]mission_Actors[23]CanFightArmedPedsWhenNotArmed = True
Objectives[58]mission_Actors[23]AlwaysFight = True
Objectives[58]mission_Actors[23]Seeing_Range = 30
Objectives[58]mission_Actors[23]Hearing_Range = 30
Objectives[58]mission_Actors[23]CombatMovement = Offensive
Objectives[58]mission_Actors[23]weapon = Pistol
Objectives[58]mission_Actors[23]Variation = Random
Objectives[58]mission_Actors[23]Task = 1
Objectives[58]mission_Actors[23]Task_Guard_Range = 20
Objectives[58]mission_Actors[23]Task_Stay_In_Range = True
Objectives[58]mission_Actors[23]Task_Enter_Vehicle_Seat_Position = -1
Objectives[58]mission_Actors[23]Task_Can_Exit_Vehicle = True
Objectives[58]mission_Actors[23]Task_Scenario = NONE
Objectives[58]mission_Actors[24]Survive_Number = 0
Objectives[58]mission_Actors[24]Failed_Text = 
Objectives[58]mission_Actors[24]Remove_After = 64
Objectives[58]mission_Actors[24]positionX = -1480,961
Objectives[58]mission_Actors[24]positionY = -62,86306
Objectives[58]mission_Actors[24]positionZ = 54,61506
Objectives[58]mission_Actors[24]Heading = 284,9988
Objectives[58]mission_Actors[24]String_Name = s_m_m_bouncer_01
Objectives[58]mission_Actors[24]Relationship_Group = Enemy1
Objectives[58]mission_Actors[24]AddBlip = True
Objectives[58]mission_Actors[24]ShowCone = False
Objectives[58]mission_Actors[24]Invincible = False
Objectives[58]mission_Actors[24]SetHealth = 100
Objectives[58]mission_Actors[24]DieFromHeadShot = True
Objectives[58]mission_Actors[24]CanExitVehicle = True
Objectives[58]mission_Actors[24]CanFightArmedPedsWhenNotArmed = True
Objectives[58]mission_Actors[24]AlwaysFight = True
Objectives[58]mission_Actors[24]Seeing_Range = 30
Objectives[58]mission_Actors[24]Hearing_Range = 30
Objectives[58]mission_Actors[24]CombatMovement = Offensive
Objectives[58]mission_Actors[24]weapon = Pistol
Objectives[58]mission_Actors[24]Variation = Random
Objectives[58]mission_Actors[24]Task = 1
Objectives[58]mission_Actors[24]Task_Guard_Range = 20
Objectives[58]mission_Actors[24]Task_Stay_In_Range = True
Objectives[58]mission_Actors[24]Task_Enter_Vehicle_Seat_Position = -1
Objectives[58]mission_Actors[24]Task_Can_Exit_Vehicle = True
Objectives[58]mission_Actors[24]Task_Scenario = NONE
Objectives[58]mission_Actors[25]Survive_Number = 0
Objectives[58]mission_Actors[25]Failed_Text = 
Objectives[58]mission_Actors[25]Remove_After = 64
Objectives[58]mission_Actors[25]positionX = -1498,615
Objectives[58]mission_Actors[25]positionY = -36,17065
Objectives[58]mission_Actors[25]positionZ = 54,67015
Objectives[58]mission_Actors[25]Heading = 285
Objectives[58]mission_Actors[25]String_Name = s_m_m_bouncer_01
Objectives[58]mission_Actors[25]Relationship_Group = Enemy1
Objectives[58]mission_Actors[25]AddBlip = True
Objectives[58]mission_Actors[25]ShowCone = False
Objectives[58]mission_Actors[25]Invincible = False
Objectives[58]mission_Actors[25]SetHealth = 100
Objectives[58]mission_Actors[25]DieFromHeadShot = True
Objectives[58]mission_Actors[25]CanExitVehicle = True
Objectives[58]mission_Actors[25]CanFightArmedPedsWhenNotArmed = True
Objectives[58]mission_Actors[25]AlwaysFight = True
Objectives[58]mission_Actors[25]Seeing_Range = 30
Objectives[58]mission_Actors[25]Hearing_Range = 30
Objectives[58]mission_Actors[25]CombatMovement = Offensive
Objectives[58]mission_Actors[25]weapon = Pistol
Objectives[58]mission_Actors[25]Variation = Random
Objectives[58]mission_Actors[25]Task = 1
Objectives[58]mission_Actors[25]Task_Guard_Range = 25
Objectives[58]mission_Actors[25]Task_Stay_In_Range = True
Objectives[58]mission_Actors[25]Task_Enter_Vehicle_Seat_Position = -1
Objectives[58]mission_Actors[25]Task_Can_Exit_Vehicle = True
Objectives[58]mission_Actors[25]Task_Scenario = NONE
Objectives[58]mission_Actors[26]Survive_Number = 0
Objectives[58]mission_Actors[26]Failed_Text = 
Objectives[58]mission_Actors[26]Remove_After = 64
Objectives[58]mission_Actors[26]positionX = -1463,618
Objectives[58]mission_Actors[26]positionY = -22,62718
Objectives[58]mission_Actors[26]positionZ = 54,64686
Objectives[58]mission_Actors[26]Heading = 284,9893
Objectives[58]mission_Actors[26]String_Name = s_m_m_bouncer_01
Objectives[58]mission_Actors[26]Relationship_Group = Enemy1
Objectives[58]mission_Actors[26]AddBlip = True
Objectives[58]mission_Actors[26]ShowCone = False
Objectives[58]mission_Actors[26]Invincible = False
Objectives[58]mission_Actors[26]SetHealth = 100
Objectives[58]mission_Actors[26]DieFromHeadShot = True
Objectives[58]mission_Actors[26]CanExitVehicle = True
Objectives[58]mission_Actors[26]CanFightArmedPedsWhenNotArmed = True
Objectives[58]mission_Actors[26]AlwaysFight = True
Objectives[58]mission_Actors[26]Seeing_Range = 30
Objectives[58]mission_Actors[26]Hearing_Range = 30
Objectives[58]mission_Actors[26]CombatMovement = Offensive
Objectives[58]mission_Actors[26]weapon = Pistol
Objectives[58]mission_Actors[26]Variation = Random
Objectives[58]mission_Actors[26]Task = 1
Objectives[58]mission_Actors[26]Task_Guard_Range = 20
Objectives[58]mission_Actors[26]Task_Stay_In_Range = True
Objectives[58]mission_Actors[26]Task_Enter_Vehicle_Seat_Position = -1
Objectives[58]mission_Actors[26]Task_Can_Exit_Vehicle = True
Objectives[58]mission_Actors[26]Task_Scenario = NONE
Objectives[58]mission_Actors[27]Survive_Number = 0
Objectives[58]mission_Actors[27]Failed_Text = 
Objectives[58]mission_Actors[27]Remove_After = 64
Objectives[58]mission_Actors[27]positionX = -1482,694
Objectives[58]mission_Actors[27]positionY = -27,57437
Objectives[58]mission_Actors[27]positionZ = 63,00691
Objectives[58]mission_Actors[27]Heading = 285,0031
Objectives[58]mission_Actors[27]String_Name = s_m_m_bouncer_01
Objectives[58]mission_Actors[27]Relationship_Group = Enemy1
Objectives[58]mission_Actors[27]AddBlip = True
Objectives[58]mission_Actors[27]ShowCone = False
Objectives[58]mission_Actors[27]Invincible = False
Objectives[58]mission_Actors[27]SetHealth = 100
Objectives[58]mission_Actors[27]DieFromHeadShot = True
Objectives[58]mission_Actors[27]CanExitVehicle = True
Objectives[58]mission_Actors[27]CanFightArmedPedsWhenNotArmed = True
Objectives[58]mission_Actors[27]AlwaysFight = True
Objectives[58]mission_Actors[27]Seeing_Range = 30
Objectives[58]mission_Actors[27]Hearing_Range = 30
Objectives[58]mission_Actors[27]CombatMovement = Offensive
Objectives[58]mission_Actors[27]weapon = Pistol
Objectives[58]mission_Actors[27]Variation = Random
Objectives[58]mission_Actors[27]Task = 1
Objectives[58]mission_Actors[27]Task_Guard_Range = 10
Objectives[58]mission_Actors[27]Task_Stay_In_Range = True
Objectives[58]mission_Actors[27]Task_Enter_Vehicle_Seat_Position = -1
Objectives[58]mission_Actors[27]Task_Can_Exit_Vehicle = True
Objectives[58]mission_Actors[27]Task_Scenario = NONE
Objectives[58]mission_Actors[28]Survive_Number = 0
Objectives[58]mission_Actors[28]Failed_Text = 
Objectives[58]mission_Actors[28]Remove_After = 64
Objectives[58]mission_Actors[28]positionX = -1471,917
Objectives[58]mission_Actors[28]positionY = 19,99591
Objectives[58]mission_Actors[28]positionZ = 53,11986
Objectives[58]mission_Actors[28]Heading = 284,9948
Objectives[58]mission_Actors[28]String_Name = s_m_m_bouncer_01
Objectives[58]mission_Actors[28]Relationship_Group = Enemy1
Objectives[58]mission_Actors[28]AddBlip = True
Objectives[58]mission_Actors[28]ShowCone = False
Objectives[58]mission_Actors[28]Invincible = False
Objectives[58]mission_Actors[28]SetHealth = 100
Objectives[58]mission_Actors[28]DieFromHeadShot = True
Objectives[58]mission_Actors[28]CanExitVehicle = True
Objectives[58]mission_Actors[28]CanFightArmedPedsWhenNotArmed = True
Objectives[58]mission_Actors[28]AlwaysFight = True
Objectives[58]mission_Actors[28]Seeing_Range = 30
Objectives[58]mission_Actors[28]Hearing_Range = 30
Objectives[58]mission_Actors[28]CombatMovement = Offensive
Objectives[58]mission_Actors[28]weapon = Pistol
Objectives[58]mission_Actors[28]Variation = Random
Objectives[58]mission_Actors[28]Task = 1
Objectives[58]mission_Actors[28]Task_Guard_Range = 25
Objectives[58]mission_Actors[28]Task_Stay_In_Range = True
Objectives[58]mission_Actors[28]Task_Enter_Vehicle_Seat_Position = -1
Objectives[58]mission_Actors[28]Task_Can_Exit_Vehicle = True
Objectives[58]mission_Actors[28]Task_Scenario = NONE
Objectives[58]mission_Actors[29]Survive_Number = 0
Objectives[58]mission_Actors[29]Failed_Text = 
Objectives[58]mission_Actors[29]Remove_After = 64
Objectives[58]mission_Actors[29]positionX = -1468,101
Objectives[58]mission_Actors[29]positionY = 40,90152
Objectives[58]mission_Actors[29]positionZ = 53,96852
Objectives[58]mission_Actors[29]Heading = 285,0115
Objectives[58]mission_Actors[29]String_Name = s_m_m_bouncer_01
Objectives[58]mission_Actors[29]Relationship_Group = Enemy1
Objectives[58]mission_Actors[29]AddBlip = True
Objectives[58]mission_Actors[29]ShowCone = False
Objectives[58]mission_Actors[29]Invincible = False
Objectives[58]mission_Actors[29]SetHealth = 100
Objectives[58]mission_Actors[29]DieFromHeadShot = True
Objectives[58]mission_Actors[29]CanExitVehicle = True
Objectives[58]mission_Actors[29]CanFightArmedPedsWhenNotArmed = True
Objectives[58]mission_Actors[29]AlwaysFight = True
Objectives[58]mission_Actors[29]Seeing_Range = 30
Objectives[58]mission_Actors[29]Hearing_Range = 30
Objectives[58]mission_Actors[29]CombatMovement = Offensive
Objectives[58]mission_Actors[29]weapon = Pistol
Objectives[58]mission_Actors[29]Variation = Random
Objectives[58]mission_Actors[29]Task = 1
Objectives[58]mission_Actors[29]Task_Guard_Range = 10
Objectives[58]mission_Actors[29]Task_Stay_In_Range = True
Objectives[58]mission_Actors[29]Task_Enter_Vehicle_Seat_Position = -1
Objectives[58]mission_Actors[29]Task_Can_Exit_Vehicle = True
Objectives[58]mission_Actors[29]Task_Scenario = NONE
Objectives[58]mission_Actors[30]Survive_Number = 0
Objectives[58]mission_Actors[30]Failed_Text = 
Objectives[58]mission_Actors[30]Remove_After = 64
Objectives[58]mission_Actors[30]positionX = -1478,779
Objectives[58]mission_Actors[30]positionY = -54,96485
Objectives[58]mission_Actors[30]positionZ = 54,63893
Objectives[58]mission_Actors[30]Heading = 145
Objectives[58]mission_Actors[30]String_Name = a_m_y_bevhills_02
Objectives[58]mission_Actors[30]Relationship_Group = Enemy1
Objectives[58]mission_Actors[30]AddBlip = True
Objectives[58]mission_Actors[30]ShowCone = False
Objectives[58]mission_Actors[30]Invincible = False
Objectives[58]mission_Actors[30]SetHealth = 100
Objectives[58]mission_Actors[30]DieFromHeadShot = True
Objectives[58]mission_Actors[30]CanExitVehicle = True
Objectives[58]mission_Actors[30]CanFightArmedPedsWhenNotArmed = True
Objectives[58]mission_Actors[30]AlwaysFight = True
Objectives[58]mission_Actors[30]Seeing_Range = 30
Objectives[58]mission_Actors[30]Hearing_Range = 30
Objectives[58]mission_Actors[30]CombatMovement = Offensive
Objectives[58]mission_Actors[30]weapon = Pistol
Objectives[58]mission_Actors[30]Variation = Random
Objectives[58]mission_Actors[30]Task = 1
Objectives[58]mission_Actors[30]Task_Guard_Range = 25
Objectives[58]mission_Actors[30]Task_Stay_In_Range = True
Objectives[58]mission_Actors[30]Task_Enter_Vehicle_Seat_Position = -1
Objectives[58]mission_Actors[30]Task_Can_Exit_Vehicle = True
Objectives[58]mission_Actors[30]Task_Scenario = NONE
Objectives[58]mission_Actors[31]Survive_Number = 0
Objectives[58]mission_Actors[31]Failed_Text = 
Objectives[58]mission_Actors[31]Remove_After = 64
Objectives[58]mission_Actors[31]positionX = -1483,566
Objectives[58]mission_Actors[31]positionY = -52,85039
Objectives[58]mission_Actors[31]positionZ = 54,63893
Objectives[58]mission_Actors[31]Heading = 149,7738
Objectives[58]mission_Actors[31]String_Name = a_f_y_bevhills_02
Objectives[58]mission_Actors[31]Relationship_Group = Enemy1
Objectives[58]mission_Actors[31]AddBlip = True
Objectives[58]mission_Actors[31]ShowCone = False
Objectives[58]mission_Actors[31]Invincible = False
Objectives[58]mission_Actors[31]SetHealth = 100
Objectives[58]mission_Actors[31]DieFromHeadShot = True
Objectives[58]mission_Actors[31]CanExitVehicle = True
Objectives[58]mission_Actors[31]CanFightArmedPedsWhenNotArmed = True
Objectives[58]mission_Actors[31]AlwaysFight = True
Objectives[58]mission_Actors[31]Seeing_Range = 30
Objectives[58]mission_Actors[31]Hearing_Range = 30
Objectives[58]mission_Actors[31]CombatMovement = Offensive
Objectives[58]mission_Actors[31]weapon = Pistol
Objectives[58]mission_Actors[31]Variation = Random
Objectives[58]mission_Actors[31]Task = 1
Objectives[58]mission_Actors[31]Task_Guard_Range = 20
Objectives[58]mission_Actors[31]Task_Stay_In_Range = True
Objectives[58]mission_Actors[31]Task_Enter_Vehicle_Seat_Position = -1
Objectives[58]mission_Actors[31]Task_Can_Exit_Vehicle = True
Objectives[58]mission_Actors[31]Task_Scenario = NONE
Objectives[58]mission_Actors[32]Survive_Number = 0
Objectives[58]mission_Actors[32]Failed_Text = 
Objectives[58]mission_Actors[32]Remove_After = 64
Objectives[58]mission_Actors[32]positionX = -1474,965
Objectives[58]mission_Actors[32]positionY = 11,36393
Objectives[58]mission_Actors[32]positionZ = 54,02752
Objectives[58]mission_Actors[32]Heading = 30,00001
Objectives[58]mission_Actors[32]String_Name = a_f_y_beach_01
Objectives[58]mission_Actors[32]Relationship_Group = Enemy1
Objectives[58]mission_Actors[32]AddBlip = True
Objectives[58]mission_Actors[32]ShowCone = False
Objectives[58]mission_Actors[32]Invincible = False
Objectives[58]mission_Actors[32]SetHealth = 100
Objectives[58]mission_Actors[32]DieFromHeadShot = True
Objectives[58]mission_Actors[32]CanExitVehicle = True
Objectives[58]mission_Actors[32]CanFightArmedPedsWhenNotArmed = True
Objectives[58]mission_Actors[32]AlwaysFight = True
Objectives[58]mission_Actors[32]Seeing_Range = 30
Objectives[58]mission_Actors[32]Hearing_Range = 30
Objectives[58]mission_Actors[32]CombatMovement = Offensive
Objectives[58]mission_Actors[32]weapon = Pistol
Objectives[58]mission_Actors[32]Variation = Random
Objectives[58]mission_Actors[32]Task = 1
Objectives[58]mission_Actors[32]Task_Guard_Range = 15
Objectives[58]mission_Actors[32]Task_Stay_In_Range = True
Objectives[58]mission_Actors[32]Task_Enter_Vehicle_Seat_Position = -1
Objectives[58]mission_Actors[32]Task_Can_Exit_Vehicle = True
Objectives[58]mission_Actors[32]Task_Scenario = NONE
Objectives[58]mission_Actors[33]Survive_Number = 0
Objectives[58]mission_Actors[33]Failed_Text = 
Objectives[58]mission_Actors[33]Remove_After = 64
Objectives[58]mission_Actors[33]positionX = -1527,781
Objectives[58]mission_Actors[33]positionY = 1,362828
Objectives[58]mission_Actors[33]positionZ = 56,82099
Objectives[58]mission_Actors[33]Heading = 255
Objectives[58]mission_Actors[33]String_Name = a_m_y_busicas_01
Objectives[58]mission_Actors[33]Relationship_Group = Enemy1
Objectives[58]mission_Actors[33]AddBlip = True
Objectives[58]mission_Actors[33]ShowCone = False
Objectives[58]mission_Actors[33]Invincible = False
Objectives[58]mission_Actors[33]SetHealth = 100
Objectives[58]mission_Actors[33]DieFromHeadShot = True
Objectives[58]mission_Actors[33]CanExitVehicle = True
Objectives[58]mission_Actors[33]CanFightArmedPedsWhenNotArmed = True
Objectives[58]mission_Actors[33]AlwaysFight = True
Objectives[58]mission_Actors[33]Seeing_Range = 30
Objectives[58]mission_Actors[33]Hearing_Range = 30
Objectives[58]mission_Actors[33]CombatMovement = Offensive
Objectives[58]mission_Actors[33]weapon = Pistol
Objectives[58]mission_Actors[33]Variation = Random
Objectives[58]mission_Actors[33]Task = 1
Objectives[58]mission_Actors[33]Task_Guard_Range = 20
Objectives[58]mission_Actors[33]Task_Stay_In_Range = True
Objectives[58]mission_Actors[33]Task_Enter_Vehicle_Seat_Position = -1
Objectives[58]mission_Actors[33]Task_Can_Exit_Vehicle = True
Objectives[58]mission_Actors[33]Task_Scenario = NONE
Objectives[58]mission_Actors[34]Survive_Number = 0
Objectives[58]mission_Actors[34]Failed_Text = 
Objectives[58]mission_Actors[34]Remove_After = 64
Objectives[58]mission_Actors[34]positionX = -1514,831
Objectives[58]mission_Actors[34]positionY = 27,44167
Objectives[58]mission_Actors[34]positionZ = 56,23753
Objectives[58]mission_Actors[34]Heading = 258,4991
Objectives[58]mission_Actors[34]String_Name = a_f_y_business_01
Objectives[58]mission_Actors[34]Relationship_Group = Enemy1
Objectives[58]mission_Actors[34]AddBlip = True
Objectives[58]mission_Actors[34]ShowCone = False
Objectives[58]mission_Actors[34]Invincible = False
Objectives[58]mission_Actors[34]SetHealth = 100
Objectives[58]mission_Actors[34]DieFromHeadShot = True
Objectives[58]mission_Actors[34]CanExitVehicle = True
Objectives[58]mission_Actors[34]CanFightArmedPedsWhenNotArmed = True
Objectives[58]mission_Actors[34]AlwaysFight = True
Objectives[58]mission_Actors[34]Seeing_Range = 30
Objectives[58]mission_Actors[34]Hearing_Range = 30
Objectives[58]mission_Actors[34]CombatMovement = Offensive
Objectives[58]mission_Actors[34]weapon = Pistol
Objectives[58]mission_Actors[34]Variation = Random
Objectives[58]mission_Actors[34]Task = 1
Objectives[58]mission_Actors[34]Task_Guard_Range = 10
Objectives[58]mission_Actors[34]Task_Stay_In_Range = True
Objectives[58]mission_Actors[34]Task_Enter_Vehicle_Seat_Position = -1
Objectives[58]mission_Actors[34]Task_Can_Exit_Vehicle = True
Objectives[58]mission_Actors[34]Task_Scenario = NONE
Objectives[58]mission_Actors[35]Survive_Number = 0
Objectives[58]mission_Actors[35]Failed_Text = 
Objectives[58]mission_Actors[35]Remove_After = 64
Objectives[58]mission_Actors[35]positionX = -1585,979
Objectives[58]mission_Actors[35]positionY = 9,165672
Objectives[58]mission_Actors[35]positionZ = 60,89431
Objectives[58]mission_Actors[35]Heading = 259,7738
Objectives[58]mission_Actors[35]String_Name = a_f_y_business_02
Objectives[58]mission_Actors[35]Relationship_Group = Enemy1
Objectives[58]mission_Actors[35]AddBlip = True
Objectives[58]mission_Actors[35]ShowCone = False
Objectives[58]mission_Actors[35]Invincible = False
Objectives[58]mission_Actors[35]SetHealth = 100
Objectives[58]mission_Actors[35]DieFromHeadShot = True
Objectives[58]mission_Actors[35]CanExitVehicle = True
Objectives[58]mission_Actors[35]CanFightArmedPedsWhenNotArmed = True
Objectives[58]mission_Actors[35]AlwaysFight = True
Objectives[58]mission_Actors[35]Seeing_Range = 30
Objectives[58]mission_Actors[35]Hearing_Range = 30
Objectives[58]mission_Actors[35]CombatMovement = Offensive
Objectives[58]mission_Actors[35]weapon = Pistol
Objectives[58]mission_Actors[35]Variation = Random
Objectives[58]mission_Actors[35]Task = 1
Objectives[58]mission_Actors[35]Task_Guard_Range = 20
Objectives[58]mission_Actors[35]Task_Stay_In_Range = True
Objectives[58]mission_Actors[35]Task_Enter_Vehicle_Seat_Position = -1
Objectives[58]mission_Actors[35]Task_Can_Exit_Vehicle = True
Objectives[58]mission_Actors[35]Task_Scenario = NONE
Objectives[58]mission_Actors[36]Survive_Number = 0
Objectives[58]mission_Actors[36]Failed_Text = 
Objectives[58]mission_Actors[36]Remove_After = 64
Objectives[58]mission_Actors[36]positionX = -1576,26
Objectives[58]mission_Actors[36]positionY = 32,45806
Objectives[58]mission_Actors[36]positionZ = 59,48045
Objectives[58]mission_Actors[36]Heading = 259,4496
Objectives[58]mission_Actors[36]String_Name = a_f_y_business_03
Objectives[58]mission_Actors[36]Relationship_Group = Enemy1
Objectives[58]mission_Actors[36]AddBlip = True
Objectives[58]mission_Actors[36]ShowCone = False
Objectives[58]mission_Actors[36]Invincible = False
Objectives[58]mission_Actors[36]SetHealth = 100
Objectives[58]mission_Actors[36]DieFromHeadShot = True
Objectives[58]mission_Actors[36]CanExitVehicle = True
Objectives[58]mission_Actors[36]CanFightArmedPedsWhenNotArmed = True
Objectives[58]mission_Actors[36]AlwaysFight = True
Objectives[58]mission_Actors[36]Seeing_Range = 30
Objectives[58]mission_Actors[36]Hearing_Range = 30
Objectives[58]mission_Actors[36]CombatMovement = Offensive
Objectives[58]mission_Actors[36]weapon = Pistol
Objectives[58]mission_Actors[36]Variation = Random
Objectives[58]mission_Actors[36]Task = 1
Objectives[58]mission_Actors[36]Task_Guard_Range = 10
Objectives[58]mission_Actors[36]Task_Stay_In_Range = True
Objectives[58]mission_Actors[36]Task_Enter_Vehicle_Seat_Position = -1
Objectives[58]mission_Actors[36]Task_Can_Exit_Vehicle = True
Objectives[58]mission_Actors[36]Task_Scenario = NONE
Objectives[58]mission_Actors[37]Survive_Number = 0
Objectives[58]mission_Actors[37]Failed_Text = 
Objectives[58]mission_Actors[37]Remove_After = 64
Objectives[58]mission_Actors[37]positionX = -1562,787
Objectives[58]mission_Actors[37]positionY = -34,07394
Objectives[58]mission_Actors[37]positionZ = 56,7398
Objectives[58]mission_Actors[37]Heading = 255
Objectives[58]mission_Actors[37]String_Name = a_m_y_business_03
Objectives[58]mission_Actors[37]Relationship_Group = Enemy1
Objectives[58]mission_Actors[37]AddBlip = True
Objectives[58]mission_Actors[37]ShowCone = False
Objectives[58]mission_Actors[37]Invincible = False
Objectives[58]mission_Actors[37]SetHealth = 100
Objectives[58]mission_Actors[37]DieFromHeadShot = True
Objectives[58]mission_Actors[37]CanExitVehicle = True
Objectives[58]mission_Actors[37]CanFightArmedPedsWhenNotArmed = True
Objectives[58]mission_Actors[37]AlwaysFight = True
Objectives[58]mission_Actors[37]Seeing_Range = 30
Objectives[58]mission_Actors[37]Hearing_Range = 30
Objectives[58]mission_Actors[37]CombatMovement = Offensive
Objectives[58]mission_Actors[37]weapon = Pistol
Objectives[58]mission_Actors[37]Variation = Random
Objectives[58]mission_Actors[37]Task = 1
Objectives[58]mission_Actors[37]Task_Guard_Range = 20
Objectives[58]mission_Actors[37]Task_Stay_In_Range = True
Objectives[58]mission_Actors[37]Task_Enter_Vehicle_Seat_Position = -1
Objectives[58]mission_Actors[37]Task_Can_Exit_Vehicle = True
Objectives[58]mission_Actors[37]Task_Scenario = NONE
Objectives[58]mission_Actors[38]Survive_Number = 0
Objectives[58]mission_Actors[38]Failed_Text = 
Objectives[58]mission_Actors[38]Remove_After = 64
Objectives[58]mission_Actors[38]positionX = -1605,734
Objectives[58]mission_Actors[38]positionY = -33,28459
Objectives[58]mission_Actors[38]positionZ = 57,56897
Objectives[58]mission_Actors[38]Heading = 255
Objectives[58]mission_Actors[38]String_Name = a_m_y_beach_03
Objectives[58]mission_Actors[38]Relationship_Group = Enemy1
Objectives[58]mission_Actors[38]AddBlip = True
Objectives[58]mission_Actors[38]ShowCone = False
Objectives[58]mission_Actors[38]Invincible = False
Objectives[58]mission_Actors[38]SetHealth = 100
Objectives[58]mission_Actors[38]DieFromHeadShot = True
Objectives[58]mission_Actors[38]CanExitVehicle = True
Objectives[58]mission_Actors[38]CanFightArmedPedsWhenNotArmed = True
Objectives[58]mission_Actors[38]AlwaysFight = True
Objectives[58]mission_Actors[38]Seeing_Range = 30
Objectives[58]mission_Actors[38]Hearing_Range = 30
Objectives[58]mission_Actors[38]CombatMovement = Offensive
Objectives[58]mission_Actors[38]weapon = Pistol
Objectives[58]mission_Actors[38]Variation = Random
Objectives[58]mission_Actors[38]Task = 1
Objectives[58]mission_Actors[38]Task_Guard_Range = 20
Objectives[58]mission_Actors[38]Task_Stay_In_Range = True
Objectives[58]mission_Actors[38]Task_Enter_Vehicle_Seat_Position = -1
Objectives[58]mission_Actors[38]Task_Can_Exit_Vehicle = True
Objectives[58]mission_Actors[38]Task_Scenario = NONE
Objectives[58]mission_Actors[39]Survive_Number = 0
Objectives[58]mission_Actors[39]Failed_Text = 
Objectives[58]mission_Actors[39]Remove_After = 64
Objectives[58]mission_Actors[39]positionX = -1574,962
Objectives[58]mission_Actors[39]positionY = -34,41427
Objectives[58]mission_Actors[39]positionZ = 57,14632
Objectives[58]mission_Actors[39]Heading = 258,5707
Objectives[58]mission_Actors[39]String_Name = u_f_o_moviestar
Objectives[58]mission_Actors[39]Relationship_Group = Enemy1
Objectives[58]mission_Actors[39]AddBlip = True
Objectives[58]mission_Actors[39]ShowCone = False
Objectives[58]mission_Actors[39]Invincible = True
Objectives[58]mission_Actors[39]SetHealth = 100
Objectives[58]mission_Actors[39]DieFromHeadShot = True
Objectives[58]mission_Actors[39]CanExitVehicle = True
Objectives[58]mission_Actors[39]CanFightArmedPedsWhenNotArmed = True
Objectives[58]mission_Actors[39]AlwaysFight = True
Objectives[58]mission_Actors[39]Seeing_Range = 30
Objectives[58]mission_Actors[39]Hearing_Range = 30
Objectives[58]mission_Actors[39]CombatMovement = Offensive
Objectives[58]mission_Actors[39]weapon = Pistol
Objectives[58]mission_Actors[39]Variation = Random
Objectives[58]mission_Actors[39]Task = 1
Objectives[58]mission_Actors[39]Task_Guard_Range = 10
Objectives[58]mission_Actors[39]Task_Stay_In_Range = True
Objectives[58]mission_Actors[39]Task_Enter_Vehicle_Seat_Position = -1
Objectives[58]mission_Actors[39]Task_Can_Exit_Vehicle = True
Objectives[58]mission_Actors[39]Task_Scenario = NONE
Objectives[58]mission_Vehicles = 5
Objectives[58]mission_Vehicles[0]positionX = -1587,192
Objectives[58]mission_Vehicles[0]positionY = -85,86141
Objectives[58]mission_Vehicles[0]positionZ = 53,91917
Objectives[58]mission_Vehicles[0]Heading = 266,9799
Objectives[58]mission_Vehicles[0]Name = Nero
Objectives[58]mission_Vehicles[0]Model = nero
Objectives[58]mission_Vehicles[0]PrimaryColor = MetallicBlue
Objectives[58]mission_Vehicles[0]SecondaryColor = MetallicOrange
Objectives[58]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[58]mission_Vehicles[0]HasPearlescent = False
Objectives[58]mission_Vehicles[0]Livery = 0
Objectives[58]mission_Vehicles[0]DirtLevel = 0
Objectives[58]mission_Vehicles[0]LockedForPlayer = False
Objectives[58]mission_Vehicles[0]Locked = False
Objectives[58]mission_Vehicles[0]Alarm = False
Objectives[58]mission_Vehicles[0]HotWired = True
Objectives[58]mission_Vehicles[0]Invincible = False
Objectives[58]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[58]mission_Vehicles[0]Remove_After = 0
Objectives[58]mission_Vehicles[0]Survive_Number = 0
Objectives[58]mission_Vehicles[0]Failed_Text = 
Objectives[58]mission_Vehicles[0]NeededForObjectivesCount = 1
Objectives[58]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 63
Objectives[58]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[58]mission_Vehicles[1]positionX = -1591,617
Objectives[58]mission_Vehicles[1]positionY = -59,23946
Objectives[58]mission_Vehicles[1]positionZ = 55,92429
Objectives[58]mission_Vehicles[1]Heading = 90,40909
Objectives[58]mission_Vehicles[1]Name = Roosevelt Valor
Objectives[58]mission_Vehicles[1]Model = btype3
Objectives[58]mission_Vehicles[1]PrimaryColor = MetallicChocoBrown
Objectives[58]mission_Vehicles[1]SecondaryColor = MetallicSunBleechedSand
Objectives[58]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[58]mission_Vehicles[1]HasPearlescent = False
Objectives[58]mission_Vehicles[1]Livery = 0
Objectives[58]mission_Vehicles[1]DirtLevel = 0
Objectives[58]mission_Vehicles[1]LockedForPlayer = False
Objectives[58]mission_Vehicles[1]Locked = False
Objectives[58]mission_Vehicles[1]Alarm = False
Objectives[58]mission_Vehicles[1]HotWired = True
Objectives[58]mission_Vehicles[1]Invincible = False
Objectives[58]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[58]mission_Vehicles[1]Remove_After = 0
Objectives[58]mission_Vehicles[1]Survive_Number = 0
Objectives[58]mission_Vehicles[1]Failed_Text = 
Objectives[58]mission_Vehicles[1]NeededForObjectivesCount = 1
Objectives[58]mission_Vehicles[1]NeededForVehicleObjectiveNumber[0] = 63
Objectives[58]mission_Vehicles[1]NeededForVehicleIndex[0] = 1
Objectives[58]mission_Vehicles[2]positionX = -1553,576
Objectives[58]mission_Vehicles[2]positionY = 19,74627
Objectives[58]mission_Vehicles[2]positionZ = 58,00504
Objectives[58]mission_Vehicles[2]Heading = 344,1967
Objectives[58]mission_Vehicles[2]Name = Tempesta
Objectives[58]mission_Vehicles[2]Model = tempesta
Objectives[58]mission_Vehicles[2]PrimaryColor = MetallicLime
Objectives[58]mission_Vehicles[2]SecondaryColor = MetallicTaxiYellow
Objectives[58]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[58]mission_Vehicles[2]HasPearlescent = False
Objectives[58]mission_Vehicles[2]Livery = 0
Objectives[58]mission_Vehicles[2]DirtLevel = 0
Objectives[58]mission_Vehicles[2]LockedForPlayer = False
Objectives[58]mission_Vehicles[2]Locked = False
Objectives[58]mission_Vehicles[2]Alarm = False
Objectives[58]mission_Vehicles[2]HotWired = True
Objectives[58]mission_Vehicles[2]Invincible = False
Objectives[58]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[58]mission_Vehicles[2]Remove_After = 0
Objectives[58]mission_Vehicles[2]Survive_Number = 0
Objectives[58]mission_Vehicles[2]Failed_Text = 
Objectives[58]mission_Vehicles[2]NeededForObjectivesCount = 1
Objectives[58]mission_Vehicles[2]NeededForVehicleObjectiveNumber[0] = 63
Objectives[58]mission_Vehicles[2]NeededForVehicleIndex[0] = 2
Objectives[58]mission_Vehicles[3]positionX = -1504,369
Objectives[58]mission_Vehicles[3]positionY = 23,44065
Objectives[58]mission_Vehicles[3]positionZ = 55,54268
Objectives[58]mission_Vehicles[3]Heading = 353,5826
Objectives[58]mission_Vehicles[3]Name = Thrax
Objectives[58]mission_Vehicles[3]Model = thrax
Objectives[58]mission_Vehicles[3]PrimaryColor = MetallicMidnightBlue
Objectives[58]mission_Vehicles[3]SecondaryColor = MetallicTaxiYellow
Objectives[58]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[58]mission_Vehicles[3]HasPearlescent = False
Objectives[58]mission_Vehicles[3]Livery = -1
Objectives[58]mission_Vehicles[3]DirtLevel = 0
Objectives[58]mission_Vehicles[3]LockedForPlayer = False
Objectives[58]mission_Vehicles[3]Locked = False
Objectives[58]mission_Vehicles[3]Alarm = False
Objectives[58]mission_Vehicles[3]HotWired = True
Objectives[58]mission_Vehicles[3]Invincible = False
Objectives[58]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[58]mission_Vehicles[3]Remove_After = 0
Objectives[58]mission_Vehicles[3]Survive_Number = 0
Objectives[58]mission_Vehicles[3]Failed_Text = 
Objectives[58]mission_Vehicles[3]NeededForObjectivesCount = 1
Objectives[58]mission_Vehicles[3]NeededForVehicleObjectiveNumber[0] = 63
Objectives[58]mission_Vehicles[3]NeededForVehicleIndex[0] = 3
Objectives[58]mission_Vehicles[4]positionX = -1490,823
Objectives[58]mission_Vehicles[4]positionY = 21,44002
Objectives[58]mission_Vehicles[4]positionZ = 53,88338
Objectives[58]mission_Vehicles[4]Heading = 5,080984
Objectives[58]mission_Vehicles[4]Name = Turismo R
Objectives[58]mission_Vehicles[4]Model = turismor
Objectives[58]mission_Vehicles[4]PrimaryColor = MetallicTorinoRed
Objectives[58]mission_Vehicles[4]SecondaryColor = MetallicAnthraciteGray
Objectives[58]mission_Vehicles[4]PearlescentColor = MetallicBlack
Objectives[58]mission_Vehicles[4]HasPearlescent = False
Objectives[58]mission_Vehicles[4]Livery = 0
Objectives[58]mission_Vehicles[4]DirtLevel = 0
Objectives[58]mission_Vehicles[4]LockedForPlayer = False
Objectives[58]mission_Vehicles[4]Locked = False
Objectives[58]mission_Vehicles[4]Alarm = False
Objectives[58]mission_Vehicles[4]HotWired = True
Objectives[58]mission_Vehicles[4]Invincible = False
Objectives[58]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[58]mission_Vehicles[4]Remove_After = 0
Objectives[58]mission_Vehicles[4]Survive_Number = 0
Objectives[58]mission_Vehicles[4]Failed_Text = 
Objectives[58]mission_Vehicles[4]NeededForObjectivesCount = 1
Objectives[58]mission_Vehicles[4]NeededForVehicleObjectiveNumber[0] = 63
Objectives[58]mission_Vehicles[4]NeededForVehicleIndex[0] = 4
Objectives[58]Mission_Needed_Vehicles = 0
Objectives[58]mission_PropsCount = 0
Objectives[58]mission_Pickup_Props_Count = 28
Objectives[58]mission_Pickup_Props[0]Model = PICKUP_HEALTH_STANDARD
Objectives[58]mission_Pickup_Props[0]Value = 99999
Objectives[58]mission_Pickup_Props[0]positionX = -1544,667
Objectives[58]mission_Pickup_Props[0]positionY = -29,15711
Objectives[58]mission_Pickup_Props[0]positionZ = 58,31628
Objectives[58]mission_Pickup_Props[0]rotationX = 0
Objectives[58]mission_Pickup_Props[0]rotationY = 0
Objectives[58]mission_Pickup_Props[0]rotationZ = -139,7453
Objectives[58]mission_Pickup_Props[1]Model = PICKUP_HEALTH_STANDARD
Objectives[58]mission_Pickup_Props[1]Value = 99999
Objectives[58]mission_Pickup_Props[1]positionX = -1591,074
Objectives[58]mission_Pickup_Props[1]positionY = -78,94258
Objectives[58]mission_Pickup_Props[1]positionZ = 53,83438
Objectives[58]mission_Pickup_Props[1]rotationX = 0
Objectives[58]mission_Pickup_Props[1]rotationY = 0
Objectives[58]mission_Pickup_Props[1]rotationZ = -139,7453
Objectives[58]mission_Pickup_Props[2]Model = PICKUP_ARMOUR_STANDARD
Objectives[58]mission_Pickup_Props[2]Value = 99999
Objectives[58]mission_Pickup_Props[2]positionX = -1591,58
Objectives[58]mission_Pickup_Props[2]positionY = -84,37109
Objectives[58]mission_Pickup_Props[2]positionZ = 53,83438
Objectives[58]mission_Pickup_Props[2]rotationX = 0
Objectives[58]mission_Pickup_Props[2]rotationY = 0
Objectives[58]mission_Pickup_Props[2]rotationZ = 95,25468
Objectives[58]mission_Pickup_Props[3]Model = PICKUP_HEALTH_STANDARD
Objectives[58]mission_Pickup_Props[3]Value = 99999
Objectives[58]mission_Pickup_Props[3]positionX = -1559,822
Objectives[58]mission_Pickup_Props[3]positionY = -124,2226
Objectives[58]mission_Pickup_Props[3]positionZ = 54,63522
Objectives[58]mission_Pickup_Props[3]rotationX = 0
Objectives[58]mission_Pickup_Props[3]rotationY = 0
Objectives[58]mission_Pickup_Props[3]rotationZ = 95,25468
Objectives[58]mission_Pickup_Props[4]Model = PICKUP_ARMOUR_STANDARD
Objectives[58]mission_Pickup_Props[4]Value = 99999
Objectives[58]mission_Pickup_Props[4]positionX = -1511,822
Objectives[58]mission_Pickup_Props[4]positionY = -104,4583
Objectives[58]mission_Pickup_Props[4]positionZ = 53,68979
Objectives[58]mission_Pickup_Props[4]rotationX = 0
Objectives[58]mission_Pickup_Props[4]rotationY = 0
Objectives[58]mission_Pickup_Props[4]rotationZ = 95,25468
Objectives[58]mission_Pickup_Props[5]Model = PICKUP_HEALTH_STANDARD
Objectives[58]mission_Pickup_Props[5]Value = 99999
Objectives[58]mission_Pickup_Props[5]positionX = -1524,654
Objectives[58]mission_Pickup_Props[5]positionY = -77,11439
Objectives[58]mission_Pickup_Props[5]positionZ = 56,6791
Objectives[58]mission_Pickup_Props[5]rotationX = 0
Objectives[58]mission_Pickup_Props[5]rotationY = 0
Objectives[58]mission_Pickup_Props[5]rotationZ = 95,25468
Objectives[58]mission_Pickup_Props[6]Model = PICKUP_ARMOUR_STANDARD
Objectives[58]mission_Pickup_Props[6]Value = 99999
Objectives[58]mission_Pickup_Props[6]positionX = -1504,625
Objectives[58]mission_Pickup_Props[6]positionY = -37,91101
Objectives[58]mission_Pickup_Props[6]positionZ = 54,04837
Objectives[58]mission_Pickup_Props[6]rotationX = 0
Objectives[58]mission_Pickup_Props[6]rotationY = 0
Objectives[58]mission_Pickup_Props[6]rotationZ = 50,2547
Objectives[58]mission_Pickup_Props[7]Model = PICKUP_HEALTH_STANDARD
Objectives[58]mission_Pickup_Props[7]Value = 99999
Objectives[58]mission_Pickup_Props[7]positionX = -1481,244
Objectives[58]mission_Pickup_Props[7]positionY = -41,49986
Objectives[58]mission_Pickup_Props[7]positionZ = 56,34933
Objectives[58]mission_Pickup_Props[7]rotationX = 0
Objectives[58]mission_Pickup_Props[7]rotationY = 0
Objectives[58]mission_Pickup_Props[7]rotationZ = -49,7453
Objectives[58]mission_Pickup_Props[8]Model = PICKUP_HEALTH_STANDARD
Objectives[58]mission_Pickup_Props[8]Value = 99999
Objectives[58]mission_Pickup_Props[8]positionX = -1464,329
Objectives[58]mission_Pickup_Props[8]positionY = -62,73226
Objectives[58]mission_Pickup_Props[8]positionZ = 54,17815
Objectives[58]mission_Pickup_Props[8]rotationX = 0
Objectives[58]mission_Pickup_Props[8]rotationY = 0
Objectives[58]mission_Pickup_Props[8]rotationZ = -49,7453
Objectives[58]mission_Pickup_Props[9]Model = PICKUP_ARMOUR_STANDARD
Objectives[58]mission_Pickup_Props[9]Value = 99999
Objectives[58]mission_Pickup_Props[9]positionX = -1477,517
Objectives[58]mission_Pickup_Props[9]positionY = -78,85323
Objectives[58]mission_Pickup_Props[9]positionZ = 54,13893
Objectives[58]mission_Pickup_Props[9]rotationX = 0
Objectives[58]mission_Pickup_Props[9]rotationY = 0
Objectives[58]mission_Pickup_Props[9]rotationZ = -49,7453
Objectives[58]mission_Pickup_Props[10]Model = PICKUP_ARMOUR_STANDARD
Objectives[58]mission_Pickup_Props[10]Value = 99999
Objectives[58]mission_Pickup_Props[10]positionX = -1469,063
Objectives[58]mission_Pickup_Props[10]positionY = -29,54341
Objectives[58]mission_Pickup_Props[10]positionZ = 54,16125
Objectives[58]mission_Pickup_Props[10]rotationX = 0
Objectives[58]mission_Pickup_Props[10]rotationY = 0
Objectives[58]mission_Pickup_Props[10]rotationZ = -49,7453
Objectives[58]mission_Pickup_Props[11]Model = PICKUP_HEALTH_STANDARD
Objectives[58]mission_Pickup_Props[11]Value = 99999
Objectives[58]mission_Pickup_Props[11]positionX = -1510,083
Objectives[58]mission_Pickup_Props[11]positionY = 1,26265
Objectives[58]mission_Pickup_Props[11]positionZ = 56,26128
Objectives[58]mission_Pickup_Props[11]rotationX = 0
Objectives[58]mission_Pickup_Props[11]rotationY = 0
Objectives[58]mission_Pickup_Props[11]rotationZ = -139,7453
Objectives[58]mission_Pickup_Props[12]Model = PICKUP_ARMOUR_STANDARD
Objectives[58]mission_Pickup_Props[12]Value = 99999
Objectives[58]mission_Pickup_Props[12]positionX = -1505,028
Objectives[58]mission_Pickup_Props[12]positionY = 6,758497
Objectives[58]mission_Pickup_Props[12]positionZ = 55,56621
Objectives[58]mission_Pickup_Props[12]rotationX = 0
Objectives[58]mission_Pickup_Props[12]rotationY = 0
Objectives[58]mission_Pickup_Props[12]rotationZ = 170,2547
Objectives[58]mission_Pickup_Props[13]Model = PICKUP_HEALTH_STANDARD
Objectives[58]mission_Pickup_Props[13]Value = 99999
Objectives[58]mission_Pickup_Props[13]positionX = -1510,322
Objectives[58]mission_Pickup_Props[13]positionY = 20,82335
Objectives[58]mission_Pickup_Props[13]positionZ = 56,461
Objectives[58]mission_Pickup_Props[13]rotationX = 0
Objectives[58]mission_Pickup_Props[13]rotationY = 0
Objectives[58]mission_Pickup_Props[13]rotationZ = 170,2547
Objectives[58]mission_Pickup_Props[14]Model = PICKUP_ARMOUR_STANDARD
Objectives[58]mission_Pickup_Props[14]Value = 99999
Objectives[58]mission_Pickup_Props[14]positionX = -1540,946
Objectives[58]mission_Pickup_Props[14]positionY = 24,1571
Objectives[58]mission_Pickup_Props[14]positionZ = 56,08883
Objectives[58]mission_Pickup_Props[14]rotationX = 0
Objectives[58]mission_Pickup_Props[14]rotationY = 0
Objectives[58]mission_Pickup_Props[14]rotationZ = -99,7453
Objectives[58]mission_Pickup_Props[15]Model = PICKUP_HEALTH_STANDARD
Objectives[58]mission_Pickup_Props[15]Value = 99999
Objectives[58]mission_Pickup_Props[15]positionX = -1542,83
Objectives[58]mission_Pickup_Props[15]positionY = -7,455654
Objectives[58]mission_Pickup_Props[15]positionZ = 56,66715
Objectives[58]mission_Pickup_Props[15]rotationX = 0
Objectives[58]mission_Pickup_Props[15]rotationY = 0
Objectives[58]mission_Pickup_Props[15]rotationZ = -94,74529
Objectives[58]mission_Pickup_Props[16]Model = PICKUP_HEALTH_STANDARD
Objectives[58]mission_Pickup_Props[16]Value = 99999
Objectives[58]mission_Pickup_Props[16]positionX = -1478,481
Objectives[58]mission_Pickup_Props[16]positionY = 32,38971
Objectives[58]mission_Pickup_Props[16]positionZ = 54,24332
Objectives[58]mission_Pickup_Props[16]rotationX = 0
Objectives[58]mission_Pickup_Props[16]rotationY = 0
Objectives[58]mission_Pickup_Props[16]rotationZ = 175,2547
Objectives[58]mission_Pickup_Props[17]Model = PICKUP_ARMOUR_STANDARD
Objectives[58]mission_Pickup_Props[17]Value = 99999
Objectives[58]mission_Pickup_Props[17]positionX = -1467,696
Objectives[58]mission_Pickup_Props[17]positionY = 18,47214
Objectives[58]mission_Pickup_Props[17]positionZ = 52,61986
Objectives[58]mission_Pickup_Props[17]rotationX = 0
Objectives[58]mission_Pickup_Props[17]rotationY = 0
Objectives[58]mission_Pickup_Props[17]rotationZ = 90,2547
Objectives[58]mission_Pickup_Props[18]Model = PICKUP_ARMOUR_STANDARD
Objectives[58]mission_Pickup_Props[18]Value = 99999
Objectives[58]mission_Pickup_Props[18]positionX = -1559,738
Objectives[58]mission_Pickup_Props[18]positionY = 18,3618
Objectives[58]mission_Pickup_Props[18]positionZ = 58,33309
Objectives[58]mission_Pickup_Props[18]rotationX = 0
Objectives[58]mission_Pickup_Props[18]rotationY = 0
Objectives[58]mission_Pickup_Props[18]rotationZ = 90,2547
Objectives[58]mission_Pickup_Props[19]Model = PICKUP_HEALTH_STANDARD
Objectives[58]mission_Pickup_Props[19]Value = 99999
Objectives[58]mission_Pickup_Props[19]positionX = -1559,78
Objectives[58]mission_Pickup_Props[19]positionY = 26,31061
Objectives[58]mission_Pickup_Props[19]positionZ = 59,05412
Objectives[58]mission_Pickup_Props[19]rotationX = 0
Objectives[58]mission_Pickup_Props[19]rotationY = 0
Objectives[58]mission_Pickup_Props[19]rotationZ = 90,2547
Objectives[58]mission_Pickup_Props[20]Model = PICKUP_HEALTH_STANDARD
Objectives[58]mission_Pickup_Props[20]Value = 99999
Objectives[58]mission_Pickup_Props[20]positionX = -1596,386
Objectives[58]mission_Pickup_Props[20]positionY = 32,50708
Objectives[58]mission_Pickup_Props[20]positionZ = 60,38198
Objectives[58]mission_Pickup_Props[20]rotationX = 0
Objectives[58]mission_Pickup_Props[20]rotationY = 0
Objectives[58]mission_Pickup_Props[20]rotationZ = 50,25468
Objectives[58]mission_Pickup_Props[21]Model = PICKUP_ARMOUR_STANDARD
Objectives[58]mission_Pickup_Props[21]Value = 99999
Objectives[58]mission_Pickup_Props[21]positionX = -1595,41
Objectives[58]mission_Pickup_Props[21]positionY = 11,39016
Objectives[58]mission_Pickup_Props[21]positionZ = 60,58219
Objectives[58]mission_Pickup_Props[21]rotationX = 0
Objectives[58]mission_Pickup_Props[21]rotationY = 0
Objectives[58]mission_Pickup_Props[21]rotationZ = 50,25468
Objectives[58]mission_Pickup_Props[22]Model = PICKUP_HEALTH_STANDARD
Objectives[58]mission_Pickup_Props[22]Value = 99999
Objectives[58]mission_Pickup_Props[22]positionX = -1574,298
Objectives[58]mission_Pickup_Props[22]positionY = 9,878071
Objectives[58]mission_Pickup_Props[22]positionZ = 60,43783
Objectives[58]mission_Pickup_Props[22]rotationX = 0
Objectives[58]mission_Pickup_Props[22]rotationY = 0
Objectives[58]mission_Pickup_Props[22]rotationZ = 50,25468
Objectives[58]mission_Pickup_Props[23]Model = PICKUP_HEALTH_STANDARD
Objectives[58]mission_Pickup_Props[23]Value = 99999
Objectives[58]mission_Pickup_Props[23]positionX = -1569,676
Objectives[58]mission_Pickup_Props[23]positionY = -28,31458
Objectives[58]mission_Pickup_Props[23]positionZ = 56,576
Objectives[58]mission_Pickup_Props[23]rotationX = 0
Objectives[58]mission_Pickup_Props[23]rotationY = 0
Objectives[58]mission_Pickup_Props[23]rotationZ = 85,2547
Objectives[58]mission_Pickup_Props[24]Model = PICKUP_ARMOUR_STANDARD
Objectives[58]mission_Pickup_Props[24]Value = 99999
Objectives[58]mission_Pickup_Props[24]positionX = -1595,835
Objectives[58]mission_Pickup_Props[24]positionY = -61,48405
Objectives[58]mission_Pickup_Props[24]positionZ = 55,98249
Objectives[58]mission_Pickup_Props[24]rotationX = 0
Objectives[58]mission_Pickup_Props[24]rotationY = 0
Objectives[58]mission_Pickup_Props[24]rotationZ = 85,2547
Objectives[58]mission_Pickup_Props[25]Model = PICKUP_HEALTH_STANDARD
Objectives[58]mission_Pickup_Props[25]Value = 99999
Objectives[58]mission_Pickup_Props[25]positionX = -1607,339
Objectives[58]mission_Pickup_Props[25]positionY = -51,00702
Objectives[58]mission_Pickup_Props[25]positionZ = 57,90009
Objectives[58]mission_Pickup_Props[25]rotationX = 0
Objectives[58]mission_Pickup_Props[25]rotationY = 0
Objectives[58]mission_Pickup_Props[25]rotationZ = 85,2547
Objectives[58]mission_Pickup_Props[26]Model = PICKUP_ARMOUR_STANDARD
Objectives[58]mission_Pickup_Props[26]Value = 99999
Objectives[58]mission_Pickup_Props[26]positionX = -1624,459
Objectives[58]mission_Pickup_Props[26]positionY = -27,79299
Objectives[58]mission_Pickup_Props[26]positionZ = 57,48514
Objectives[58]mission_Pickup_Props[26]rotationX = 0
Objectives[58]mission_Pickup_Props[26]rotationY = 0
Objectives[58]mission_Pickup_Props[26]rotationZ = 85,2547
Objectives[58]mission_Pickup_Props[27]Model = PICKUP_ARMOUR_STANDARD
Objectives[58]mission_Pickup_Props[27]Value = 99999
Objectives[58]mission_Pickup_Props[27]positionX = -1598,936
Objectives[58]mission_Pickup_Props[27]positionY = -60,34331
Objectives[58]mission_Pickup_Props[27]positionZ = 56,42407
Objectives[58]mission_Pickup_Props[27]rotationX = 0
Objectives[58]mission_Pickup_Props[27]rotationY = 0
Objectives[58]mission_Pickup_Props[27]rotationZ = 85,2547
Objectives[58]ObjectiveMessages = 0

Objectives[59]Text = 
Objectives[59]Text2 = 
Objectives[59]Type = Kill_Actors
Objectives[59]positionX = -1545,12
Objectives[59]positionY = -115,816
Objectives[59]positionZ = 52,74169
Objectives[59]KillAll1 = False
Objectives[59]KillAll2 = False
Objectives[59]Kill_Actors_Add_Blips = True
Objectives[59]Kill_Actors_Add_Markers = False
Objectives[59]DropPickups = True
Objectives[59]Droped_Pickup_Model = prop_npc_phone_02
Objectives[59]mission_ActorsCount = 0
Objectives[59]mission_Vehicles = 0
Objectives[59]Mission_Needed_Vehicles = 0
Objectives[59]mission_PropsCount = 0
Objectives[59]mission_Pickup_Props_Count = 0
Objectives[59]ObjectiveMessages = 5
Objectives[59]ObjectiveMessages[0]positionX = 2076,905
Objectives[59]ObjectiveMessages[0]positionY = -2061,114
Objectives[59]ObjectiveMessages[0]positionZ = 83,86579
Objectives[59]ObjectiveMessages[0]Message = ~o~Okay... the phone should be in one of these villas, let's separate and find it.
Objectives[59]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[59]ObjectiveMessages[0]Sender = 
Objectives[59]ObjectiveMessages[0]Subject = 
Objectives[59]ObjectiveMessages[0]MessageColor = White
Objectives[59]ObjectiveMessages[0]PlayFromStart = True
Objectives[59]ObjectiveMessages[0]Delay = False
Objectives[59]ObjectiveMessages[0]DelayTime = 0
Objectives[59]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[59]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[59]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[59]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[59]ObjectiveMessages[0]TypeSubtitle = True
Objectives[59]ObjectiveMessages[0]TypeTextMesage = False
Objectives[59]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[59]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[59]ObjectiveMessages[1]positionX = 2083,79
Objectives[59]ObjectiveMessages[1]positionY = -2062,877
Objectives[59]ObjectiveMessages[1]positionZ = 81,83695
Objectives[59]ObjectiveMessages[1]Message = ~b~Shit... there are a lot of guards... do we even know who has the phone?
Objectives[59]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[59]ObjectiveMessages[1]Sender = 
Objectives[59]ObjectiveMessages[1]Subject = 
Objectives[59]ObjectiveMessages[1]MessageColor = White
Objectives[59]ObjectiveMessages[1]PlayFromStart = False
Objectives[59]ObjectiveMessages[1]Delay = True
Objectives[59]ObjectiveMessages[1]DelayTime = 7
Objectives[59]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[59]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[59]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[59]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[59]ObjectiveMessages[1]TypeSubtitle = True
Objectives[59]ObjectiveMessages[1]TypeTextMesage = False
Objectives[59]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[59]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[59]ObjectiveMessages[2]positionX = 2089,407
Objectives[59]ObjectiveMessages[2]positionY = -2062,511
Objectives[59]ObjectiveMessages[2]positionZ = 80,32941
Objectives[59]ObjectiveMessages[2]Message = ~o~No, unfortunately not.
Objectives[59]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[59]ObjectiveMessages[2]Sender = 
Objectives[59]ObjectiveMessages[2]Subject = 
Objectives[59]ObjectiveMessages[2]MessageColor = White
Objectives[59]ObjectiveMessages[2]PlayFromStart = False
Objectives[59]ObjectiveMessages[2]Delay = True
Objectives[59]ObjectiveMessages[2]DelayTime = 13
Objectives[59]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[59]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[59]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[59]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[59]ObjectiveMessages[2]TypeSubtitle = True
Objectives[59]ObjectiveMessages[2]TypeTextMesage = False
Objectives[59]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[59]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[59]ObjectiveMessages[3]positionX = 2094,848
Objectives[59]ObjectiveMessages[3]positionY = -2062,787
Objectives[59]ObjectiveMessages[3]positionZ = 78,86336
Objectives[59]ObjectiveMessages[3]Message = ~b~Excellent...
Objectives[59]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[59]ObjectiveMessages[3]Sender = 
Objectives[59]ObjectiveMessages[3]Subject = 
Objectives[59]ObjectiveMessages[3]MessageColor = White
Objectives[59]ObjectiveMessages[3]PlayFromStart = False
Objectives[59]ObjectiveMessages[3]Delay = True
Objectives[59]ObjectiveMessages[3]DelayTime = 15
Objectives[59]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[59]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[59]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[59]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[59]ObjectiveMessages[3]TypeSubtitle = True
Objectives[59]ObjectiveMessages[3]TypeTextMesage = False
Objectives[59]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[59]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[59]ObjectiveMessages[4]positionX = 2100,217
Objectives[59]ObjectiveMessages[4]positionY = -2063,068
Objectives[59]ObjectiveMessages[4]positionZ = 77,29346
Objectives[59]ObjectiveMessages[4]Message = ~o~Shoot them all until you find it...
Objectives[59]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[59]ObjectiveMessages[4]Sender = 
Objectives[59]ObjectiveMessages[4]Subject = 
Objectives[59]ObjectiveMessages[4]MessageColor = White
Objectives[59]ObjectiveMessages[4]PlayFromStart = False
Objectives[59]ObjectiveMessages[4]Delay = True
Objectives[59]ObjectiveMessages[4]DelayTime = 16
Objectives[59]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[59]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[59]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[59]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[59]ObjectiveMessages[4]TypeSubtitle = True
Objectives[59]ObjectiveMessages[4]TypeTextMesage = False
Objectives[59]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[59]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[60]Text = 
Objectives[60]Type = Timeout_Objective
Objectives[60]positionX = -1514,436
Objectives[60]positionY = -18,01764
Objectives[60]positionZ = 55,92654
Objectives[60]Timeout_Min = 0
Objectives[60]Timeout_Sec = 1
Objectives[60]mission_ActorsCount = 1
Objectives[60]mission_Actors[0]Survive_Number = 0
Objectives[60]mission_Actors[0]Failed_Text = 
Objectives[60]mission_Actors[0]Remove_After = 70
Objectives[60]mission_Actors[0]positionX = -1487,185
Objectives[60]mission_Actors[0]positionY = -40,58086
Objectives[60]mission_Actors[0]positionZ = 56,84435
Objectives[60]mission_Actors[0]Heading = 125
Objectives[60]mission_Actors[0]String_Name = player_two
Objectives[60]mission_Actors[0]Relationship_Group = Friend
Objectives[60]mission_Actors[0]AddBlip = True
Objectives[60]mission_Actors[0]ShowCone = False
Objectives[60]mission_Actors[0]Invincible = True
Objectives[60]mission_Actors[0]SetHealth = 100
Objectives[60]mission_Actors[0]DieFromHeadShot = True
Objectives[60]mission_Actors[0]CanExitVehicle = True
Objectives[60]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[60]mission_Actors[0]AlwaysFight = True
Objectives[60]mission_Actors[0]Seeing_Range = 30
Objectives[60]mission_Actors[0]Hearing_Range = 30
Objectives[60]mission_Actors[0]CombatMovement = Offensive
Objectives[60]mission_Actors[0]weapon = Pistol
Objectives[60]mission_Actors[0]Variation = Custom
Objectives[60]mission_Actors[0]Task = 3
Objectives[60]mission_Actors[0]Task_Guard_Range = 5
Objectives[60]mission_Actors[0]Task_Stay_In_Range = True
Objectives[60]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[60]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[60]mission_Actors[0]Task_Scenario = WORLD_HUMAN_SMOKING
Objectives[60]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[60]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[60]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 2
Objectives[60]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[60]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 1
Objectives[60]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[60]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 28
Objectives[60]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 12
Objectives[60]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 24
Objectives[60]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[60]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[60]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[60]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 19
Objectives[60]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[60]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[60]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[60]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[60]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[60]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[60]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[60]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[60]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[60]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[60]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[60]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[60]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[60]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[60]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[60]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[60]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[60]mission_Actors[0]NeededForObjectiveHintCount = 1
Objectives[60]mission_Actors[0]NeededForObjectiveHint[0] = 62
Objectives[60]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 1
Objectives[60]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 69
Objectives[60]mission_Actors[0]NeededForObjectiveGoToActorCount = 1
Objectives[60]mission_Actors[0]NeededForObjectiveGoToActor[0] = 61
Objectives[60]mission_Vehicles = 0
Objectives[60]Mission_Needed_Vehicles = 0
Objectives[60]mission_PropsCount = 0
Objectives[60]mission_Pickup_Props_Count = 0
Objectives[60]ObjectiveMessages = 2
Objectives[60]ObjectiveMessages[0]positionX = 2109,689
Objectives[60]ObjectiveMessages[0]positionY = -2063,987
Objectives[60]ObjectiveMessages[0]positionZ = 74,14126
Objectives[60]ObjectiveMessages[0]Message = ~b~Yeah, I finally found it... but SHIT... it's not the right one... fuck...
Objectives[60]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[60]ObjectiveMessages[0]Sender = 
Objectives[60]ObjectiveMessages[0]Subject = 
Objectives[60]ObjectiveMessages[0]MessageColor = White
Objectives[60]ObjectiveMessages[0]PlayFromStart = True
Objectives[60]ObjectiveMessages[0]Delay = False
Objectives[60]ObjectiveMessages[0]DelayTime = 0
Objectives[60]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[60]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[60]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[60]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[60]ObjectiveMessages[0]TypeSubtitle = True
Objectives[60]ObjectiveMessages[0]TypeTextMesage = False
Objectives[60]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[60]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[60]ObjectiveMessages[1]positionX = 2116,3
Objectives[60]ObjectiveMessages[1]positionY = -2064,432
Objectives[60]ObjectiveMessages[1]positionZ = 71,76289
Objectives[60]ObjectiveMessages[1]Message = ~b~Okay... let's see if Trevor had a better luck... where is he? Where the shots came from... of course...
Objectives[60]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[60]ObjectiveMessages[1]Sender = 
Objectives[60]ObjectiveMessages[1]Subject = 
Objectives[60]ObjectiveMessages[1]MessageColor = White
Objectives[60]ObjectiveMessages[1]PlayFromStart = False
Objectives[60]ObjectiveMessages[1]Delay = True
Objectives[60]ObjectiveMessages[1]DelayTime = 6
Objectives[60]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[60]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[60]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[60]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[60]ObjectiveMessages[1]TypeSubtitle = True
Objectives[60]ObjectiveMessages[1]TypeTextMesage = False
Objectives[60]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[60]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[61]Type = GoTo_Actor
Objectives[61]Text = 
Objectives[61]positionX = -1508,081
Objectives[61]positionY = -15,27284
Objectives[61]positionZ = 55,59437
Objectives[61]GoTo_Actor_ChangToCompanion = True
Objectives[61]GoTo_Actor_Distance = 5
Objectives[61]GoTo_Actor_Remove_Blip = False
Objectives[61]mission_ActorsCount = 0
Objectives[61]mission_Vehicles = 0
Objectives[61]Mission_Needed_Vehicles = 0
Objectives[61]mission_PropsCount = 0
Objectives[61]mission_Pickup_Props_Count = 0
Objectives[61]ObjectiveMessages = 0

Objectives[62]Type = Hint_Objective
Objectives[62]Text = 
Objectives[62]positionX = -1492,185
Objectives[62]positionY = -41,11722
Objectives[62]positionZ = 53,63893
Objectives[62]Hint_Time = 14
Objectives[62]Hint_FOV = 40
Objectives[62]Hint_Use_Position = False
Objectives[62]Hint_Use_Player = False
Objectives[62]Hint_Use_Actor = True
Objectives[62]Hint_Use_Vehicle = False
Objectives[62]mission_ActorsCount = 0
Objectives[62]mission_Vehicles = 0
Objectives[62]Mission_Needed_Vehicles = 0
Objectives[62]mission_PropsCount = 0
Objectives[62]mission_Pickup_Props_Count = 0
Objectives[62]ObjectiveMessages = 5
Objectives[62]ObjectiveMessages[0]positionX = 2123,232
Objectives[62]ObjectiveMessages[0]positionY = -2065,826
Objectives[62]ObjectiveMessages[0]positionZ = 69,38998
Objectives[62]ObjectiveMessages[0]Message = ~b~Trevor, what the fuck are you wearing?
Objectives[62]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[62]ObjectiveMessages[0]Sender = 
Objectives[62]ObjectiveMessages[0]Subject = 
Objectives[62]ObjectiveMessages[0]MessageColor = White
Objectives[62]ObjectiveMessages[0]PlayFromStart = True
Objectives[62]ObjectiveMessages[0]Delay = False
Objectives[62]ObjectiveMessages[0]DelayTime = 0
Objectives[62]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[62]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[62]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[62]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[62]ObjectiveMessages[0]TypeSubtitle = True
Objectives[62]ObjectiveMessages[0]TypeTextMesage = False
Objectives[62]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[62]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[62]ObjectiveMessages[1]positionX = 2127,313
Objectives[62]ObjectiveMessages[1]positionY = -2066,334
Objectives[62]ObjectiveMessages[1]positionZ = 67,97118
Objectives[62]ObjectiveMessages[1]Message = ~o~Emh... you like my sweater? I found it in a mansion...
Objectives[62]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[62]ObjectiveMessages[1]Sender = 
Objectives[62]ObjectiveMessages[1]Subject = 
Objectives[62]ObjectiveMessages[1]MessageColor = White
Objectives[62]ObjectiveMessages[1]PlayFromStart = False
Objectives[62]ObjectiveMessages[1]Delay = True
Objectives[62]ObjectiveMessages[1]DelayTime = 4
Objectives[62]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[62]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[62]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[62]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[62]ObjectiveMessages[1]TypeSubtitle = True
Objectives[62]ObjectiveMessages[1]TypeTextMesage = False
Objectives[62]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[62]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[62]ObjectiveMessages[2]positionX = 2133,518
Objectives[62]ObjectiveMessages[2]positionY = -2066,28
Objectives[62]ObjectiveMessages[2]positionZ = 66,29365
Objectives[62]ObjectiveMessages[2]Message = ~b~Did you find the phone too?
Objectives[62]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[62]ObjectiveMessages[2]Sender = 
Objectives[62]ObjectiveMessages[2]Subject = 
Objectives[62]ObjectiveMessages[2]MessageColor = White
Objectives[62]ObjectiveMessages[2]PlayFromStart = False
Objectives[62]ObjectiveMessages[2]Delay = True
Objectives[62]ObjectiveMessages[2]DelayTime = 9
Objectives[62]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[62]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[62]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[62]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[62]ObjectiveMessages[2]TypeSubtitle = True
Objectives[62]ObjectiveMessages[2]TypeTextMesage = False
Objectives[62]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[62]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[62]ObjectiveMessages[3]positionX = 2141,585
Objectives[62]ObjectiveMessages[3]positionY = -2066,888
Objectives[62]ObjectiveMessages[3]positionZ = 65,57233
Objectives[62]ObjectiveMessages[3]Message = ~o~No, you?
Objectives[62]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[62]ObjectiveMessages[3]Sender = 
Objectives[62]ObjectiveMessages[3]Subject = 
Objectives[62]ObjectiveMessages[3]MessageColor = White
Objectives[62]ObjectiveMessages[3]PlayFromStart = False
Objectives[62]ObjectiveMessages[3]Delay = True
Objectives[62]ObjectiveMessages[3]DelayTime = 12
Objectives[62]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[62]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[62]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[62]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[62]ObjectiveMessages[3]TypeSubtitle = True
Objectives[62]ObjectiveMessages[3]TypeTextMesage = False
Objectives[62]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[62]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[62]ObjectiveMessages[4]positionX = 2147,792
Objectives[62]ObjectiveMessages[4]positionY = -2069,061
Objectives[62]ObjectiveMessages[4]positionZ = 65,04523
Objectives[62]ObjectiveMessages[4]Message = ~b~No.
Objectives[62]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[62]ObjectiveMessages[4]Sender = 
Objectives[62]ObjectiveMessages[4]Subject = 
Objectives[62]ObjectiveMessages[4]MessageColor = White
Objectives[62]ObjectiveMessages[4]PlayFromStart = False
Objectives[62]ObjectiveMessages[4]Delay = True
Objectives[62]ObjectiveMessages[4]DelayTime = 13
Objectives[62]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[62]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[62]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[62]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[62]ObjectiveMessages[4]TypeSubtitle = True
Objectives[62]ObjectiveMessages[4]TypeTextMesage = False
Objectives[62]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[62]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[63]Text = 
Objectives[63]FaildText = 
Objectives[63]Type = Enter_Vehicle
Objectives[63]positionX = -1473,753
Objectives[63]positionY = -38,1724
Objectives[63]positionZ = 65,09431
Objectives[63]EnterVehicle_AsPassenger = False
Objectives[63]EnterVehicle_CanExit = True
Objectives[63]EnterVehicle_SetIsWanted = False
Objectives[63]EnterVehicle_SeatIndex = 0
Objectives[63]mission_ActorsCount = 0
Objectives[63]mission_Vehicles = 0
Objectives[63]Mission_Needed_Vehicles = 0
Objectives[63]mission_PropsCount = 0
Objectives[63]mission_Pickup_Props_Count = 0
Objectives[63]ObjectiveMessages = 3
Objectives[63]ObjectiveMessages[0]positionX = 2164,56
Objectives[63]ObjectiveMessages[0]positionY = -2069,095
Objectives[63]ObjectiveMessages[0]positionZ = 62,36563
Objectives[63]ObjectiveMessages[0]Message = ~o~Shit... but I found another clue, could be in Vespucci canals.
Objectives[63]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[63]ObjectiveMessages[0]Sender = 
Objectives[63]ObjectiveMessages[0]Subject = 
Objectives[63]ObjectiveMessages[0]MessageColor = White
Objectives[63]ObjectiveMessages[0]PlayFromStart = True
Objectives[63]ObjectiveMessages[0]Delay = False
Objectives[63]ObjectiveMessages[0]DelayTime = 0
Objectives[63]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[63]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[63]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[63]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[63]ObjectiveMessages[0]TypeSubtitle = True
Objectives[63]ObjectiveMessages[0]TypeTextMesage = False
Objectives[63]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[63]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[63]ObjectiveMessages[1]positionX = 2169,056
Objectives[63]ObjectiveMessages[1]positionY = -2068,563
Objectives[63]ObjectiveMessages[1]positionZ = 61,27873
Objectives[63]ObjectiveMessages[1]Message = ~b~Okay, let's find a car and go.
Objectives[63]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[63]ObjectiveMessages[1]Sender = 
Objectives[63]ObjectiveMessages[1]Subject = 
Objectives[63]ObjectiveMessages[1]MessageColor = White
Objectives[63]ObjectiveMessages[1]PlayFromStart = False
Objectives[63]ObjectiveMessages[1]Delay = True
Objectives[63]ObjectiveMessages[1]DelayTime = 6
Objectives[63]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[63]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[63]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[63]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[63]ObjectiveMessages[1]TypeSubtitle = True
Objectives[63]ObjectiveMessages[1]TypeTextMesage = False
Objectives[63]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[63]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[63]ObjectiveMessages[2]positionX = 2175,93
Objectives[63]ObjectiveMessages[2]positionY = -2067,807
Objectives[63]ObjectiveMessages[2]positionZ = 58,58173
Objectives[63]ObjectiveMessages[2]Message = ~o~Okay, it's full of supercars here, pick one.
Objectives[63]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[63]ObjectiveMessages[2]Sender = 
Objectives[63]ObjectiveMessages[2]Subject = 
Objectives[63]ObjectiveMessages[2]MessageColor = White
Objectives[63]ObjectiveMessages[2]PlayFromStart = False
Objectives[63]ObjectiveMessages[2]Delay = True
Objectives[63]ObjectiveMessages[2]DelayTime = 9
Objectives[63]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[63]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[63]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[63]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[63]ObjectiveMessages[2]TypeSubtitle = True
Objectives[63]ObjectiveMessages[2]TypeTextMesage = False
Objectives[63]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[63]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[64]Text = 
Objectives[64]Type = Leave_Area
Objectives[64]positionX = -1563,922
Objectives[64]positionY = -69,38303
Objectives[64]positionZ = 53,97873
Objectives[64]Leave_Area_Distance = 100
Objectives[64]Leave_Area_Use_Objective_Position = False
Objectives[64]mission_ActorsCount = 0
Objectives[64]mission_Vehicles = 0
Objectives[64]Mission_Needed_Vehicles = 0
Objectives[64]mission_PropsCount = 0
Objectives[64]mission_Pickup_Props_Count = 0
Objectives[64]ObjectiveMessages = 1
Objectives[64]ObjectiveMessages[0]positionX = 2185,206
Objectives[64]ObjectiveMessages[0]positionY = -2067,035
Objectives[64]ObjectiveMessages[0]positionZ = 54,37967
Objectives[64]ObjectiveMessages[0]Message = ~b~Okay, come on, let's go, find a remote for the gate.
Objectives[64]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[64]ObjectiveMessages[0]Sender = 
Objectives[64]ObjectiveMessages[0]Subject = 
Objectives[64]ObjectiveMessages[0]MessageColor = White
Objectives[64]ObjectiveMessages[0]PlayFromStart = True
Objectives[64]ObjectiveMessages[0]Delay = False
Objectives[64]ObjectiveMessages[0]DelayTime = 0
Objectives[64]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[64]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[64]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[64]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[64]ObjectiveMessages[0]TypeSubtitle = True
Objectives[64]ObjectiveMessages[0]TypeTextMesage = False
Objectives[64]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[64]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[65]Type = Random_Spawn_Objective
Objectives[65]positionX = -1418,681
Objectives[65]positionY = -23,13597
Objectives[65]positionZ = 51,5477
Objectives[65]Random_Actors_Actor_Model_Name = a_m_o_genstreet_01
Objectives[65]Random_Actors_Vehicle_Model_Name = zorrusso
Objectives[65]Random_Actors_Vehicle_Primary_Color = MetallicBlue
Objectives[65]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[65]Random_Actors_Weapon_Model_Name = Pistol
Objectives[65]Random_Actors_Passenger = True
Objectives[65]Random_Actors_Fill_With_Occupants = True
Objectives[65]Random_Actors_Max_Count = 1
Objectives[65]Random_Actors_Max_ReSpawn = 10
Objectives[65]Random_Actors_Spawn_End = False
Objectives[65]Random_Actors_Spawn_Actors_Only = False
Objectives[65]Random_Actors_Spawn_Actors_In_Vehicle_Land = True
Objectives[65]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[65]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[65]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[65]mission_ActorsCount = 0
Objectives[65]mission_Vehicles = 0
Objectives[65]Mission_Needed_Vehicles = 0
Objectives[65]mission_PropsCount = 0
Objectives[65]mission_Pickup_Props_Count = 0
Objectives[65]ObjectiveMessages = 0

Objectives[66]Type = Random_Spawn_Objective
Objectives[66]positionX = -1420,4
Objectives[66]positionY = -18,17227
Objectives[66]positionZ = 51,45673
Objectives[66]Random_Actors_Actor_Model_Name = a_m_o_ktown_01
Objectives[66]Random_Actors_Vehicle_Model_Name = xa21
Objectives[66]Random_Actors_Vehicle_Primary_Color = MetallicGasolineBlueGreen
Objectives[66]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[66]Random_Actors_Weapon_Model_Name = Pistol
Objectives[66]Random_Actors_Passenger = True
Objectives[66]Random_Actors_Fill_With_Occupants = True
Objectives[66]Random_Actors_Max_Count = 1
Objectives[66]Random_Actors_Max_ReSpawn = 5
Objectives[66]Random_Actors_Spawn_End = False
Objectives[66]Random_Actors_Spawn_Actors_Only = False
Objectives[66]Random_Actors_Spawn_Actors_In_Vehicle_Land = True
Objectives[66]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[66]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[66]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[66]mission_ActorsCount = 0
Objectives[66]mission_Vehicles = 0
Objectives[66]Mission_Needed_Vehicles = 0
Objectives[66]mission_PropsCount = 0
Objectives[66]mission_Pickup_Props_Count = 0
Objectives[66]ObjectiveMessages = 0

Objectives[67]Type = Random_Spawn_Objective
Objectives[67]positionX = -1414,476
Objectives[67]positionY = -30,24504
Objectives[67]positionZ = 51,69291
Objectives[67]Random_Actors_Actor_Model_Name = a_m_y_bevhills_02
Objectives[67]Random_Actors_Vehicle_Model_Name = thrax
Objectives[67]Random_Actors_Vehicle_Primary_Color = MetaillicVDarkBlue
Objectives[67]Random_Actors_Vehicle_Secondary_Color = MetallicLime
Objectives[67]Random_Actors_Weapon_Model_Name = Pistol
Objectives[67]Random_Actors_Passenger = True
Objectives[67]Random_Actors_Fill_With_Occupants = True
Objectives[67]Random_Actors_Max_Count = 1
Objectives[67]Random_Actors_Max_ReSpawn = 5
Objectives[67]Random_Actors_Spawn_End = False
Objectives[67]Random_Actors_Spawn_Actors_Only = False
Objectives[67]Random_Actors_Spawn_Actors_In_Vehicle_Land = True
Objectives[67]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[67]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[67]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[67]mission_ActorsCount = 0
Objectives[67]mission_Vehicles = 0
Objectives[67]Mission_Needed_Vehicles = 0
Objectives[67]mission_PropsCount = 0
Objectives[67]mission_Pickup_Props_Count = 0
Objectives[67]ObjectiveMessages = 0

Objectives[68]Text = 
Objectives[68]Text2 = 
Objectives[68]Text3 = 
Objectives[68]Failed_Text = 
Objectives[68]Type = Checkpoint
Objectives[68]Checkpoint_Type = 45
Objectives[68]Reserved = 1
Objectives[68]ColorR = 255
Objectives[68]ColorG = 255
Objectives[68]ColorB = 0
Objectives[68]ColorA = 255
Objectives[68]IconColorR = 255
Objectives[68]IconColorG = 255
Objectives[68]IconColorB = 0
Objectives[68]IconColorA = 255
Objectives[68]positionX = -951,5323
Objectives[68]positionY = -1086,589
Objectives[68]positionZ = 1,100746
Objectives[68]Heading = 15
Objectives[68]Diameter = 15
Objectives[68]minimum_hight = 1
Objectives[68]maximum_hight = 10
Objectives[68]TriggerDistance = 12,5
Objectives[68]PlaySound = False
Objectives[68]LoseWanted = False
Objectives[68]Stop_Vehicle = False
Objectives[68]DeliverVehicleOnly = False
Objectives[68]DeliverTrailor = False
Objectives[68]DeliverTowTruck = False
Objectives[68]DeliverVehicleCargobob = False
Objectives[68]DeliverPropCargobob = False
Objectives[68]mission_ActorsCount = 0
Objectives[68]mission_Vehicles = 0
Objectives[68]Mission_Needed_Vehicles = 0
Objectives[68]mission_PropsCount = 0
Objectives[68]mission_Pickup_Props_Count = 0
Objectives[68]ObjectiveMessages = 2
Objectives[68]ObjectiveMessages[0]positionX = 2205,85
Objectives[68]ObjectiveMessages[0]positionY = -2064,921
Objectives[68]ObjectiveMessages[0]positionZ = 48,16932
Objectives[68]ObjectiveMessages[0]Message = ~b~Supercars are following us...
Objectives[68]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[68]ObjectiveMessages[0]Sender = 
Objectives[68]ObjectiveMessages[0]Subject = 
Objectives[68]ObjectiveMessages[0]MessageColor = White
Objectives[68]ObjectiveMessages[0]PlayFromStart = True
Objectives[68]ObjectiveMessages[0]Delay = False
Objectives[68]ObjectiveMessages[0]DelayTime = 0
Objectives[68]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[68]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[68]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[68]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[68]ObjectiveMessages[0]TypeSubtitle = True
Objectives[68]ObjectiveMessages[0]TypeTextMesage = False
Objectives[68]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[68]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[68]ObjectiveMessages[1]positionX = 2214,18
Objectives[68]ObjectiveMessages[1]positionY = -2063,895
Objectives[68]ObjectiveMessages[1]positionZ = 45,46969
Objectives[68]ObjectiveMessages[1]Message = ~o~Will be the owners of the villas... ignore them and go.
Objectives[68]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[68]ObjectiveMessages[1]Sender = 
Objectives[68]ObjectiveMessages[1]Subject = 
Objectives[68]ObjectiveMessages[1]MessageColor = White
Objectives[68]ObjectiveMessages[1]PlayFromStart = False
Objectives[68]ObjectiveMessages[1]Delay = True
Objectives[68]ObjectiveMessages[1]DelayTime = 3
Objectives[68]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[68]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[68]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[68]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[68]ObjectiveMessages[1]TypeSubtitle = True
Objectives[68]ObjectiveMessages[1]TypeTextMesage = False
Objectives[68]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[68]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[69]Type = Set_Player_Actor_Objective
Objectives[69]Text = 
Objectives[69]positionX = -1487,732
Objectives[69]positionY = -43,52205
Objectives[69]positionZ = 53,63899
Objectives[69]SetPlayerActor_Use_Player = False
Objectives[69]SetPlayerActor_Player_Controllable = True
Objectives[69]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[69]SetPlayerActor_Use_Actor = True
Objectives[69]SetPlayerActor_RelationshipGroup_Change = True
Objectives[69]SetPlayerActor_RelationshipGroup = Friend
Objectives[69]SetPlayerActor_Invincible_Change = False
Objectives[69]SetPlayerActor_Invincible = False
Objectives[69]SetPlayerActor_NewTask = True
Objectives[69]Int_Task = 99
Objectives[69]Task_Repeat = False
Objectives[69]Task_Timeout = False
Objectives[69]Task_Guard_Range = 10
Objectives[69]Task_Stay_In_Range = True
Objectives[69]Task_Wander_Range = 10
Objectives[69]Task_Scenario = NONE
Objectives[69]Task_TalkingAnimation = mic_chatter
Objectives[69]Task_Time = 1
Objectives[69]TaskListCount = 3
Objectives[69]Task_List[0]Type = WalkTo
Objectives[69]Task_List[0]DestinationX = -1002,183
Objectives[69]Task_List[0]DestinationY = -1071,107
Objectives[69]Task_List[0]DestinationZ = 1,65007
Objectives[69]Task_List[0]Rotation = 15
Objectives[69]Task_List[0]Speed = 4
Objectives[69]Task_List[0]GoStraitToCoord = False
Objectives[69]Task_List[1]Type = WalkTo
Objectives[69]Task_List[1]DestinationX = -1096,154
Objectives[69]Task_List[1]DestinationY = -1124,479
Objectives[69]Task_List[1]DestinationZ = 1,649612
Objectives[69]Task_List[1]Rotation = 15
Objectives[69]Task_List[1]Speed = 4
Objectives[69]Task_List[1]GoStraitToCoord = False
Objectives[69]Task_List[2]Type = WalkTo
Objectives[69]Task_List[2]DestinationX = -1064,554
Objectives[69]Task_List[2]DestinationY = -1154,035
Objectives[69]Task_List[2]DestinationZ = 1,59642
Objectives[69]Task_List[2]Rotation = 15
Objectives[69]Task_List[2]Speed = 4
Objectives[69]Task_List[2]GoStraitToCoord = False
Objectives[69]mission_ActorsCount = 12
Objectives[69]mission_Actors[0]Survive_Number = 0
Objectives[69]mission_Actors[0]Failed_Text = 
Objectives[69]mission_Actors[0]Remove_After = 83
Objectives[69]mission_Actors[0]positionX = -949,8538
Objectives[69]mission_Actors[0]positionY = -1132,125
Objectives[69]mission_Actors[0]positionZ = 2,150094
Objectives[69]mission_Actors[0]Heading = 295
Objectives[69]mission_Actors[0]String_Name = a_m_y_bevhills_01
Objectives[69]mission_Actors[0]Relationship_Group = Enemy1
Objectives[69]mission_Actors[0]AddBlip = True
Objectives[69]mission_Actors[0]ShowCone = False
Objectives[69]mission_Actors[0]Invincible = False
Objectives[69]mission_Actors[0]SetHealth = 100
Objectives[69]mission_Actors[0]DieFromHeadShot = True
Objectives[69]mission_Actors[0]CanExitVehicle = True
Objectives[69]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[69]mission_Actors[0]AlwaysFight = True
Objectives[69]mission_Actors[0]Seeing_Range = 30
Objectives[69]mission_Actors[0]Hearing_Range = 30
Objectives[69]mission_Actors[0]CombatMovement = Offensive
Objectives[69]mission_Actors[0]weapon = Pistol
Objectives[69]mission_Actors[0]Variation = Random
Objectives[69]mission_Actors[0]Task = 1
Objectives[69]mission_Actors[0]Task_Guard_Range = 25
Objectives[69]mission_Actors[0]Task_Stay_In_Range = True
Objectives[69]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[69]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[69]mission_Actors[0]Task_Scenario = NONE
Objectives[69]mission_Actors[1]Survive_Number = 0
Objectives[69]mission_Actors[1]Failed_Text = 
Objectives[69]mission_Actors[1]Remove_After = 83
Objectives[69]mission_Actors[1]positionX = -980,8194
Objectives[69]mission_Actors[1]positionY = -1058,229
Objectives[69]mission_Actors[1]positionZ = 2,15007
Objectives[69]mission_Actors[1]Heading = 248,3884
Objectives[69]mission_Actors[1]String_Name = a_f_y_eastsa_01
Objectives[69]mission_Actors[1]Relationship_Group = Enemy1
Objectives[69]mission_Actors[1]AddBlip = True
Objectives[69]mission_Actors[1]ShowCone = False
Objectives[69]mission_Actors[1]Invincible = False
Objectives[69]mission_Actors[1]SetHealth = 100
Objectives[69]mission_Actors[1]DieFromHeadShot = True
Objectives[69]mission_Actors[1]CanExitVehicle = True
Objectives[69]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[69]mission_Actors[1]AlwaysFight = True
Objectives[69]mission_Actors[1]Seeing_Range = 30
Objectives[69]mission_Actors[1]Hearing_Range = 30
Objectives[69]mission_Actors[1]CombatMovement = Offensive
Objectives[69]mission_Actors[1]weapon = Pistol
Objectives[69]mission_Actors[1]Variation = Random
Objectives[69]mission_Actors[1]Task = 1
Objectives[69]mission_Actors[1]Task_Guard_Range = 25
Objectives[69]mission_Actors[1]Task_Stay_In_Range = True
Objectives[69]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[69]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[69]mission_Actors[1]Task_Scenario = NONE
Objectives[69]mission_Actors[2]Survive_Number = 0
Objectives[69]mission_Actors[2]Failed_Text = 
Objectives[69]mission_Actors[2]Remove_After = 83
Objectives[69]mission_Actors[2]positionX = -960,5928
Objectives[69]mission_Actors[2]positionY = -1099,398
Objectives[69]mission_Actors[2]positionZ = 5,201897
Objectives[69]mission_Actors[2]Heading = 338,123
Objectives[69]mission_Actors[2]String_Name = a_f_y_eastsa_02
Objectives[69]mission_Actors[2]Relationship_Group = Enemy1
Objectives[69]mission_Actors[2]AddBlip = True
Objectives[69]mission_Actors[2]ShowCone = False
Objectives[69]mission_Actors[2]Invincible = False
Objectives[69]mission_Actors[2]SetHealth = 100
Objectives[69]mission_Actors[2]DieFromHeadShot = True
Objectives[69]mission_Actors[2]CanExitVehicle = True
Objectives[69]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[69]mission_Actors[2]AlwaysFight = True
Objectives[69]mission_Actors[2]Seeing_Range = 30
Objectives[69]mission_Actors[2]Hearing_Range = 30
Objectives[69]mission_Actors[2]CombatMovement = Offensive
Objectives[69]mission_Actors[2]weapon = Pistol
Objectives[69]mission_Actors[2]Variation = Random
Objectives[69]mission_Actors[2]Task = 1
Objectives[69]mission_Actors[2]Task_Guard_Range = 3
Objectives[69]mission_Actors[2]Task_Stay_In_Range = True
Objectives[69]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[69]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[69]mission_Actors[2]Task_Scenario = NONE
Objectives[69]mission_Actors[3]Survive_Number = 0
Objectives[69]mission_Actors[3]Failed_Text = 
Objectives[69]mission_Actors[3]Remove_After = 83
Objectives[69]mission_Actors[3]positionX = -1023,87
Objectives[69]mission_Actors[3]positionY = -1013,025
Objectives[69]mission_Actors[3]positionZ = 5,199564
Objectives[69]mission_Actors[3]Heading = 353,8978
Objectives[69]mission_Actors[3]String_Name = a_f_y_eastsa_03
Objectives[69]mission_Actors[3]Relationship_Group = Enemy1
Objectives[69]mission_Actors[3]AddBlip = True
Objectives[69]mission_Actors[3]ShowCone = False
Objectives[69]mission_Actors[3]Invincible = False
Objectives[69]mission_Actors[3]SetHealth = 100
Objectives[69]mission_Actors[3]DieFromHeadShot = True
Objectives[69]mission_Actors[3]CanExitVehicle = True
Objectives[69]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[69]mission_Actors[3]AlwaysFight = True
Objectives[69]mission_Actors[3]Seeing_Range = 30
Objectives[69]mission_Actors[3]Hearing_Range = 30
Objectives[69]mission_Actors[3]CombatMovement = Offensive
Objectives[69]mission_Actors[3]weapon = Pistol
Objectives[69]mission_Actors[3]Variation = Random
Objectives[69]mission_Actors[3]Task = 1
Objectives[69]mission_Actors[3]Task_Guard_Range = 3
Objectives[69]mission_Actors[3]Task_Stay_In_Range = True
Objectives[69]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[69]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[69]mission_Actors[3]Task_Scenario = NONE
Objectives[69]mission_Actors[4]Survive_Number = 0
Objectives[69]mission_Actors[4]Failed_Text = 
Objectives[69]mission_Actors[4]Remove_After = 83
Objectives[69]mission_Actors[4]positionX = -1001,155
Objectives[69]mission_Actors[4]positionY = -975,5175
Objectives[69]mission_Actors[4]positionZ = 2,15031
Objectives[69]mission_Actors[4]Heading = 170
Objectives[69]mission_Actors[4]String_Name = a_m_y_bevhills_02
Objectives[69]mission_Actors[4]Relationship_Group = Enemy1/Pickup
Objectives[69]mission_Actors[4]AddBlip = True
Objectives[69]mission_Actors[4]ShowCone = False
Objectives[69]mission_Actors[4]Invincible = False
Objectives[69]mission_Actors[4]SetHealth = 100
Objectives[69]mission_Actors[4]DieFromHeadShot = True
Objectives[69]mission_Actors[4]CanExitVehicle = True
Objectives[69]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[69]mission_Actors[4]AlwaysFight = True
Objectives[69]mission_Actors[4]Seeing_Range = 30
Objectives[69]mission_Actors[4]Hearing_Range = 30
Objectives[69]mission_Actors[4]CombatMovement = Offensive
Objectives[69]mission_Actors[4]weapon = Pistol
Objectives[69]mission_Actors[4]Variation = Random
Objectives[69]mission_Actors[4]Task = 1
Objectives[69]mission_Actors[4]Task_Guard_Range = 5
Objectives[69]mission_Actors[4]Task_Stay_In_Range = True
Objectives[69]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[69]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[69]mission_Actors[4]Task_Scenario = NONE
Objectives[69]mission_Actors[5]Survive_Number = 0
Objectives[69]mission_Actors[5]Failed_Text = 
Objectives[69]mission_Actors[5]Remove_After = 83
Objectives[69]mission_Actors[5]positionX = -1041,26
Objectives[69]mission_Actors[5]positionY = -969,5192
Objectives[69]mission_Actors[5]positionZ = 2,150069
Objectives[69]mission_Actors[5]Heading = 170
Objectives[69]mission_Actors[5]String_Name = a_m_y_breakdance_01
Objectives[69]mission_Actors[5]Relationship_Group = Enemy1
Objectives[69]mission_Actors[5]AddBlip = True
Objectives[69]mission_Actors[5]ShowCone = False
Objectives[69]mission_Actors[5]Invincible = False
Objectives[69]mission_Actors[5]SetHealth = 100
Objectives[69]mission_Actors[5]DieFromHeadShot = True
Objectives[69]mission_Actors[5]CanExitVehicle = True
Objectives[69]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[69]mission_Actors[5]AlwaysFight = True
Objectives[69]mission_Actors[5]Seeing_Range = 30
Objectives[69]mission_Actors[5]Hearing_Range = 30
Objectives[69]mission_Actors[5]CombatMovement = Offensive
Objectives[69]mission_Actors[5]weapon = Pistol
Objectives[69]mission_Actors[5]Variation = Random
Objectives[69]mission_Actors[5]Task = 1
Objectives[69]mission_Actors[5]Task_Guard_Range = 25
Objectives[69]mission_Actors[5]Task_Stay_In_Range = True
Objectives[69]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[69]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[69]mission_Actors[5]Task_Scenario = NONE
Objectives[69]mission_Actors[6]Survive_Number = 0
Objectives[69]mission_Actors[6]Failed_Text = 
Objectives[69]mission_Actors[6]Remove_After = 83
Objectives[69]mission_Actors[6]positionX = -1085,567
Objectives[69]mission_Actors[6]positionY = -1042,901
Objectives[69]mission_Actors[6]positionZ = 2,014479
Objectives[69]mission_Actors[6]Heading = 300
Objectives[69]mission_Actors[6]String_Name = a_m_y_business_03
Objectives[69]mission_Actors[6]Relationship_Group = Enemy1
Objectives[69]mission_Actors[6]AddBlip = True
Objectives[69]mission_Actors[6]ShowCone = False
Objectives[69]mission_Actors[6]Invincible = False
Objectives[69]mission_Actors[6]SetHealth = 100
Objectives[69]mission_Actors[6]DieFromHeadShot = True
Objectives[69]mission_Actors[6]CanExitVehicle = True
Objectives[69]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[69]mission_Actors[6]AlwaysFight = True
Objectives[69]mission_Actors[6]Seeing_Range = 30
Objectives[69]mission_Actors[6]Hearing_Range = 30
Objectives[69]mission_Actors[6]CombatMovement = Offensive
Objectives[69]mission_Actors[6]weapon = Pistol
Objectives[69]mission_Actors[6]Variation = Random
Objectives[69]mission_Actors[6]Task = 1
Objectives[69]mission_Actors[6]Task_Guard_Range = 25
Objectives[69]mission_Actors[6]Task_Stay_In_Range = True
Objectives[69]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[69]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[69]mission_Actors[6]Task_Scenario = NONE
Objectives[69]mission_Actors[7]Survive_Number = 0
Objectives[69]mission_Actors[7]Failed_Text = 
Objectives[69]mission_Actors[7]Remove_After = 83
Objectives[69]mission_Actors[7]positionX = -1111,142
Objectives[69]mission_Actors[7]positionY = -1065,304
Objectives[69]mission_Actors[7]positionZ = 6,87964
Objectives[69]mission_Actors[7]Heading = 330
Objectives[69]mission_Actors[7]String_Name = a_m_y_cyclist_01
Objectives[69]mission_Actors[7]Relationship_Group = Enemy1
Objectives[69]mission_Actors[7]AddBlip = True
Objectives[69]mission_Actors[7]ShowCone = False
Objectives[69]mission_Actors[7]Invincible = False
Objectives[69]mission_Actors[7]SetHealth = 100
Objectives[69]mission_Actors[7]DieFromHeadShot = True
Objectives[69]mission_Actors[7]CanExitVehicle = True
Objectives[69]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[69]mission_Actors[7]AlwaysFight = True
Objectives[69]mission_Actors[7]Seeing_Range = 30
Objectives[69]mission_Actors[7]Hearing_Range = 30
Objectives[69]mission_Actors[7]CombatMovement = Offensive
Objectives[69]mission_Actors[7]weapon = Pistol
Objectives[69]mission_Actors[7]Variation = Random
Objectives[69]mission_Actors[7]Task = 1
Objectives[69]mission_Actors[7]Task_Guard_Range = 2
Objectives[69]mission_Actors[7]Task_Stay_In_Range = True
Objectives[69]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[69]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[69]mission_Actors[7]Task_Scenario = NONE
Objectives[69]mission_Actors[8]Survive_Number = 0
Objectives[69]mission_Actors[8]Failed_Text = 
Objectives[69]mission_Actors[8]Remove_After = 83
Objectives[69]mission_Actors[8]positionX = -1142,107
Objectives[69]mission_Actors[8]positionY = -1035,207
Objectives[69]mission_Actors[8]positionZ = 2,150359
Objectives[69]mission_Actors[8]Heading = 330
Objectives[69]mission_Actors[8]String_Name = a_f_y_genhot_01
Objectives[69]mission_Actors[8]Relationship_Group = Enemy1
Objectives[69]mission_Actors[8]AddBlip = True
Objectives[69]mission_Actors[8]ShowCone = False
Objectives[69]mission_Actors[8]Invincible = False
Objectives[69]mission_Actors[8]SetHealth = 100
Objectives[69]mission_Actors[8]DieFromHeadShot = True
Objectives[69]mission_Actors[8]CanExitVehicle = True
Objectives[69]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[69]mission_Actors[8]AlwaysFight = True
Objectives[69]mission_Actors[8]Seeing_Range = 30
Objectives[69]mission_Actors[8]Hearing_Range = 30
Objectives[69]mission_Actors[8]CombatMovement = Offensive
Objectives[69]mission_Actors[8]weapon = Pistol
Objectives[69]mission_Actors[8]Variation = Random
Objectives[69]mission_Actors[8]Task = 1
Objectives[69]mission_Actors[8]Task_Guard_Range = 25
Objectives[69]mission_Actors[8]Task_Stay_In_Range = True
Objectives[69]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[69]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[69]mission_Actors[8]Task_Scenario = NONE
Objectives[69]mission_Actors[9]Survive_Number = 0
Objectives[69]mission_Actors[9]Failed_Text = 
Objectives[69]mission_Actors[9]Remove_After = 83
Objectives[69]mission_Actors[9]positionX = -1047,799
Objectives[69]mission_Actors[9]positionY = -1151,006
Objectives[69]mission_Actors[9]positionZ = 5,254339
Objectives[69]mission_Actors[9]Heading = 18,0605
Objectives[69]mission_Actors[9]String_Name = a_f_y_hipster_02
Objectives[69]mission_Actors[9]Relationship_Group = Enemy1
Objectives[69]mission_Actors[9]AddBlip = True
Objectives[69]mission_Actors[9]ShowCone = False
Objectives[69]mission_Actors[9]Invincible = False
Objectives[69]mission_Actors[9]SetHealth = 100
Objectives[69]mission_Actors[9]DieFromHeadShot = True
Objectives[69]mission_Actors[9]CanExitVehicle = True
Objectives[69]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[69]mission_Actors[9]AlwaysFight = True
Objectives[69]mission_Actors[9]Seeing_Range = 30
Objectives[69]mission_Actors[9]Hearing_Range = 30
Objectives[69]mission_Actors[9]CombatMovement = Offensive
Objectives[69]mission_Actors[9]weapon = Pistol
Objectives[69]mission_Actors[9]Variation = Random
Objectives[69]mission_Actors[9]Task = 1
Objectives[69]mission_Actors[9]Task_Guard_Range = 4
Objectives[69]mission_Actors[9]Task_Stay_In_Range = True
Objectives[69]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[69]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[69]mission_Actors[9]Task_Scenario = NONE
Objectives[69]mission_Actors[10]Survive_Number = 0
Objectives[69]mission_Actors[10]Failed_Text = 
Objectives[69]mission_Actors[10]Remove_After = 83
Objectives[69]mission_Actors[10]positionX = -1059,109
Objectives[69]mission_Actors[10]positionY = -1157,418
Objectives[69]mission_Actors[10]positionZ = 5,923078
Objectives[69]mission_Actors[10]Heading = 18,71145
Objectives[69]mission_Actors[10]String_Name = a_f_y_hipster_03
Objectives[69]mission_Actors[10]Relationship_Group = Enemy1
Objectives[69]mission_Actors[10]AddBlip = True
Objectives[69]mission_Actors[10]ShowCone = False
Objectives[69]mission_Actors[10]Invincible = False
Objectives[69]mission_Actors[10]SetHealth = 100
Objectives[69]mission_Actors[10]DieFromHeadShot = True
Objectives[69]mission_Actors[10]CanExitVehicle = True
Objectives[69]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[69]mission_Actors[10]AlwaysFight = True
Objectives[69]mission_Actors[10]Seeing_Range = 30
Objectives[69]mission_Actors[10]Hearing_Range = 30
Objectives[69]mission_Actors[10]CombatMovement = Offensive
Objectives[69]mission_Actors[10]weapon = Pistol
Objectives[69]mission_Actors[10]Variation = Random
Objectives[69]mission_Actors[10]Task = 1
Objectives[69]mission_Actors[10]Task_Guard_Range = 4
Objectives[69]mission_Actors[10]Task_Stay_In_Range = True
Objectives[69]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[69]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[69]mission_Actors[10]Task_Scenario = NONE
Objectives[69]mission_Actors[11]Survive_Number = 0
Objectives[69]mission_Actors[11]Failed_Text = 
Objectives[69]mission_Actors[11]Remove_After = 83
Objectives[69]mission_Actors[11]positionX = -1055,992
Objectives[69]mission_Actors[11]positionY = -1114,351
Objectives[69]mission_Actors[11]positionZ = 9,817711
Objectives[69]mission_Actors[11]Heading = 15
Objectives[69]mission_Actors[11]String_Name = a_m_y_eastsa_02
Objectives[69]mission_Actors[11]Relationship_Group = Enemy1
Objectives[69]mission_Actors[11]AddBlip = True
Objectives[69]mission_Actors[11]ShowCone = False
Objectives[69]mission_Actors[11]Invincible = False
Objectives[69]mission_Actors[11]SetHealth = 100
Objectives[69]mission_Actors[11]DieFromHeadShot = True
Objectives[69]mission_Actors[11]CanExitVehicle = True
Objectives[69]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[69]mission_Actors[11]AlwaysFight = True
Objectives[69]mission_Actors[11]Seeing_Range = 30
Objectives[69]mission_Actors[11]Hearing_Range = 30
Objectives[69]mission_Actors[11]CombatMovement = Offensive
Objectives[69]mission_Actors[11]weapon = Pistol
Objectives[69]mission_Actors[11]Variation = Random
Objectives[69]mission_Actors[11]Task = 1
Objectives[69]mission_Actors[11]Task_Guard_Range = 7
Objectives[69]mission_Actors[11]Task_Stay_In_Range = True
Objectives[69]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[69]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[69]mission_Actors[11]Task_Scenario = NONE
Objectives[69]mission_Vehicles = 0
Objectives[69]Mission_Needed_Vehicles = 0
Objectives[69]mission_PropsCount = 0
Objectives[69]mission_Pickup_Props_Count = 8
Objectives[69]mission_Pickup_Props[0]Model = PICKUP_HEALTH_STANDARD
Objectives[69]mission_Pickup_Props[0]Value = 99999
Objectives[69]mission_Pickup_Props[0]positionX = -976,452
Objectives[69]mission_Pickup_Props[0]positionY = -1063,472
Objectives[69]mission_Pickup_Props[0]positionZ = 1,671847
Objectives[69]mission_Pickup_Props[0]rotationX = 0
Objectives[69]mission_Pickup_Props[0]rotationY = 0
Objectives[69]mission_Pickup_Props[0]rotationZ = 35,25468
Objectives[69]mission_Pickup_Props[1]Model = PICKUP_ARMOUR_STANDARD
Objectives[69]mission_Pickup_Props[1]Value = 99999
Objectives[69]mission_Pickup_Props[1]positionX = -970,5756
Objectives[69]mission_Pickup_Props[1]positionY = -1125,549
Objectives[69]mission_Pickup_Props[1]positionZ = 1,650312
Objectives[69]mission_Pickup_Props[1]rotationX = 0
Objectives[69]mission_Pickup_Props[1]rotationY = 0
Objectives[69]mission_Pickup_Props[1]rotationZ = 35,25468
Objectives[69]mission_Pickup_Props[2]Model = PICKUP_ARMOUR_STANDARD
Objectives[69]mission_Pickup_Props[2]Value = 99999
Objectives[69]mission_Pickup_Props[2]positionX = -1053,082
Objectives[69]mission_Pickup_Props[2]positionY = -1104,809
Objectives[69]mission_Pickup_Props[2]positionZ = 1,658599
Objectives[69]mission_Pickup_Props[2]rotationX = 0
Objectives[69]mission_Pickup_Props[2]rotationY = 0
Objectives[69]mission_Pickup_Props[2]rotationZ = -19,74529
Objectives[69]mission_Pickup_Props[3]Model = PICKUP_HEALTH_STANDARD
Objectives[69]mission_Pickup_Props[3]Value = 99999
Objectives[69]mission_Pickup_Props[3]positionX = -1077,88
Objectives[69]mission_Pickup_Props[3]positionY = -1168,487
Objectives[69]mission_Pickup_Props[3]positionZ = 2,765799
Objectives[69]mission_Pickup_Props[3]rotationX = 0
Objectives[69]mission_Pickup_Props[3]rotationY = 0
Objectives[69]mission_Pickup_Props[3]rotationZ = -74,74527
Objectives[69]mission_Pickup_Props[4]Model = PICKUP_HEALTH_STANDARD
Objectives[69]mission_Pickup_Props[4]Value = 99999
Objectives[69]mission_Pickup_Props[4]positionX = -1099,032
Objectives[69]mission_Pickup_Props[4]positionY = -1085,838
Objectives[69]mission_Pickup_Props[4]positionZ = 1,650356
Objectives[69]mission_Pickup_Props[4]rotationX = 0
Objectives[69]mission_Pickup_Props[4]rotationY = 0
Objectives[69]mission_Pickup_Props[4]rotationZ = -74,74527
Objectives[69]mission_Pickup_Props[5]Model = PICKUP_ARMOUR_STANDARD
Objectives[69]mission_Pickup_Props[5]Value = 99999
Objectives[69]mission_Pickup_Props[5]positionX = -1096,969
Objectives[69]mission_Pickup_Props[5]positionY = -1031,315
Objectives[69]mission_Pickup_Props[5]positionZ = 1,65036
Objectives[69]mission_Pickup_Props[5]rotationX = 0
Objectives[69]mission_Pickup_Props[5]rotationY = 0
Objectives[69]mission_Pickup_Props[5]rotationZ = -164,7453
Objectives[69]mission_Pickup_Props[6]Model = PICKUP_ARMOUR_STANDARD
Objectives[69]mission_Pickup_Props[6]Value = 99999
Objectives[69]mission_Pickup_Props[6]positionX = -1019,429
Objectives[69]mission_Pickup_Props[6]positionY = -1012,926
Objectives[69]mission_Pickup_Props[6]positionZ = 1,650358
Objectives[69]mission_Pickup_Props[6]rotationX = 0
Objectives[69]mission_Pickup_Props[6]rotationY = 0
Objectives[69]mission_Pickup_Props[6]rotationZ = 125,2547
Objectives[69]mission_Pickup_Props[7]Model = PICKUP_HEALTH_STANDARD
Objectives[69]mission_Pickup_Props[7]Value = 99999
Objectives[69]mission_Pickup_Props[7]positionX = -1001,445
Objectives[69]mission_Pickup_Props[7]positionY = -951,5981
Objectives[69]mission_Pickup_Props[7]positionZ = 1,650311
Objectives[69]mission_Pickup_Props[7]rotationX = 0
Objectives[69]mission_Pickup_Props[7]rotationY = 0
Objectives[69]mission_Pickup_Props[7]rotationZ = 155,2547
Objectives[69]ObjectiveMessages = 0

Objectives[70]Text = 
Objectives[70]Text2 = 
Objectives[70]Type = Kill_Actors
Objectives[70]positionX = -1020,723
Objectives[70]positionY = -1089,546
Objectives[70]positionZ = 0,9338598
Objectives[70]KillAll1 = False
Objectives[70]KillAll2 = False
Objectives[70]Kill_Actors_Add_Blips = True
Objectives[70]Kill_Actors_Add_Markers = False
Objectives[70]DropPickups = True
Objectives[70]Droped_Pickup_Model = p_amb_phone_01
Objectives[70]mission_ActorsCount = 0
Objectives[70]mission_Vehicles = 0
Objectives[70]Mission_Needed_Vehicles = 0
Objectives[70]mission_PropsCount = 0
Objectives[70]mission_Pickup_Props_Count = 0
Objectives[70]ObjectiveMessages = 4
Objectives[70]ObjectiveMessages[0]positionX = 2223,488
Objectives[70]ObjectiveMessages[0]positionY = -2062,47
Objectives[70]ObjectiveMessages[0]positionZ = 42,80707
Objectives[70]ObjectiveMessages[0]Message = ~o~Okay, here we go, let's separate and find the phone.
Objectives[70]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[70]ObjectiveMessages[0]Sender = 
Objectives[70]ObjectiveMessages[0]Subject = 
Objectives[70]ObjectiveMessages[0]MessageColor = White
Objectives[70]ObjectiveMessages[0]PlayFromStart = True
Objectives[70]ObjectiveMessages[0]Delay = False
Objectives[70]ObjectiveMessages[0]DelayTime = 0
Objectives[70]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[70]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[70]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[70]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[70]ObjectiveMessages[0]TypeSubtitle = True
Objectives[70]ObjectiveMessages[0]TypeTextMesage = False
Objectives[70]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[70]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[70]ObjectiveMessages[1]positionX = 2229,247
Objectives[70]ObjectiveMessages[1]positionY = -2061,514
Objectives[70]ObjectiveMessages[1]positionZ = 41,08537
Objectives[70]ObjectiveMessages[1]Message = ~b~We don't know who as it, right?
Objectives[70]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[70]ObjectiveMessages[1]Sender = 
Objectives[70]ObjectiveMessages[1]Subject = 
Objectives[70]ObjectiveMessages[1]MessageColor = White
Objectives[70]ObjectiveMessages[1]PlayFromStart = False
Objectives[70]ObjectiveMessages[1]Delay = True
Objectives[70]ObjectiveMessages[1]DelayTime = 5
Objectives[70]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[70]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[70]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[70]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[70]ObjectiveMessages[1]TypeSubtitle = True
Objectives[70]ObjectiveMessages[1]TypeTextMesage = False
Objectives[70]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[70]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[70]ObjectiveMessages[2]positionX = 2236,163
Objectives[70]ObjectiveMessages[2]positionY = -2060,327
Objectives[70]ObjectiveMessages[2]positionZ = 39,08728
Objectives[70]ObjectiveMessages[2]Message = ~o~No.
Objectives[70]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[70]ObjectiveMessages[2]Sender = 
Objectives[70]ObjectiveMessages[2]Subject = 
Objectives[70]ObjectiveMessages[2]MessageColor = White
Objectives[70]ObjectiveMessages[2]PlayFromStart = False
Objectives[70]ObjectiveMessages[2]Delay = True
Objectives[70]ObjectiveMessages[2]DelayTime = 8
Objectives[70]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[70]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[70]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[70]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[70]ObjectiveMessages[2]TypeSubtitle = True
Objectives[70]ObjectiveMessages[2]TypeTextMesage = False
Objectives[70]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[70]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[70]ObjectiveMessages[3]positionX = 2241,62
Objectives[70]ObjectiveMessages[3]positionY = -2059,56
Objectives[70]ObjectiveMessages[3]positionZ = 37,86279
Objectives[70]ObjectiveMessages[3]Message = ~b~Well... let's do it...
Objectives[70]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[70]ObjectiveMessages[3]Sender = 
Objectives[70]ObjectiveMessages[3]Subject = 
Objectives[70]ObjectiveMessages[3]MessageColor = White
Objectives[70]ObjectiveMessages[3]PlayFromStart = False
Objectives[70]ObjectiveMessages[3]Delay = True
Objectives[70]ObjectiveMessages[3]DelayTime = 9
Objectives[70]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[70]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[70]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[70]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[70]ObjectiveMessages[3]TypeSubtitle = True
Objectives[70]ObjectiveMessages[3]TypeTextMesage = False
Objectives[70]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[70]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[71]Text = 
Objectives[71]Type = Timeout_Objective
Objectives[71]positionX = -1022,647
Objectives[71]positionY = -975,5834
Objectives[71]positionZ = 8,152814
Objectives[71]Timeout_Min = 0
Objectives[71]Timeout_Sec = 1
Objectives[71]mission_ActorsCount = 1
Objectives[71]mission_Actors[0]Survive_Number = 0
Objectives[71]mission_Actors[0]Failed_Text = 
Objectives[71]mission_Actors[0]Remove_After = 83
Objectives[71]mission_Actors[0]positionX = -987,5931
Objectives[71]mission_Actors[0]positionY = -950,4332
Objectives[71]mission_Actors[0]positionZ = 0,66449
Objectives[71]mission_Actors[0]Heading = 124,5789
Objectives[71]mission_Actors[0]String_Name = player_two
Objectives[71]mission_Actors[0]Relationship_Group = Friend
Objectives[71]mission_Actors[0]AddBlip = True
Objectives[71]mission_Actors[0]ShowCone = False
Objectives[71]mission_Actors[0]Invincible = True
Objectives[71]mission_Actors[0]SetHealth = 100
Objectives[71]mission_Actors[0]DieFromHeadShot = True
Objectives[71]mission_Actors[0]CanExitVehicle = True
Objectives[71]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[71]mission_Actors[0]AlwaysFight = True
Objectives[71]mission_Actors[0]Seeing_Range = 30
Objectives[71]mission_Actors[0]Hearing_Range = 30
Objectives[71]mission_Actors[0]CombatMovement = Offensive
Objectives[71]mission_Actors[0]weapon = Pistol
Objectives[71]mission_Actors[0]Variation = Custom
Objectives[71]mission_Actors[0]Task = 3
Objectives[71]mission_Actors[0]Task_Guard_Range = 5
Objectives[71]mission_Actors[0]Task_Stay_In_Range = True
Objectives[71]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[71]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[71]mission_Actors[0]Task_Scenario = WORLD_HUMAN_STUPOR
Objectives[71]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[71]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[71]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 1
Objectives[71]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[71]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 6
Objectives[71]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[71]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 3
Objectives[71]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 3
Objectives[71]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 19
Objectives[71]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 4
Objectives[71]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[71]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[71]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 1
Objectives[71]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[71]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[71]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[71]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[71]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[71]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[71]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[71]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[71]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[71]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[71]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[71]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[71]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[71]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[71]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[71]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[71]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[71]mission_Actors[0]NeededForObjectiveHintCount = 1
Objectives[71]mission_Actors[0]NeededForObjectiveHint[0] = 73
Objectives[71]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 2
Objectives[71]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 74
Objectives[71]mission_Actors[0]NeededForObjectiveSetPlayerActor[1] = 76
Objectives[71]mission_Actors[0]NeededForObjectiveGoToActorCount = 1
Objectives[71]mission_Actors[0]NeededForObjectiveGoToActor[0] = 72
Objectives[71]mission_Vehicles = 1
Objectives[71]mission_Vehicles[0]positionX = -987,2786
Objectives[71]mission_Vehicles[0]positionY = -952,1838
Objectives[71]mission_Vehicles[0]positionZ = -0,1450589
Objectives[71]mission_Vehicles[0]Heading = 210,756
Objectives[71]mission_Vehicles[0]Name = Squalo
Objectives[71]mission_Vehicles[0]Model = squalo
Objectives[71]mission_Vehicles[0]PrimaryColor = MetallicTorinoRed
Objectives[71]mission_Vehicles[0]SecondaryColor = MetallicAnthraciteGray
Objectives[71]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[71]mission_Vehicles[0]HasPearlescent = False
Objectives[71]mission_Vehicles[0]Livery = 0
Objectives[71]mission_Vehicles[0]DirtLevel = 0
Objectives[71]mission_Vehicles[0]LockedForPlayer = False
Objectives[71]mission_Vehicles[0]Locked = False
Objectives[71]mission_Vehicles[0]Alarm = False
Objectives[71]mission_Vehicles[0]HotWired = False
Objectives[71]mission_Vehicles[0]Invincible = False
Objectives[71]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[71]mission_Vehicles[0]Remove_After = 0
Objectives[71]mission_Vehicles[0]Survive_Number = 0
Objectives[71]mission_Vehicles[0]Failed_Text = 
Objectives[71]mission_Vehicles[0]NeededForObjectivesCount = 1
Objectives[71]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 75
Objectives[71]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[71]mission_Vehicles[0]NeededForSetPlayerActorCount = 2
Objectives[71]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[0] = 74
Objectives[71]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[71]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[1] = 76
Objectives[71]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[1] = 1
Objectives[71]Mission_Needed_Vehicles = 0
Objectives[71]mission_PropsCount = 0
Objectives[71]mission_Pickup_Props_Count = 0
Objectives[71]ObjectiveMessages = 0

Objectives[72]Type = GoTo_Actor
Objectives[72]Text = 
Objectives[72]positionX = -987,8713
Objectives[72]positionY = -951,1313
Objectives[72]positionZ = -0,4947395
Objectives[72]GoTo_Actor_ChangToCompanion = False
Objectives[72]GoTo_Actor_Distance = 4
Objectives[72]GoTo_Actor_Remove_Blip = False
Objectives[72]mission_ActorsCount = 0
Objectives[72]mission_Vehicles = 0
Objectives[72]Mission_Needed_Vehicles = 0
Objectives[72]mission_PropsCount = 0
Objectives[72]mission_Pickup_Props_Count = 0
Objectives[72]ObjectiveMessages = 2
Objectives[72]ObjectiveMessages[0]positionX = 2253,819
Objectives[72]ObjectiveMessages[0]positionY = -2058,966
Objectives[72]ObjectiveMessages[0]positionZ = 34,69726
Objectives[72]ObjectiveMessages[0]Message = ~b~Okay... this is the right phone model... but not the right phone... fuck...
Objectives[72]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[72]ObjectiveMessages[0]Sender = 
Objectives[72]ObjectiveMessages[0]Subject = 
Objectives[72]ObjectiveMessages[0]MessageColor = White
Objectives[72]ObjectiveMessages[0]PlayFromStart = True
Objectives[72]ObjectiveMessages[0]Delay = False
Objectives[72]ObjectiveMessages[0]DelayTime = 0
Objectives[72]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[72]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[72]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[72]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[72]ObjectiveMessages[0]TypeSubtitle = True
Objectives[72]ObjectiveMessages[0]TypeTextMesage = False
Objectives[72]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[72]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[72]ObjectiveMessages[1]positionX = 2263,669
Objectives[72]ObjectiveMessages[1]positionY = -2058,801
Objectives[72]ObjectiveMessages[1]positionZ = 32,13665
Objectives[72]ObjectiveMessages[1]Message = ~b~Where's Trevor?
Objectives[72]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[72]ObjectiveMessages[1]Sender = 
Objectives[72]ObjectiveMessages[1]Subject = 
Objectives[72]ObjectiveMessages[1]MessageColor = White
Objectives[72]ObjectiveMessages[1]PlayFromStart = False
Objectives[72]ObjectiveMessages[1]Delay = True
Objectives[72]ObjectiveMessages[1]DelayTime = 6
Objectives[72]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[72]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[72]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[72]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[72]ObjectiveMessages[1]TypeSubtitle = True
Objectives[72]ObjectiveMessages[1]TypeTextMesage = False
Objectives[72]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[72]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[73]Type = Hint_Objective
Objectives[73]Text = 
Objectives[73]positionX = -987,1635
Objectives[73]positionY = -949,7688
Objectives[73]positionZ = -0,4947853
Objectives[73]Hint_Time = 19
Objectives[73]Hint_FOV = 40
Objectives[73]Hint_Use_Position = False
Objectives[73]Hint_Use_Player = False
Objectives[73]Hint_Use_Actor = True
Objectives[73]Hint_Use_Vehicle = False
Objectives[73]mission_ActorsCount = 0
Objectives[73]mission_Vehicles = 0
Objectives[73]Mission_Needed_Vehicles = 0
Objectives[73]mission_PropsCount = 0
Objectives[73]mission_Pickup_Props_Count = 0
Objectives[73]ObjectiveMessages = 6
Objectives[73]ObjectiveMessages[0]positionX = 2026,763
Objectives[73]ObjectiveMessages[0]positionY = -1720,955
Objectives[73]ObjectiveMessages[0]positionZ = 159,5957
Objectives[73]ObjectiveMessages[0]Message = ~b~Trevor, what the fuck are you doing?
Objectives[73]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[73]ObjectiveMessages[0]Sender = 
Objectives[73]ObjectiveMessages[0]Subject = 
Objectives[73]ObjectiveMessages[0]MessageColor = White
Objectives[73]ObjectiveMessages[0]PlayFromStart = True
Objectives[73]ObjectiveMessages[0]Delay = False
Objectives[73]ObjectiveMessages[0]DelayTime = 0
Objectives[73]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[73]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[73]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[73]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[73]ObjectiveMessages[0]TypeSubtitle = True
Objectives[73]ObjectiveMessages[0]TypeTextMesage = False
Objectives[73]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[73]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[73]ObjectiveMessages[1]positionX = 2025,032
Objectives[73]ObjectiveMessages[1]positionY = -1724,296
Objectives[73]ObjectiveMessages[1]positionZ = 158,5908
Objectives[73]ObjectiveMessages[1]Message = ~o~Emh... hiding?
Objectives[73]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[73]ObjectiveMessages[1]Sender = 
Objectives[73]ObjectiveMessages[1]Subject = 
Objectives[73]ObjectiveMessages[1]MessageColor = White
Objectives[73]ObjectiveMessages[1]PlayFromStart = False
Objectives[73]ObjectiveMessages[1]Delay = True
Objectives[73]ObjectiveMessages[1]DelayTime = 3
Objectives[73]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[73]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[73]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[73]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[73]ObjectiveMessages[1]TypeSubtitle = True
Objectives[73]ObjectiveMessages[1]TypeTextMesage = False
Objectives[73]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[73]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[73]ObjectiveMessages[2]positionX = 2027,643
Objectives[73]ObjectiveMessages[2]positionY = -1732,824
Objectives[73]ObjectiveMessages[2]positionZ = 155,7228
Objectives[73]ObjectiveMessages[2]Message = ~b~Did you find the phone?
Objectives[73]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[73]ObjectiveMessages[2]Sender = 
Objectives[73]ObjectiveMessages[2]Subject = 
Objectives[73]ObjectiveMessages[2]MessageColor = White
Objectives[73]ObjectiveMessages[2]PlayFromStart = False
Objectives[73]ObjectiveMessages[2]Delay = True
Objectives[73]ObjectiveMessages[2]DelayTime = 5
Objectives[73]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[73]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[73]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[73]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[73]ObjectiveMessages[2]TypeSubtitle = True
Objectives[73]ObjectiveMessages[2]TypeTextMesage = False
Objectives[73]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[73]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[73]ObjectiveMessages[3]positionX = 2026,005
Objectives[73]ObjectiveMessages[3]positionY = -1738,296
Objectives[73]ObjectiveMessages[3]positionZ = 152,0586
Objectives[73]ObjectiveMessages[3]Message = ~o~No.
Objectives[73]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[73]ObjectiveMessages[3]Sender = 
Objectives[73]ObjectiveMessages[3]Subject = 
Objectives[73]ObjectiveMessages[3]MessageColor = White
Objectives[73]ObjectiveMessages[3]PlayFromStart = False
Objectives[73]ObjectiveMessages[3]Delay = True
Objectives[73]ObjectiveMessages[3]DelayTime = 8
Objectives[73]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[73]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[73]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[73]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[73]ObjectiveMessages[3]TypeSubtitle = True
Objectives[73]ObjectiveMessages[3]TypeTextMesage = False
Objectives[73]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[73]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[73]ObjectiveMessages[4]positionX = 2024,149
Objectives[73]ObjectiveMessages[4]positionY = -1744,781
Objectives[73]ObjectiveMessages[4]positionZ = 148,745
Objectives[73]ObjectiveMessages[4]Message = ~b~Neither did I, at least you find a boat.
Objectives[73]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[73]ObjectiveMessages[4]Sender = 
Objectives[73]ObjectiveMessages[4]Subject = 
Objectives[73]ObjectiveMessages[4]MessageColor = White
Objectives[73]ObjectiveMessages[4]PlayFromStart = False
Objectives[73]ObjectiveMessages[4]Delay = True
Objectives[73]ObjectiveMessages[4]DelayTime = 9
Objectives[73]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[73]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[73]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[73]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[73]ObjectiveMessages[4]TypeSubtitle = True
Objectives[73]ObjectiveMessages[4]TypeTextMesage = False
Objectives[73]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[73]ObjectiveMessages[4]PhoneMessageDisplayTime = 15
Objectives[73]ObjectiveMessages[5]positionX = 2022,742
Objectives[73]ObjectiveMessages[5]positionY = -1750,672
Objectives[73]ObjectiveMessages[5]positionZ = 145,5603
Objectives[73]ObjectiveMessages[5]Message = ~o~The boat... yeah... I took it to go to the airport, the phone could be there...
Objectives[73]ObjectiveMessages[5]Contact = CHAR_DEFAULT
Objectives[73]ObjectiveMessages[5]Sender = 
Objectives[73]ObjectiveMessages[5]Subject = 
Objectives[73]ObjectiveMessages[5]MessageColor = White
Objectives[73]ObjectiveMessages[5]PlayFromStart = False
Objectives[73]ObjectiveMessages[5]Delay = True
Objectives[73]ObjectiveMessages[5]DelayTime = 13
Objectives[73]ObjectiveMessages[5]PlayDIstanceFrom = False
Objectives[73]ObjectiveMessages[5]PlayDIstanceFromPlayer = False
Objectives[73]ObjectiveMessages[5]PlayDIstanceTo = False
Objectives[73]ObjectiveMessages[5]DIstanceFromTo = 50
Objectives[73]ObjectiveMessages[5]TypeSubtitle = True
Objectives[73]ObjectiveMessages[5]TypeTextMesage = False
Objectives[73]ObjectiveMessages[5]TypePhoneMesage = False
Objectives[73]ObjectiveMessages[5]PhoneMessageDisplayTime = 15

Objectives[74]Type = Set_Player_Actor_Objective
Objectives[74]Text = 
Objectives[74]positionX = -986,876
Objectives[74]positionY = -949,7167
Objectives[74]positionZ = -0,4948273
Objectives[74]SetPlayerActor_Use_Player = False
Objectives[74]SetPlayerActor_Player_Controllable = True
Objectives[74]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[74]SetPlayerActor_Use_Actor = True
Objectives[74]SetPlayerActor_RelationshipGroup_Change = False
Objectives[74]SetPlayerActor_RelationshipGroup = Neutral
Objectives[74]SetPlayerActor_Invincible_Change = False
Objectives[74]SetPlayerActor_Invincible = False
Objectives[74]SetPlayerActor_NewTask = True
Objectives[74]Int_Task = 99
Objectives[74]Task_Repeat = False
Objectives[74]Task_Timeout = False
Objectives[74]Task_Guard_Range = 10
Objectives[74]Task_Stay_In_Range = True
Objectives[74]Task_Wander_Range = 10
Objectives[74]Task_Scenario = NONE
Objectives[74]Task_TalkingAnimation = mic_chatter
Objectives[74]Task_Time = 1
Objectives[74]TaskListCount = 1
Objectives[74]Task_List[0]Type = EnterVehicle
Objectives[74]Task_List[0]PositionX = -986,876
Objectives[74]Task_List[0]PositionY = -949,7165
Objectives[74]Task_List[0]PositionZ = 0,005172729
Objectives[74]Task_List[0]Speed = 1
Objectives[74]Task_List[0]SeatIndex = -1
Objectives[74]Task_List[0]TaskIndex = 0
Objectives[74]Task_List[0]Warp = False
Objectives[74]mission_ActorsCount = 0
Objectives[74]mission_Vehicles = 0
Objectives[74]Mission_Needed_Vehicles = 0
Objectives[74]mission_PropsCount = 0
Objectives[74]mission_Pickup_Props_Count = 0
Objectives[74]ObjectiveMessages = 0

Objectives[75]Text = 
Objectives[75]FaildText = 
Objectives[75]Type = Enter_Vehicle
Objectives[75]positionX = -982,0894
Objectives[75]positionY = -948,2716
Objectives[75]positionZ = -0,4955063
Objectives[75]EnterVehicle_AsPassenger = True
Objectives[75]EnterVehicle_CanExit = True
Objectives[75]EnterVehicle_SetIsWanted = False
Objectives[75]EnterVehicle_SeatIndex = 0
Objectives[75]mission_ActorsCount = 0
Objectives[75]mission_Vehicles = 0
Objectives[75]Mission_Needed_Vehicles = 0
Objectives[75]mission_PropsCount = 0
Objectives[75]mission_Pickup_Props_Count = 0
Objectives[75]ObjectiveMessages = 1
Objectives[75]ObjectiveMessages[0]positionX = 2018,912
Objectives[75]ObjectiveMessages[0]positionY = -1762,756
Objectives[75]ObjectiveMessages[0]positionZ = 139,2672
Objectives[75]ObjectiveMessages[0]Message = ~b~Okay, let's go, you drive.
Objectives[75]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[75]ObjectiveMessages[0]Sender = 
Objectives[75]ObjectiveMessages[0]Subject = 
Objectives[75]ObjectiveMessages[0]MessageColor = White
Objectives[75]ObjectiveMessages[0]PlayFromStart = True
Objectives[75]ObjectiveMessages[0]Delay = False
Objectives[75]ObjectiveMessages[0]DelayTime = 0
Objectives[75]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[75]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[75]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[75]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[75]ObjectiveMessages[0]TypeSubtitle = True
Objectives[75]ObjectiveMessages[0]TypeTextMesage = False
Objectives[75]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[75]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[76]Type = Set_Player_Actor_Objective
Objectives[76]Text = 
Objectives[76]positionX = -982,0894
Objectives[76]positionY = -948,2714
Objectives[76]positionZ = -0,4955063
Objectives[76]SetPlayerActor_Use_Player = False
Objectives[76]SetPlayerActor_Player_Controllable = True
Objectives[76]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[76]SetPlayerActor_Use_Actor = True
Objectives[76]SetPlayerActor_RelationshipGroup_Change = True
Objectives[76]SetPlayerActor_RelationshipGroup = Friend
Objectives[76]SetPlayerActor_Invincible_Change = False
Objectives[76]SetPlayerActor_Invincible = False
Objectives[76]SetPlayerActor_NewTask = True
Objectives[76]Int_Task = 99
Objectives[76]Task_Repeat = False
Objectives[76]Task_Timeout = False
Objectives[76]Task_Guard_Range = 10
Objectives[76]Task_Stay_In_Range = True
Objectives[76]Task_Wander_Range = 10
Objectives[76]Task_Scenario = NONE
Objectives[76]Task_TalkingAnimation = mic_chatter
Objectives[76]Task_Time = 1
Objectives[76]TaskListCount = 19
Objectives[76]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[76]Task_List[0]positionX = -986,876
Objectives[76]Task_List[0]positionY = -949,7165
Objectives[76]Task_List[0]positionZ = 0,005172729
Objectives[76]Task_List[0]Block = True
Objectives[76]Task_List[1]Type = EnterVehicle
Objectives[76]Task_List[1]PositionX = -986,876
Objectives[76]Task_List[1]PositionY = -949,7165
Objectives[76]Task_List[1]PositionZ = 0,005172729
Objectives[76]Task_List[1]Speed = 1
Objectives[76]Task_List[1]SeatIndex = -1
Objectives[76]Task_List[1]TaskIndex = 1
Objectives[76]Task_List[1]Warp = False
Objectives[76]Task_List[2]Type = Drive
Objectives[76]Task_List[2]PositionX = -968,4292
Objectives[76]Task_List[2]PositionY = -970,6368
Objectives[76]Task_List[2]PositionZ = 0,001808167
Objectives[76]Task_List[2]Speed = 10
Objectives[76]Task_List[2]StopBeforeVehicles = False
Objectives[76]Task_List[2]StopBeforeActors = False
Objectives[76]Task_List[2]AvoidVehicles = True
Objectives[76]Task_List[2]AvoidEmptyVehicles = True
Objectives[76]Task_List[2]AvoidActors = True
Objectives[76]Task_List[2]AvoidObjects = True
Objectives[76]Task_List[2]StopAtLights = False
Objectives[76]Task_List[2]UseBlinkers = True
Objectives[76]Task_List[2]AllowGoingWrongWay = True
Objectives[76]Task_List[2]Reverse = False
Objectives[76]Task_List[2]TakeShortestPath = True
Objectives[76]Task_List[2]IgnoreRoads = True
Objectives[76]Task_List[2]IgnoreAllPathing = True
Objectives[76]Task_List[2]AvoidHighWays = True
Objectives[76]Task_List[3]Type = Drive
Objectives[76]Task_List[3]PositionX = -943,262
Objectives[76]Task_List[3]PositionY = -1014,727
Objectives[76]Task_List[3]PositionZ = -0,001792908
Objectives[76]Task_List[3]Speed = 15
Objectives[76]Task_List[3]StopBeforeVehicles = False
Objectives[76]Task_List[3]StopBeforeActors = False
Objectives[76]Task_List[3]AvoidVehicles = True
Objectives[76]Task_List[3]AvoidEmptyVehicles = True
Objectives[76]Task_List[3]AvoidActors = True
Objectives[76]Task_List[3]AvoidObjects = True
Objectives[76]Task_List[3]StopAtLights = False
Objectives[76]Task_List[3]UseBlinkers = True
Objectives[76]Task_List[3]AllowGoingWrongWay = True
Objectives[76]Task_List[3]Reverse = False
Objectives[76]Task_List[3]TakeShortestPath = True
Objectives[76]Task_List[3]IgnoreRoads = True
Objectives[76]Task_List[3]IgnoreAllPathing = True
Objectives[76]Task_List[3]AvoidHighWays = True
Objectives[76]Task_List[4]Type = Drive
Objectives[76]Task_List[4]PositionX = -977,4319
Objectives[76]Task_List[4]PositionY = -1039,934
Objectives[76]Task_List[4]PositionZ = 0,01002884
Objectives[76]Task_List[4]Speed = 15
Objectives[76]Task_List[4]StopBeforeVehicles = False
Objectives[76]Task_List[4]StopBeforeActors = False
Objectives[76]Task_List[4]AvoidVehicles = True
Objectives[76]Task_List[4]AvoidEmptyVehicles = True
Objectives[76]Task_List[4]AvoidActors = True
Objectives[76]Task_List[4]AvoidObjects = True
Objectives[76]Task_List[4]StopAtLights = False
Objectives[76]Task_List[4]UseBlinkers = True
Objectives[76]Task_List[4]AllowGoingWrongWay = True
Objectives[76]Task_List[4]Reverse = False
Objectives[76]Task_List[4]TakeShortestPath = True
Objectives[76]Task_List[4]IgnoreRoads = True
Objectives[76]Task_List[4]IgnoreAllPathing = True
Objectives[76]Task_List[4]AvoidHighWays = True
Objectives[76]Task_List[5]Type = Drive
Objectives[76]Task_List[5]PositionX = -1119,223
Objectives[76]Task_List[5]PositionY = -1122,293
Objectives[76]Task_List[5]PositionZ = 0,0782299
Objectives[76]Task_List[5]Speed = 15
Objectives[76]Task_List[5]StopBeforeVehicles = False
Objectives[76]Task_List[5]StopBeforeActors = False
Objectives[76]Task_List[5]AvoidVehicles = True
Objectives[76]Task_List[5]AvoidEmptyVehicles = True
Objectives[76]Task_List[5]AvoidActors = True
Objectives[76]Task_List[5]AvoidObjects = True
Objectives[76]Task_List[5]StopAtLights = False
Objectives[76]Task_List[5]UseBlinkers = True
Objectives[76]Task_List[5]AllowGoingWrongWay = True
Objectives[76]Task_List[5]Reverse = False
Objectives[76]Task_List[5]TakeShortestPath = True
Objectives[76]Task_List[5]IgnoreRoads = True
Objectives[76]Task_List[5]IgnoreAllPathing = True
Objectives[76]Task_List[5]AvoidHighWays = True
Objectives[76]Task_List[6]Type = Drive
Objectives[76]Task_List[6]PositionX = -1107,113
Objectives[76]Task_List[6]PositionY = -1154,183
Objectives[76]Task_List[6]PositionZ = 0,0685997
Objectives[76]Task_List[6]Speed = 15
Objectives[76]Task_List[6]StopBeforeVehicles = False
Objectives[76]Task_List[6]StopBeforeActors = False
Objectives[76]Task_List[6]AvoidVehicles = True
Objectives[76]Task_List[6]AvoidEmptyVehicles = True
Objectives[76]Task_List[6]AvoidActors = True
Objectives[76]Task_List[6]AvoidObjects = True
Objectives[76]Task_List[6]StopAtLights = False
Objectives[76]Task_List[6]UseBlinkers = True
Objectives[76]Task_List[6]AllowGoingWrongWay = True
Objectives[76]Task_List[6]Reverse = False
Objectives[76]Task_List[6]TakeShortestPath = True
Objectives[76]Task_List[6]IgnoreRoads = True
Objectives[76]Task_List[6]IgnoreAllPathing = True
Objectives[76]Task_List[6]AvoidHighWays = True
Objectives[76]Task_List[7]Type = Drive
Objectives[76]Task_List[7]PositionX = -1037,988
Objectives[76]Task_List[7]PositionY = -1262,78
Objectives[76]Task_List[7]PositionZ = 0,1155586
Objectives[76]Task_List[7]Speed = 30
Objectives[76]Task_List[7]StopBeforeVehicles = False
Objectives[76]Task_List[7]StopBeforeActors = False
Objectives[76]Task_List[7]AvoidVehicles = True
Objectives[76]Task_List[7]AvoidEmptyVehicles = True
Objectives[76]Task_List[7]AvoidActors = True
Objectives[76]Task_List[7]AvoidObjects = True
Objectives[76]Task_List[7]StopAtLights = False
Objectives[76]Task_List[7]UseBlinkers = True
Objectives[76]Task_List[7]AllowGoingWrongWay = True
Objectives[76]Task_List[7]Reverse = False
Objectives[76]Task_List[7]TakeShortestPath = True
Objectives[76]Task_List[7]IgnoreRoads = True
Objectives[76]Task_List[7]IgnoreAllPathing = True
Objectives[76]Task_List[7]AvoidHighWays = True
Objectives[76]Task_List[8]Type = Drive
Objectives[76]Task_List[8]PositionX = -982,4646
Objectives[76]Task_List[8]PositionY = -1360,951
Objectives[76]Task_List[8]PositionZ = 0,5
Objectives[76]Task_List[8]Speed = 100
Objectives[76]Task_List[8]StopBeforeVehicles = False
Objectives[76]Task_List[8]StopBeforeActors = False
Objectives[76]Task_List[8]AvoidVehicles = True
Objectives[76]Task_List[8]AvoidEmptyVehicles = True
Objectives[76]Task_List[8]AvoidActors = True
Objectives[76]Task_List[8]AvoidObjects = True
Objectives[76]Task_List[8]StopAtLights = False
Objectives[76]Task_List[8]UseBlinkers = True
Objectives[76]Task_List[8]AllowGoingWrongWay = True
Objectives[76]Task_List[8]Reverse = False
Objectives[76]Task_List[8]TakeShortestPath = True
Objectives[76]Task_List[8]IgnoreRoads = True
Objectives[76]Task_List[8]IgnoreAllPathing = True
Objectives[76]Task_List[8]AvoidHighWays = True
Objectives[76]Task_List[9]Type = Drive
Objectives[76]Task_List[9]PositionX = -951,5392
Objectives[76]Task_List[9]PositionY = -1364,732
Objectives[76]Task_List[9]PositionZ = 0,5
Objectives[76]Task_List[9]Speed = 10
Objectives[76]Task_List[9]StopBeforeVehicles = False
Objectives[76]Task_List[9]StopBeforeActors = False
Objectives[76]Task_List[9]AvoidVehicles = True
Objectives[76]Task_List[9]AvoidEmptyVehicles = True
Objectives[76]Task_List[9]AvoidActors = True
Objectives[76]Task_List[9]AvoidObjects = True
Objectives[76]Task_List[9]StopAtLights = False
Objectives[76]Task_List[9]UseBlinkers = True
Objectives[76]Task_List[9]AllowGoingWrongWay = True
Objectives[76]Task_List[9]Reverse = False
Objectives[76]Task_List[9]TakeShortestPath = True
Objectives[76]Task_List[9]IgnoreRoads = True
Objectives[76]Task_List[9]IgnoreAllPathing = True
Objectives[76]Task_List[9]AvoidHighWays = True
Objectives[76]Task_List[10]Type = Drive
Objectives[76]Task_List[10]PositionX = -907,2127
Objectives[76]Task_List[10]PositionY = -1352,229
Objectives[76]Task_List[10]PositionZ = 0,5
Objectives[76]Task_List[10]Speed = 100
Objectives[76]Task_List[10]StopBeforeVehicles = False
Objectives[76]Task_List[10]StopBeforeActors = False
Objectives[76]Task_List[10]AvoidVehicles = True
Objectives[76]Task_List[10]AvoidEmptyVehicles = True
Objectives[76]Task_List[10]AvoidActors = True
Objectives[76]Task_List[10]AvoidObjects = True
Objectives[76]Task_List[10]StopAtLights = False
Objectives[76]Task_List[10]UseBlinkers = True
Objectives[76]Task_List[10]AllowGoingWrongWay = True
Objectives[76]Task_List[10]Reverse = False
Objectives[76]Task_List[10]TakeShortestPath = True
Objectives[76]Task_List[10]IgnoreRoads = True
Objectives[76]Task_List[10]IgnoreAllPathing = True
Objectives[76]Task_List[10]AvoidHighWays = True
Objectives[76]Task_List[11]Type = Drive
Objectives[76]Task_List[11]PositionX = -844,6786
Objectives[76]Task_List[11]PositionY = -1423,254
Objectives[76]Task_List[11]PositionZ = 0,5
Objectives[76]Task_List[11]Speed = 100
Objectives[76]Task_List[11]StopBeforeVehicles = False
Objectives[76]Task_List[11]StopBeforeActors = False
Objectives[76]Task_List[11]AvoidVehicles = True
Objectives[76]Task_List[11]AvoidEmptyVehicles = True
Objectives[76]Task_List[11]AvoidActors = True
Objectives[76]Task_List[11]AvoidObjects = True
Objectives[76]Task_List[11]StopAtLights = False
Objectives[76]Task_List[11]UseBlinkers = True
Objectives[76]Task_List[11]AllowGoingWrongWay = True
Objectives[76]Task_List[11]Reverse = False
Objectives[76]Task_List[11]TakeShortestPath = True
Objectives[76]Task_List[11]IgnoreRoads = True
Objectives[76]Task_List[11]IgnoreAllPathing = True
Objectives[76]Task_List[11]AvoidHighWays = True
Objectives[76]Task_List[12]Type = Drive
Objectives[76]Task_List[12]PositionX = -833,1443
Objectives[76]Task_List[12]PositionY = -1521,383
Objectives[76]Task_List[12]PositionZ = 0,5
Objectives[76]Task_List[12]Speed = 100
Objectives[76]Task_List[12]StopBeforeVehicles = False
Objectives[76]Task_List[12]StopBeforeActors = False
Objectives[76]Task_List[12]AvoidVehicles = True
Objectives[76]Task_List[12]AvoidEmptyVehicles = True
Objectives[76]Task_List[12]AvoidActors = True
Objectives[76]Task_List[12]AvoidObjects = True
Objectives[76]Task_List[12]StopAtLights = False
Objectives[76]Task_List[12]UseBlinkers = True
Objectives[76]Task_List[12]AllowGoingWrongWay = True
Objectives[76]Task_List[12]Reverse = False
Objectives[76]Task_List[12]TakeShortestPath = True
Objectives[76]Task_List[12]IgnoreRoads = True
Objectives[76]Task_List[12]IgnoreAllPathing = True
Objectives[76]Task_List[12]AvoidHighWays = True
Objectives[76]Task_List[13]Type = Drive
Objectives[76]Task_List[13]PositionX = -1262,539
Objectives[76]Task_List[13]PositionY = -1956,77
Objectives[76]Task_List[13]PositionZ = 0,872238
Objectives[76]Task_List[13]Speed = 100
Objectives[76]Task_List[13]StopBeforeVehicles = False
Objectives[76]Task_List[13]StopBeforeActors = False
Objectives[76]Task_List[13]AvoidVehicles = True
Objectives[76]Task_List[13]AvoidEmptyVehicles = True
Objectives[76]Task_List[13]AvoidActors = True
Objectives[76]Task_List[13]AvoidObjects = True
Objectives[76]Task_List[13]StopAtLights = False
Objectives[76]Task_List[13]UseBlinkers = True
Objectives[76]Task_List[13]AllowGoingWrongWay = True
Objectives[76]Task_List[13]Reverse = False
Objectives[76]Task_List[13]TakeShortestPath = True
Objectives[76]Task_List[13]IgnoreRoads = True
Objectives[76]Task_List[13]IgnoreAllPathing = True
Objectives[76]Task_List[13]AvoidHighWays = True
Objectives[76]Task_List[14]Type = Drive
Objectives[76]Task_List[14]PositionX = -1702,501
Objectives[76]Task_List[14]PositionY = -2319,816
Objectives[76]Task_List[14]PositionZ = 0,9709669
Objectives[76]Task_List[14]Speed = 100
Objectives[76]Task_List[14]StopBeforeVehicles = False
Objectives[76]Task_List[14]StopBeforeActors = False
Objectives[76]Task_List[14]AvoidVehicles = True
Objectives[76]Task_List[14]AvoidEmptyVehicles = True
Objectives[76]Task_List[14]AvoidActors = True
Objectives[76]Task_List[14]AvoidObjects = True
Objectives[76]Task_List[14]StopAtLights = False
Objectives[76]Task_List[14]UseBlinkers = True
Objectives[76]Task_List[14]AllowGoingWrongWay = True
Objectives[76]Task_List[14]Reverse = False
Objectives[76]Task_List[14]TakeShortestPath = True
Objectives[76]Task_List[14]IgnoreRoads = True
Objectives[76]Task_List[14]IgnoreAllPathing = True
Objectives[76]Task_List[14]AvoidHighWays = True
Objectives[76]Task_List[15]Type = Drive
Objectives[76]Task_List[15]PositionX = -1824,503
Objectives[76]Task_List[15]PositionY = -2612,512
Objectives[76]Task_List[15]PositionZ = 1,904826
Objectives[76]Task_List[15]Speed = 100
Objectives[76]Task_List[15]StopBeforeVehicles = False
Objectives[76]Task_List[15]StopBeforeActors = False
Objectives[76]Task_List[15]AvoidVehicles = True
Objectives[76]Task_List[15]AvoidEmptyVehicles = True
Objectives[76]Task_List[15]AvoidActors = True
Objectives[76]Task_List[15]AvoidObjects = True
Objectives[76]Task_List[15]StopAtLights = False
Objectives[76]Task_List[15]UseBlinkers = True
Objectives[76]Task_List[15]AllowGoingWrongWay = True
Objectives[76]Task_List[15]Reverse = False
Objectives[76]Task_List[15]TakeShortestPath = True
Objectives[76]Task_List[15]IgnoreRoads = True
Objectives[76]Task_List[15]IgnoreAllPathing = True
Objectives[76]Task_List[15]AvoidHighWays = True
Objectives[76]Task_List[16]Type = Drive
Objectives[76]Task_List[16]PositionX = -1808,162
Objectives[76]Task_List[16]PositionY = -2687,622
Objectives[76]Task_List[16]PositionZ = 1,45493
Objectives[76]Task_List[16]Speed = 100
Objectives[76]Task_List[16]StopBeforeVehicles = False
Objectives[76]Task_List[16]StopBeforeActors = False
Objectives[76]Task_List[16]AvoidVehicles = True
Objectives[76]Task_List[16]AvoidEmptyVehicles = True
Objectives[76]Task_List[16]AvoidActors = True
Objectives[76]Task_List[16]AvoidObjects = True
Objectives[76]Task_List[16]StopAtLights = False
Objectives[76]Task_List[16]UseBlinkers = True
Objectives[76]Task_List[16]AllowGoingWrongWay = True
Objectives[76]Task_List[16]Reverse = False
Objectives[76]Task_List[16]TakeShortestPath = True
Objectives[76]Task_List[16]IgnoreRoads = True
Objectives[76]Task_List[16]IgnoreAllPathing = True
Objectives[76]Task_List[16]AvoidHighWays = True
Objectives[76]Task_List[17]Type = BlockNonTemporaryEvents
Objectives[76]Task_List[17]positionX = -1802,493
Objectives[76]Task_List[17]positionY = -2702,576
Objectives[76]Task_List[17]positionZ = 2,853333
Objectives[76]Task_List[17]Block = False
Objectives[76]Task_List[18]Type = WalkTo
Objectives[76]Task_List[18]DestinationX = -1802,493
Objectives[76]Task_List[18]DestinationY = -2702,576
Objectives[76]Task_List[18]DestinationZ = 2,853333
Objectives[76]Task_List[18]Rotation = 144,8236
Objectives[76]Task_List[18]Speed = 4
Objectives[76]Task_List[18]GoStraitToCoord = False
Objectives[76]mission_ActorsCount = 0
Objectives[76]mission_Vehicles = 0
Objectives[76]Mission_Needed_Vehicles = 0
Objectives[76]mission_PropsCount = 0
Objectives[76]mission_Pickup_Props_Count = 0
Objectives[76]ObjectiveMessages = 0

Objectives[77]Type = Random_Spawn_Objective
Objectives[77]positionX = -990,1051
Objectives[77]positionY = -962,8251
Objectives[77]positionZ = 1,15007
Objectives[77]Random_Actors_Actor_Model_Name = a_m_y_vinewood_03
Objectives[77]Random_Actors_Vehicle_Model_Name = blista
Objectives[77]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[77]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[77]Random_Actors_Weapon_Model_Name = Pistol
Objectives[77]Random_Actors_Passenger = True
Objectives[77]Random_Actors_Fill_With_Occupants = True
Objectives[77]Random_Actors_Max_Count = 5
Objectives[77]Random_Actors_Max_ReSpawn = 3
Objectives[77]Random_Actors_Spawn_End = False
Objectives[77]Random_Actors_Spawn_Actors_Only = True
Objectives[77]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[77]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[77]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[77]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[77]mission_ActorsCount = 0
Objectives[77]mission_Vehicles = 0
Objectives[77]Mission_Needed_Vehicles = 0
Objectives[77]mission_PropsCount = 0
Objectives[77]mission_Pickup_Props_Count = 0
Objectives[77]ObjectiveMessages = 0

Objectives[78]Text = 
Objectives[78]Type = Leave_Area
Objectives[78]positionX = -986,9269
Objectives[78]positionY = -945,1324
Objectives[78]positionZ = -0,494606
Objectives[78]Leave_Area_Distance = 500
Objectives[78]Leave_Area_Use_Objective_Position = False
Objectives[78]mission_ActorsCount = 0
Objectives[78]mission_Vehicles = 0
Objectives[78]Mission_Needed_Vehicles = 0
Objectives[78]mission_PropsCount = 0
Objectives[78]mission_Pickup_Props_Count = 0
Objectives[78]ObjectiveMessages = 2
Objectives[78]ObjectiveMessages[0]positionX = 2016,205
Objectives[78]ObjectiveMessages[0]positionY = -1776,906
Objectives[78]ObjectiveMessages[0]positionZ = 132,0037
Objectives[78]ObjectiveMessages[0]Message = ~b~You change your clothes again...
Objectives[78]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[78]ObjectiveMessages[0]Sender = 
Objectives[78]ObjectiveMessages[0]Subject = 
Objectives[78]ObjectiveMessages[0]MessageColor = White
Objectives[78]ObjectiveMessages[0]PlayFromStart = True
Objectives[78]ObjectiveMessages[0]Delay = False
Objectives[78]ObjectiveMessages[0]DelayTime = 0
Objectives[78]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[78]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[78]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[78]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[78]ObjectiveMessages[0]TypeSubtitle = True
Objectives[78]ObjectiveMessages[0]TypeTextMesage = False
Objectives[78]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[78]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[78]ObjectiveMessages[1]positionX = 2015,212
Objectives[78]ObjectiveMessages[1]positionY = -1782,022
Objectives[78]ObjectiveMessages[1]positionZ = 130,1543
Objectives[78]ObjectiveMessages[1]Message = ~o~Clothes? Oh yeah... they were on the boat...
Objectives[78]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[78]ObjectiveMessages[1]Sender = 
Objectives[78]ObjectiveMessages[1]Subject = 
Objectives[78]ObjectiveMessages[1]MessageColor = White
Objectives[78]ObjectiveMessages[1]PlayFromStart = False
Objectives[78]ObjectiveMessages[1]Delay = True
Objectives[78]ObjectiveMessages[1]DelayTime = 3
Objectives[78]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[78]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[78]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[78]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[78]ObjectiveMessages[1]TypeSubtitle = True
Objectives[78]ObjectiveMessages[1]TypeTextMesage = False
Objectives[78]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[78]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[79]Type = Set_Player_Actor_Objective
Objectives[79]Text = 
Objectives[79]positionX = -1726,768
Objectives[79]positionY = -2747,685
Objectives[79]positionZ = 14,13294
Objectives[79]SetPlayerActor_Use_Player = True
Objectives[79]SetPlayerActor_Player_Controllable = True
Objectives[79]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[79]SetPlayerActor_Use_Actor = False
Objectives[79]SetPlayerActor_RelationshipGroup_Change = False
Objectives[79]SetPlayerActor_RelationshipGroup = Neutral
Objectives[79]SetPlayerActor_Invincible_Change = False
Objectives[79]SetPlayerActor_Invincible = False
Objectives[79]SetPlayerActor_NewTask = True
Objectives[79]Int_Task = 99
Objectives[79]Task_Repeat = False
Objectives[79]Task_Timeout = False
Objectives[79]Task_Guard_Range = 10
Objectives[79]Task_Stay_In_Range = True
Objectives[79]Task_Wander_Range = 10
Objectives[79]Task_Scenario = NONE
Objectives[79]Task_TalkingAnimation = mic_chatter
Objectives[79]Task_Time = 1
Objectives[79]TaskListCount = 1
Objectives[79]Task_List[0]Type = Pause
Objectives[79]Task_List[0]positionX = -1726,768
Objectives[79]Task_List[0]positionY = -2747,685
Objectives[79]Task_List[0]positionZ = 14,63294
Objectives[79]Task_List[0]time = 1
Objectives[79]mission_ActorsCount = 0
Objectives[79]mission_Vehicles = 0
Objectives[79]Mission_Needed_Vehicles = 0
Objectives[79]mission_PropsCount = 0
Objectives[79]mission_Pickup_Props_Count = 0
Objectives[79]ObjectiveMessages = 0

Objectives[80]Type = Random_Spawn_Objective
Objectives[80]positionX = -1726,768
Objectives[80]positionY = -2747,685
Objectives[80]positionZ = 14,13294
Objectives[80]Random_Actors_Actor_Model_Name = g_m_y_strpunk_02
Objectives[80]Random_Actors_Vehicle_Model_Name = blista
Objectives[80]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[80]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[80]Random_Actors_Weapon_Model_Name = Pistol
Objectives[80]Random_Actors_Passenger = True
Objectives[80]Random_Actors_Fill_With_Occupants = True
Objectives[80]Random_Actors_Max_Count = 3
Objectives[80]Random_Actors_Max_ReSpawn = 3
Objectives[80]Random_Actors_Spawn_End = True
Objectives[80]Random_Actors_Spawn_Actors_Only = False
Objectives[80]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[80]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[80]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[80]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[80]mission_ActorsCount = 0
Objectives[80]mission_Vehicles = 0
Objectives[80]Mission_Needed_Vehicles = 0
Objectives[80]mission_PropsCount = 0
Objectives[80]mission_Pickup_Props_Count = 0
Objectives[80]ObjectiveMessages = 0

Objectives[81]Type = Random_Spawn_Objective
Objectives[81]positionX = -812,0008
Objectives[81]positionY = -1397,303
Objectives[81]positionZ = 4,000525
Objectives[81]Random_Actors_Actor_Model_Name = a_m_y_sunbathe_01
Objectives[81]Random_Actors_Vehicle_Model_Name = seashark3
Objectives[81]Random_Actors_Vehicle_Primary_Color = MetaillicVDarkBlue
Objectives[81]Random_Actors_Vehicle_Secondary_Color = MetallicBlue
Objectives[81]Random_Actors_Weapon_Model_Name = Pistol
Objectives[81]Random_Actors_Passenger = True
Objectives[81]Random_Actors_Fill_With_Occupants = True
Objectives[81]Random_Actors_Max_Count = 3
Objectives[81]Random_Actors_Max_ReSpawn = 5
Objectives[81]Random_Actors_Spawn_End = False
Objectives[81]Random_Actors_Spawn_Actors_Only = False
Objectives[81]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[81]Random_Actors_Spawn_Actors_In_Vehicle_Water = True
Objectives[81]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[81]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[81]mission_ActorsCount = 0
Objectives[81]mission_Vehicles = 0
Objectives[81]Mission_Needed_Vehicles = 0
Objectives[81]mission_PropsCount = 0
Objectives[81]mission_Pickup_Props_Count = 0
Objectives[81]ObjectiveMessages = 0

Objectives[82]Text = 
Objectives[82]Text2 = 
Objectives[82]Text3 = 
Objectives[82]Failed_Text = 
Objectives[82]Type = Checkpoint
Objectives[82]Checkpoint_Type = 45
Objectives[82]Reserved = 1
Objectives[82]ColorR = 255
Objectives[82]ColorG = 255
Objectives[82]ColorB = 0
Objectives[82]ColorA = 255
Objectives[82]IconColorR = 255
Objectives[82]IconColorG = 255
Objectives[82]IconColorB = 0
Objectives[82]IconColorA = 255
Objectives[82]positionX = -1799,776
Objectives[82]positionY = -2699,807
Objectives[82]positionZ = 2,898464
Objectives[82]Heading = 220,2547
Objectives[82]Diameter = 15
Objectives[82]minimum_hight = 1
Objectives[82]maximum_hight = 10
Objectives[82]TriggerDistance = 37,5
Objectives[82]PlaySound = False
Objectives[82]LoseWanted = False
Objectives[82]Stop_Vehicle = False
Objectives[82]DeliverVehicleOnly = False
Objectives[82]DeliverTrailor = False
Objectives[82]DeliverTowTruck = False
Objectives[82]DeliverVehicleCargobob = False
Objectives[82]DeliverPropCargobob = False
Objectives[82]mission_ActorsCount = 0
Objectives[82]mission_Vehicles = 0
Objectives[82]Mission_Needed_Vehicles = 0
Objectives[82]mission_PropsCount = 0
Objectives[82]mission_Pickup_Props_Count = 0
Objectives[82]ObjectiveMessages = 6
Objectives[82]ObjectiveMessages[0]positionX = 2014,172
Objectives[82]ObjectiveMessages[0]positionY = -1790,917
Objectives[82]ObjectiveMessages[0]positionZ = 126,8702
Objectives[82]ObjectiveMessages[0]Message = ~b~How did you know the phone might be at the airport?
Objectives[82]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[82]ObjectiveMessages[0]Sender = 
Objectives[82]ObjectiveMessages[0]Subject = 
Objectives[82]ObjectiveMessages[0]MessageColor = White
Objectives[82]ObjectiveMessages[0]PlayFromStart = False
Objectives[82]ObjectiveMessages[0]Delay = False
Objectives[82]ObjectiveMessages[0]DelayTime = 0
Objectives[82]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[82]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[82]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[82]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[82]ObjectiveMessages[0]TypeSubtitle = True
Objectives[82]ObjectiveMessages[0]TypeTextMesage = False
Objectives[82]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[82]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[82]ObjectiveMessages[1]positionX = 2013,853
Objectives[82]ObjectiveMessages[1]positionY = -1794,281
Objectives[82]ObjectiveMessages[1]positionZ = 125,6662
Objectives[82]ObjectiveMessages[1]Message = ~o~I found a reservation for the runway to take off with a plane.
Objectives[82]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[82]ObjectiveMessages[1]Sender = 
Objectives[82]ObjectiveMessages[1]Subject = 
Objectives[82]ObjectiveMessages[1]MessageColor = White
Objectives[82]ObjectiveMessages[1]PlayFromStart = False
Objectives[82]ObjectiveMessages[1]Delay = True
Objectives[82]ObjectiveMessages[1]DelayTime = 6
Objectives[82]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[82]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[82]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[82]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[82]ObjectiveMessages[1]TypeSubtitle = True
Objectives[82]ObjectiveMessages[1]TypeTextMesage = False
Objectives[82]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[82]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[82]ObjectiveMessages[2]positionX = 2013,079
Objectives[82]ObjectiveMessages[2]positionY = -1800,221
Objectives[82]ObjectiveMessages[2]positionZ = 123,5696
Objectives[82]ObjectiveMessages[2]Message = ~o~Could be our guy, but we'll have to find a plane to follow him.
Objectives[82]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[82]ObjectiveMessages[2]Sender = 
Objectives[82]ObjectiveMessages[2]Subject = 
Objectives[82]ObjectiveMessages[2]MessageColor = White
Objectives[82]ObjectiveMessages[2]PlayFromStart = False
Objectives[82]ObjectiveMessages[2]Delay = True
Objectives[82]ObjectiveMessages[2]DelayTime = 12
Objectives[82]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[82]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[82]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[82]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[82]ObjectiveMessages[2]TypeSubtitle = True
Objectives[82]ObjectiveMessages[2]TypeTextMesage = False
Objectives[82]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[82]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[82]ObjectiveMessages[3]positionX = 2013,298
Objectives[82]ObjectiveMessages[3]positionY = -1808,016
Objectives[82]ObjectiveMessages[3]positionZ = 121,4095
Objectives[82]ObjectiveMessages[3]Message = ~b~Okay, good...
Objectives[82]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[82]ObjectiveMessages[3]Sender = 
Objectives[82]ObjectiveMessages[3]Subject = 
Objectives[82]ObjectiveMessages[3]MessageColor = White
Objectives[82]ObjectiveMessages[3]PlayFromStart = False
Objectives[82]ObjectiveMessages[3]Delay = True
Objectives[82]ObjectiveMessages[3]DelayTime = 18
Objectives[82]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[82]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[82]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[82]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[82]ObjectiveMessages[3]TypeSubtitle = True
Objectives[82]ObjectiveMessages[3]TypeTextMesage = False
Objectives[82]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[82]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[82]ObjectiveMessages[4]positionX = 2014,212
Objectives[82]ObjectiveMessages[4]positionY = -1816,632
Objectives[82]ObjectiveMessages[4]positionZ = 119,4476
Objectives[82]ObjectiveMessages[4]Message = ~o~Not really... I've also heard of jetskis that will try to stop us...
Objectives[82]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[82]ObjectiveMessages[4]Sender = 
Objectives[82]ObjectiveMessages[4]Subject = 
Objectives[82]ObjectiveMessages[4]MessageColor = White
Objectives[82]ObjectiveMessages[4]PlayFromStart = False
Objectives[82]ObjectiveMessages[4]Delay = True
Objectives[82]ObjectiveMessages[4]DelayTime = 20
Objectives[82]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[82]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[82]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[82]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[82]ObjectiveMessages[4]TypeSubtitle = True
Objectives[82]ObjectiveMessages[4]TypeTextMesage = False
Objectives[82]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[82]ObjectiveMessages[4]PhoneMessageDisplayTime = 15
Objectives[82]ObjectiveMessages[5]positionX = 2014,234
Objectives[82]ObjectiveMessages[5]positionY = -1824,347
Objectives[82]ObjectiveMessages[5]positionZ = 118,2516
Objectives[82]ObjectiveMessages[5]Message = ~b~Shit!
Objectives[82]ObjectiveMessages[5]Contact = CHAR_DEFAULT
Objectives[82]ObjectiveMessages[5]Sender = 
Objectives[82]ObjectiveMessages[5]Subject = 
Objectives[82]ObjectiveMessages[5]MessageColor = White
Objectives[82]ObjectiveMessages[5]PlayFromStart = False
Objectives[82]ObjectiveMessages[5]Delay = True
Objectives[82]ObjectiveMessages[5]DelayTime = 26
Objectives[82]ObjectiveMessages[5]PlayDIstanceFrom = False
Objectives[82]ObjectiveMessages[5]PlayDIstanceFromPlayer = False
Objectives[82]ObjectiveMessages[5]PlayDIstanceTo = False
Objectives[82]ObjectiveMessages[5]DIstanceFromTo = 50
Objectives[82]ObjectiveMessages[5]TypeSubtitle = True
Objectives[82]ObjectiveMessages[5]TypeTextMesage = False
Objectives[82]ObjectiveMessages[5]TypePhoneMesage = False
Objectives[82]ObjectiveMessages[5]PhoneMessageDisplayTime = 15

Objectives[83]Text = 
Objectives[83]Text2 = 
Objectives[83]Text3 = 
Objectives[83]Failed_Text = 
Objectives[83]Type = Checkpoint
Objectives[83]Checkpoint_Type = 45
Objectives[83]Reserved = 1
Objectives[83]ColorR = 255
Objectives[83]ColorG = 255
Objectives[83]ColorB = 0
Objectives[83]ColorA = 255
Objectives[83]IconColorR = 255
Objectives[83]IconColorG = 255
Objectives[83]IconColorB = 0
Objectives[83]IconColorA = 255
Objectives[83]positionX = -1709,13
Objectives[83]positionY = -2790,497
Objectives[83]positionZ = 14,13294
Objectives[83]Heading = -30
Objectives[83]Diameter = 20
Objectives[83]minimum_hight = 1
Objectives[83]maximum_hight = 10
Objectives[83]TriggerDistance = 17,5
Objectives[83]PlaySound = False
Objectives[83]LoseWanted = False
Objectives[83]Stop_Vehicle = False
Objectives[83]DeliverVehicleOnly = False
Objectives[83]DeliverTrailor = False
Objectives[83]DeliverTowTruck = False
Objectives[83]DeliverVehicleCargobob = False
Objectives[83]DeliverPropCargobob = False
Objectives[83]mission_ActorsCount = 0
Objectives[83]mission_Vehicles = 2
Objectives[83]mission_Vehicles[0]positionX = -1707,819
Objectives[83]mission_Vehicles[0]positionY = -2792,571
Objectives[83]mission_Vehicles[0]positionZ = 15,25466
Objectives[83]mission_Vehicles[0]Heading = 247,5245
Objectives[83]mission_Vehicles[0]Name = Mammatus
Objectives[83]mission_Vehicles[0]Model = mammatus
Objectives[83]mission_Vehicles[0]PrimaryColor = MetallicBlue
Objectives[83]mission_Vehicles[0]SecondaryColor = PureWhite
Objectives[83]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[83]mission_Vehicles[0]HasPearlescent = False
Objectives[83]mission_Vehicles[0]Livery = 0
Objectives[83]mission_Vehicles[0]DirtLevel = 0
Objectives[83]mission_Vehicles[0]LockedForPlayer = False
Objectives[83]mission_Vehicles[0]Locked = False
Objectives[83]mission_Vehicles[0]Alarm = False
Objectives[83]mission_Vehicles[0]HotWired = True
Objectives[83]mission_Vehicles[0]Invincible = False
Objectives[83]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[83]mission_Vehicles[0]Remove_After = 100
Objectives[83]mission_Vehicles[0]Survive_Number = 0
Objectives[83]mission_Vehicles[0]Failed_Text = 
Objectives[83]mission_Vehicles[0]NeededForObjectivesCount = 1
Objectives[83]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 87
Objectives[83]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[83]mission_Vehicles[0]NeededForObjectiveHintCount = 1
Objectives[83]mission_Vehicles[0]NeededForObjectiveHint[0] = 85
Objectives[83]mission_Vehicles[1]positionX = -1573,727
Objectives[83]mission_Vehicles[1]positionY = -2741,261
Objectives[83]mission_Vehicles[1]positionZ = 14,75062
Objectives[83]mission_Vehicles[1]Heading = 329,9973
Objectives[83]mission_Vehicles[1]Name = Dodo
Objectives[83]mission_Vehicles[1]Model = dodo
Objectives[83]mission_Vehicles[1]PrimaryColor = PureWhite
Objectives[83]mission_Vehicles[1]SecondaryColor = MetaillicVDarkBlue
Objectives[83]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[83]mission_Vehicles[1]HasPearlescent = False
Objectives[83]mission_Vehicles[1]Livery = 1
Objectives[83]mission_Vehicles[1]DirtLevel = 0
Objectives[83]mission_Vehicles[1]LockedForPlayer = False
Objectives[83]mission_Vehicles[1]Locked = False
Objectives[83]mission_Vehicles[1]Alarm = False
Objectives[83]mission_Vehicles[1]HotWired = False
Objectives[83]mission_Vehicles[1]Invincible = True
Objectives[83]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[83]mission_Vehicles[1]Remove_After = 100
Objectives[83]mission_Vehicles[1]Survive_Number = 0
Objectives[83]mission_Vehicles[1]Failed_Text = 
Objectives[83]mission_Vehicles[1]NeededForActorsCount = 1
Objectives[83]mission_Vehicles[1]NeededForActorObjectiveNumber[0] = 88
Objectives[83]mission_Vehicles[1]NeededForActorIndex[0] = 0
Objectives[83]mission_Vehicles[1]NeededForActorTaskIndex[0] = 1
Objectives[83]mission_Vehicles[1]NeededForObjectiveHintCount = 1
Objectives[83]mission_Vehicles[1]NeededForObjectiveHint[0] = 88
Objectives[83]Mission_Needed_Vehicles = 0
Objectives[83]mission_PropsCount = 0
Objectives[83]mission_Pickup_Props_Count = 2
Objectives[83]mission_Pickup_Props[0]Model = PICKUP_ARMOUR_STANDARD
Objectives[83]mission_Pickup_Props[0]Value = 99999
Objectives[83]mission_Pickup_Props[0]positionX = -1738,227
Objectives[83]mission_Pickup_Props[0]positionY = -2785,608
Objectives[83]mission_Pickup_Props[0]positionZ = 13,59983
Objectives[83]mission_Pickup_Props[0]rotationX = 0
Objectives[83]mission_Pickup_Props[0]rotationY = 0
Objectives[83]mission_Pickup_Props[0]rotationZ = -119,7453
Objectives[83]mission_Pickup_Props[1]Model = PICKUP_HEALTH_STANDARD
Objectives[83]mission_Pickup_Props[1]Value = 99999
Objectives[83]mission_Pickup_Props[1]positionX = -1781,188
Objectives[83]mission_Pickup_Props[1]positionY = -2769,723
Objectives[83]mission_Pickup_Props[1]positionZ = 13,4447
Objectives[83]mission_Pickup_Props[1]rotationX = 0
Objectives[83]mission_Pickup_Props[1]rotationY = 0
Objectives[83]mission_Pickup_Props[1]rotationZ = -119,7453
Objectives[83]ObjectiveMessages = 2
Objectives[83]ObjectiveMessages[0]positionX = -1796,78
Objectives[83]ObjectiveMessages[0]positionY = -2716,002
Objectives[83]ObjectiveMessages[0]positionZ = 3,527526
Objectives[83]ObjectiveMessages[0]Message = ~o~Okay, you look for a plane, I'll take care of these asshole and reach you.
Objectives[83]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[83]ObjectiveMessages[0]Sender = 
Objectives[83]ObjectiveMessages[0]Subject = 
Objectives[83]ObjectiveMessages[0]MessageColor = White
Objectives[83]ObjectiveMessages[0]PlayFromStart = True
Objectives[83]ObjectiveMessages[0]Delay = False
Objectives[83]ObjectiveMessages[0]DelayTime = 0
Objectives[83]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[83]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[83]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[83]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[83]ObjectiveMessages[0]TypeSubtitle = True
Objectives[83]ObjectiveMessages[0]TypeTextMesage = False
Objectives[83]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[83]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[83]ObjectiveMessages[1]positionX = -1798,782
Objectives[83]ObjectiveMessages[1]positionY = -2720,102
Objectives[83]ObjectiveMessages[1]positionZ = 3,93209
Objectives[83]ObjectiveMessages[1]Message = ~b~Okay.
Objectives[83]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[83]ObjectiveMessages[1]Sender = 
Objectives[83]ObjectiveMessages[1]Subject = 
Objectives[83]ObjectiveMessages[1]MessageColor = White
Objectives[83]ObjectiveMessages[1]PlayFromStart = False
Objectives[83]ObjectiveMessages[1]Delay = True
Objectives[83]ObjectiveMessages[1]DelayTime = 6
Objectives[83]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[83]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[83]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[83]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[83]ObjectiveMessages[1]TypeSubtitle = True
Objectives[83]ObjectiveMessages[1]TypeTextMesage = False
Objectives[83]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[83]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[84]Type = Random_Spawn_Objective
Objectives[84]positionX = -1733,802
Objectives[84]positionY = -2795,184
Objectives[84]positionZ = 13,93436
Objectives[84]Random_Actors_Actor_Model_Name = g_m_y_strpunk_02
Objectives[84]Random_Actors_Vehicle_Model_Name = blista
Objectives[84]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[84]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[84]Random_Actors_Weapon_Model_Name = Pistol
Objectives[84]Random_Actors_Passenger = True
Objectives[84]Random_Actors_Fill_With_Occupants = True
Objectives[84]Random_Actors_Max_Count = 3
Objectives[84]Random_Actors_Max_ReSpawn = 3
Objectives[84]Random_Actors_Spawn_End = True
Objectives[84]Random_Actors_Spawn_Actors_Only = False
Objectives[84]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[84]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[84]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[84]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[84]mission_ActorsCount = 1
Objectives[84]mission_Actors[0]Survive_Number = 0
Objectives[84]mission_Actors[0]Failed_Text = 
Objectives[84]mission_Actors[0]Remove_After = 97
Objectives[84]mission_Actors[0]positionX = -1737,504
Objectives[84]mission_Actors[0]positionY = -2786,499
Objectives[84]mission_Actors[0]positionZ = 14,1757
Objectives[84]mission_Actors[0]Heading = 245
Objectives[84]mission_Actors[0]String_Name = player_two
Objectives[84]mission_Actors[0]Relationship_Group = Companion
Objectives[84]mission_Actors[0]AddBlip = True
Objectives[84]mission_Actors[0]ShowCone = False
Objectives[84]mission_Actors[0]Invincible = True
Objectives[84]mission_Actors[0]SetHealth = 100
Objectives[84]mission_Actors[0]DieFromHeadShot = True
Objectives[84]mission_Actors[0]CanExitVehicle = True
Objectives[84]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[84]mission_Actors[0]AlwaysFight = True
Objectives[84]mission_Actors[0]Seeing_Range = 30
Objectives[84]mission_Actors[0]Hearing_Range = 30
Objectives[84]mission_Actors[0]CombatMovement = Offensive
Objectives[84]mission_Actors[0]weapon = Pistol
Objectives[84]mission_Actors[0]Variation = Custom
Objectives[84]mission_Actors[0]Task = 0
Objectives[84]mission_Actors[0]Task_Guard_Range = 5
Objectives[84]mission_Actors[0]Task_Stay_In_Range = True
Objectives[84]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[84]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[84]mission_Actors[0]Task_Scenario = NONE
Objectives[84]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[84]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[84]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 5
Objectives[84]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[84]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 4
Objectives[84]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[84]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 23
Objectives[84]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 4
Objectives[84]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 18
Objectives[84]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 9
Objectives[84]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[84]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[84]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[84]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[84]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[84]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[84]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[84]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[84]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[84]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[84]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[84]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[84]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[84]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[84]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[84]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[84]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[84]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[84]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[84]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[84]mission_Actors[0]NeededForObjectiveHintCount = 3
Objectives[84]mission_Actors[0]NeededForObjectiveHint[0] = 86
Objectives[84]mission_Actors[0]NeededForObjectiveHint[1] = 92
Objectives[84]mission_Actors[0]NeededForObjectiveHint[2] = 94
Objectives[84]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 1
Objectives[84]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 96
Objectives[84]mission_Actors[0]NeededForObjectiveGoToActorCount = 1
Objectives[84]mission_Actors[0]NeededForObjectiveGoToActor[0] = 91
Objectives[84]mission_Vehicles = 0
Objectives[84]Mission_Needed_Vehicles = 0
Objectives[84]mission_PropsCount = 0
Objectives[84]mission_Pickup_Props_Count = 0
Objectives[84]ObjectiveMessages = 0

Objectives[85]Type = Hint_Objective
Objectives[85]Text = 
Objectives[85]positionX = -1712,098
Objectives[85]positionY = -2784,286
Objectives[85]positionZ = 14,13293
Objectives[85]Hint_Time = 3
Objectives[85]Hint_FOV = 20
Objectives[85]Hint_Use_Position = False
Objectives[85]Hint_Use_Player = False
Objectives[85]Hint_Use_Actor = False
Objectives[85]Hint_Use_Vehicle = True
Objectives[85]mission_ActorsCount = 0
Objectives[85]mission_Vehicles = 0
Objectives[85]Mission_Needed_Vehicles = 0
Objectives[85]mission_PropsCount = 0
Objectives[85]mission_Pickup_Props_Count = 0
Objectives[85]ObjectiveMessages = 1
Objectives[85]ObjectiveMessages[0]positionX = 2014,117
Objectives[85]ObjectiveMessages[0]positionY = -1836,053
Objectives[85]ObjectiveMessages[0]positionZ = 117,0755
Objectives[85]ObjectiveMessages[0]Message = ~b~We could use this plane.
Objectives[85]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[85]ObjectiveMessages[0]Sender = 
Objectives[85]ObjectiveMessages[0]Subject = 
Objectives[85]ObjectiveMessages[0]MessageColor = White
Objectives[85]ObjectiveMessages[0]PlayFromStart = True
Objectives[85]ObjectiveMessages[0]Delay = False
Objectives[85]ObjectiveMessages[0]DelayTime = 0
Objectives[85]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[85]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[85]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[85]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[85]ObjectiveMessages[0]TypeSubtitle = True
Objectives[85]ObjectiveMessages[0]TypeTextMesage = False
Objectives[85]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[85]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[86]Type = Hint_Objective
Objectives[86]Text = 
Objectives[86]positionX = -1769,007
Objectives[86]positionY = -2783,458
Objectives[86]positionZ = 12,94469
Objectives[86]Hint_Time = 28
Objectives[86]Hint_FOV = 40
Objectives[86]Hint_Use_Position = False
Objectives[86]Hint_Use_Player = False
Objectives[86]Hint_Use_Actor = True
Objectives[86]Hint_Use_Vehicle = False
Objectives[86]mission_ActorsCount = 0
Objectives[86]mission_Vehicles = 0
Objectives[86]Mission_Needed_Vehicles = 0
Objectives[86]mission_PropsCount = 0
Objectives[86]mission_Pickup_Props_Count = 0
Objectives[86]ObjectiveMessages = 7
Objectives[86]ObjectiveMessages[0]positionX = 2149,095
Objectives[86]ObjectiveMessages[0]positionY = -1720,302
Objectives[86]ObjectiveMessages[0]positionZ = 190,1235
Objectives[86]ObjectiveMessages[0]Message = ~o~Okay, let's go.
Objectives[86]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[86]ObjectiveMessages[0]Sender = 
Objectives[86]ObjectiveMessages[0]Subject = 
Objectives[86]ObjectiveMessages[0]MessageColor = White
Objectives[86]ObjectiveMessages[0]PlayFromStart = True
Objectives[86]ObjectiveMessages[0]Delay = False
Objectives[86]ObjectiveMessages[0]DelayTime = 0
Objectives[86]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[86]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[86]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[86]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[86]ObjectiveMessages[0]TypeSubtitle = True
Objectives[86]ObjectiveMessages[0]TypeTextMesage = False
Objectives[86]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[86]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[86]ObjectiveMessages[1]positionX = 2149,908
Objectives[86]ObjectiveMessages[1]positionY = -1723,561
Objectives[86]ObjectiveMessages[1]positionZ = 188,5692
Objectives[86]ObjectiveMessages[1]Message = ~b~What the... you're here... did you change your clothes again?
Objectives[86]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[86]ObjectiveMessages[1]Sender = 
Objectives[86]ObjectiveMessages[1]Subject = 
Objectives[86]ObjectiveMessages[1]MessageColor = White
Objectives[86]ObjectiveMessages[1]PlayFromStart = False
Objectives[86]ObjectiveMessages[1]Delay = True
Objectives[86]ObjectiveMessages[1]DelayTime = 2
Objectives[86]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[86]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[86]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[86]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[86]ObjectiveMessages[1]TypeSubtitle = True
Objectives[86]ObjectiveMessages[1]TypeTextMesage = False
Objectives[86]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[86]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[86]ObjectiveMessages[2]positionX = 2151,657
Objectives[86]ObjectiveMessages[2]positionY = -1729,844
Objectives[86]ObjectiveMessages[2]positionZ = 185,5574
Objectives[86]ObjectiveMessages[2]Message = ~o~Oh... umh... yeah... I found the clothes on the boat...
Objectives[86]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[86]ObjectiveMessages[2]Sender = 
Objectives[86]ObjectiveMessages[2]Subject = 
Objectives[86]ObjectiveMessages[2]MessageColor = White
Objectives[86]ObjectiveMessages[2]PlayFromStart = False
Objectives[86]ObjectiveMessages[2]Delay = True
Objectives[86]ObjectiveMessages[2]DelayTime = 8
Objectives[86]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[86]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[86]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[86]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[86]ObjectiveMessages[2]TypeSubtitle = True
Objectives[86]ObjectiveMessages[2]TypeTextMesage = False
Objectives[86]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[86]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[86]ObjectiveMessages[3]positionX = 2153,011
Objectives[86]ObjectiveMessages[3]positionY = -1735,033
Objectives[86]ObjectiveMessages[3]positionZ = 182,9834
Objectives[86]ObjectiveMessages[3]Message = ~b~Um... and the beard?
Objectives[86]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[86]ObjectiveMessages[3]Sender = 
Objectives[86]ObjectiveMessages[3]Subject = 
Objectives[86]ObjectiveMessages[3]MessageColor = White
Objectives[86]ObjectiveMessages[3]PlayFromStart = False
Objectives[86]ObjectiveMessages[3]Delay = True
Objectives[86]ObjectiveMessages[3]DelayTime = 13
Objectives[86]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[86]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[86]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[86]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[86]ObjectiveMessages[3]TypeSubtitle = True
Objectives[86]ObjectiveMessages[3]TypeTextMesage = False
Objectives[86]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[86]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[86]ObjectiveMessages[4]positionX = 2154,431
Objectives[86]ObjectiveMessages[4]positionY = -1740,568
Objectives[86]ObjectiveMessages[4]positionZ = 180,0472
Objectives[86]ObjectiveMessages[4]Message = ~o~Ugh... it's soft...
Objectives[86]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[86]ObjectiveMessages[4]Sender = 
Objectives[86]ObjectiveMessages[4]Subject = 
Objectives[86]ObjectiveMessages[4]MessageColor = White
Objectives[86]ObjectiveMessages[4]PlayFromStart = False
Objectives[86]ObjectiveMessages[4]Delay = True
Objectives[86]ObjectiveMessages[4]DelayTime = 15
Objectives[86]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[86]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[86]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[86]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[86]ObjectiveMessages[4]TypeSubtitle = True
Objectives[86]ObjectiveMessages[4]TypeTextMesage = False
Objectives[86]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[86]ObjectiveMessages[4]PhoneMessageDisplayTime = 15
Objectives[86]ObjectiveMessages[5]positionX = 2156,049
Objectives[86]ObjectiveMessages[5]positionY = -1746,978
Objectives[86]ObjectiveMessages[5]positionZ = 176,6115
Objectives[86]ObjectiveMessages[5]Message = ~b~Okay... we don't have time for your weirdness... let's go.
Objectives[86]ObjectiveMessages[5]Contact = CHAR_DEFAULT
Objectives[86]ObjectiveMessages[5]Sender = 
Objectives[86]ObjectiveMessages[5]Subject = 
Objectives[86]ObjectiveMessages[5]MessageColor = White
Objectives[86]ObjectiveMessages[5]PlayFromStart = False
Objectives[86]ObjectiveMessages[5]Delay = True
Objectives[86]ObjectiveMessages[5]DelayTime = 17
Objectives[86]ObjectiveMessages[5]PlayDIstanceFrom = False
Objectives[86]ObjectiveMessages[5]PlayDIstanceFromPlayer = False
Objectives[86]ObjectiveMessages[5]PlayDIstanceTo = False
Objectives[86]ObjectiveMessages[5]DIstanceFromTo = 50
Objectives[86]ObjectiveMessages[5]TypeSubtitle = True
Objectives[86]ObjectiveMessages[5]TypeTextMesage = False
Objectives[86]ObjectiveMessages[5]TypePhoneMesage = False
Objectives[86]ObjectiveMessages[5]PhoneMessageDisplayTime = 15
Objectives[86]ObjectiveMessages[6]positionX = 2157,659
Objectives[86]ObjectiveMessages[6]positionY = -1752,664
Objectives[86]ObjectiveMessages[6]positionZ = 173,3951
Objectives[86]ObjectiveMessages[6]Message = ~o~Okay... but... you pilot... I ... I hurt my foot on the stairs...
Objectives[86]ObjectiveMessages[6]Contact = CHAR_DEFAULT
Objectives[86]ObjectiveMessages[6]Sender = 
Objectives[86]ObjectiveMessages[6]Subject = 
Objectives[86]ObjectiveMessages[6]MessageColor = White
Objectives[86]ObjectiveMessages[6]PlayFromStart = False
Objectives[86]ObjectiveMessages[6]Delay = True
Objectives[86]ObjectiveMessages[6]DelayTime = 22
Objectives[86]ObjectiveMessages[6]PlayDIstanceFrom = False
Objectives[86]ObjectiveMessages[6]PlayDIstanceFromPlayer = False
Objectives[86]ObjectiveMessages[6]PlayDIstanceTo = False
Objectives[86]ObjectiveMessages[6]DIstanceFromTo = 50
Objectives[86]ObjectiveMessages[6]TypeSubtitle = True
Objectives[86]ObjectiveMessages[6]TypeTextMesage = False
Objectives[86]ObjectiveMessages[6]TypePhoneMesage = False
Objectives[86]ObjectiveMessages[6]PhoneMessageDisplayTime = 15

Objectives[87]Text = 
Objectives[87]FaildText = 
Objectives[87]Type = Enter_Vehicle
Objectives[87]positionX = -1725,123
Objectives[87]positionY = -2775,274
Objectives[87]positionZ = 13,75057
Objectives[87]EnterVehicle_AsPassenger = False
Objectives[87]EnterVehicle_CanExit = True
Objectives[87]EnterVehicle_SetIsWanted = False
Objectives[87]EnterVehicle_SeatIndex = 0
Objectives[87]mission_ActorsCount = 0
Objectives[87]mission_Vehicles = 0
Objectives[87]Mission_Needed_Vehicles = 0
Objectives[87]mission_PropsCount = 0
Objectives[87]mission_Pickup_Props_Count = 0
Objectives[87]ObjectiveMessages = 1
Objectives[87]ObjectiveMessages[0]positionX = 2157,726
Objectives[87]ObjectiveMessages[0]positionY = -1759,458
Objectives[87]ObjectiveMessages[0]positionZ = 167,6513
Objectives[87]ObjectiveMessages[0]Message = ~b~Okay... even thougt it's really weird... you never let someone else pilot...
Objectives[87]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[87]ObjectiveMessages[0]Sender = 
Objectives[87]ObjectiveMessages[0]Subject = 
Objectives[87]ObjectiveMessages[0]MessageColor = White
Objectives[87]ObjectiveMessages[0]PlayFromStart = True
Objectives[87]ObjectiveMessages[0]Delay = False
Objectives[87]ObjectiveMessages[0]DelayTime = 0
Objectives[87]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[87]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[87]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[87]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[87]ObjectiveMessages[0]TypeSubtitle = True
Objectives[87]ObjectiveMessages[0]TypeTextMesage = False
Objectives[87]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[87]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[88]Type = Hint_Objective
Objectives[88]Text = 
Objectives[88]positionX = -1727,672
Objectives[88]positionY = -2873,476
Objectives[88]positionZ = 12,94444
Objectives[88]Hint_Time = 8
Objectives[88]Hint_FOV = 20
Objectives[88]Hint_Use_Position = False
Objectives[88]Hint_Use_Player = False
Objectives[88]Hint_Use_Actor = False
Objectives[88]Hint_Use_Vehicle = True
Objectives[88]mission_ActorsCount = 1
Objectives[88]mission_Actors[0]SpawnInVehicle = True
Objectives[88]mission_Actors[0]SeatIndex = -1
Objectives[88]mission_Actors[0]Survive_Number = 0
Objectives[88]mission_Actors[0]Failed_Text = 
Objectives[88]mission_Actors[0]Remove_After = 89
Objectives[88]mission_Actors[0]positionX = -1573,727
Objectives[88]mission_Actors[0]positionY = -2741,261
Objectives[88]mission_Actors[0]positionZ = 14,75062
Objectives[88]mission_Actors[0]Heading = 329,9973
Objectives[88]mission_Actors[0]String_Name = a_m_y_latino_01
Objectives[88]mission_Actors[0]Relationship_Group = Neutral
Objectives[88]mission_Actors[0]AddBlip = True
Objectives[88]mission_Actors[0]ShowCone = False
Objectives[88]mission_Actors[0]Invincible = True
Objectives[88]mission_Actors[0]SetHealth = 100
Objectives[88]mission_Actors[0]DieFromHeadShot = True
Objectives[88]mission_Actors[0]CanExitVehicle = True
Objectives[88]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[88]mission_Actors[0]AlwaysFight = True
Objectives[88]mission_Actors[0]Seeing_Range = 30
Objectives[88]mission_Actors[0]Hearing_Range = 30
Objectives[88]mission_Actors[0]CombatMovement = Offensive
Objectives[88]mission_Actors[0]weapon = Unarmed
Objectives[88]mission_Actors[0]Variation = Random
Objectives[88]mission_Actors[0]Task = 99
Objectives[88]mission_Actors[0]Task_Guard_Range = 5
Objectives[88]mission_Actors[0]Task_Stay_In_Range = True
Objectives[88]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[88]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[88]mission_Actors[0]Task_Scenario = NONE
Objectives[88]mission_Actors[0]Task_List_Count = 13
Objectives[88]mission_Actors[0]Task_Repeat = False
Objectives[88]mission_Actors[0]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[88]mission_Actors[0]Task_List[0]PositionX = -1720,091
Objectives[88]mission_Actors[0]Task_List[0]PositionY = -2871,598
Objectives[88]mission_Actors[0]Task_List[0]PositionZ = 13,44444
Objectives[88]mission_Actors[0]Task_List[0]Block = True
Objectives[88]mission_Actors[0]Task_List[1]Type = EnterVehicle
Objectives[88]mission_Actors[0]Task_List[1]PositionX = -1720,091
Objectives[88]mission_Actors[0]Task_List[1]PositionY = -2871,598
Objectives[88]mission_Actors[0]Task_List[1]PositionZ = 13,44444
Objectives[88]mission_Actors[0]Task_List[1]Speed = 1
Objectives[88]mission_Actors[0]Task_List[1]SeatIndex = -1
Objectives[88]mission_Actors[0]Task_List[1]TaskIndex = 1
Objectives[88]mission_Actors[0]Task_List[2]Type = Drive
Objectives[88]mission_Actors[0]Task_List[2]PositionX = -1550,16
Objectives[88]mission_Actors[0]Task_List[2]PositionY = -2704,507
Objectives[88]mission_Actors[0]Task_List[2]PositionZ = 13,4454
Objectives[88]mission_Actors[0]Task_List[2]Speed = 10
Objectives[88]mission_Actors[0]Task_List[2]StopBeforeVehicles = False
Objectives[88]mission_Actors[0]Task_List[2]StopBeforeActors = False
Objectives[88]mission_Actors[0]Task_List[2]AvoidVehicles = True
Objectives[88]mission_Actors[0]Task_List[2]AvoidEmptyVehicles = True
Objectives[88]mission_Actors[0]Task_List[2]AvoidActors = True
Objectives[88]mission_Actors[0]Task_List[2]AvoidObjects = True
Objectives[88]mission_Actors[0]Task_List[2]StopAtLights = False
Objectives[88]mission_Actors[0]Task_List[2]UseBlinkers = True
Objectives[88]mission_Actors[0]Task_List[2]AllowGoingWrongWay = True
Objectives[88]mission_Actors[0]Task_List[2]Reverse = False
Objectives[88]mission_Actors[0]Task_List[2]TakeShortestPath = True
Objectives[88]mission_Actors[0]Task_List[2]IgnoreRoads = True
Objectives[88]mission_Actors[0]Task_List[2]IgnoreAllPathing = True
Objectives[88]mission_Actors[0]Task_List[2]AvoidHighWays = True
Objectives[88]mission_Actors[0]Task_List[3]Type = Drive
Objectives[88]mission_Actors[0]Task_List[3]PositionX = -1532,989
Objectives[88]mission_Actors[0]Task_List[3]PositionY = -2674,338
Objectives[88]mission_Actors[0]Task_List[3]PositionZ = 13,44456
Objectives[88]mission_Actors[0]Task_List[3]Speed = 10
Objectives[88]mission_Actors[0]Task_List[3]StopBeforeVehicles = False
Objectives[88]mission_Actors[0]Task_List[3]StopBeforeActors = False
Objectives[88]mission_Actors[0]Task_List[3]AvoidVehicles = True
Objectives[88]mission_Actors[0]Task_List[3]AvoidEmptyVehicles = True
Objectives[88]mission_Actors[0]Task_List[3]AvoidActors = True
Objectives[88]mission_Actors[0]Task_List[3]AvoidObjects = True
Objectives[88]mission_Actors[0]Task_List[3]StopAtLights = False
Objectives[88]mission_Actors[0]Task_List[3]UseBlinkers = True
Objectives[88]mission_Actors[0]Task_List[3]AllowGoingWrongWay = True
Objectives[88]mission_Actors[0]Task_List[3]Reverse = False
Objectives[88]mission_Actors[0]Task_List[3]TakeShortestPath = True
Objectives[88]mission_Actors[0]Task_List[3]IgnoreRoads = True
Objectives[88]mission_Actors[0]Task_List[3]IgnoreAllPathing = True
Objectives[88]mission_Actors[0]Task_List[3]AvoidHighWays = True
Objectives[88]mission_Actors[0]Task_List[4]Type = Drive
Objectives[88]mission_Actors[0]Task_List[4]PositionX = -1470,538
Objectives[88]mission_Actors[0]Task_List[4]PositionY = -2566,358
Objectives[88]mission_Actors[0]Task_List[4]PositionZ = 13,45377
Objectives[88]mission_Actors[0]Task_List[4]Speed = 50
Objectives[88]mission_Actors[0]Task_List[4]StopBeforeVehicles = False
Objectives[88]mission_Actors[0]Task_List[4]StopBeforeActors = False
Objectives[88]mission_Actors[0]Task_List[4]AvoidVehicles = True
Objectives[88]mission_Actors[0]Task_List[4]AvoidEmptyVehicles = True
Objectives[88]mission_Actors[0]Task_List[4]AvoidActors = True
Objectives[88]mission_Actors[0]Task_List[4]AvoidObjects = True
Objectives[88]mission_Actors[0]Task_List[4]StopAtLights = False
Objectives[88]mission_Actors[0]Task_List[4]UseBlinkers = True
Objectives[88]mission_Actors[0]Task_List[4]AllowGoingWrongWay = True
Objectives[88]mission_Actors[0]Task_List[4]Reverse = False
Objectives[88]mission_Actors[0]Task_List[4]TakeShortestPath = True
Objectives[88]mission_Actors[0]Task_List[4]IgnoreRoads = True
Objectives[88]mission_Actors[0]Task_List[4]IgnoreAllPathing = True
Objectives[88]mission_Actors[0]Task_List[4]AvoidHighWays = True
Objectives[88]mission_Actors[0]Task_List[5]Type = Drive
Objectives[88]mission_Actors[0]Task_List[5]PositionX = -1406,841
Objectives[88]mission_Actors[0]Task_List[5]PositionY = -2455,838
Objectives[88]mission_Actors[0]Task_List[5]PositionZ = 13,44757
Objectives[88]mission_Actors[0]Task_List[5]Speed = 100
Objectives[88]mission_Actors[0]Task_List[5]StopBeforeVehicles = False
Objectives[88]mission_Actors[0]Task_List[5]StopBeforeActors = False
Objectives[88]mission_Actors[0]Task_List[5]AvoidVehicles = True
Objectives[88]mission_Actors[0]Task_List[5]AvoidEmptyVehicles = True
Objectives[88]mission_Actors[0]Task_List[5]AvoidActors = True
Objectives[88]mission_Actors[0]Task_List[5]AvoidObjects = True
Objectives[88]mission_Actors[0]Task_List[5]StopAtLights = False
Objectives[88]mission_Actors[0]Task_List[5]UseBlinkers = True
Objectives[88]mission_Actors[0]Task_List[5]AllowGoingWrongWay = True
Objectives[88]mission_Actors[0]Task_List[5]Reverse = False
Objectives[88]mission_Actors[0]Task_List[5]TakeShortestPath = True
Objectives[88]mission_Actors[0]Task_List[5]IgnoreRoads = True
Objectives[88]mission_Actors[0]Task_List[5]IgnoreAllPathing = True
Objectives[88]mission_Actors[0]Task_List[5]AvoidHighWays = True
Objectives[88]mission_Actors[0]Task_List[6]Type = VehiclePlaneTask
Objectives[88]mission_Actors[0]Task_List[6]PositionX = -1277,875
Objectives[88]mission_Actors[0]Task_List[6]PositionY = -2233,208
Objectives[88]mission_Actors[0]Task_List[6]PositionZ = 13,44615
Objectives[88]mission_Actors[0]Task_List[6]speed = 100
Objectives[88]mission_Actors[0]Task_List[6]Hight = 100
Objectives[88]mission_Actors[0]Task_List[6]FollowPlayer = False
Objectives[88]mission_Actors[0]Task_List[6]AttackPlayer = False
Objectives[88]mission_Actors[0]Task_List[6]LandStart = False
Objectives[88]mission_Actors[0]Task_List[6]LandEnd = False
Objectives[88]mission_Actors[0]Task_List[7]Type = VehiclePlaneTask
Objectives[88]mission_Actors[0]Task_List[7]PositionX = 47,62071
Objectives[88]mission_Actors[0]Task_List[7]PositionY = 639,1489
Objectives[88]mission_Actors[0]Task_List[7]PositionZ = 206,7505
Objectives[88]mission_Actors[0]Task_List[7]speed = 100
Objectives[88]mission_Actors[0]Task_List[7]Hight = 100
Objectives[88]mission_Actors[0]Task_List[7]FollowPlayer = False
Objectives[88]mission_Actors[0]Task_List[7]AttackPlayer = False
Objectives[88]mission_Actors[0]Task_List[7]LandStart = False
Objectives[88]mission_Actors[0]Task_List[7]LandEnd = False
Objectives[88]mission_Actors[0]Task_List[8]Type = VehiclePlaneTask
Objectives[88]mission_Actors[0]Task_List[8]PositionX = 56,24048
Objectives[88]mission_Actors[0]Task_List[8]PositionY = 745,2003
Objectives[88]mission_Actors[0]Task_List[8]PositionZ = 196,9628
Objectives[88]mission_Actors[0]Task_List[8]speed = 30
Objectives[88]mission_Actors[0]Task_List[8]Hight = 10
Objectives[88]mission_Actors[0]Task_List[8]FollowPlayer = False
Objectives[88]mission_Actors[0]Task_List[8]AttackPlayer = False
Objectives[88]mission_Actors[0]Task_List[8]LandStart = False
Objectives[88]mission_Actors[0]Task_List[8]LandEnd = False
Objectives[88]mission_Actors[0]Task_List[9]Type = VehiclePlaneTask
Objectives[88]mission_Actors[0]Task_List[9]PositionX = 56,21429
Objectives[88]mission_Actors[0]Task_List[9]PositionY = 761,1339
Objectives[88]mission_Actors[0]Task_List[9]PositionZ = 196,78
Objectives[88]mission_Actors[0]Task_List[9]speed = 20
Objectives[88]mission_Actors[0]Task_List[9]Hight = 2
Objectives[88]mission_Actors[0]Task_List[9]FollowPlayer = False
Objectives[88]mission_Actors[0]Task_List[9]AttackPlayer = False
Objectives[88]mission_Actors[0]Task_List[9]LandStart = True
Objectives[88]mission_Actors[0]Task_List[9]LandEnd = False
Objectives[88]mission_Actors[0]Task_List[10]Type = VehiclePlaneTask
Objectives[88]mission_Actors[0]Task_List[10]PositionX = 56,56125
Objectives[88]mission_Actors[0]Task_List[10]PositionY = 779,7809
Objectives[88]mission_Actors[0]Task_List[10]PositionZ = 197,3121
Objectives[88]mission_Actors[0]Task_List[10]speed = 20
Objectives[88]mission_Actors[0]Task_List[10]Hight = 0
Objectives[88]mission_Actors[0]Task_List[10]FollowPlayer = False
Objectives[88]mission_Actors[0]Task_List[10]AttackPlayer = False
Objectives[88]mission_Actors[0]Task_List[10]LandStart = False
Objectives[88]mission_Actors[0]Task_List[10]LandEnd = True
Objectives[88]mission_Actors[0]Task_List[11]Type = Drive
Objectives[88]mission_Actors[0]Task_List[11]PositionX = 35,84927
Objectives[88]mission_Actors[0]Task_List[11]PositionY = 850,1372
Objectives[88]mission_Actors[0]Task_List[11]PositionZ = 196,909
Objectives[88]mission_Actors[0]Task_List[11]Speed = 10
Objectives[88]mission_Actors[0]Task_List[11]StopBeforeVehicles = False
Objectives[88]mission_Actors[0]Task_List[11]StopBeforeActors = False
Objectives[88]mission_Actors[0]Task_List[11]AvoidVehicles = True
Objectives[88]mission_Actors[0]Task_List[11]AvoidEmptyVehicles = True
Objectives[88]mission_Actors[0]Task_List[11]AvoidActors = True
Objectives[88]mission_Actors[0]Task_List[11]AvoidObjects = True
Objectives[88]mission_Actors[0]Task_List[11]StopAtLights = False
Objectives[88]mission_Actors[0]Task_List[11]UseBlinkers = True
Objectives[88]mission_Actors[0]Task_List[11]AllowGoingWrongWay = True
Objectives[88]mission_Actors[0]Task_List[11]Reverse = False
Objectives[88]mission_Actors[0]Task_List[11]TakeShortestPath = True
Objectives[88]mission_Actors[0]Task_List[11]IgnoreRoads = True
Objectives[88]mission_Actors[0]Task_List[11]IgnoreAllPathing = True
Objectives[88]mission_Actors[0]Task_List[11]AvoidHighWays = True
Objectives[88]mission_Actors[0]Task_List[12]Type = WalkTo
Objectives[88]mission_Actors[0]Task_List[12]DestinationX = 30,77843
Objectives[88]mission_Actors[0]Task_List[12]DestinationY = 858,7551
Objectives[88]mission_Actors[0]Task_List[12]DestinationZ = 197,2443
Objectives[88]mission_Actors[0]Task_List[12]Rotation = -30
Objectives[88]mission_Actors[0]Task_List[12]Speed = 4
Objectives[88]mission_Actors[0]Task_List[12]GoStraitToCoord = False
Objectives[88]mission_Actors[0]NeededForFollowActorCount = 1
Objectives[88]mission_Actors[0]NeddedForObjectiveFollowActor[0] = 89
Objectives[88]mission_Vehicles = 0
Objectives[88]Mission_Needed_Vehicles = 0
Objectives[88]mission_PropsCount = 0
Objectives[88]mission_Pickup_Props_Count = 0
Objectives[88]ObjectiveMessages = 1
Objectives[88]ObjectiveMessages[0]positionX = 2161,02
Objectives[88]ObjectiveMessages[0]positionY = -1765,116
Objectives[88]ObjectiveMessages[0]positionZ = 162,6512
Objectives[88]ObjectiveMessages[0]Message = ~o~Hey, look at that plane, it turned as soon as it saw as, it could be the man with the phone.
Objectives[88]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[88]ObjectiveMessages[0]Sender = 
Objectives[88]ObjectiveMessages[0]Subject = 
Objectives[88]ObjectiveMessages[0]MessageColor = White
Objectives[88]ObjectiveMessages[0]PlayFromStart = True
Objectives[88]ObjectiveMessages[0]Delay = False
Objectives[88]ObjectiveMessages[0]DelayTime = 0
Objectives[88]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[88]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[88]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[88]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[88]ObjectiveMessages[0]TypeSubtitle = True
Objectives[88]ObjectiveMessages[0]TypeTextMesage = False
Objectives[88]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[88]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[89]Type = Follow_Actor
Objectives[89]Text = 
Objectives[89]Failed_Text = 
Objectives[89]Follow_Actor_Trigger_Distance = 50
Objectives[89]positionX = 31,52221
Objectives[89]positionY = 857,7222
Objectives[89]positionZ = 196,7363
Objectives[89]Follow_Actor_Wait_For_Player = False
Objectives[89]Follow_Actor_Wait_For_Player_Drive_Speed = 25
Objectives[89]Follow_Actor_Min_Distance = 10
Objectives[89]Follow_Actor_Use_SpookOMeter = False
Objectives[89]Follow_Actor_Min_Distance_Warning_Text = 
Objectives[89]Follow_Actor_Min_Distance_Failed_Text = 
Objectives[89]Follow_Actor_Use_Max_Distance = False
Objectives[89]Follow_Actor_Max_Distance_Warning_Text = 
Objectives[89]Follow_Actor_Use_Max_Failed_Distance = False
Objectives[89]Follow_Actor_Max_Distance_Failed_Text = 
Objectives[89]Follow_Actor_Max_Distance = 37,5
Objectives[89]Follow_Actor_Max_Warning_Distance = 25
Objectives[89]mission_ActorsCount = 0
Objectives[89]mission_Vehicles = 0
Objectives[89]Mission_Needed_Vehicles = 0
Objectives[89]mission_PropsCount = 0
Objectives[89]mission_Pickup_Props_Count = 0
Objectives[89]ObjectiveMessages = 5
Objectives[89]ObjectiveMessages[0]positionX = 2163,417
Objectives[89]ObjectiveMessages[0]positionY = -1769,542
Objectives[89]ObjectiveMessages[0]positionZ = 158,8464
Objectives[89]ObjectiveMessages[0]Message = ~o~It take off off the runway... it must be him...
Objectives[89]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[89]ObjectiveMessages[0]Sender = 
Objectives[89]ObjectiveMessages[0]Subject = 
Objectives[89]ObjectiveMessages[0]MessageColor = White
Objectives[89]ObjectiveMessages[0]PlayFromStart = True
Objectives[89]ObjectiveMessages[0]Delay = False
Objectives[89]ObjectiveMessages[0]DelayTime = 0
Objectives[89]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[89]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[89]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[89]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[89]ObjectiveMessages[0]TypeSubtitle = True
Objectives[89]ObjectiveMessages[0]TypeTextMesage = False
Objectives[89]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[89]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[89]ObjectiveMessages[1]positionX = 2166,968
Objectives[89]ObjectiveMessages[1]positionY = -1773,879
Objectives[89]ObjectiveMessages[1]positionZ = 154,707
Objectives[89]ObjectiveMessages[1]Message = ~o~Come on, let's take off too, let's not lose sight of him.
Objectives[89]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[89]ObjectiveMessages[1]Sender = 
Objectives[89]ObjectiveMessages[1]Subject = 
Objectives[89]ObjectiveMessages[1]MessageColor = White
Objectives[89]ObjectiveMessages[1]PlayFromStart = False
Objectives[89]ObjectiveMessages[1]Delay = True
Objectives[89]ObjectiveMessages[1]DelayTime = 4
Objectives[89]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[89]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[89]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[89]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[89]ObjectiveMessages[1]TypeSubtitle = True
Objectives[89]ObjectiveMessages[1]TypeTextMesage = False
Objectives[89]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[89]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[89]ObjectiveMessages[2]positionX = 2173,888
Objectives[89]ObjectiveMessages[2]positionY = -1776,652
Objectives[89]ObjectiveMessages[2]positionZ = 151,0136
Objectives[89]ObjectiveMessages[2]Message = ~b~Okay, okay...
Objectives[89]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[89]ObjectiveMessages[2]Sender = 
Objectives[89]ObjectiveMessages[2]Subject = 
Objectives[89]ObjectiveMessages[2]MessageColor = White
Objectives[89]ObjectiveMessages[2]PlayFromStart = False
Objectives[89]ObjectiveMessages[2]Delay = True
Objectives[89]ObjectiveMessages[2]DelayTime = 10
Objectives[89]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[89]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[89]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[89]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[89]ObjectiveMessages[2]TypeSubtitle = True
Objectives[89]ObjectiveMessages[2]TypeTextMesage = False
Objectives[89]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[89]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[89]ObjectiveMessages[3]positionX = 2185,273
Objectives[89]ObjectiveMessages[3]positionY = -1783,474
Objectives[89]ObjectiveMessages[3]positionZ = 142,9586
Objectives[89]ObjectiveMessages[3]Message = ~o~Come on, come on...
Objectives[89]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[89]ObjectiveMessages[3]Sender = 
Objectives[89]ObjectiveMessages[3]Subject = 
Objectives[89]ObjectiveMessages[3]MessageColor = White
Objectives[89]ObjectiveMessages[3]PlayFromStart = False
Objectives[89]ObjectiveMessages[3]Delay = True
Objectives[89]ObjectiveMessages[3]DelayTime = 40
Objectives[89]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[89]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[89]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[89]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[89]ObjectiveMessages[3]TypeSubtitle = True
Objectives[89]ObjectiveMessages[3]TypeTextMesage = False
Objectives[89]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[89]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[89]ObjectiveMessages[4]positionX = 2193,84
Objectives[89]ObjectiveMessages[4]positionY = -1787,447
Objectives[89]ObjectiveMessages[4]positionZ = 136,8653
Objectives[89]ObjectiveMessages[4]Message = ~b~This thing doesn't go any faster that this...
Objectives[89]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[89]ObjectiveMessages[4]Sender = 
Objectives[89]ObjectiveMessages[4]Subject = 
Objectives[89]ObjectiveMessages[4]MessageColor = White
Objectives[89]ObjectiveMessages[4]PlayFromStart = False
Objectives[89]ObjectiveMessages[4]Delay = True
Objectives[89]ObjectiveMessages[4]DelayTime = 43
Objectives[89]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[89]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[89]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[89]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[89]ObjectiveMessages[4]TypeSubtitle = True
Objectives[89]ObjectiveMessages[4]TypeTextMesage = False
Objectives[89]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[89]ObjectiveMessages[4]PhoneMessageDisplayTime = 15

Objectives[90]Text = 
Objectives[90]Text2 = 
Objectives[90]Text3 = 
Objectives[90]Failed_Text = 
Objectives[90]Type = Checkpoint
Objectives[90]Checkpoint_Type = 45
Objectives[90]Reserved = 1
Objectives[90]ColorR = 255
Objectives[90]ColorG = 255
Objectives[90]ColorB = 0
Objectives[90]ColorA = 255
Objectives[90]IconColorR = 255
Objectives[90]IconColorG = 255
Objectives[90]IconColorB = 0
Objectives[90]IconColorA = 255
Objectives[90]positionX = 31,52221
Objectives[90]positionY = 857,7222
Objectives[90]positionZ = 196,7363
Objectives[90]Heading = -30
Objectives[90]Diameter = 10
Objectives[90]minimum_hight = 1
Objectives[90]maximum_hight = 10
Objectives[90]TriggerDistance = 5
Objectives[90]PlaySound = False
Objectives[90]LoseWanted = False
Objectives[90]Stop_Vehicle = False
Objectives[90]DeliverVehicleOnly = False
Objectives[90]DeliverTrailor = False
Objectives[90]DeliverTowTruck = False
Objectives[90]DeliverVehicleCargobob = False
Objectives[90]DeliverPropCargobob = False
Objectives[90]mission_ActorsCount = 16
Objectives[90]mission_Actors[0]Survive_Number = 0
Objectives[90]mission_Actors[0]Failed_Text = 
Objectives[90]mission_Actors[0]Remove_After = 100
Objectives[90]mission_Actors[0]positionX = -216,9259
Objectives[90]mission_Actors[0]positionY = 1007,209
Objectives[90]mission_Actors[0]positionZ = 232,1337
Objectives[90]mission_Actors[0]Heading = 80,27773
Objectives[90]mission_Actors[0]String_Name = a_m_y_latino_01
Objectives[90]mission_Actors[0]Relationship_Group = Enemy1/Pickup
Objectives[90]mission_Actors[0]AddBlip = True
Objectives[90]mission_Actors[0]ShowCone = False
Objectives[90]mission_Actors[0]Invincible = False
Objectives[90]mission_Actors[0]SetHealth = 100
Objectives[90]mission_Actors[0]DieFromHeadShot = True
Objectives[90]mission_Actors[0]CanExitVehicle = True
Objectives[90]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[90]mission_Actors[0]AlwaysFight = True
Objectives[90]mission_Actors[0]Seeing_Range = 30
Objectives[90]mission_Actors[0]Hearing_Range = 30
Objectives[90]mission_Actors[0]CombatMovement = Offensive
Objectives[90]mission_Actors[0]weapon = Pistol
Objectives[90]mission_Actors[0]Variation = Random
Objectives[90]mission_Actors[0]Task = 1
Objectives[90]mission_Actors[0]Task_Guard_Range = 5
Objectives[90]mission_Actors[0]Task_Stay_In_Range = True
Objectives[90]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[90]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[90]mission_Actors[0]Task_Scenario = NONE
Objectives[90]mission_Actors[1]Survive_Number = 0
Objectives[90]mission_Actors[1]Failed_Text = 
Objectives[90]mission_Actors[1]Remove_After = 100
Objectives[90]mission_Actors[1]positionX = -211,3756
Objectives[90]mission_Actors[1]positionY = 1011,458
Objectives[90]mission_Actors[1]positionZ = 232,1338
Objectives[90]mission_Actors[1]Heading = 155,0148
Objectives[90]mission_Actors[1]String_Name = s_m_m_highsec_02
Objectives[90]mission_Actors[1]Relationship_Group = Enemy1
Objectives[90]mission_Actors[1]AddBlip = True
Objectives[90]mission_Actors[1]ShowCone = False
Objectives[90]mission_Actors[1]Invincible = False
Objectives[90]mission_Actors[1]SetHealth = 100
Objectives[90]mission_Actors[1]DieFromHeadShot = True
Objectives[90]mission_Actors[1]CanExitVehicle = True
Objectives[90]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[90]mission_Actors[1]AlwaysFight = True
Objectives[90]mission_Actors[1]Seeing_Range = 30
Objectives[90]mission_Actors[1]Hearing_Range = 30
Objectives[90]mission_Actors[1]CombatMovement = Offensive
Objectives[90]mission_Actors[1]weapon = Pistol
Objectives[90]mission_Actors[1]Variation = Random
Objectives[90]mission_Actors[1]Task = 1
Objectives[90]mission_Actors[1]Task_Guard_Range = 20
Objectives[90]mission_Actors[1]Task_Stay_In_Range = True
Objectives[90]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[90]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[90]mission_Actors[1]Task_Scenario = NONE
Objectives[90]mission_Actors[2]Survive_Number = 0
Objectives[90]mission_Actors[2]Failed_Text = 
Objectives[90]mission_Actors[2]Remove_After = 100
Objectives[90]mission_Actors[2]positionX = -194,3265
Objectives[90]mission_Actors[2]positionY = 986,2875
Objectives[90]mission_Actors[2]positionZ = 231,7335
Objectives[90]mission_Actors[2]Heading = 155,0029
Objectives[90]mission_Actors[2]String_Name = s_m_m_highsec_02
Objectives[90]mission_Actors[2]Relationship_Group = Enemy1
Objectives[90]mission_Actors[2]AddBlip = True
Objectives[90]mission_Actors[2]ShowCone = False
Objectives[90]mission_Actors[2]Invincible = False
Objectives[90]mission_Actors[2]SetHealth = 100
Objectives[90]mission_Actors[2]DieFromHeadShot = True
Objectives[90]mission_Actors[2]CanExitVehicle = True
Objectives[90]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[90]mission_Actors[2]AlwaysFight = True
Objectives[90]mission_Actors[2]Seeing_Range = 30
Objectives[90]mission_Actors[2]Hearing_Range = 30
Objectives[90]mission_Actors[2]CombatMovement = Offensive
Objectives[90]mission_Actors[2]weapon = Pistol
Objectives[90]mission_Actors[2]Variation = Random
Objectives[90]mission_Actors[2]Task = 1
Objectives[90]mission_Actors[2]Task_Guard_Range = 25
Objectives[90]mission_Actors[2]Task_Stay_In_Range = True
Objectives[90]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[90]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[90]mission_Actors[2]Task_Scenario = NONE
Objectives[90]mission_Actors[3]Survive_Number = 0
Objectives[90]mission_Actors[3]Failed_Text = 
Objectives[90]mission_Actors[3]Remove_After = 100
Objectives[90]mission_Actors[3]positionX = -212,7853
Objectives[90]mission_Actors[3]positionY = 996,3105
Objectives[90]mission_Actors[3]positionZ = 231,7337
Objectives[90]mission_Actors[3]Heading = 155,0113
Objectives[90]mission_Actors[3]String_Name = s_m_m_highsec_02
Objectives[90]mission_Actors[3]Relationship_Group = Enemy1
Objectives[90]mission_Actors[3]AddBlip = True
Objectives[90]mission_Actors[3]ShowCone = False
Objectives[90]mission_Actors[3]Invincible = False
Objectives[90]mission_Actors[3]SetHealth = 100
Objectives[90]mission_Actors[3]DieFromHeadShot = True
Objectives[90]mission_Actors[3]CanExitVehicle = True
Objectives[90]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[90]mission_Actors[3]AlwaysFight = True
Objectives[90]mission_Actors[3]Seeing_Range = 30
Objectives[90]mission_Actors[3]Hearing_Range = 30
Objectives[90]mission_Actors[3]CombatMovement = Offensive
Objectives[90]mission_Actors[3]weapon = Pistol
Objectives[90]mission_Actors[3]Variation = Random
Objectives[90]mission_Actors[3]Task = 1
Objectives[90]mission_Actors[3]Task_Guard_Range = 15
Objectives[90]mission_Actors[3]Task_Stay_In_Range = True
Objectives[90]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[90]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[90]mission_Actors[3]Task_Scenario = NONE
Objectives[90]mission_Actors[4]Survive_Number = 0
Objectives[90]mission_Actors[4]Failed_Text = 
Objectives[90]mission_Actors[4]Remove_After = 100
Objectives[90]mission_Actors[4]positionX = -166,4896
Objectives[90]mission_Actors[4]positionY = 882,5831
Objectives[90]mission_Actors[4]positionZ = 232,6976
Objectives[90]mission_Actors[4]Heading = 155,0047
Objectives[90]mission_Actors[4]String_Name = s_m_m_highsec_02
Objectives[90]mission_Actors[4]Relationship_Group = Enemy1
Objectives[90]mission_Actors[4]AddBlip = True
Objectives[90]mission_Actors[4]ShowCone = False
Objectives[90]mission_Actors[4]Invincible = False
Objectives[90]mission_Actors[4]SetHealth = 100
Objectives[90]mission_Actors[4]DieFromHeadShot = True
Objectives[90]mission_Actors[4]CanExitVehicle = True
Objectives[90]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[90]mission_Actors[4]AlwaysFight = True
Objectives[90]mission_Actors[4]Seeing_Range = 30
Objectives[90]mission_Actors[4]Hearing_Range = 30
Objectives[90]mission_Actors[4]CombatMovement = Offensive
Objectives[90]mission_Actors[4]weapon = Pistol
Objectives[90]mission_Actors[4]Variation = Random
Objectives[90]mission_Actors[4]Task = 1
Objectives[90]mission_Actors[4]Task_Guard_Range = 20
Objectives[90]mission_Actors[4]Task_Stay_In_Range = True
Objectives[90]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[90]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[90]mission_Actors[4]Task_Scenario = NONE
Objectives[90]mission_Actors[5]Survive_Number = 0
Objectives[90]mission_Actors[5]Failed_Text = 
Objectives[90]mission_Actors[5]Remove_After = 100
Objectives[90]mission_Actors[5]positionX = -171,7449
Objectives[90]mission_Actors[5]positionY = 862,4362
Objectives[90]mission_Actors[5]positionZ = 232,2323
Objectives[90]mission_Actors[5]Heading = 155,0097
Objectives[90]mission_Actors[5]String_Name = s_m_m_highsec_02
Objectives[90]mission_Actors[5]Relationship_Group = Enemy1
Objectives[90]mission_Actors[5]AddBlip = True
Objectives[90]mission_Actors[5]ShowCone = False
Objectives[90]mission_Actors[5]Invincible = False
Objectives[90]mission_Actors[5]SetHealth = 100
Objectives[90]mission_Actors[5]DieFromHeadShot = True
Objectives[90]mission_Actors[5]CanExitVehicle = True
Objectives[90]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[90]mission_Actors[5]AlwaysFight = True
Objectives[90]mission_Actors[5]Seeing_Range = 30
Objectives[90]mission_Actors[5]Hearing_Range = 30
Objectives[90]mission_Actors[5]CombatMovement = Offensive
Objectives[90]mission_Actors[5]weapon = Pistol
Objectives[90]mission_Actors[5]Variation = Random
Objectives[90]mission_Actors[5]Task = 1
Objectives[90]mission_Actors[5]Task_Guard_Range = 15
Objectives[90]mission_Actors[5]Task_Stay_In_Range = True
Objectives[90]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[90]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[90]mission_Actors[5]Task_Scenario = NONE
Objectives[90]mission_Actors[6]Survive_Number = 0
Objectives[90]mission_Actors[6]Failed_Text = 
Objectives[90]mission_Actors[6]Remove_After = 100
Objectives[90]mission_Actors[6]positionX = -150,1266
Objectives[90]mission_Actors[6]positionY = 916,7882
Objectives[90]mission_Actors[6]positionZ = 235,6557
Objectives[90]mission_Actors[6]Heading = 155,0056
Objectives[90]mission_Actors[6]String_Name = s_m_m_highsec_02
Objectives[90]mission_Actors[6]Relationship_Group = Enemy1
Objectives[90]mission_Actors[6]AddBlip = True
Objectives[90]mission_Actors[6]ShowCone = False
Objectives[90]mission_Actors[6]Invincible = False
Objectives[90]mission_Actors[6]SetHealth = 100
Objectives[90]mission_Actors[6]DieFromHeadShot = True
Objectives[90]mission_Actors[6]CanExitVehicle = True
Objectives[90]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[90]mission_Actors[6]AlwaysFight = True
Objectives[90]mission_Actors[6]Seeing_Range = 30
Objectives[90]mission_Actors[6]Hearing_Range = 30
Objectives[90]mission_Actors[6]CombatMovement = Offensive
Objectives[90]mission_Actors[6]weapon = Pistol
Objectives[90]mission_Actors[6]Variation = Random
Objectives[90]mission_Actors[6]Task = 1
Objectives[90]mission_Actors[6]Task_Guard_Range = 25
Objectives[90]mission_Actors[6]Task_Stay_In_Range = True
Objectives[90]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[90]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[90]mission_Actors[6]Task_Scenario = NONE
Objectives[90]mission_Actors[7]Survive_Number = 0
Objectives[90]mission_Actors[7]Failed_Text = 
Objectives[90]mission_Actors[7]Remove_After = 100
Objectives[90]mission_Actors[7]positionX = -106,377
Objectives[90]mission_Actors[7]positionY = 833,8802
Objectives[90]mission_Actors[7]positionZ = 235,7223
Objectives[90]mission_Actors[7]Heading = 155,0123
Objectives[90]mission_Actors[7]String_Name = s_m_m_highsec_02
Objectives[90]mission_Actors[7]Relationship_Group = Enemy1
Objectives[90]mission_Actors[7]AddBlip = True
Objectives[90]mission_Actors[7]ShowCone = False
Objectives[90]mission_Actors[7]Invincible = False
Objectives[90]mission_Actors[7]SetHealth = 100
Objectives[90]mission_Actors[7]DieFromHeadShot = True
Objectives[90]mission_Actors[7]CanExitVehicle = True
Objectives[90]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[90]mission_Actors[7]AlwaysFight = True
Objectives[90]mission_Actors[7]Seeing_Range = 30
Objectives[90]mission_Actors[7]Hearing_Range = 30
Objectives[90]mission_Actors[7]CombatMovement = Offensive
Objectives[90]mission_Actors[7]weapon = Pistol
Objectives[90]mission_Actors[7]Variation = Random
Objectives[90]mission_Actors[7]Task = 1
Objectives[90]mission_Actors[7]Task_Guard_Range = 8
Objectives[90]mission_Actors[7]Task_Stay_In_Range = True
Objectives[90]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[90]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[90]mission_Actors[7]Task_Scenario = NONE
Objectives[90]mission_Actors[8]Survive_Number = 0
Objectives[90]mission_Actors[8]Failed_Text = 
Objectives[90]mission_Actors[8]Remove_After = 100
Objectives[90]mission_Actors[8]positionX = -65,21677
Objectives[90]mission_Actors[8]positionY = 806,9893
Objectives[90]mission_Actors[8]positionZ = 227,2498
Objectives[90]mission_Actors[8]Heading = 155,0059
Objectives[90]mission_Actors[8]String_Name = s_m_m_highsec_02
Objectives[90]mission_Actors[8]Relationship_Group = Enemy1
Objectives[90]mission_Actors[8]AddBlip = True
Objectives[90]mission_Actors[8]ShowCone = False
Objectives[90]mission_Actors[8]Invincible = False
Objectives[90]mission_Actors[8]SetHealth = 100
Objectives[90]mission_Actors[8]DieFromHeadShot = True
Objectives[90]mission_Actors[8]CanExitVehicle = True
Objectives[90]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[90]mission_Actors[8]AlwaysFight = True
Objectives[90]mission_Actors[8]Seeing_Range = 30
Objectives[90]mission_Actors[8]Hearing_Range = 30
Objectives[90]mission_Actors[8]CombatMovement = Offensive
Objectives[90]mission_Actors[8]weapon = Pistol
Objectives[90]mission_Actors[8]Variation = Random
Objectives[90]mission_Actors[8]Task = 1
Objectives[90]mission_Actors[8]Task_Guard_Range = 25
Objectives[90]mission_Actors[8]Task_Stay_In_Range = True
Objectives[90]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[90]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[90]mission_Actors[8]Task_Scenario = NONE
Objectives[90]mission_Actors[9]Survive_Number = 0
Objectives[90]mission_Actors[9]Failed_Text = 
Objectives[90]mission_Actors[9]Remove_After = 100
Objectives[90]mission_Actors[9]positionX = -48,9716
Objectives[90]mission_Actors[9]positionY = 784,5274
Objectives[90]mission_Actors[9]positionZ = 226,9785
Objectives[90]mission_Actors[9]Heading = 155,0057
Objectives[90]mission_Actors[9]String_Name = s_m_m_highsec_02
Objectives[90]mission_Actors[9]Relationship_Group = Enemy1
Objectives[90]mission_Actors[9]AddBlip = True
Objectives[90]mission_Actors[9]ShowCone = False
Objectives[90]mission_Actors[9]Invincible = False
Objectives[90]mission_Actors[9]SetHealth = 100
Objectives[90]mission_Actors[9]DieFromHeadShot = True
Objectives[90]mission_Actors[9]CanExitVehicle = True
Objectives[90]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[90]mission_Actors[9]AlwaysFight = True
Objectives[90]mission_Actors[9]Seeing_Range = 30
Objectives[90]mission_Actors[9]Hearing_Range = 30
Objectives[90]mission_Actors[9]CombatMovement = Offensive
Objectives[90]mission_Actors[9]weapon = Pistol
Objectives[90]mission_Actors[9]Variation = Random
Objectives[90]mission_Actors[9]Task = 1
Objectives[90]mission_Actors[9]Task_Guard_Range = 9
Objectives[90]mission_Actors[9]Task_Stay_In_Range = True
Objectives[90]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[90]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[90]mission_Actors[9]Task_Scenario = NONE
Objectives[90]mission_Actors[10]Survive_Number = 0
Objectives[90]mission_Actors[10]Failed_Text = 
Objectives[90]mission_Actors[10]Remove_After = 100
Objectives[90]mission_Actors[10]positionX = -43,56722
Objectives[90]mission_Actors[10]positionY = 819,8088
Objectives[90]mission_Actors[10]positionZ = 231,3325
Objectives[90]mission_Actors[10]Heading = 155,0479
Objectives[90]mission_Actors[10]String_Name = s_m_m_highsec_02
Objectives[90]mission_Actors[10]Relationship_Group = Enemy1
Objectives[90]mission_Actors[10]AddBlip = True
Objectives[90]mission_Actors[10]ShowCone = False
Objectives[90]mission_Actors[10]Invincible = False
Objectives[90]mission_Actors[10]SetHealth = 100
Objectives[90]mission_Actors[10]DieFromHeadShot = True
Objectives[90]mission_Actors[10]CanExitVehicle = True
Objectives[90]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[90]mission_Actors[10]AlwaysFight = True
Objectives[90]mission_Actors[10]Seeing_Range = 30
Objectives[90]mission_Actors[10]Hearing_Range = 30
Objectives[90]mission_Actors[10]CombatMovement = Offensive
Objectives[90]mission_Actors[10]weapon = Pistol
Objectives[90]mission_Actors[10]Variation = Random
Objectives[90]mission_Actors[10]Task = 1
Objectives[90]mission_Actors[10]Task_Guard_Range = 20
Objectives[90]mission_Actors[10]Task_Stay_In_Range = True
Objectives[90]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[90]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[90]mission_Actors[10]Task_Scenario = NONE
Objectives[90]mission_Actors[11]Survive_Number = 0
Objectives[90]mission_Actors[11]Failed_Text = 
Objectives[90]mission_Actors[11]Remove_After = 100
Objectives[90]mission_Actors[11]positionX = -68,36024
Objectives[90]mission_Actors[11]positionY = 820,0804
Objectives[90]mission_Actors[11]positionZ = 235,7257
Objectives[90]mission_Actors[11]Heading = 155,0119
Objectives[90]mission_Actors[11]String_Name = s_m_m_highsec_02
Objectives[90]mission_Actors[11]Relationship_Group = Enemy1
Objectives[90]mission_Actors[11]AddBlip = True
Objectives[90]mission_Actors[11]ShowCone = False
Objectives[90]mission_Actors[11]Invincible = False
Objectives[90]mission_Actors[11]SetHealth = 100
Objectives[90]mission_Actors[11]DieFromHeadShot = True
Objectives[90]mission_Actors[11]CanExitVehicle = True
Objectives[90]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[90]mission_Actors[11]AlwaysFight = True
Objectives[90]mission_Actors[11]Seeing_Range = 30
Objectives[90]mission_Actors[11]Hearing_Range = 30
Objectives[90]mission_Actors[11]CombatMovement = Offensive
Objectives[90]mission_Actors[11]weapon = Pistol
Objectives[90]mission_Actors[11]Variation = Random
Objectives[90]mission_Actors[11]Task = 1
Objectives[90]mission_Actors[11]Task_Guard_Range = 25
Objectives[90]mission_Actors[11]Task_Stay_In_Range = True
Objectives[90]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[90]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[90]mission_Actors[11]Task_Scenario = NONE
Objectives[90]mission_Actors[12]Survive_Number = 0
Objectives[90]mission_Actors[12]Failed_Text = 
Objectives[90]mission_Actors[12]Remove_After = 100
Objectives[90]mission_Actors[12]positionX = -45,39422
Objectives[90]mission_Actors[12]positionY = 944,1447
Objectives[90]mission_Actors[12]positionZ = 232,1743
Objectives[90]mission_Actors[12]Heading = 155,0045
Objectives[90]mission_Actors[12]String_Name = s_m_m_highsec_02
Objectives[90]mission_Actors[12]Relationship_Group = Enemy1
Objectives[90]mission_Actors[12]AddBlip = True
Objectives[90]mission_Actors[12]ShowCone = False
Objectives[90]mission_Actors[12]Invincible = False
Objectives[90]mission_Actors[12]SetHealth = 100
Objectives[90]mission_Actors[12]DieFromHeadShot = True
Objectives[90]mission_Actors[12]CanExitVehicle = True
Objectives[90]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[90]mission_Actors[12]AlwaysFight = True
Objectives[90]mission_Actors[12]Seeing_Range = 30
Objectives[90]mission_Actors[12]Hearing_Range = 30
Objectives[90]mission_Actors[12]CombatMovement = Offensive
Objectives[90]mission_Actors[12]weapon = Pistol
Objectives[90]mission_Actors[12]Variation = Random
Objectives[90]mission_Actors[12]Task = 1
Objectives[90]mission_Actors[12]Task_Guard_Range = 25
Objectives[90]mission_Actors[12]Task_Stay_In_Range = True
Objectives[90]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[90]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[90]mission_Actors[12]Task_Scenario = NONE
Objectives[90]mission_Actors[13]Survive_Number = 0
Objectives[90]mission_Actors[13]Failed_Text = 
Objectives[90]mission_Actors[13]Remove_After = 100
Objectives[90]mission_Actors[13]positionX = -90,21922
Objectives[90]mission_Actors[13]positionY = 968,472
Objectives[90]mission_Actors[13]positionZ = 232,8088
Objectives[90]mission_Actors[13]Heading = 155,0063
Objectives[90]mission_Actors[13]String_Name = s_m_m_highsec_02
Objectives[90]mission_Actors[13]Relationship_Group = Enemy1
Objectives[90]mission_Actors[13]AddBlip = True
Objectives[90]mission_Actors[13]ShowCone = False
Objectives[90]mission_Actors[13]Invincible = False
Objectives[90]mission_Actors[13]SetHealth = 100
Objectives[90]mission_Actors[13]DieFromHeadShot = True
Objectives[90]mission_Actors[13]CanExitVehicle = True
Objectives[90]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[90]mission_Actors[13]AlwaysFight = True
Objectives[90]mission_Actors[13]Seeing_Range = 30
Objectives[90]mission_Actors[13]Hearing_Range = 30
Objectives[90]mission_Actors[13]CombatMovement = Offensive
Objectives[90]mission_Actors[13]weapon = Pistol
Objectives[90]mission_Actors[13]Variation = Random
Objectives[90]mission_Actors[13]Task = 1
Objectives[90]mission_Actors[13]Task_Guard_Range = 35
Objectives[90]mission_Actors[13]Task_Stay_In_Range = True
Objectives[90]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[90]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[90]mission_Actors[13]Task_Scenario = NONE
Objectives[90]mission_Actors[14]Survive_Number = 0
Objectives[90]mission_Actors[14]Failed_Text = 
Objectives[90]mission_Actors[14]Remove_After = 100
Objectives[90]mission_Actors[14]positionX = -122,3496
Objectives[90]mission_Actors[14]positionY = 991,8794
Objectives[90]mission_Actors[14]positionZ = 235,7543
Objectives[90]mission_Actors[14]Heading = 155,0098
Objectives[90]mission_Actors[14]String_Name = s_m_m_highsec_02
Objectives[90]mission_Actors[14]Relationship_Group = Enemy1
Objectives[90]mission_Actors[14]AddBlip = True
Objectives[90]mission_Actors[14]ShowCone = False
Objectives[90]mission_Actors[14]Invincible = False
Objectives[90]mission_Actors[14]SetHealth = 100
Objectives[90]mission_Actors[14]DieFromHeadShot = True
Objectives[90]mission_Actors[14]CanExitVehicle = True
Objectives[90]mission_Actors[14]CanFightArmedPedsWhenNotArmed = True
Objectives[90]mission_Actors[14]AlwaysFight = True
Objectives[90]mission_Actors[14]Seeing_Range = 30
Objectives[90]mission_Actors[14]Hearing_Range = 30
Objectives[90]mission_Actors[14]CombatMovement = Offensive
Objectives[90]mission_Actors[14]weapon = Pistol
Objectives[90]mission_Actors[14]Variation = Random
Objectives[90]mission_Actors[14]Task = 1
Objectives[90]mission_Actors[14]Task_Guard_Range = 20
Objectives[90]mission_Actors[14]Task_Stay_In_Range = True
Objectives[90]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[90]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[90]mission_Actors[14]Task_Scenario = NONE
Objectives[90]mission_Actors[15]Survive_Number = 0
Objectives[90]mission_Actors[15]Failed_Text = 
Objectives[90]mission_Actors[15]Remove_After = 100
Objectives[90]mission_Actors[15]positionX = -108,6566
Objectives[90]mission_Actors[15]positionY = 1005,792
Objectives[90]mission_Actors[15]positionZ = 235,7601
Objectives[90]mission_Actors[15]Heading = 155,0118
Objectives[90]mission_Actors[15]String_Name = s_m_m_highsec_02
Objectives[90]mission_Actors[15]Relationship_Group = Enemy1
Objectives[90]mission_Actors[15]AddBlip = True
Objectives[90]mission_Actors[15]ShowCone = False
Objectives[90]mission_Actors[15]Invincible = False
Objectives[90]mission_Actors[15]SetHealth = 100
Objectives[90]mission_Actors[15]DieFromHeadShot = True
Objectives[90]mission_Actors[15]CanExitVehicle = True
Objectives[90]mission_Actors[15]CanFightArmedPedsWhenNotArmed = True
Objectives[90]mission_Actors[15]AlwaysFight = True
Objectives[90]mission_Actors[15]Seeing_Range = 30
Objectives[90]mission_Actors[15]Hearing_Range = 30
Objectives[90]mission_Actors[15]CombatMovement = Offensive
Objectives[90]mission_Actors[15]weapon = Pistol
Objectives[90]mission_Actors[15]Variation = Random
Objectives[90]mission_Actors[15]Task = 1
Objectives[90]mission_Actors[15]Task_Guard_Range = 20
Objectives[90]mission_Actors[15]Task_Stay_In_Range = True
Objectives[90]mission_Actors[15]Task_Enter_Vehicle_Seat_Position = -1
Objectives[90]mission_Actors[15]Task_Can_Exit_Vehicle = True
Objectives[90]mission_Actors[15]Task_Scenario = NONE
Objectives[90]mission_Vehicles = 3
Objectives[90]mission_Vehicles[0]positionX = -124,2394
Objectives[90]mission_Vehicles[0]positionY = 999,1127
Objectives[90]mission_Vehicles[0]positionZ = 236,3949
Objectives[90]mission_Vehicles[0]Heading = 154,022
Objectives[90]mission_Vehicles[0]Name = Volatus
Objectives[90]mission_Vehicles[0]Model = volatus
Objectives[90]mission_Vehicles[0]PrimaryColor = PureWhite
Objectives[90]mission_Vehicles[0]SecondaryColor = MetaillicVDarkBlue
Objectives[90]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[90]mission_Vehicles[0]HasPearlescent = False
Objectives[90]mission_Vehicles[0]Livery = 1
Objectives[90]mission_Vehicles[0]DirtLevel = 0
Objectives[90]mission_Vehicles[0]LockedForPlayer = False
Objectives[90]mission_Vehicles[0]Locked = False
Objectives[90]mission_Vehicles[0]Alarm = False
Objectives[90]mission_Vehicles[0]HotWired = False
Objectives[90]mission_Vehicles[0]Invincible = True
Objectives[90]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[90]mission_Vehicles[0]Remove_After = 103
Objectives[90]mission_Vehicles[0]Survive_Number = 0
Objectives[90]mission_Vehicles[0]Failed_Text = 
Objectives[90]mission_Vehicles[0]NeededForActorsCount = 1
Objectives[90]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 94
Objectives[90]mission_Vehicles[0]NeededForActorIndex[0] = 0
Objectives[90]mission_Vehicles[0]NeededForActorTaskIndex[0] = 0
Objectives[90]mission_Vehicles[0]NeededForObjectiveHintCount = 1
Objectives[90]mission_Vehicles[0]NeededForObjectiveHint[0] = 95
Objectives[90]mission_Vehicles[1]positionX = -192,9167
Objectives[90]mission_Vehicles[1]positionY = 797,6655
Objectives[90]mission_Vehicles[1]positionZ = 198,1839
Objectives[90]mission_Vehicles[1]Heading = 148,6997
Objectives[90]mission_Vehicles[1]Name = Sea Sparrow
Objectives[90]mission_Vehicles[1]Model = seasparrow
Objectives[90]mission_Vehicles[1]PrimaryColor = MetallicAnthraciteGray
Objectives[90]mission_Vehicles[1]SecondaryColor = MetallicLime
Objectives[90]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[90]mission_Vehicles[1]HasPearlescent = False
Objectives[90]mission_Vehicles[1]Livery = 1
Objectives[90]mission_Vehicles[1]DirtLevel = 0
Objectives[90]mission_Vehicles[1]LockedForPlayer = False
Objectives[90]mission_Vehicles[1]Locked = False
Objectives[90]mission_Vehicles[1]Alarm = False
Objectives[90]mission_Vehicles[1]HotWired = True
Objectives[90]mission_Vehicles[1]Invincible = False
Objectives[90]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[90]mission_Vehicles[1]Remove_After = 103
Objectives[90]mission_Vehicles[1]Survive_Number = 0
Objectives[90]mission_Vehicles[1]Failed_Text = 
Objectives[90]mission_Vehicles[1]NeededForObjectivesCount = 1
Objectives[90]mission_Vehicles[1]NeededForVehicleObjectiveNumber[0] = 97
Objectives[90]mission_Vehicles[1]NeededForVehicleIndex[0] = 1
Objectives[90]mission_Vehicles[2]positionX = -44,83682
Objectives[90]mission_Vehicles[2]positionY = 817,0518
Objectives[90]mission_Vehicles[2]positionZ = 232,009
Objectives[90]mission_Vehicles[2]Heading = 176,627
Objectives[90]mission_Vehicles[2]Name = SuperVolito Carbon
Objectives[90]mission_Vehicles[2]Model = supervolito2
Objectives[90]mission_Vehicles[2]PrimaryColor = MetallicAnthraciteGray
Objectives[90]mission_Vehicles[2]SecondaryColor = MetallicMarinerBlue
Objectives[90]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[90]mission_Vehicles[2]HasPearlescent = False
Objectives[90]mission_Vehicles[2]Livery = 1
Objectives[90]mission_Vehicles[2]DirtLevel = 0
Objectives[90]mission_Vehicles[2]LockedForPlayer = False
Objectives[90]mission_Vehicles[2]Locked = False
Objectives[90]mission_Vehicles[2]Alarm = False
Objectives[90]mission_Vehicles[2]HotWired = True
Objectives[90]mission_Vehicles[2]Invincible = False
Objectives[90]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[90]mission_Vehicles[2]Remove_After = 103
Objectives[90]mission_Vehicles[2]Survive_Number = 0
Objectives[90]mission_Vehicles[2]Failed_Text = 
Objectives[90]mission_Vehicles[2]NeededForObjectivesCount = 1
Objectives[90]mission_Vehicles[2]NeededForVehicleObjectiveNumber[0] = 97
Objectives[90]mission_Vehicles[2]NeededForVehicleIndex[0] = 2
Objectives[90]Mission_Needed_Vehicles = 0
Objectives[90]mission_PropsCount = 0
Objectives[90]mission_Pickup_Props_Count = 25
Objectives[90]mission_Pickup_Props[0]Model = PICKUP_HEALTH_STANDARD
Objectives[90]mission_Pickup_Props[0]Value = 99999
Objectives[90]mission_Pickup_Props[0]positionX = 36,84079
Objectives[90]mission_Pickup_Props[0]positionY = 861,743
Objectives[90]mission_Pickup_Props[0]positionZ = 197,2325
Objectives[90]mission_Pickup_Props[0]rotationX = 0
Objectives[90]mission_Pickup_Props[0]rotationY = 0
Objectives[90]mission_Pickup_Props[0]rotationZ = -119,7453
Objectives[90]mission_Pickup_Props[1]Model = PICKUP_ARMOUR_STANDARD
Objectives[90]mission_Pickup_Props[1]Value = 99999
Objectives[90]mission_Pickup_Props[1]positionX = -66,37814
Objectives[90]mission_Pickup_Props[1]positionY = 906,0925
Objectives[90]mission_Pickup_Props[1]positionZ = 235,2205
Objectives[90]mission_Pickup_Props[1]rotationX = 0
Objectives[90]mission_Pickup_Props[1]rotationY = 0
Objectives[90]mission_Pickup_Props[1]rotationZ = 175,2547
Objectives[90]mission_Pickup_Props[2]Model = PICKUP_ARMOUR_STANDARD
Objectives[90]mission_Pickup_Props[2]Value = 99999
Objectives[90]mission_Pickup_Props[2]positionX = -102,6985
Objectives[90]mission_Pickup_Props[2]positionY = 819,1177
Objectives[90]mission_Pickup_Props[2]positionZ = 235,2253
Objectives[90]mission_Pickup_Props[2]rotationX = 0
Objectives[90]mission_Pickup_Props[2]rotationY = 0
Objectives[90]mission_Pickup_Props[2]rotationZ = 20,25471
Objectives[90]mission_Pickup_Props[3]Model = PICKUP_HEALTH_STANDARD
Objectives[90]mission_Pickup_Props[3]Value = 99999
Objectives[90]mission_Pickup_Props[3]positionX = -55,28612
Objectives[90]mission_Pickup_Props[3]positionY = 871,5748
Objectives[90]mission_Pickup_Props[3]positionZ = 231,9213
Objectives[90]mission_Pickup_Props[3]rotationX = 0
Objectives[90]mission_Pickup_Props[3]rotationY = 0
Objectives[90]mission_Pickup_Props[3]rotationZ = -69,74525
Objectives[90]mission_Pickup_Props[4]Model = PICKUP_HEALTH_STANDARD
Objectives[90]mission_Pickup_Props[4]Value = 99999
Objectives[90]mission_Pickup_Props[4]positionX = -51,48283
Objectives[90]mission_Pickup_Props[4]positionY = 824,7164
Objectives[90]mission_Pickup_Props[4]positionZ = 236,0298
Objectives[90]mission_Pickup_Props[4]rotationX = 0
Objectives[90]mission_Pickup_Props[4]rotationY = 0
Objectives[90]mission_Pickup_Props[4]rotationZ = -69,74525
Objectives[90]mission_Pickup_Props[5]Model = PICKUP_ARMOUR_STANDARD
Objectives[90]mission_Pickup_Props[5]Value = 99999
Objectives[90]mission_Pickup_Props[5]positionX = -71,063
Objectives[90]mission_Pickup_Props[5]positionY = 822,9346
Objectives[90]mission_Pickup_Props[5]positionZ = 230,8326
Objectives[90]mission_Pickup_Props[5]rotationX = 0
Objectives[90]mission_Pickup_Props[5]rotationY = 0
Objectives[90]mission_Pickup_Props[5]rotationZ = -164,7453
Objectives[90]mission_Pickup_Props[6]Model = PICKUP_ARMOUR_STANDARD
Objectives[90]mission_Pickup_Props[6]Value = 99999
Objectives[90]mission_Pickup_Props[6]positionX = -42,10711
Objectives[90]mission_Pickup_Props[6]positionY = 798,1575
Objectives[90]mission_Pickup_Props[6]positionZ = 226,7333
Objectives[90]mission_Pickup_Props[6]rotationX = 0
Objectives[90]mission_Pickup_Props[6]rotationY = 0
Objectives[90]mission_Pickup_Props[6]rotationZ = -164,7453
Objectives[90]mission_Pickup_Props[7]Model = PICKUP_HEALTH_STANDARD
Objectives[90]mission_Pickup_Props[7]Value = 99999
Objectives[90]mission_Pickup_Props[7]positionX = -74,88311
Objectives[90]mission_Pickup_Props[7]positionY = 801,0379
Objectives[90]mission_Pickup_Props[7]positionZ = 227,8424
Objectives[90]mission_Pickup_Props[7]rotationX = 0
Objectives[90]mission_Pickup_Props[7]rotationY = 0
Objectives[90]mission_Pickup_Props[7]rotationZ = -29,74527
Objectives[90]mission_Pickup_Props[8]Model = PICKUP_HEALTH_STANDARD
Objectives[90]mission_Pickup_Props[8]Value = 99999
Objectives[90]mission_Pickup_Props[8]positionX = -173,3067
Objectives[90]mission_Pickup_Props[8]positionY = 920,1911
Objectives[90]mission_Pickup_Props[8]positionZ = 235,1555
Objectives[90]mission_Pickup_Props[8]rotationX = 0
Objectives[90]mission_Pickup_Props[8]rotationY = 0
Objectives[90]mission_Pickup_Props[8]rotationZ = -79,74532
Objectives[90]mission_Pickup_Props[9]Model = PICKUP_HEALTH_STANDARD
Objectives[90]mission_Pickup_Props[9]Value = 99999
Objectives[90]mission_Pickup_Props[9]positionX = -138,6709
Objectives[90]mission_Pickup_Props[9]positionY = 872,1624
Objectives[90]mission_Pickup_Props[9]positionZ = 232,1937
Objectives[90]mission_Pickup_Props[9]rotationX = 0
Objectives[90]mission_Pickup_Props[9]rotationY = 0
Objectives[90]mission_Pickup_Props[9]rotationZ = -139,7453
Objectives[90]mission_Pickup_Props[10]Model = PICKUP_ARMOUR_STANDARD
Objectives[90]mission_Pickup_Props[10]Value = 99999
Objectives[90]mission_Pickup_Props[10]positionX = -164,2489
Objectives[90]mission_Pickup_Props[10]positionY = 870,1544
Objectives[90]mission_Pickup_Props[10]positionZ = 232,5114
Objectives[90]mission_Pickup_Props[10]rotationX = 0
Objectives[90]mission_Pickup_Props[10]rotationY = 0
Objectives[90]mission_Pickup_Props[10]rotationZ = -179,7453
Objectives[90]mission_Pickup_Props[11]Model = PICKUP_HEALTH_STANDARD
Objectives[90]mission_Pickup_Props[11]Value = 99999
Objectives[90]mission_Pickup_Props[11]positionX = -165,6662
Objectives[90]mission_Pickup_Props[11]positionY = 888,9453
Objectives[90]mission_Pickup_Props[11]positionZ = 236,6448
Objectives[90]mission_Pickup_Props[11]rotationX = 0
Objectives[90]mission_Pickup_Props[11]rotationY = 0
Objectives[90]mission_Pickup_Props[11]rotationZ = -179,7453
Objectives[90]mission_Pickup_Props[12]Model = PICKUP_ARMOUR_STANDARD
Objectives[90]mission_Pickup_Props[12]Value = 99999
Objectives[90]mission_Pickup_Props[12]positionX = -144,3551
Objectives[90]mission_Pickup_Props[12]positionY = 885,7301
Objectives[90]mission_Pickup_Props[12]positionZ = 238,5254
Objectives[90]mission_Pickup_Props[12]rotationX = 0
Objectives[90]mission_Pickup_Props[12]rotationY = 0
Objectives[90]mission_Pickup_Props[12]rotationZ = 125,2547
Objectives[90]mission_Pickup_Props[13]Model = PICKUP_ARMOUR_STANDARD
Objectives[90]mission_Pickup_Props[13]Value = 99999
Objectives[90]mission_Pickup_Props[13]positionX = -185,61
Objectives[90]mission_Pickup_Props[13]positionY = 910,3322
Objectives[90]mission_Pickup_Props[13]positionZ = 232,9636
Objectives[90]mission_Pickup_Props[13]rotationX = 0
Objectives[90]mission_Pickup_Props[13]rotationY = 0
Objectives[90]mission_Pickup_Props[13]rotationZ = 125,2547
Objectives[90]mission_Pickup_Props[14]Model = PICKUP_ARMOUR_STANDARD
Objectives[90]mission_Pickup_Props[14]Value = 99999
Objectives[90]mission_Pickup_Props[14]positionX = -195,8028
Objectives[90]mission_Pickup_Props[14]positionY = 967,0252
Objectives[90]mission_Pickup_Props[14]positionZ = 231,2337
Objectives[90]mission_Pickup_Props[14]rotationX = 0
Objectives[90]mission_Pickup_Props[14]rotationY = 0
Objectives[90]mission_Pickup_Props[14]rotationZ = 155,2547
Objectives[90]mission_Pickup_Props[15]Model = PICKUP_HEALTH_STANDARD
Objectives[90]mission_Pickup_Props[15]Value = 99999
Objectives[90]mission_Pickup_Props[15]positionX = -184,5628
Objectives[90]mission_Pickup_Props[15]positionY = 962,6445
Objectives[90]mission_Pickup_Props[15]positionZ = 237,0339
Objectives[90]mission_Pickup_Props[15]rotationX = 0
Objectives[90]mission_Pickup_Props[15]rotationY = 0
Objectives[90]mission_Pickup_Props[15]rotationZ = 155,2547
Objectives[90]mission_Pickup_Props[16]Model = PICKUP_HEALTH_STANDARD
Objectives[90]mission_Pickup_Props[16]Value = 99999
Objectives[90]mission_Pickup_Props[16]positionX = -192,6997
Objectives[90]mission_Pickup_Props[16]positionY = 1007,56
Objectives[90]mission_Pickup_Props[16]positionZ = 235,6343
Objectives[90]mission_Pickup_Props[16]rotationX = 0
Objectives[90]mission_Pickup_Props[16]rotationY = 0
Objectives[90]mission_Pickup_Props[16]rotationZ = 155,2547
Objectives[90]mission_Pickup_Props[17]Model = PICKUP_ARMOUR_STANDARD
Objectives[90]mission_Pickup_Props[17]Value = 99999
Objectives[90]mission_Pickup_Props[17]positionX = -212,1134
Objectives[90]mission_Pickup_Props[17]positionY = 997,0326
Objectives[90]mission_Pickup_Props[17]positionZ = 231,2337
Objectives[90]mission_Pickup_Props[17]rotationX = 0
Objectives[90]mission_Pickup_Props[17]rotationY = 0
Objectives[90]mission_Pickup_Props[17]rotationZ = 95,25468
Objectives[90]mission_Pickup_Props[18]Model = PICKUP_HEALTH_STANDARD
Objectives[90]mission_Pickup_Props[18]Value = 99999
Objectives[90]mission_Pickup_Props[18]positionX = -221,837
Objectives[90]mission_Pickup_Props[18]positionY = 1002,871
Objectives[90]mission_Pickup_Props[18]positionZ = 231,6338
Objectives[90]mission_Pickup_Props[18]rotationX = 0
Objectives[90]mission_Pickup_Props[18]rotationY = 0
Objectives[90]mission_Pickup_Props[18]rotationZ = 95,25468
Objectives[90]mission_Pickup_Props[19]Model = PICKUP_HEALTH_STANDARD
Objectives[90]mission_Pickup_Props[19]Value = 99999
Objectives[90]mission_Pickup_Props[19]positionX = -173,6464
Objectives[90]mission_Pickup_Props[19]positionY = 976,2268
Objectives[90]mission_Pickup_Props[19]positionZ = 237,1388
Objectives[90]mission_Pickup_Props[19]rotationX = 0
Objectives[90]mission_Pickup_Props[19]rotationY = 0
Objectives[90]mission_Pickup_Props[19]rotationZ = 95,25468
Objectives[90]mission_Pickup_Props[20]Model = PICKUP_ARMOUR_STANDARD
Objectives[90]mission_Pickup_Props[20]Value = 99999
Objectives[90]mission_Pickup_Props[20]positionX = -106,0461
Objectives[90]mission_Pickup_Props[20]positionY = 999,8395
Objectives[90]mission_Pickup_Props[20]positionZ = 235,2601
Objectives[90]mission_Pickup_Props[20]rotationX = 0
Objectives[90]mission_Pickup_Props[20]rotationY = 0
Objectives[90]mission_Pickup_Props[20]rotationZ = 95,25468
Objectives[90]mission_Pickup_Props[21]Model = PICKUP_HEALTH_STANDARD
Objectives[90]mission_Pickup_Props[21]Value = 99999
Objectives[90]mission_Pickup_Props[21]positionX = -87,865
Objectives[90]mission_Pickup_Props[21]positionY = 938,8522
Objectives[90]mission_Pickup_Props[21]positionZ = 232,5286
Objectives[90]mission_Pickup_Props[21]rotationX = 0
Objectives[90]mission_Pickup_Props[21]rotationY = 0
Objectives[90]mission_Pickup_Props[21]rotationZ = 95,25468
Objectives[90]mission_Pickup_Props[22]Model = PICKUP_ARMOUR_STANDARD
Objectives[90]mission_Pickup_Props[22]Value = 99999
Objectives[90]mission_Pickup_Props[22]positionX = -81,84075
Objectives[90]mission_Pickup_Props[22]positionY = 935,262
Objectives[90]mission_Pickup_Props[22]positionZ = 232,5286
Objectives[90]mission_Pickup_Props[22]rotationX = 0
Objectives[90]mission_Pickup_Props[22]rotationY = 0
Objectives[90]mission_Pickup_Props[22]rotationZ = 40,25462
Objectives[90]mission_Pickup_Props[23]Model = PICKUP_ARMOUR_STANDARD
Objectives[90]mission_Pickup_Props[23]Value = 99999
Objectives[90]mission_Pickup_Props[23]positionX = -61,09549
Objectives[90]mission_Pickup_Props[23]positionY = 977,4338
Objectives[90]mission_Pickup_Props[23]positionZ = 232,3696
Objectives[90]mission_Pickup_Props[23]rotationX = 0
Objectives[90]mission_Pickup_Props[23]rotationY = 0
Objectives[90]mission_Pickup_Props[23]rotationZ = -9,745315
Objectives[90]mission_Pickup_Props[24]Model = PICKUP_HEALTH_STANDARD
Objectives[90]mission_Pickup_Props[24]Value = 99999
Objectives[90]mission_Pickup_Props[24]positionX = -66,99965
Objectives[90]mission_Pickup_Props[24]positionY = 1004,405
Objectives[90]mission_Pickup_Props[24]positionZ = 233,9
Objectives[90]mission_Pickup_Props[24]rotationX = 0
Objectives[90]mission_Pickup_Props[24]rotationY = 0
Objectives[90]mission_Pickup_Props[24]rotationZ = -54,74533
Objectives[90]ObjectiveMessages = 8
Objectives[90]ObjectiveMessages[0]positionX = 2201,631
Objectives[90]ObjectiveMessages[0]positionY = -1791,532
Objectives[90]ObjectiveMessages[0]positionZ = 131,0999
Objectives[90]ObjectiveMessages[0]Message = ~o~Where is he? Has he landed?
Objectives[90]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[90]ObjectiveMessages[0]Sender = 
Objectives[90]ObjectiveMessages[0]Subject = 
Objectives[90]ObjectiveMessages[0]MessageColor = White
Objectives[90]ObjectiveMessages[0]PlayFromStart = True
Objectives[90]ObjectiveMessages[0]Delay = False
Objectives[90]ObjectiveMessages[0]DelayTime = 0
Objectives[90]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[90]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[90]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[90]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[90]ObjectiveMessages[0]TypeSubtitle = True
Objectives[90]ObjectiveMessages[0]TypeTextMesage = False
Objectives[90]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[90]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[90]ObjectiveMessages[1]positionX = 2206,236
Objectives[90]ObjectiveMessages[1]positionY = -1793,93
Objectives[90]ObjectiveMessages[1]positionZ = 127,9965
Objectives[90]ObjectiveMessages[1]Message = ~b~Yes... on the water...
Objectives[90]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[90]ObjectiveMessages[1]Sender = 
Objectives[90]ObjectiveMessages[1]Subject = 
Objectives[90]ObjectiveMessages[1]MessageColor = White
Objectives[90]ObjectiveMessages[1]PlayFromStart = False
Objectives[90]ObjectiveMessages[1]Delay = True
Objectives[90]ObjectiveMessages[1]DelayTime = 3
Objectives[90]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[90]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[90]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[90]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[90]ObjectiveMessages[1]TypeSubtitle = True
Objectives[90]ObjectiveMessages[1]TypeTextMesage = False
Objectives[90]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[90]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[90]ObjectiveMessages[2]positionX = 2210,506
Objectives[90]ObjectiveMessages[2]positionY = -1796,118
Objectives[90]ObjectiveMessages[2]positionZ = 125,0097
Objectives[90]ObjectiveMessages[2]Message = ~o~Let's land too.
Objectives[90]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[90]ObjectiveMessages[2]Sender = 
Objectives[90]ObjectiveMessages[2]Subject = 
Objectives[90]ObjectiveMessages[2]MessageColor = White
Objectives[90]ObjectiveMessages[2]PlayFromStart = False
Objectives[90]ObjectiveMessages[2]Delay = True
Objectives[90]ObjectiveMessages[2]DelayTime = 5
Objectives[90]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[90]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[90]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[90]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[90]ObjectiveMessages[2]TypeSubtitle = True
Objectives[90]ObjectiveMessages[2]TypeTextMesage = False
Objectives[90]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[90]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[90]ObjectiveMessages[3]positionX = 2215,279
Objectives[90]ObjectiveMessages[3]positionY = -1798,568
Objectives[90]ObjectiveMessages[3]positionZ = 121,7093
Objectives[90]ObjectiveMessages[3]Message = ~b~How? We don't have water skates... we have wheels...
Objectives[90]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[90]ObjectiveMessages[3]Sender = 
Objectives[90]ObjectiveMessages[3]Subject = 
Objectives[90]ObjectiveMessages[3]MessageColor = White
Objectives[90]ObjectiveMessages[3]PlayFromStart = False
Objectives[90]ObjectiveMessages[3]Delay = True
Objectives[90]ObjectiveMessages[3]DelayTime = 7
Objectives[90]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[90]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[90]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[90]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[90]ObjectiveMessages[3]TypeSubtitle = True
Objectives[90]ObjectiveMessages[3]TypeTextMesage = False
Objectives[90]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[90]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[90]ObjectiveMessages[4]positionX = 2221,976
Objectives[90]ObjectiveMessages[4]positionY = -1802,039
Objectives[90]ObjectiveMessages[4]positionZ = 117,2135
Objectives[90]ObjectiveMessages[4]Message = ~o~Shit... get as low as you can on the lake, and we'll jump.
Objectives[90]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[90]ObjectiveMessages[4]Sender = 
Objectives[90]ObjectiveMessages[4]Subject = 
Objectives[90]ObjectiveMessages[4]MessageColor = White
Objectives[90]ObjectiveMessages[4]PlayFromStart = False
Objectives[90]ObjectiveMessages[4]Delay = True
Objectives[90]ObjectiveMessages[4]DelayTime = 12
Objectives[90]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[90]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[90]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[90]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[90]ObjectiveMessages[4]TypeSubtitle = True
Objectives[90]ObjectiveMessages[4]TypeTextMesage = False
Objectives[90]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[90]ObjectiveMessages[4]PhoneMessageDisplayTime = 15
Objectives[90]ObjectiveMessages[5]positionX = 2227,65
Objectives[90]ObjectiveMessages[5]positionY = -1804,841
Objectives[90]ObjectiveMessages[5]positionZ = 114,3317
Objectives[90]ObjectiveMessages[5]Message = ~b~What? Are you crazy?
Objectives[90]ObjectiveMessages[5]Contact = CHAR_DEFAULT
Objectives[90]ObjectiveMessages[5]Sender = 
Objectives[90]ObjectiveMessages[5]Subject = 
Objectives[90]ObjectiveMessages[5]MessageColor = White
Objectives[90]ObjectiveMessages[5]PlayFromStart = False
Objectives[90]ObjectiveMessages[5]Delay = True
Objectives[90]ObjectiveMessages[5]DelayTime = 18
Objectives[90]ObjectiveMessages[5]PlayDIstanceFrom = False
Objectives[90]ObjectiveMessages[5]PlayDIstanceFromPlayer = False
Objectives[90]ObjectiveMessages[5]PlayDIstanceTo = False
Objectives[90]ObjectiveMessages[5]DIstanceFromTo = 50
Objectives[90]ObjectiveMessages[5]TypeSubtitle = True
Objectives[90]ObjectiveMessages[5]TypeTextMesage = False
Objectives[90]ObjectiveMessages[5]TypePhoneMesage = False
Objectives[90]ObjectiveMessages[5]PhoneMessageDisplayTime = 15
Objectives[90]ObjectiveMessages[6]positionX = 2231,498
Objectives[90]ObjectiveMessages[6]positionY = -1808,074
Objectives[90]ObjectiveMessages[6]positionZ = 112,1126
Objectives[90]ObjectiveMessages[6]Message = ~o~Come on, we can do it, let's try.
Objectives[90]ObjectiveMessages[6]Contact = CHAR_DEFAULT
Objectives[90]ObjectiveMessages[6]Sender = 
Objectives[90]ObjectiveMessages[6]Subject = 
Objectives[90]ObjectiveMessages[6]MessageColor = White
Objectives[90]ObjectiveMessages[6]PlayFromStart = False
Objectives[90]ObjectiveMessages[6]Delay = True
Objectives[90]ObjectiveMessages[6]DelayTime = 21
Objectives[90]ObjectiveMessages[6]PlayDIstanceFrom = False
Objectives[90]ObjectiveMessages[6]PlayDIstanceFromPlayer = False
Objectives[90]ObjectiveMessages[6]PlayDIstanceTo = False
Objectives[90]ObjectiveMessages[6]DIstanceFromTo = 50
Objectives[90]ObjectiveMessages[6]TypeSubtitle = True
Objectives[90]ObjectiveMessages[6]TypeTextMesage = False
Objectives[90]ObjectiveMessages[6]TypePhoneMesage = False
Objectives[90]ObjectiveMessages[6]PhoneMessageDisplayTime = 15
Objectives[90]ObjectiveMessages[7]positionX = 2237,147
Objectives[90]ObjectiveMessages[7]positionY = -1811,615
Objectives[90]ObjectiveMessages[7]positionZ = 109,129
Objectives[90]ObjectiveMessages[7]Message = ~b~Um... okay... but we'll probably kill ourselves...
Objectives[90]ObjectiveMessages[7]Contact = CHAR_DEFAULT
Objectives[90]ObjectiveMessages[7]Sender = 
Objectives[90]ObjectiveMessages[7]Subject = 
Objectives[90]ObjectiveMessages[7]MessageColor = White
Objectives[90]ObjectiveMessages[7]PlayFromStart = False
Objectives[90]ObjectiveMessages[7]Delay = True
Objectives[90]ObjectiveMessages[7]DelayTime = 24
Objectives[90]ObjectiveMessages[7]PlayDIstanceFrom = False
Objectives[90]ObjectiveMessages[7]PlayDIstanceFromPlayer = False
Objectives[90]ObjectiveMessages[7]PlayDIstanceTo = False
Objectives[90]ObjectiveMessages[7]DIstanceFromTo = 50
Objectives[90]ObjectiveMessages[7]TypeSubtitle = True
Objectives[90]ObjectiveMessages[7]TypeTextMesage = False
Objectives[90]ObjectiveMessages[7]TypePhoneMesage = False
Objectives[90]ObjectiveMessages[7]PhoneMessageDisplayTime = 15

Objectives[91]Type = GoTo_Actor
Objectives[91]Text = 
Objectives[91]positionX = -1735,347
Objectives[91]positionY = -2786,78
Objectives[91]positionZ = 13,31245
Objectives[91]GoTo_Actor_ChangToCompanion = True
Objectives[91]GoTo_Actor_Distance = 3
Objectives[91]GoTo_Actor_Remove_Blip = False
Objectives[91]mission_ActorsCount = 0
Objectives[91]mission_Vehicles = 0
Objectives[91]Mission_Needed_Vehicles = 0
Objectives[91]mission_PropsCount = 0
Objectives[91]mission_Pickup_Props_Count = 0
Objectives[91]ObjectiveMessages = 1
Objectives[91]ObjectiveMessages[0]positionX = 2243,505
Objectives[91]ObjectiveMessages[0]positionY = -1817,253
Objectives[91]ObjectiveMessages[0]positionZ = 104,5693
Objectives[91]ObjectiveMessages[0]Message = ~b~Fuck... where's Trevor?
Objectives[91]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[91]ObjectiveMessages[0]Sender = 
Objectives[91]ObjectiveMessages[0]Subject = 
Objectives[91]ObjectiveMessages[0]MessageColor = White
Objectives[91]ObjectiveMessages[0]PlayFromStart = True
Objectives[91]ObjectiveMessages[0]Delay = False
Objectives[91]ObjectiveMessages[0]DelayTime = 0
Objectives[91]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[91]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[91]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[91]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[91]ObjectiveMessages[0]TypeSubtitle = True
Objectives[91]ObjectiveMessages[0]TypeTextMesage = False
Objectives[91]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[91]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[92]Type = Hint_Objective
Objectives[92]Text = 
Objectives[92]positionX = -1739,931
Objectives[92]positionY = -2790,779
Objectives[92]positionZ = 13,1912
Objectives[92]Hint_Time = 14
Objectives[92]Hint_FOV = 40
Objectives[92]Hint_Use_Position = False
Objectives[92]Hint_Use_Player = False
Objectives[92]Hint_Use_Actor = True
Objectives[92]Hint_Use_Vehicle = False
Objectives[92]mission_ActorsCount = 0
Objectives[92]mission_Vehicles = 0
Objectives[92]Mission_Needed_Vehicles = 0
Objectives[92]mission_PropsCount = 0
Objectives[92]mission_Pickup_Props_Count = 0
Objectives[92]ObjectiveMessages = 4
Objectives[92]ObjectiveMessages[0]positionX = 2243,406
Objectives[92]ObjectiveMessages[0]positionY = -1823,915
Objectives[92]ObjectiveMessages[0]positionZ = 101,8953
Objectives[92]ObjectiveMessages[0]Message = ~o~See? It was easy... where is he?
Objectives[92]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[92]ObjectiveMessages[0]Sender = 
Objectives[92]ObjectiveMessages[0]Subject = 
Objectives[92]ObjectiveMessages[0]MessageColor = White
Objectives[92]ObjectiveMessages[0]PlayFromStart = True
Objectives[92]ObjectiveMessages[0]Delay = False
Objectives[92]ObjectiveMessages[0]DelayTime = 0
Objectives[92]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[92]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[92]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[92]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[92]ObjectiveMessages[0]TypeSubtitle = True
Objectives[92]ObjectiveMessages[0]TypeTextMesage = False
Objectives[92]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[92]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[92]ObjectiveMessages[1]positionX = 2242,957
Objectives[92]ObjectiveMessages[1]positionY = -1829,302
Objectives[92]ObjectiveMessages[1]positionZ = 99,66066
Objectives[92]ObjectiveMessages[1]Message = ~b~Not here...
Objectives[92]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[92]ObjectiveMessages[1]Sender = 
Objectives[92]ObjectiveMessages[1]Subject = 
Objectives[92]ObjectiveMessages[1]MessageColor = White
Objectives[92]ObjectiveMessages[1]PlayFromStart = False
Objectives[92]ObjectiveMessages[1]Delay = True
Objectives[92]ObjectiveMessages[1]DelayTime = 3
Objectives[92]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[92]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[92]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[92]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[92]ObjectiveMessages[1]TypeSubtitle = True
Objectives[92]ObjectiveMessages[1]TypeTextMesage = False
Objectives[92]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[92]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[92]ObjectiveMessages[2]positionX = 2240,908
Objectives[92]ObjectiveMessages[2]positionY = -1834,058
Objectives[92]ObjectiveMessages[2]positionZ = 97,47455
Objectives[92]ObjectiveMessages[2]Message = ~o~He'll be in one of the villas upstairs, come on, let's look for him.
Objectives[92]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[92]ObjectiveMessages[2]Sender = 
Objectives[92]ObjectiveMessages[2]Subject = 
Objectives[92]ObjectiveMessages[2]MessageColor = White
Objectives[92]ObjectiveMessages[2]PlayFromStart = False
Objectives[92]ObjectiveMessages[2]Delay = True
Objectives[92]ObjectiveMessages[2]DelayTime = 4
Objectives[92]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[92]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[92]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[92]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[92]ObjectiveMessages[2]TypeSubtitle = True
Objectives[92]ObjectiveMessages[2]TypeTextMesage = False
Objectives[92]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[92]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[92]ObjectiveMessages[3]positionX = 2240,293
Objectives[92]ObjectiveMessages[3]positionY = -1841,229
Objectives[92]ObjectiveMessages[3]positionZ = 93,93388
Objectives[92]ObjectiveMessages[3]Message = ~b~We don't even know what he looks like...
Objectives[92]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[92]ObjectiveMessages[3]Sender = 
Objectives[92]ObjectiveMessages[3]Subject = 
Objectives[92]ObjectiveMessages[3]MessageColor = White
Objectives[92]ObjectiveMessages[3]PlayFromStart = False
Objectives[92]ObjectiveMessages[3]Delay = True
Objectives[92]ObjectiveMessages[3]DelayTime = 10
Objectives[92]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[92]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[92]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[92]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[92]ObjectiveMessages[3]TypeSubtitle = True
Objectives[92]ObjectiveMessages[3]TypeTextMesage = False
Objectives[92]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[92]ObjectiveMessages[3]PhoneMessageDisplayTime = 15

Objectives[93]Text = 
Objectives[93]Text2 = 
Objectives[93]Type = Kill_Actors
Objectives[93]positionX = -1746,48
Objectives[93]positionY = -2847,544
Objectives[93]positionZ = 14,1329
Objectives[93]KillAll1 = False
Objectives[93]KillAll2 = False
Objectives[93]Kill_Actors_Add_Blips = True
Objectives[93]Kill_Actors_Add_Markers = False
Objectives[93]DropPickups = True
Objectives[93]Droped_Pickup_Model = prop_npc_phone_02
Objectives[93]mission_ActorsCount = 0
Objectives[93]mission_Vehicles = 0
Objectives[93]Mission_Needed_Vehicles = 0
Objectives[93]mission_PropsCount = 0
Objectives[93]mission_Pickup_Props_Count = 0
Objectives[93]ObjectiveMessages = 2
Objectives[93]ObjectiveMessages[0]positionX = 2241,344
Objectives[93]ObjectiveMessages[0]positionY = -1850,737
Objectives[93]ObjectiveMessages[0]positionZ = 89,40759
Objectives[93]ObjectiveMessages[0]Message = ~o~Look for the scariest one, he won't be hard to find... come on, let's go.
Objectives[93]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[93]ObjectiveMessages[0]Sender = 
Objectives[93]ObjectiveMessages[0]Subject = 
Objectives[93]ObjectiveMessages[0]MessageColor = White
Objectives[93]ObjectiveMessages[0]PlayFromStart = True
Objectives[93]ObjectiveMessages[0]Delay = False
Objectives[93]ObjectiveMessages[0]DelayTime = 0
Objectives[93]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[93]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[93]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[93]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[93]ObjectiveMessages[0]TypeSubtitle = True
Objectives[93]ObjectiveMessages[0]TypeTextMesage = False
Objectives[93]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[93]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[93]ObjectiveMessages[1]positionX = 2241,906
Objectives[93]ObjectiveMessages[1]positionY = -1856,005
Objectives[93]ObjectiveMessages[1]positionZ = 86,91337
Objectives[93]ObjectiveMessages[1]Message = ~b~Okay, let's try.
Objectives[93]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[93]ObjectiveMessages[1]Sender = 
Objectives[93]ObjectiveMessages[1]Subject = 
Objectives[93]ObjectiveMessages[1]MessageColor = White
Objectives[93]ObjectiveMessages[1]PlayFromStart = False
Objectives[93]ObjectiveMessages[1]Delay = True
Objectives[93]ObjectiveMessages[1]DelayTime = 7
Objectives[93]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[93]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[93]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[93]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[93]ObjectiveMessages[1]TypeSubtitle = True
Objectives[93]ObjectiveMessages[1]TypeTextMesage = False
Objectives[93]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[93]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[94]Type = Hint_Objective
Objectives[94]Text = 
Objectives[94]positionX = -1724,635
Objectives[94]positionY = -2780,053
Objectives[94]positionZ = 13,99554
Objectives[94]Hint_Time = 10
Objectives[94]Hint_FOV = 40
Objectives[94]Hint_Use_Position = False
Objectives[94]Hint_Use_Player = False
Objectives[94]Hint_Use_Actor = True
Objectives[94]Hint_Use_Vehicle = False
Objectives[94]mission_ActorsCount = 1
Objectives[94]mission_Actors[0]Survive_Number = 0
Objectives[94]mission_Actors[0]Failed_Text = 
Objectives[94]mission_Actors[0]Remove_After = 100
Objectives[94]mission_Actors[0]positionX = -124,7869
Objectives[94]mission_Actors[0]positionY = 995,1431
Objectives[94]mission_Actors[0]positionZ = 235,7544
Objectives[94]mission_Actors[0]Heading = 95,52912
Objectives[94]mission_Actors[0]String_Name = s_m_m_highsec_02
Objectives[94]mission_Actors[0]Relationship_Group = Neutral
Objectives[94]mission_Actors[0]AddBlip = False
Objectives[94]mission_Actors[0]ShowCone = False
Objectives[94]mission_Actors[0]Invincible = True
Objectives[94]mission_Actors[0]SetHealth = 100
Objectives[94]mission_Actors[0]DieFromHeadShot = True
Objectives[94]mission_Actors[0]CanExitVehicle = True
Objectives[94]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[94]mission_Actors[0]AlwaysFight = True
Objectives[94]mission_Actors[0]Seeing_Range = 30
Objectives[94]mission_Actors[0]Hearing_Range = 30
Objectives[94]mission_Actors[0]CombatMovement = Offensive
Objectives[94]mission_Actors[0]weapon = Pistol
Objectives[94]mission_Actors[0]Variation = Random
Objectives[94]mission_Actors[0]Task = 99
Objectives[94]mission_Actors[0]Task_Guard_Range = 5
Objectives[94]mission_Actors[0]Task_Stay_In_Range = True
Objectives[94]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[94]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[94]mission_Actors[0]Task_Scenario = NONE
Objectives[94]mission_Actors[0]Task_List_Count = 2
Objectives[94]mission_Actors[0]Task_Repeat = False
Objectives[94]mission_Actors[0]Task_List[0]Type = EnterVehicle
Objectives[94]mission_Actors[0]Task_List[0]PositionX = -109,1514
Objectives[94]mission_Actors[0]Task_List[0]PositionY = 956,5002
Objectives[94]mission_Actors[0]Task_List[0]PositionZ = 233,3182
Objectives[94]mission_Actors[0]Task_List[0]Speed = 4
Objectives[94]mission_Actors[0]Task_List[0]SeatIndex = -1
Objectives[94]mission_Actors[0]Task_List[0]TaskIndex = 0
Objectives[94]mission_Actors[0]Task_List[1]Type = VehicleHeliTask
Objectives[94]mission_Actors[0]Task_List[1]PositionX = -144,5256
Objectives[94]mission_Actors[0]Task_List[1]PositionY = -593,2148
Objectives[94]mission_Actors[0]Task_List[1]PositionZ = 211,2752
Objectives[94]mission_Actors[0]Task_List[1]speed = 40
Objectives[94]mission_Actors[0]Task_List[1]Hight = 30
Objectives[94]mission_Actors[0]Task_List[1]FollowPlayer = False
Objectives[94]mission_Actors[0]Task_List[1]AttackPlayer = False
Objectives[94]mission_Actors[0]Task_List[1]Land = True
Objectives[94]mission_Vehicles = 0
Objectives[94]Mission_Needed_Vehicles = 0
Objectives[94]mission_PropsCount = 0
Objectives[94]mission_Pickup_Props_Count = 0
Objectives[94]ObjectiveMessages = 3
Objectives[94]ObjectiveMessages[0]positionX = 2242,838
Objectives[94]ObjectiveMessages[0]positionY = -1864,617
Objectives[94]ObjectiveMessages[0]positionZ = 82,8302
Objectives[94]ObjectiveMessages[0]Message = ~b~Fuck... another of these phone, but still the wrong one.
Objectives[94]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[94]ObjectiveMessages[0]Sender = 
Objectives[94]ObjectiveMessages[0]Subject = 
Objectives[94]ObjectiveMessages[0]MessageColor = White
Objectives[94]ObjectiveMessages[0]PlayFromStart = True
Objectives[94]ObjectiveMessages[0]Delay = False
Objectives[94]ObjectiveMessages[0]DelayTime = 0
Objectives[94]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[94]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[94]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[94]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[94]ObjectiveMessages[0]TypeSubtitle = True
Objectives[94]ObjectiveMessages[0]TypeTextMesage = False
Objectives[94]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[94]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[94]ObjectiveMessages[1]positionX = 2245,238
Objectives[94]ObjectiveMessages[1]positionY = -1870,867
Objectives[94]ObjectiveMessages[1]positionZ = 80,34901
Objectives[94]ObjectiveMessages[1]Message = ~o~Is the right one?
Objectives[94]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[94]ObjectiveMessages[1]Sender = 
Objectives[94]ObjectiveMessages[1]Subject = 
Objectives[94]ObjectiveMessages[1]MessageColor = White
Objectives[94]ObjectiveMessages[1]PlayFromStart = False
Objectives[94]ObjectiveMessages[1]Delay = True
Objectives[94]ObjectiveMessages[1]DelayTime = 6
Objectives[94]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[94]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[94]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[94]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[94]ObjectiveMessages[1]TypeSubtitle = True
Objectives[94]ObjectiveMessages[1]TypeTextMesage = False
Objectives[94]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[94]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[94]ObjectiveMessages[2]positionX = 2247,438
Objectives[94]ObjectiveMessages[2]positionY = -1880,152
Objectives[94]ObjectiveMessages[2]positionZ = 77,11977
Objectives[94]ObjectiveMessages[2]Message = ~b~Unfortunately not.
Objectives[94]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[94]ObjectiveMessages[2]Sender = 
Objectives[94]ObjectiveMessages[2]Subject = 
Objectives[94]ObjectiveMessages[2]MessageColor = White
Objectives[94]ObjectiveMessages[2]PlayFromStart = False
Objectives[94]ObjectiveMessages[2]Delay = True
Objectives[94]ObjectiveMessages[2]DelayTime = 8
Objectives[94]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[94]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[94]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[94]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[94]ObjectiveMessages[2]TypeSubtitle = True
Objectives[94]ObjectiveMessages[2]TypeTextMesage = False
Objectives[94]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[94]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[95]Type = Hint_Objective
Objectives[95]Text = 
Objectives[95]positionX = -107,2786
Objectives[95]positionY = 948,4753
Objectives[95]positionZ = 232,8532
Objectives[95]Hint_Time = 15
Objectives[95]Hint_FOV = 10
Objectives[95]Hint_Use_Position = False
Objectives[95]Hint_Use_Player = False
Objectives[95]Hint_Use_Actor = False
Objectives[95]Hint_Use_Vehicle = True
Objectives[95]mission_ActorsCount = 1
Objectives[95]mission_Actors[0]Survive_Number = 0
Objectives[95]mission_Actors[0]Failed_Text = 
Objectives[95]mission_Actors[0]Remove_After = 0
Objectives[95]mission_Actors[0]positionX = -420,8699
Objectives[95]mission_Actors[0]positionY = 1126,563
Objectives[95]mission_Actors[0]positionZ = 325,9044
Objectives[95]mission_Actors[0]Heading = 165
Objectives[95]mission_Actors[0]String_Name = mp_m_boatstaff_01
Objectives[95]mission_Actors[0]Relationship_Group = Neutral
Objectives[95]mission_Actors[0]AddBlip = False
Objectives[95]mission_Actors[0]ShowCone = False
Objectives[95]mission_Actors[0]Invincible = False
Objectives[95]mission_Actors[0]SetHealth = 100
Objectives[95]mission_Actors[0]DieFromHeadShot = True
Objectives[95]mission_Actors[0]CanExitVehicle = True
Objectives[95]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[95]mission_Actors[0]AlwaysFight = True
Objectives[95]mission_Actors[0]Seeing_Range = 30
Objectives[95]mission_Actors[0]Hearing_Range = 30
Objectives[95]mission_Actors[0]CombatMovement = Offensive
Objectives[95]mission_Actors[0]weapon = Unarmed
Objectives[95]mission_Actors[0]Variation = Random
Objectives[95]mission_Actors[0]Task = 99
Objectives[95]mission_Actors[0]Task_Guard_Range = 5
Objectives[95]mission_Actors[0]Task_Stay_In_Range = True
Objectives[95]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[95]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[95]mission_Actors[0]Task_Scenario = NONE
Objectives[95]mission_Actors[0]Task_List_Count = 4
Objectives[95]mission_Actors[0]Task_Repeat = False
Objectives[95]mission_Actors[0]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[95]mission_Actors[0]Task_List[0]PositionX = -422,5728
Objectives[95]mission_Actors[0]Task_List[0]PositionY = 1126,803
Objectives[95]mission_Actors[0]Task_List[0]PositionZ = 325,3732
Objectives[95]mission_Actors[0]Task_List[0]Block = True
Objectives[95]mission_Actors[0]Task_List[1]Type = EnterVehicle
Objectives[95]mission_Actors[0]Task_List[1]PositionX = -422,5728
Objectives[95]mission_Actors[0]Task_List[1]PositionY = 1126,803
Objectives[95]mission_Actors[0]Task_List[1]PositionZ = 325,3732
Objectives[95]mission_Actors[0]Task_List[1]Speed = 1
Objectives[95]mission_Actors[0]Task_List[1]SeatIndex = -1
Objectives[95]mission_Actors[0]Task_List[1]TaskIndex = 1
Objectives[95]mission_Actors[0]Task_List[2]Type = VehicleHeliTask
Objectives[95]mission_Actors[0]Task_List[2]PositionX = -171,2179
Objectives[95]mission_Actors[0]Task_List[2]PositionY = 857,7427
Objectives[95]mission_Actors[0]Task_List[2]PositionZ = 231,7335
Objectives[95]mission_Actors[0]Task_List[2]speed = 15
Objectives[95]mission_Actors[0]Task_List[2]Hight = 30
Objectives[95]mission_Actors[0]Task_List[2]FollowPlayer = False
Objectives[95]mission_Actors[0]Task_List[2]AttackPlayer = False
Objectives[95]mission_Actors[0]Task_List[2]Land = True
Objectives[95]mission_Actors[0]Task_List[3]Type = WalkTo
Objectives[95]mission_Actors[0]Task_List[3]DestinationX = -160,6538
Objectives[95]mission_Actors[0]Task_List[3]DestinationY = 880,7699
Objectives[95]mission_Actors[0]Task_List[3]DestinationZ = 236,6448
Objectives[95]mission_Actors[0]Task_List[3]Rotation = 165
Objectives[95]mission_Actors[0]Task_List[3]Speed = 1
Objectives[95]mission_Actors[0]Task_List[3]GoStraitToCoord = False
Objectives[95]mission_Vehicles = 1
Objectives[95]mission_Vehicles[0]positionX = -423,0436
Objectives[95]mission_Vehicles[0]positionY = 1131,164
Objectives[95]mission_Vehicles[0]positionZ = 326,5128
Objectives[95]mission_Vehicles[0]Heading = 165,9308
Objectives[95]mission_Vehicles[0]Name = Volatus
Objectives[95]mission_Vehicles[0]Model = volatus
Objectives[95]mission_Vehicles[0]PrimaryColor = MetallicDarkBlue
Objectives[95]mission_Vehicles[0]SecondaryColor = PureWhite
Objectives[95]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[95]mission_Vehicles[0]HasPearlescent = False
Objectives[95]mission_Vehicles[0]Livery = 0
Objectives[95]mission_Vehicles[0]DirtLevel = 0
Objectives[95]mission_Vehicles[0]LockedForPlayer = False
Objectives[95]mission_Vehicles[0]Locked = False
Objectives[95]mission_Vehicles[0]Alarm = False
Objectives[95]mission_Vehicles[0]HotWired = False
Objectives[95]mission_Vehicles[0]Invincible = False
Objectives[95]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[95]mission_Vehicles[0]Remove_After = 0
Objectives[95]mission_Vehicles[0]Survive_Number = 0
Objectives[95]mission_Vehicles[0]Failed_Text = 
Objectives[95]mission_Vehicles[0]NeededForActorsCount = 1
Objectives[95]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 95
Objectives[95]mission_Vehicles[0]NeededForActorIndex[0] = 0
Objectives[95]mission_Vehicles[0]NeededForActorTaskIndex[0] = 1
Objectives[95]mission_Vehicles[0]NeededForObjectivesCount = 1
Objectives[95]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 97
Objectives[95]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[95]Mission_Needed_Vehicles = 0
Objectives[95]mission_PropsCount = 0
Objectives[95]mission_Pickup_Props_Count = 0
Objectives[95]ObjectiveMessages = 3
Objectives[95]ObjectiveMessages[0]positionX = 2251,3
Objectives[95]ObjectiveMessages[0]positionY = -1885,966
Objectives[95]ObjectiveMessages[0]positionZ = 74,97327
Objectives[95]ObjectiveMessages[0]Message = ~o~Listen, a helicopter, I bet our phone is on that helicopter running away.
Objectives[95]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[95]ObjectiveMessages[0]Sender = 
Objectives[95]ObjectiveMessages[0]Subject = 
Objectives[95]ObjectiveMessages[0]MessageColor = White
Objectives[95]ObjectiveMessages[0]PlayFromStart = True
Objectives[95]ObjectiveMessages[0]Delay = False
Objectives[95]ObjectiveMessages[0]DelayTime = 0
Objectives[95]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[95]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[95]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[95]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[95]ObjectiveMessages[0]TypeSubtitle = True
Objectives[95]ObjectiveMessages[0]TypeTextMesage = False
Objectives[95]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[95]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[95]ObjectiveMessages[1]positionX = 2254,442
Objectives[95]ObjectiveMessages[1]positionY = -1891,133
Objectives[95]ObjectiveMessages[1]positionZ = 73,07761
Objectives[95]ObjectiveMessages[1]Message = ~b~Um... maybe...
Objectives[95]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[95]ObjectiveMessages[1]Sender = 
Objectives[95]ObjectiveMessages[1]Subject = 
Objectives[95]ObjectiveMessages[1]MessageColor = White
Objectives[95]ObjectiveMessages[1]PlayFromStart = False
Objectives[95]ObjectiveMessages[1]Delay = True
Objectives[95]ObjectiveMessages[1]DelayTime = 7
Objectives[95]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[95]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[95]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[95]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[95]ObjectiveMessages[1]TypeSubtitle = True
Objectives[95]ObjectiveMessages[1]TypeTextMesage = False
Objectives[95]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[95]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[95]ObjectiveMessages[2]positionX = 2257,124
Objectives[95]ObjectiveMessages[2]positionY = -1894,843
Objectives[95]ObjectiveMessages[2]positionZ = 71,67052
Objectives[95]ObjectiveMessages[2]Message = ~o~Come on, let's find a helicopter to follow him, there will be one in these villas...
Objectives[95]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[95]ObjectiveMessages[2]Sender = 
Objectives[95]ObjectiveMessages[2]Subject = 
Objectives[95]ObjectiveMessages[2]MessageColor = White
Objectives[95]ObjectiveMessages[2]PlayFromStart = False
Objectives[95]ObjectiveMessages[2]Delay = True
Objectives[95]ObjectiveMessages[2]DelayTime = 8
Objectives[95]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[95]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[95]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[95]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[95]ObjectiveMessages[2]TypeSubtitle = True
Objectives[95]ObjectiveMessages[2]TypeTextMesage = False
Objectives[95]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[95]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[96]Type = Set_Player_Actor_Objective
Objectives[96]Text = 
Objectives[96]positionX = -1732,315
Objectives[96]positionY = -2802,863
Objectives[96]positionZ = 14,13289
Objectives[96]SetPlayerActor_Use_Player = False
Objectives[96]SetPlayerActor_Player_Controllable = True
Objectives[96]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[96]SetPlayerActor_Use_Actor = True
Objectives[96]SetPlayerActor_RelationshipGroup_Change = True
Objectives[96]SetPlayerActor_RelationshipGroup = Friend
Objectives[96]SetPlayerActor_Invincible_Change = False
Objectives[96]SetPlayerActor_Invincible = False
Objectives[96]SetPlayerActor_NewTask = True
Objectives[96]Int_Task = 99
Objectives[96]Task_Repeat = False
Objectives[96]Task_Timeout = False
Objectives[96]Task_Guard_Range = 10
Objectives[96]Task_Stay_In_Range = True
Objectives[96]Task_Wander_Range = 10
Objectives[96]Task_Scenario = NONE
Objectives[96]Task_TalkingAnimation = mic_chatter
Objectives[96]Task_Time = 1
Objectives[96]TaskListCount = 1
Objectives[96]Task_List[0]Type = WalkTo
Objectives[96]Task_List[0]DestinationX = -36,97192
Objectives[96]Task_List[0]DestinationY = 941,8413
Objectives[96]Task_List[0]DestinationZ = 231,6743
Objectives[96]Task_List[0]Rotation = 146,5922
Objectives[96]Task_List[0]Speed = 4
Objectives[96]Task_List[0]GoStraitToCoord = False
Objectives[96]mission_ActorsCount = 0
Objectives[96]mission_Vehicles = 0
Objectives[96]Mission_Needed_Vehicles = 0
Objectives[96]mission_PropsCount = 0
Objectives[96]mission_Pickup_Props_Count = 0
Objectives[96]ObjectiveMessages = 0

Objectives[97]Text = 
Objectives[97]FaildText = 
Objectives[97]Type = Enter_Vehicle
Objectives[97]positionX = -71,54701
Objectives[97]positionY = 835,9217
Objectives[97]positionZ = 239,0676
Objectives[97]EnterVehicle_AsPassenger = False
Objectives[97]EnterVehicle_CanExit = True
Objectives[97]EnterVehicle_SetIsWanted = False
Objectives[97]EnterVehicle_SeatIndex = 0
Objectives[97]mission_ActorsCount = 1
Objectives[97]mission_Actors[0]Survive_Number = 0
Objectives[97]mission_Actors[0]Failed_Text = 
Objectives[97]mission_Actors[0]Remove_After = 103
Objectives[97]mission_Actors[0]positionX = -95,40712
Objectives[97]mission_Actors[0]positionY = 878,5381
Objectives[97]mission_Actors[0]positionZ = 236,4459
Objectives[97]mission_Actors[0]Heading = 171,5922
Objectives[97]mission_Actors[0]String_Name = player_two
Objectives[97]mission_Actors[0]Relationship_Group = Friend
Objectives[97]mission_Actors[0]AddBlip = False
Objectives[97]mission_Actors[0]ShowCone = False
Objectives[97]mission_Actors[0]Invincible = True
Objectives[97]mission_Actors[0]SetHealth = 100
Objectives[97]mission_Actors[0]DieFromHeadShot = True
Objectives[97]mission_Actors[0]CanExitVehicle = True
Objectives[97]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[97]mission_Actors[0]AlwaysFight = True
Objectives[97]mission_Actors[0]Seeing_Range = 30
Objectives[97]mission_Actors[0]Hearing_Range = 30
Objectives[97]mission_Actors[0]CombatMovement = Offensive
Objectives[97]mission_Actors[0]weapon = Pistol
Objectives[97]mission_Actors[0]Variation = Custom
Objectives[97]mission_Actors[0]Task = 0
Objectives[97]mission_Actors[0]Task_Guard_Range = 150
Objectives[97]mission_Actors[0]Task_Stay_In_Range = True
Objectives[97]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[97]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[97]mission_Actors[0]Task_Scenario = NONE
Objectives[97]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[97]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[97]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[97]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[97]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 4
Objectives[97]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[97]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 11
Objectives[97]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 3
Objectives[97]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 4
Objectives[97]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[97]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[97]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[97]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 1
Objectives[97]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[97]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[97]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[97]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[97]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[97]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[97]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[97]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[97]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[97]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[97]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[97]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[97]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[97]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[97]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[97]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[97]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[97]mission_Actors[0]NeededForObjectiveHintCount = 1
Objectives[97]mission_Actors[0]NeededForObjectiveHint[0] = 99
Objectives[97]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 1
Objectives[97]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 104
Objectives[97]mission_Actors[0]NeededForObjectiveGoToActorCount = 1
Objectives[97]mission_Actors[0]NeededForObjectiveGoToActor[0] = 98
Objectives[97]mission_Vehicles = 0
Objectives[97]Mission_Needed_Vehicles = 0
Objectives[97]mission_PropsCount = 0
Objectives[97]mission_Pickup_Props_Count = 0
Objectives[97]ObjectiveMessages = 1
Objectives[97]ObjectiveMessages[0]positionX = 2272,782
Objectives[97]ObjectiveMessages[0]positionY = -1910,107
Objectives[97]ObjectiveMessages[0]positionZ = 69,99237
Objectives[97]ObjectiveMessages[0]Message = ~b~Wait... okay, let's do it...
Objectives[97]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[97]ObjectiveMessages[0]Sender = 
Objectives[97]ObjectiveMessages[0]Subject = 
Objectives[97]ObjectiveMessages[0]MessageColor = White
Objectives[97]ObjectiveMessages[0]PlayFromStart = True
Objectives[97]ObjectiveMessages[0]Delay = False
Objectives[97]ObjectiveMessages[0]DelayTime = 0
Objectives[97]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[97]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[97]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[97]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[97]ObjectiveMessages[0]TypeSubtitle = True
Objectives[97]ObjectiveMessages[0]TypeTextMesage = False
Objectives[97]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[97]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[98]Type = GoTo_Actor
Objectives[98]Text = 
Objectives[98]positionX = -103,3356
Objectives[98]positionY = 877,0765
Objectives[98]positionZ = 235,2651
Objectives[98]GoTo_Actor_ChangToCompanion = True
Objectives[98]GoTo_Actor_Distance = 10
Objectives[98]GoTo_Actor_Remove_Blip = False
Objectives[98]mission_ActorsCount = 0
Objectives[98]mission_Vehicles = 0
Objectives[98]Mission_Needed_Vehicles = 0
Objectives[98]mission_PropsCount = 0
Objectives[98]mission_Pickup_Props_Count = 0
Objectives[98]ObjectiveMessages = 1
Objectives[98]ObjectiveMessages[0]positionX = 2250,091
Objectives[98]ObjectiveMessages[0]positionY = -1610,464
Objectives[98]ObjectiveMessages[0]positionZ = 108,3896
Objectives[98]ObjectiveMessages[0]Message = ~b~Okay, let's go... where's Trevor?
Objectives[98]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[98]ObjectiveMessages[0]Sender = 
Objectives[98]ObjectiveMessages[0]Subject = 
Objectives[98]ObjectiveMessages[0]MessageColor = White
Objectives[98]ObjectiveMessages[0]PlayFromStart = True
Objectives[98]ObjectiveMessages[0]Delay = False
Objectives[98]ObjectiveMessages[0]DelayTime = 0
Objectives[98]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[98]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[98]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[98]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[98]ObjectiveMessages[0]TypeSubtitle = True
Objectives[98]ObjectiveMessages[0]TypeTextMesage = False
Objectives[98]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[98]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[99]Type = Hint_Objective
Objectives[99]Text = 
Objectives[99]positionX = -100,1113
Objectives[99]positionY = 871,4343
Objectives[99]positionZ = 235,2471
Objectives[99]Hint_Time = 16
Objectives[99]Hint_FOV = 30
Objectives[99]Hint_Use_Position = False
Objectives[99]Hint_Use_Player = False
Objectives[99]Hint_Use_Actor = True
Objectives[99]Hint_Use_Vehicle = False
Objectives[99]mission_ActorsCount = 0
Objectives[99]mission_Vehicles = 0
Objectives[99]Mission_Needed_Vehicles = 0
Objectives[99]mission_PropsCount = 0
Objectives[99]mission_Pickup_Props_Count = 0
Objectives[99]ObjectiveMessages = 2
Objectives[99]ObjectiveMessages[0]positionX = 2254,677
Objectives[99]ObjectiveMessages[0]positionY = -1615,302
Objectives[99]ObjectiveMessages[0]positionZ = 104,9209
Objectives[99]ObjectiveMessages[0]Message = ~b~Trevor, come on, let's go... did you remove the beard and change clothes again?
Objectives[99]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[99]ObjectiveMessages[0]Sender = 
Objectives[99]ObjectiveMessages[0]Subject = 
Objectives[99]ObjectiveMessages[0]MessageColor = White
Objectives[99]ObjectiveMessages[0]PlayFromStart = True
Objectives[99]ObjectiveMessages[0]Delay = False
Objectives[99]ObjectiveMessages[0]DelayTime = 0
Objectives[99]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[99]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[99]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[99]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[99]ObjectiveMessages[0]TypeSubtitle = True
Objectives[99]ObjectiveMessages[0]TypeTextMesage = False
Objectives[99]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[99]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[99]ObjectiveMessages[1]positionX = 2259,561
Objectives[99]ObjectiveMessages[1]positionY = -1620,013
Objectives[99]ObjectiveMessages[1]positionZ = 102,9407
Objectives[99]ObjectiveMessages[1]Message = ~o~Emh... yeah... the beard was wet... and I found these clothes in the looker room of a swimming pool... so...
Objectives[99]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[99]ObjectiveMessages[1]Sender = 
Objectives[99]ObjectiveMessages[1]Subject = 
Objectives[99]ObjectiveMessages[1]MessageColor = White
Objectives[99]ObjectiveMessages[1]PlayFromStart = False
Objectives[99]ObjectiveMessages[1]Delay = True
Objectives[99]ObjectiveMessages[1]DelayTime = 7
Objectives[99]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[99]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[99]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[99]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[99]ObjectiveMessages[1]TypeSubtitle = True
Objectives[99]ObjectiveMessages[1]TypeTextMesage = False
Objectives[99]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[99]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[100]Text = 
Objectives[100]Type = Leave_Area
Objectives[100]positionX = -94,18946
Objectives[100]positionY = 880,3531
Objectives[100]positionZ = 235,4432
Objectives[100]Leave_Area_Distance = 200
Objectives[100]Leave_Area_Use_Objective_Position = False
Objectives[100]mission_ActorsCount = 0
Objectives[100]mission_Vehicles = 0
Objectives[100]Mission_Needed_Vehicles = 0
Objectives[100]mission_PropsCount = 0
Objectives[100]mission_Pickup_Props_Count = 0
Objectives[100]ObjectiveMessages = 2
Objectives[100]ObjectiveMessages[0]positionX = 2263,209
Objectives[100]ObjectiveMessages[0]positionY = -1627,905
Objectives[100]ObjectiveMessages[0]positionZ = 100,5959
Objectives[100]ObjectiveMessages[0]Message = ~b~Um... okay, let's go... did you see which way he went?
Objectives[100]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[100]ObjectiveMessages[0]Sender = 
Objectives[100]ObjectiveMessages[0]Subject = 
Objectives[100]ObjectiveMessages[0]MessageColor = White
Objectives[100]ObjectiveMessages[0]PlayFromStart = True
Objectives[100]ObjectiveMessages[0]Delay = False
Objectives[100]ObjectiveMessages[0]DelayTime = 0
Objectives[100]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[100]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[100]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[100]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[100]ObjectiveMessages[0]TypeSubtitle = True
Objectives[100]ObjectiveMessages[0]TypeTextMesage = False
Objectives[100]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[100]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[100]ObjectiveMessages[1]positionX = 2268,58
Objectives[100]ObjectiveMessages[1]positionY = -1627,096
Objectives[100]ObjectiveMessages[1]positionZ = 97,54589
Objectives[100]ObjectiveMessages[1]Message = ~o~Towards the city, go that way.
Objectives[100]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[100]ObjectiveMessages[1]Sender = 
Objectives[100]ObjectiveMessages[1]Subject = 
Objectives[100]ObjectiveMessages[1]MessageColor = White
Objectives[100]ObjectiveMessages[1]PlayFromStart = False
Objectives[100]ObjectiveMessages[1]Delay = True
Objectives[100]ObjectiveMessages[1]DelayTime = 6
Objectives[100]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[100]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[100]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[100]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[100]ObjectiveMessages[1]TypeSubtitle = True
Objectives[100]ObjectiveMessages[1]TypeTextMesage = False
Objectives[100]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[100]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[101]Text = 
Objectives[101]Text2 = 
Objectives[101]Text3 = 
Objectives[101]Failed_Text = 
Objectives[101]Type = Checkpoint
Objectives[101]Checkpoint_Type = 45
Objectives[101]Reserved = 1
Objectives[101]ColorR = 255
Objectives[101]ColorG = 255
Objectives[101]ColorB = 0
Objectives[101]ColorA = 255
Objectives[101]IconColorR = 255
Objectives[101]IconColorG = 255
Objectives[101]IconColorB = 0
Objectives[101]IconColorA = 255
Objectives[101]positionX = -144,3124
Objectives[101]positionY = -593,5673
Objectives[101]positionZ = 210,7752
Objectives[101]Heading = 531,5922
Objectives[101]Diameter = 1
Objectives[101]minimum_hight = 1
Objectives[101]maximum_hight = 10
Objectives[101]TriggerDistance = 37,5
Objectives[101]PlaySound = False
Objectives[101]LoseWanted = False
Objectives[101]Stop_Vehicle = False
Objectives[101]DeliverVehicleOnly = False
Objectives[101]DeliverTrailor = False
Objectives[101]DeliverTowTruck = False
Objectives[101]DeliverVehicleCargobob = False
Objectives[101]DeliverPropCargobob = False
Objectives[101]mission_ActorsCount = 0
Objectives[101]mission_Vehicles = 0
Objectives[101]Mission_Needed_Vehicles = 0
Objectives[101]mission_PropsCount = 0
Objectives[101]mission_Pickup_Props_Count = 0
Objectives[101]ObjectiveMessages = 0

Objectives[102]Text = 
Objectives[102]Text2 = 
Objectives[102]Text3 = 
Objectives[102]Failed_Text = 
Objectives[102]Type = Checkpoint
Objectives[102]Checkpoint_Type = 45
Objectives[102]Reserved = 1
Objectives[102]ColorR = 255
Objectives[102]ColorG = 255
Objectives[102]ColorB = 0
Objectives[102]ColorA = 255
Objectives[102]IconColorR = 255
Objectives[102]IconColorG = 255
Objectives[102]IconColorB = 0
Objectives[102]IconColorA = 255
Objectives[102]positionX = -155,2084
Objectives[102]positionY = -602,1757
Objectives[102]positionZ = 200,7354
Objectives[102]Heading = 531,5922
Objectives[102]Diameter = 1
Objectives[102]minimum_hight = 1
Objectives[102]maximum_hight = 10
Objectives[102]TriggerDistance = 2
Objectives[102]PlaySound = False
Objectives[102]LoseWanted = False
Objectives[102]Stop_Vehicle = False
Objectives[102]DeliverVehicleOnly = False
Objectives[102]DeliverTrailor = False
Objectives[102]DeliverTowTruck = False
Objectives[102]DeliverVehicleCargobob = False
Objectives[102]DeliverPropCargobob = False
Objectives[102]mission_ActorsCount = 0
Objectives[102]mission_Vehicles = 0
Objectives[102]Mission_Needed_Vehicles = 0
Objectives[102]mission_PropsCount = 0
Objectives[102]mission_Pickup_Props_Count = 0
Objectives[102]ObjectiveMessages = 2
Objectives[102]ObjectiveMessages[0]positionX = 2277,781
Objectives[102]ObjectiveMessages[0]positionY = -1631,428
Objectives[102]ObjectiveMessages[0]positionZ = 94,12785
Objectives[102]ObjectiveMessages[0]Message = ~o~There it is, it's the same helicopter, I recognize it, can you land there?
Objectives[102]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[102]ObjectiveMessages[0]Sender = 
Objectives[102]ObjectiveMessages[0]Subject = 
Objectives[102]ObjectiveMessages[0]MessageColor = White
Objectives[102]ObjectiveMessages[0]PlayFromStart = True
Objectives[102]ObjectiveMessages[0]Delay = False
Objectives[102]ObjectiveMessages[0]DelayTime = 0
Objectives[102]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[102]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[102]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[102]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[102]ObjectiveMessages[0]TypeSubtitle = True
Objectives[102]ObjectiveMessages[0]TypeTextMesage = False
Objectives[102]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[102]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[102]ObjectiveMessages[1]positionX = 2282,548
Objectives[102]ObjectiveMessages[1]positionY = -1633,79
Objectives[102]ObjectiveMessages[1]positionZ = 93,82037
Objectives[102]ObjectiveMessages[1]Message = ~b~I don't know, I'll try.
Objectives[102]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[102]ObjectiveMessages[1]Sender = 
Objectives[102]ObjectiveMessages[1]Subject = 
Objectives[102]ObjectiveMessages[1]MessageColor = White
Objectives[102]ObjectiveMessages[1]PlayFromStart = False
Objectives[102]ObjectiveMessages[1]Delay = True
Objectives[102]ObjectiveMessages[1]DelayTime = 7
Objectives[102]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[102]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[102]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[102]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[102]ObjectiveMessages[1]TypeSubtitle = True
Objectives[102]ObjectiveMessages[1]TypeTextMesage = False
Objectives[102]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[102]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[103]Type = Teleport_Objective
Objectives[103]Text = 
Objectives[103]positionX = -78,37618
Objectives[103]positionY = -831,7711
Objectives[103]positionZ = 242,3858
Objectives[103]ObjectiveRotation = 701,5922
Objectives[103]mission_ActorsCount = 1
Objectives[103]mission_Actors[0]Survive_Number = 0
Objectives[103]mission_Actors[0]Failed_Text = 
Objectives[103]mission_Actors[0]Remove_After = 105
Objectives[103]mission_Actors[0]positionX = -79,32609
Objectives[103]mission_Actors[0]positionY = -833,6319
Objectives[103]mission_Actors[0]positionZ = 243,3858
Objectives[103]mission_Actors[0]Heading = 340,7086
Objectives[103]mission_Actors[0]String_Name = player_two
Objectives[103]mission_Actors[0]Relationship_Group = Friend
Objectives[103]mission_Actors[0]AddBlip = False
Objectives[103]mission_Actors[0]ShowCone = False
Objectives[103]mission_Actors[0]Invincible = True
Objectives[103]mission_Actors[0]SetHealth = 100
Objectives[103]mission_Actors[0]DieFromHeadShot = True
Objectives[103]mission_Actors[0]CanExitVehicle = True
Objectives[103]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[103]mission_Actors[0]AlwaysFight = True
Objectives[103]mission_Actors[0]Seeing_Range = 30
Objectives[103]mission_Actors[0]Hearing_Range = 30
Objectives[103]mission_Actors[0]CombatMovement = Offensive
Objectives[103]mission_Actors[0]weapon = Unarmed
Objectives[103]mission_Actors[0]Variation = Custom
Objectives[103]mission_Actors[0]Task = 3
Objectives[103]mission_Actors[0]Task_Guard_Range = 5
Objectives[103]mission_Actors[0]Task_Stay_In_Range = True
Objectives[103]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[103]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[103]mission_Actors[0]Task_Scenario = WORLD_HUMAN_GUARD_PATROL
Objectives[103]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[103]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[103]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[103]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[103]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 4
Objectives[103]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[103]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 11
Objectives[103]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 3
Objectives[103]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 4
Objectives[103]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[103]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[103]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[103]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 1
Objectives[103]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[103]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[103]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[103]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[103]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[103]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[103]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[103]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[103]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[103]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[103]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[103]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[103]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[103]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[103]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[103]mission_Actors[0]PROP_EARS_INDEX = 0
Objectives[103]mission_Actors[0]PROP_EARS_TEXTURE = 0
Objectives[103]mission_Vehicles = 0
Objectives[103]Mission_Needed_Vehicles = 0
Objectives[103]mission_PropsCount = 0
Objectives[103]mission_Pickup_Props_Count = 4
Objectives[103]mission_Pickup_Props[0]Model = PICKUP_HEALTH_STANDARD
Objectives[103]mission_Pickup_Props[0]Value = 99999
Objectives[103]mission_Pickup_Props[0]positionX = -63,10622
Objectives[103]mission_Pickup_Props[0]positionY = -821,7418
Objectives[103]mission_Pickup_Props[0]positionZ = 243,6726
Objectives[103]mission_Pickup_Props[0]rotationX = 0
Objectives[103]mission_Pickup_Props[0]rotationY = 0
Objectives[103]mission_Pickup_Props[0]rotationZ = -94,74532
Objectives[103]mission_Pickup_Props[1]Model = PICKUP_ARMOUR_STANDARD
Objectives[103]mission_Pickup_Props[1]Value = 99999
Objectives[103]mission_Pickup_Props[1]positionX = -81,36469
Objectives[103]mission_Pickup_Props[1]positionY = -798,9385
Objectives[103]mission_Pickup_Props[1]positionZ = 242,8858
Objectives[103]mission_Pickup_Props[1]rotationX = 0
Objectives[103]mission_Pickup_Props[1]rotationY = 0
Objectives[103]mission_Pickup_Props[1]rotationZ = -144,7454
Objectives[103]mission_Pickup_Props[2]Model = PICKUP_HEALTH_STANDARD
Objectives[103]mission_Pickup_Props[2]Value = 99999
Objectives[103]mission_Pickup_Props[2]positionX = -79,16547
Objectives[103]mission_Pickup_Props[2]positionY = -806,6042
Objectives[103]mission_Pickup_Props[2]positionZ = 243,8359
Objectives[103]mission_Pickup_Props[2]rotationX = 0
Objectives[103]mission_Pickup_Props[2]rotationY = 0
Objectives[103]mission_Pickup_Props[2]rotationZ = 150,2546
Objectives[103]mission_Pickup_Props[3]Model = PICKUP_ARMOUR_STANDARD
Objectives[103]mission_Pickup_Props[3]Value = 99999
Objectives[103]mission_Pickup_Props[3]positionX = -83,65849
Objectives[103]mission_Pickup_Props[3]positionY = -807,4932
Objectives[103]mission_Pickup_Props[3]positionZ = 242,8858
Objectives[103]mission_Pickup_Props[3]rotationX = 0
Objectives[103]mission_Pickup_Props[3]rotationY = 0
Objectives[103]mission_Pickup_Props[3]rotationZ = 80,25467
Objectives[103]ObjectiveMessages = 0

Objectives[104]Type = Set_Player_Actor_Objective
Objectives[104]Text = 
Objectives[104]positionX = -105,935
Objectives[104]positionY = 874,798
Objectives[104]positionZ = 234,9508
Objectives[104]SetPlayerActor_Use_Player = False
Objectives[104]SetPlayerActor_Player_Controllable = True
Objectives[104]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[104]SetPlayerActor_Use_Actor = True
Objectives[104]SetPlayerActor_RelationshipGroup_Change = True
Objectives[104]SetPlayerActor_RelationshipGroup = Friend
Objectives[104]SetPlayerActor_Invincible_Change = False
Objectives[104]SetPlayerActor_Invincible = False
Objectives[104]SetPlayerActor_NewTask = True
Objectives[104]Int_Task = 3
Objectives[104]Task_Repeat = False
Objectives[104]Task_Timeout = False
Objectives[104]Task_Guard_Range = 10
Objectives[104]Task_Stay_In_Range = True
Objectives[104]Task_Wander_Range = 10
Objectives[104]Task_Scenario = WORLD_HUMAN_COP_IDLES
Objectives[104]Task_TalkingAnimation = mic_chatter
Objectives[104]Task_Time = 1
Objectives[104]mission_ActorsCount = 0
Objectives[104]mission_Vehicles = 0
Objectives[104]Mission_Needed_Vehicles = 0
Objectives[104]mission_PropsCount = 0
Objectives[104]mission_Pickup_Props_Count = 1
Objectives[104]mission_Pickup_Props[0]Model = p_amb_phone_01
Objectives[104]mission_Pickup_Props[0]Value = 99999
Objectives[104]mission_Pickup_Props[0]positionX = -59,63659
Objectives[104]mission_Pickup_Props[0]positionY = -807,4546
Objectives[104]mission_Pickup_Props[0]positionZ = 243,6901
Objectives[104]mission_Pickup_Props[0]rotationX = 0
Objectives[104]mission_Pickup_Props[0]rotationY = 0
Objectives[104]mission_Pickup_Props[0]rotationZ = 145
Objectives[104]mission_Pickup_Props[0]Needed_For_Pickup_Prop_Objective_Count = 1
Objectives[104]mission_Pickup_Props[0]Needed_For_Pickup_Prop_Objective[0] = 105
Objectives[104]ObjectiveMessages = 0

Objectives[105]Text = 
Objectives[105]CollectPickupsAddBlips = False
Objectives[105]FaildText = 
Objectives[105]Type = Collect_Pickup
Objectives[105]positionX = -59,6366
Objectives[105]positionY = -807,4545
Objectives[105]positionZ = 243,1901
Objectives[105]mission_ActorsCount = 0
Objectives[105]mission_Vehicles = 0
Objectives[105]Mission_Needed_Vehicles = 0
Objectives[105]mission_PropsCount = 0
Objectives[105]mission_Pickup_Props_Count = 0
Objectives[105]ObjectiveMessages = 2
Objectives[105]ObjectiveMessages[0]positionX = 584,8092
Objectives[105]ObjectiveMessages[0]positionY = -651,2291
Objectives[105]ObjectiveMessages[0]positionZ = 12,64317
Objectives[105]ObjectiveMessages[0]Message = ~o~Okay, you search that office, I'll make sure no one comes in.
Objectives[105]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[105]ObjectiveMessages[0]Sender = 
Objectives[105]ObjectiveMessages[0]Subject = 
Objectives[105]ObjectiveMessages[0]MessageColor = White
Objectives[105]ObjectiveMessages[0]PlayFromStart = True
Objectives[105]ObjectiveMessages[0]Delay = False
Objectives[105]ObjectiveMessages[0]DelayTime = 0
Objectives[105]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[105]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[105]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[105]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[105]ObjectiveMessages[0]TypeSubtitle = True
Objectives[105]ObjectiveMessages[0]TypeTextMesage = False
Objectives[105]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[105]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[105]ObjectiveMessages[1]positionX = 583,243
Objectives[105]ObjectiveMessages[1]positionY = -657,2558
Objectives[105]ObjectiveMessages[1]positionZ = 12,53026
Objectives[105]ObjectiveMessages[1]Message = ~b~Okay.
Objectives[105]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[105]ObjectiveMessages[1]Sender = 
Objectives[105]ObjectiveMessages[1]Subject = 
Objectives[105]ObjectiveMessages[1]MessageColor = White
Objectives[105]ObjectiveMessages[1]PlayFromStart = False
Objectives[105]ObjectiveMessages[1]Delay = True
Objectives[105]ObjectiveMessages[1]DelayTime = 6
Objectives[105]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[105]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[105]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[105]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[105]ObjectiveMessages[1]TypeSubtitle = True
Objectives[105]ObjectiveMessages[1]TypeTextMesage = False
Objectives[105]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[105]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[106]Text = 
Objectives[106]Type = Timeout_Objective
Objectives[106]positionX = -75,77844
Objectives[106]positionY = -824,8857
Objectives[106]positionZ = 242,3858
Objectives[106]Timeout_Min = 0
Objectives[106]Timeout_Sec = 1
Objectives[106]mission_ActorsCount = 5
Objectives[106]mission_Actors[0]Survive_Number = 0
Objectives[106]mission_Actors[0]Failed_Text = 
Objectives[106]mission_Actors[0]Remove_After = 0
Objectives[106]mission_Actors[0]positionX = -75,7458
Objectives[106]mission_Actors[0]positionY = -824,9768
Objectives[106]mission_Actors[0]positionZ = 243,3858
Objectives[106]mission_Actors[0]Heading = 315
Objectives[106]mission_Actors[0]String_Name = g_m_m_chiboss_01
Objectives[106]mission_Actors[0]Relationship_Group = Enemy1/Pickup
Objectives[106]mission_Actors[0]AddBlip = True
Objectives[106]mission_Actors[0]ShowCone = False
Objectives[106]mission_Actors[0]Invincible = False
Objectives[106]mission_Actors[0]SetHealth = 100
Objectives[106]mission_Actors[0]DieFromHeadShot = True
Objectives[106]mission_Actors[0]CanExitVehicle = True
Objectives[106]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[106]mission_Actors[0]AlwaysFight = True
Objectives[106]mission_Actors[0]Seeing_Range = 30
Objectives[106]mission_Actors[0]Hearing_Range = 30
Objectives[106]mission_Actors[0]CombatMovement = Offensive
Objectives[106]mission_Actors[0]weapon = Pistol
Objectives[106]mission_Actors[0]Variation = Random
Objectives[106]mission_Actors[0]Task = 99
Objectives[106]mission_Actors[0]Task_Guard_Range = 5
Objectives[106]mission_Actors[0]Task_Stay_In_Range = True
Objectives[106]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[106]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[106]mission_Actors[0]Task_Scenario = NONE
Objectives[106]mission_Actors[0]Task_List_Count = 6
Objectives[106]mission_Actors[0]Task_Repeat = False
Objectives[106]mission_Actors[0]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[106]mission_Actors[0]Task_List[0]PositionX = -75,8984
Objectives[106]mission_Actors[0]Task_List[0]PositionY = -825,0055
Objectives[106]mission_Actors[0]Task_List[0]PositionZ = 242,8858
Objectives[106]mission_Actors[0]Task_List[0]Block = True
Objectives[106]mission_Actors[0]Task_List[1]Type = WalkTo
Objectives[106]mission_Actors[0]Task_List[1]DestinationX = -73,21863
Objectives[106]mission_Actors[0]Task_List[1]DestinationY = -817,8425
Objectives[106]mission_Actors[0]Task_List[1]DestinationZ = 242,8858
Objectives[106]mission_Actors[0]Task_List[1]Rotation = -45
Objectives[106]mission_Actors[0]Task_List[1]Speed = 1
Objectives[106]mission_Actors[0]Task_List[1]GoStraitToCoord = True
Objectives[106]mission_Actors[0]Task_List[2]Type = WalkTo
Objectives[106]mission_Actors[0]Task_List[2]DestinationX = -76,28442
Objectives[106]mission_Actors[0]Task_List[2]DestinationY = -813,5875
Objectives[106]mission_Actors[0]Task_List[2]DestinationZ = 242,8858
Objectives[106]mission_Actors[0]Task_List[2]Rotation = -45
Objectives[106]mission_Actors[0]Task_List[2]Speed = 1
Objectives[106]mission_Actors[0]Task_List[2]GoStraitToCoord = True
Objectives[106]mission_Actors[0]Task_List[3]Type = BlockNonTemporaryEvents
Objectives[106]mission_Actors[0]Task_List[3]PositionX = -73,52628
Objectives[106]mission_Actors[0]Task_List[3]PositionY = -807,7568
Objectives[106]mission_Actors[0]Task_List[3]PositionZ = 242,8858
Objectives[106]mission_Actors[0]Task_List[3]Block = False
Objectives[106]mission_Actors[0]Task_List[4]Type = WalkTo
Objectives[106]mission_Actors[0]Task_List[4]DestinationX = -73,38022
Objectives[106]mission_Actors[0]Task_List[4]DestinationY = -805,5511
Objectives[106]mission_Actors[0]Task_List[4]DestinationZ = 242,8858
Objectives[106]mission_Actors[0]Task_List[4]Rotation = -45
Objectives[106]mission_Actors[0]Task_List[4]Speed = 1
Objectives[106]mission_Actors[0]Task_List[4]GoStraitToCoord = True
Objectives[106]mission_Actors[0]Task_List[5]Type = WalkTo
Objectives[106]mission_Actors[0]Task_List[5]DestinationX = -78,53395
Objectives[106]mission_Actors[0]Task_List[5]DestinationY = -802,6326
Objectives[106]mission_Actors[0]Task_List[5]DestinationZ = 242,9059
Objectives[106]mission_Actors[0]Task_List[5]Rotation = -45
Objectives[106]mission_Actors[0]Task_List[5]Speed = 1
Objectives[106]mission_Actors[0]Task_List[5]GoStraitToCoord = True
Objectives[106]mission_Actors[1]Survive_Number = 0
Objectives[106]mission_Actors[1]Failed_Text = 
Objectives[106]mission_Actors[1]Remove_After = 0
Objectives[106]mission_Actors[1]positionX = -75,38094
Objectives[106]mission_Actors[1]positionY = -824,3616
Objectives[106]mission_Actors[1]positionZ = 243,3858
Objectives[106]mission_Actors[1]Heading = 315,0028
Objectives[106]mission_Actors[1]String_Name = g_m_m_chigoon_02
Objectives[106]mission_Actors[1]Relationship_Group = Enemy1
Objectives[106]mission_Actors[1]AddBlip = True
Objectives[106]mission_Actors[1]ShowCone = False
Objectives[106]mission_Actors[1]Invincible = False
Objectives[106]mission_Actors[1]SetHealth = 100
Objectives[106]mission_Actors[1]DieFromHeadShot = True
Objectives[106]mission_Actors[1]CanExitVehicle = True
Objectives[106]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[106]mission_Actors[1]AlwaysFight = True
Objectives[106]mission_Actors[1]Seeing_Range = 30
Objectives[106]mission_Actors[1]Hearing_Range = 30
Objectives[106]mission_Actors[1]CombatMovement = Offensive
Objectives[106]mission_Actors[1]weapon = Pistol
Objectives[106]mission_Actors[1]Variation = Random
Objectives[106]mission_Actors[1]Task = 99
Objectives[106]mission_Actors[1]Task_Guard_Range = 5
Objectives[106]mission_Actors[1]Task_Stay_In_Range = True
Objectives[106]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[106]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[106]mission_Actors[1]Task_Scenario = NONE
Objectives[106]mission_Actors[1]Task_List_Count = 5
Objectives[106]mission_Actors[1]Task_Repeat = False
Objectives[106]mission_Actors[1]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[106]mission_Actors[1]Task_List[0]PositionX = -75,48431
Objectives[106]mission_Actors[1]Task_List[0]PositionY = -824,4186
Objectives[106]mission_Actors[1]Task_List[0]PositionZ = 242,8858
Objectives[106]mission_Actors[1]Task_List[0]Block = True
Objectives[106]mission_Actors[1]Task_List[1]Type = WalkTo
Objectives[106]mission_Actors[1]Task_List[1]DestinationX = -73,64662
Objectives[106]mission_Actors[1]Task_List[1]DestinationY = -817,367
Objectives[106]mission_Actors[1]Task_List[1]DestinationZ = 242,8858
Objectives[106]mission_Actors[1]Task_List[1]Rotation = -45
Objectives[106]mission_Actors[1]Task_List[1]Speed = 1
Objectives[106]mission_Actors[1]Task_List[1]GoStraitToCoord = True
Objectives[106]mission_Actors[1]Task_List[2]Type = WalkTo
Objectives[106]mission_Actors[1]Task_List[2]DestinationX = -65,9268
Objectives[106]mission_Actors[1]Task_List[2]DestinationY = -819,3518
Objectives[106]mission_Actors[1]Task_List[2]DestinationZ = 242,8858
Objectives[106]mission_Actors[1]Task_List[2]Rotation = -45
Objectives[106]mission_Actors[1]Task_List[2]Speed = 1
Objectives[106]mission_Actors[1]Task_List[2]GoStraitToCoord = True
Objectives[106]mission_Actors[1]Task_List[3]Type = BlockNonTemporaryEvents
Objectives[106]mission_Actors[1]Task_List[3]PositionX = -72,01014
Objectives[106]mission_Actors[1]Task_List[3]PositionY = -817,2648
Objectives[106]mission_Actors[1]Task_List[3]PositionZ = 242,8858
Objectives[106]mission_Actors[1]Task_List[3]Block = False
Objectives[106]mission_Actors[1]Task_List[4]Type = WalkTo
Objectives[106]mission_Actors[1]Task_List[4]DestinationX = -62,05152
Objectives[106]mission_Actors[1]Task_List[4]DestinationY = -818,6246
Objectives[106]mission_Actors[1]Task_List[4]DestinationZ = 242,8858
Objectives[106]mission_Actors[1]Task_List[4]Rotation = -45
Objectives[106]mission_Actors[1]Task_List[4]Speed = 1
Objectives[106]mission_Actors[1]Task_List[4]GoStraitToCoord = True
Objectives[106]mission_Actors[2]Survive_Number = 0
Objectives[106]mission_Actors[2]Failed_Text = 
Objectives[106]mission_Actors[2]Remove_After = 0
Objectives[106]mission_Actors[2]positionX = -75,37514
Objectives[106]mission_Actors[2]positionY = -823,2523
Objectives[106]mission_Actors[2]positionZ = 243,3858
Objectives[106]mission_Actors[2]Heading = 315,0035
Objectives[106]mission_Actors[2]String_Name = g_m_m_chigoon_02
Objectives[106]mission_Actors[2]Relationship_Group = Enemy1
Objectives[106]mission_Actors[2]AddBlip = True
Objectives[106]mission_Actors[2]ShowCone = False
Objectives[106]mission_Actors[2]Invincible = False
Objectives[106]mission_Actors[2]SetHealth = 100
Objectives[106]mission_Actors[2]DieFromHeadShot = True
Objectives[106]mission_Actors[2]CanExitVehicle = True
Objectives[106]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[106]mission_Actors[2]AlwaysFight = True
Objectives[106]mission_Actors[2]Seeing_Range = 30
Objectives[106]mission_Actors[2]Hearing_Range = 30
Objectives[106]mission_Actors[2]CombatMovement = Offensive
Objectives[106]mission_Actors[2]weapon = Pistol
Objectives[106]mission_Actors[2]Variation = Random
Objectives[106]mission_Actors[2]Task = 99
Objectives[106]mission_Actors[2]Task_Guard_Range = 5
Objectives[106]mission_Actors[2]Task_Stay_In_Range = True
Objectives[106]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[106]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[106]mission_Actors[2]Task_Scenario = NONE
Objectives[106]mission_Actors[2]Task_List_Count = 5
Objectives[106]mission_Actors[2]Task_Repeat = False
Objectives[106]mission_Actors[2]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[106]mission_Actors[2]Task_List[0]PositionX = -75,44745
Objectives[106]mission_Actors[2]Task_List[0]PositionY = -823,066
Objectives[106]mission_Actors[2]Task_List[0]PositionZ = 242,8858
Objectives[106]mission_Actors[2]Task_List[0]Block = True
Objectives[106]mission_Actors[2]Task_List[1]Type = WalkTo
Objectives[106]mission_Actors[2]Task_List[1]DestinationX = -73,70523
Objectives[106]mission_Actors[2]Task_List[1]DestinationY = -817,5081
Objectives[106]mission_Actors[2]Task_List[1]DestinationZ = 242,8858
Objectives[106]mission_Actors[2]Task_List[1]Rotation = -45
Objectives[106]mission_Actors[2]Task_List[1]Speed = 1
Objectives[106]mission_Actors[2]Task_List[1]GoStraitToCoord = True
Objectives[106]mission_Actors[2]Task_List[2]Type = WalkTo
Objectives[106]mission_Actors[2]Task_List[2]DestinationX = -75,9698
Objectives[106]mission_Actors[2]Task_List[2]DestinationY = -813,4861
Objectives[106]mission_Actors[2]Task_List[2]DestinationZ = 242,8858
Objectives[106]mission_Actors[2]Task_List[2]Rotation = -45
Objectives[106]mission_Actors[2]Task_List[2]Speed = 1
Objectives[106]mission_Actors[2]Task_List[2]GoStraitToCoord = True
Objectives[106]mission_Actors[2]Task_List[3]Type = BlockNonTemporaryEvents
Objectives[106]mission_Actors[2]Task_List[3]PositionX = -75,2076
Objectives[106]mission_Actors[2]Task_List[3]PositionY = -816,2417
Objectives[106]mission_Actors[2]Task_List[3]PositionZ = 242,8858
Objectives[106]mission_Actors[2]Task_List[3]Block = False
Objectives[106]mission_Actors[2]Task_List[4]Type = WalkTo
Objectives[106]mission_Actors[2]Task_List[4]DestinationX = -72,02631
Objectives[106]mission_Actors[2]Task_List[4]DestinationY = -801,9134
Objectives[106]mission_Actors[2]Task_List[4]DestinationZ = 242,8858
Objectives[106]mission_Actors[2]Task_List[4]Rotation = -45
Objectives[106]mission_Actors[2]Task_List[4]Speed = 1
Objectives[106]mission_Actors[2]Task_List[4]GoStraitToCoord = True
Objectives[106]mission_Actors[3]Survive_Number = 0
Objectives[106]mission_Actors[3]Failed_Text = 
Objectives[106]mission_Actors[3]Remove_After = 0
Objectives[106]mission_Actors[3]positionX = -75,2229
Objectives[106]mission_Actors[3]positionY = -823,8135
Objectives[106]mission_Actors[3]positionZ = 243,3858
Objectives[106]mission_Actors[3]Heading = 315
Objectives[106]mission_Actors[3]String_Name = g_m_m_chigoon_02
Objectives[106]mission_Actors[3]Relationship_Group = Enemy1
Objectives[106]mission_Actors[3]AddBlip = True
Objectives[106]mission_Actors[3]ShowCone = False
Objectives[106]mission_Actors[3]Invincible = False
Objectives[106]mission_Actors[3]SetHealth = 100
Objectives[106]mission_Actors[3]DieFromHeadShot = True
Objectives[106]mission_Actors[3]CanExitVehicle = True
Objectives[106]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[106]mission_Actors[3]AlwaysFight = True
Objectives[106]mission_Actors[3]Seeing_Range = 30
Objectives[106]mission_Actors[3]Hearing_Range = 30
Objectives[106]mission_Actors[3]CombatMovement = Offensive
Objectives[106]mission_Actors[3]weapon = Pistol
Objectives[106]mission_Actors[3]Variation = Random
Objectives[106]mission_Actors[3]Task = 99
Objectives[106]mission_Actors[3]Task_Guard_Range = 5
Objectives[106]mission_Actors[3]Task_Stay_In_Range = True
Objectives[106]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[106]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[106]mission_Actors[3]Task_Scenario = NONE
Objectives[106]mission_Actors[3]Task_List_Count = 5
Objectives[106]mission_Actors[3]Task_Repeat = False
Objectives[106]mission_Actors[3]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[106]mission_Actors[3]Task_List[0]PositionX = -74,45498
Objectives[106]mission_Actors[3]Task_List[0]PositionY = -823,601
Objectives[106]mission_Actors[3]Task_List[0]PositionZ = 242,8858
Objectives[106]mission_Actors[3]Task_List[0]Block = True
Objectives[106]mission_Actors[3]Task_List[1]Type = WalkTo
Objectives[106]mission_Actors[3]Task_List[1]DestinationX = -72,50336
Objectives[106]mission_Actors[3]Task_List[1]DestinationY = -818,1183
Objectives[106]mission_Actors[3]Task_List[1]DestinationZ = 242,8858
Objectives[106]mission_Actors[3]Task_List[1]Rotation = -45
Objectives[106]mission_Actors[3]Task_List[1]Speed = 1
Objectives[106]mission_Actors[3]Task_List[1]GoStraitToCoord = True
Objectives[106]mission_Actors[3]Task_List[2]Type = WalkTo
Objectives[106]mission_Actors[3]Task_List[2]DestinationX = -67,99633
Objectives[106]mission_Actors[3]Task_List[2]DestinationY = -815,8516
Objectives[106]mission_Actors[3]Task_List[2]DestinationZ = 242,8858
Objectives[106]mission_Actors[3]Task_List[2]Rotation = -45
Objectives[106]mission_Actors[3]Task_List[2]Speed = 1
Objectives[106]mission_Actors[3]Task_List[2]GoStraitToCoord = True
Objectives[106]mission_Actors[3]Task_List[3]Type = BlockNonTemporaryEvents
Objectives[106]mission_Actors[3]Task_List[3]PositionX = -69,00016
Objectives[106]mission_Actors[3]Task_List[3]PositionY = -817,2076
Objectives[106]mission_Actors[3]Task_List[3]PositionZ = 242,8858
Objectives[106]mission_Actors[3]Task_List[3]Block = False
Objectives[106]mission_Actors[3]Task_List[4]Type = WalkTo
Objectives[106]mission_Actors[3]Task_List[4]DestinationX = -65,05274
Objectives[106]mission_Actors[3]Task_List[4]DestinationY = -804,8344
Objectives[106]mission_Actors[3]Task_List[4]DestinationZ = 242,9059
Objectives[106]mission_Actors[3]Task_List[4]Rotation = -45
Objectives[106]mission_Actors[3]Task_List[4]Speed = 1
Objectives[106]mission_Actors[3]Task_List[4]GoStraitToCoord = True
Objectives[106]mission_Actors[4]Survive_Number = 0
Objectives[106]mission_Actors[4]Failed_Text = 
Objectives[106]mission_Actors[4]Remove_After = 0
Objectives[106]mission_Actors[4]positionX = -74,74374
Objectives[106]mission_Actors[4]positionY = -823,5671
Objectives[106]mission_Actors[4]positionZ = 243,3858
Objectives[106]mission_Actors[4]Heading = 315
Objectives[106]mission_Actors[4]String_Name = g_m_m_chigoon_02
Objectives[106]mission_Actors[4]Relationship_Group = Enemy1
Objectives[106]mission_Actors[4]AddBlip = True
Objectives[106]mission_Actors[4]ShowCone = False
Objectives[106]mission_Actors[4]Invincible = False
Objectives[106]mission_Actors[4]SetHealth = 100
Objectives[106]mission_Actors[4]DieFromHeadShot = True
Objectives[106]mission_Actors[4]CanExitVehicle = True
Objectives[106]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[106]mission_Actors[4]AlwaysFight = True
Objectives[106]mission_Actors[4]Seeing_Range = 30
Objectives[106]mission_Actors[4]Hearing_Range = 30
Objectives[106]mission_Actors[4]CombatMovement = Offensive
Objectives[106]mission_Actors[4]weapon = Pistol
Objectives[106]mission_Actors[4]Variation = Random
Objectives[106]mission_Actors[4]Task = 99
Objectives[106]mission_Actors[4]Task_Guard_Range = 5
Objectives[106]mission_Actors[4]Task_Stay_In_Range = True
Objectives[106]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[106]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[106]mission_Actors[4]Task_Scenario = NONE
Objectives[106]mission_Actors[4]Task_List_Count = 5
Objectives[106]mission_Actors[4]Task_Repeat = False
Objectives[106]mission_Actors[4]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[106]mission_Actors[4]Task_List[0]PositionX = -74,09525
Objectives[106]mission_Actors[4]Task_List[0]PositionY = -820,4121
Objectives[106]mission_Actors[4]Task_List[0]PositionZ = 242,8858
Objectives[106]mission_Actors[4]Task_List[0]Block = True
Objectives[106]mission_Actors[4]Task_List[1]Type = WalkTo
Objectives[106]mission_Actors[4]Task_List[1]DestinationX = -73,3057
Objectives[106]mission_Actors[4]Task_List[1]DestinationY = -816,611
Objectives[106]mission_Actors[4]Task_List[1]DestinationZ = 242,8858
Objectives[106]mission_Actors[4]Task_List[1]Rotation = -45
Objectives[106]mission_Actors[4]Task_List[1]Speed = 1
Objectives[106]mission_Actors[4]Task_List[1]GoStraitToCoord = True
Objectives[106]mission_Actors[4]Task_List[2]Type = WalkTo
Objectives[106]mission_Actors[4]Task_List[2]DestinationX = -64,82793
Objectives[106]mission_Actors[4]Task_List[2]DestinationY = -819,2885
Objectives[106]mission_Actors[4]Task_List[2]DestinationZ = 242,8858
Objectives[106]mission_Actors[4]Task_List[2]Rotation = -45
Objectives[106]mission_Actors[4]Task_List[2]Speed = 1
Objectives[106]mission_Actors[4]Task_List[2]GoStraitToCoord = True
Objectives[106]mission_Actors[4]Task_List[3]Type = BlockNonTemporaryEvents
Objectives[106]mission_Actors[4]Task_List[3]PositionX = -73,99253
Objectives[106]mission_Actors[4]Task_List[3]PositionY = -820,9907
Objectives[106]mission_Actors[4]Task_List[3]PositionZ = 242,8858
Objectives[106]mission_Actors[4]Task_List[3]Block = False
Objectives[106]mission_Actors[4]Task_List[4]Type = WalkTo
Objectives[106]mission_Actors[4]Task_List[4]DestinationX = -62,77842
Objectives[106]mission_Actors[4]Task_List[4]DestinationY = -811,615
Objectives[106]mission_Actors[4]Task_List[4]DestinationZ = 242,8858
Objectives[106]mission_Actors[4]Task_List[4]Rotation = -45
Objectives[106]mission_Actors[4]Task_List[4]Speed = 1
Objectives[106]mission_Actors[4]Task_List[4]GoStraitToCoord = True
Objectives[106]mission_Vehicles = 0
Objectives[106]Mission_Needed_Vehicles = 0
Objectives[106]mission_PropsCount = 0
Objectives[106]mission_Pickup_Props_Count = 0
Objectives[106]ObjectiveMessages = 0

Objectives[107]Text = 
Objectives[107]Text2 = 
Objectives[107]Type = Kill_Actors
Objectives[107]positionX = -73,25594
Objectives[107]positionY = -798,4019
Objectives[107]positionZ = 218,3506
Objectives[107]KillAll1 = False
Objectives[107]KillAll2 = False
Objectives[107]Kill_Actors_Add_Blips = True
Objectives[107]Kill_Actors_Add_Markers = False
Objectives[107]DropPickups = True
Objectives[107]Droped_Pickup_Model = prop_npc_phone_02
Objectives[107]mission_ActorsCount = 0
Objectives[107]mission_Vehicles = 0
Objectives[107]Mission_Needed_Vehicles = 0
Objectives[107]mission_PropsCount = 0
Objectives[107]mission_Pickup_Props_Count = 0
Objectives[107]ObjectiveMessages = 2
Objectives[107]ObjectiveMessages[0]positionX = 580,2215
Objectives[107]ObjectiveMessages[0]positionY = -667,2114
Objectives[107]ObjectiveMessages[0]positionZ = 12,34554
Objectives[107]ObjectiveMessages[0]Message = ~b~Shit... these phone are all the same...
Objectives[107]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[107]ObjectiveMessages[0]Sender = 
Objectives[107]ObjectiveMessages[0]Subject = 
Objectives[107]ObjectiveMessages[0]MessageColor = White
Objectives[107]ObjectiveMessages[0]PlayFromStart = True
Objectives[107]ObjectiveMessages[0]Delay = False
Objectives[107]ObjectiveMessages[0]DelayTime = 0
Objectives[107]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[107]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[107]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[107]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[107]ObjectiveMessages[0]TypeSubtitle = True
Objectives[107]ObjectiveMessages[0]TypeTextMesage = False
Objectives[107]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[107]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[107]ObjectiveMessages[1]positionX = 578,8849
Objectives[107]ObjectiveMessages[1]positionY = -673,9909
Objectives[107]ObjectiveMessages[1]positionZ = 12,22084
Objectives[107]ObjectiveMessages[1]Message = ~b~Is someone coming?
Objectives[107]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[107]ObjectiveMessages[1]Sender = 
Objectives[107]ObjectiveMessages[1]Subject = 
Objectives[107]ObjectiveMessages[1]MessageColor = White
Objectives[107]ObjectiveMessages[1]PlayFromStart = False
Objectives[107]ObjectiveMessages[1]Delay = True
Objectives[107]ObjectiveMessages[1]DelayTime = 4
Objectives[107]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[107]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[107]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[107]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[107]ObjectiveMessages[1]TypeSubtitle = True
Objectives[107]ObjectiveMessages[1]TypeTextMesage = False
Objectives[107]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[107]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[108]Text = 
Objectives[108]Type = Timeout_Objective
Objectives[108]positionX = -76,91948
Objectives[108]positionY = -796,4357
Objectives[108]positionZ = 218,3506
Objectives[108]Timeout_Min = 0
Objectives[108]Timeout_Sec = 1
Objectives[108]mission_ActorsCount = 1
Objectives[108]mission_Actors[0]Survive_Number = 0
Objectives[108]mission_Actors[0]Failed_Text = 
Objectives[108]mission_Actors[0]Remove_After = 111
Objectives[108]mission_Actors[0]positionX = -83,92828
Objectives[108]mission_Actors[0]positionY = -814,2809
Objectives[108]mission_Actors[0]positionZ = 243,3859
Objectives[108]mission_Actors[0]Heading = 350
Objectives[108]mission_Actors[0]String_Name = player_two
Objectives[108]mission_Actors[0]Relationship_Group = Friend
Objectives[108]mission_Actors[0]AddBlip = True
Objectives[108]mission_Actors[0]ShowCone = False
Objectives[108]mission_Actors[0]Invincible = True
Objectives[108]mission_Actors[0]SetHealth = 100
Objectives[108]mission_Actors[0]DieFromHeadShot = True
Objectives[108]mission_Actors[0]CanExitVehicle = True
Objectives[108]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[108]mission_Actors[0]AlwaysFight = True
Objectives[108]mission_Actors[0]Seeing_Range = 30
Objectives[108]mission_Actors[0]Hearing_Range = 30
Objectives[108]mission_Actors[0]CombatMovement = Offensive
Objectives[108]mission_Actors[0]weapon = Pistol
Objectives[108]mission_Actors[0]Variation = Custom
Objectives[108]mission_Actors[0]Task = 0
Objectives[108]mission_Actors[0]Task_Guard_Range = 5
Objectives[108]mission_Actors[0]Task_Stay_In_Range = True
Objectives[108]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[108]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[108]mission_Actors[0]Task_Scenario = NONE
Objectives[108]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[108]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[108]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[108]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[108]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[108]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 1
Objectives[108]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 29
Objectives[108]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 2
Objectives[108]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 20
Objectives[108]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 6
Objectives[108]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[108]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[108]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 19
Objectives[108]mission_Actors[0]COMPONENT_FEET_TEXTURE = 10
Objectives[108]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[108]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[108]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[108]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[108]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[108]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[108]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[108]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[108]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[108]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[108]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[108]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[108]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[108]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[108]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[108]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[108]mission_Actors[0]NeededForObjectiveHintCount = 1
Objectives[108]mission_Actors[0]NeededForObjectiveHint[0] = 110
Objectives[108]mission_Actors[0]NeededForObjectiveGoToActorCount = 1
Objectives[108]mission_Actors[0]NeededForObjectiveGoToActor[0] = 109
Objectives[108]mission_Vehicles = 0
Objectives[108]Mission_Needed_Vehicles = 0
Objectives[108]mission_PropsCount = 0
Objectives[108]mission_Pickup_Props_Count = 0
Objectives[108]ObjectiveMessages = 0

Objectives[109]Type = GoTo_Actor
Objectives[109]Text = 
Objectives[109]positionX = -83,57635
Objectives[109]positionY = -814,1014
Objectives[109]positionZ = 242,3859
Objectives[109]GoTo_Actor_ChangToCompanion = True
Objectives[109]GoTo_Actor_Distance = 4
Objectives[109]GoTo_Actor_Remove_Blip = True
Objectives[109]mission_ActorsCount = 0
Objectives[109]mission_Vehicles = 0
Objectives[109]Mission_Needed_Vehicles = 0
Objectives[109]mission_PropsCount = 0
Objectives[109]mission_Pickup_Props_Count = 0
Objectives[109]ObjectiveMessages = 1
Objectives[109]ObjectiveMessages[0]positionX = 576,555
Objectives[109]ObjectiveMessages[0]positionY = -686,756
Objectives[109]ObjectiveMessages[0]positionZ = 11,98236
Objectives[109]ObjectiveMessages[0]Message = ~b~Fuck... another of these phone, but not the right one... and... where the fuck is Trevor?
Objectives[109]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[109]ObjectiveMessages[0]Sender = 
Objectives[109]ObjectiveMessages[0]Subject = 
Objectives[109]ObjectiveMessages[0]MessageColor = White
Objectives[109]ObjectiveMessages[0]PlayFromStart = True
Objectives[109]ObjectiveMessages[0]Delay = False
Objectives[109]ObjectiveMessages[0]DelayTime = 0
Objectives[109]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[109]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[109]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[109]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[109]ObjectiveMessages[0]TypeSubtitle = True
Objectives[109]ObjectiveMessages[0]TypeTextMesage = False
Objectives[109]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[109]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[110]Type = Hint_Objective
Objectives[110]Text = 
Objectives[110]positionX = -82,48641
Objectives[110]positionY = -814,5
Objectives[110]positionZ = 35,15577
Objectives[110]Hint_Time = 23
Objectives[110]Hint_FOV = 40
Objectives[110]Hint_Use_Position = False
Objectives[110]Hint_Use_Player = False
Objectives[110]Hint_Use_Actor = True
Objectives[110]Hint_Use_Vehicle = False
Objectives[110]mission_ActorsCount = 0
Objectives[110]mission_Vehicles = 0
Objectives[110]Mission_Needed_Vehicles = 0
Objectives[110]mission_PropsCount = 0
Objectives[110]mission_Pickup_Props_Count = 0
Objectives[110]ObjectiveMessages = 7
Objectives[110]ObjectiveMessages[0]positionX = 575,0428
Objectives[110]ObjectiveMessages[0]positionY = -695,5778
Objectives[110]ObjectiveMessages[0]positionZ = 11,81884
Objectives[110]ObjectiveMessages[0]Message = ~b~Trevor?
Objectives[110]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[110]ObjectiveMessages[0]Sender = 
Objectives[110]ObjectiveMessages[0]Subject = 
Objectives[110]ObjectiveMessages[0]MessageColor = White
Objectives[110]ObjectiveMessages[0]PlayFromStart = True
Objectives[110]ObjectiveMessages[0]Delay = False
Objectives[110]ObjectiveMessages[0]DelayTime = 0
Objectives[110]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[110]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[110]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[110]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[110]ObjectiveMessages[0]TypeSubtitle = True
Objectives[110]ObjectiveMessages[0]TypeTextMesage = False
Objectives[110]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[110]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[110]ObjectiveMessages[1]positionX = 574,2754
Objectives[110]ObjectiveMessages[1]positionY = -702,4147
Objectives[110]ObjectiveMessages[1]positionZ = 11,69127
Objectives[110]ObjectiveMessages[1]Message = ~o~I'm here, in the bathroom.
Objectives[110]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[110]ObjectiveMessages[1]Sender = 
Objectives[110]ObjectiveMessages[1]Subject = 
Objectives[110]ObjectiveMessages[1]MessageColor = White
Objectives[110]ObjectiveMessages[1]PlayFromStart = False
Objectives[110]ObjectiveMessages[1]Delay = True
Objectives[110]ObjectiveMessages[1]DelayTime = 1
Objectives[110]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[110]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[110]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[110]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[110]ObjectiveMessages[1]TypeSubtitle = True
Objectives[110]ObjectiveMessages[1]TypeTextMesage = False
Objectives[110]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[110]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[110]ObjectiveMessages[2]positionX = 573,4299
Objectives[110]ObjectiveMessages[2]positionY = -709,1938
Objectives[110]ObjectiveMessages[2]positionZ = 11,5663
Objectives[110]ObjectiveMessages[2]Message = ~b~Did you change your clothes again?
Objectives[110]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[110]ObjectiveMessages[2]Sender = 
Objectives[110]ObjectiveMessages[2]Subject = 
Objectives[110]ObjectiveMessages[2]MessageColor = White
Objectives[110]ObjectiveMessages[2]PlayFromStart = False
Objectives[110]ObjectiveMessages[2]Delay = True
Objectives[110]ObjectiveMessages[2]DelayTime = 4
Objectives[110]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[110]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[110]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[110]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[110]ObjectiveMessages[2]TypeSubtitle = True
Objectives[110]ObjectiveMessages[2]TypeTextMesage = False
Objectives[110]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[110]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[110]ObjectiveMessages[3]positionX = 572,575
Objectives[110]ObjectiveMessages[3]positionY = -714,8041
Objectives[110]ObjectiveMessages[3]positionZ = 11,46301
Objectives[110]ObjectiveMessages[3]Message = ~o~Emh... I saw this fancy dress... and I couldn't resist...
Objectives[110]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[110]ObjectiveMessages[3]Sender = 
Objectives[110]ObjectiveMessages[3]Subject = 
Objectives[110]ObjectiveMessages[3]MessageColor = White
Objectives[110]ObjectiveMessages[3]PlayFromStart = False
Objectives[110]ObjectiveMessages[3]Delay = True
Objectives[110]ObjectiveMessages[3]DelayTime = 7
Objectives[110]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[110]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[110]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[110]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[110]ObjectiveMessages[3]TypeSubtitle = True
Objectives[110]ObjectiveMessages[3]TypeTextMesage = False
Objectives[110]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[110]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[110]ObjectiveMessages[4]positionX = 572,462
Objectives[110]ObjectiveMessages[4]positionY = -721,1978
Objectives[110]ObjectiveMessages[4]positionZ = 11,34339
Objectives[110]ObjectiveMessages[4]Message = ~b~And what did you do to your hair?
Objectives[110]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[110]ObjectiveMessages[4]Sender = 
Objectives[110]ObjectiveMessages[4]Subject = 
Objectives[110]ObjectiveMessages[4]MessageColor = White
Objectives[110]ObjectiveMessages[4]PlayFromStart = False
Objectives[110]ObjectiveMessages[4]Delay = True
Objectives[110]ObjectiveMessages[4]DelayTime = 12
Objectives[110]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[110]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[110]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[110]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[110]ObjectiveMessages[4]TypeSubtitle = True
Objectives[110]ObjectiveMessages[4]TypeTextMesage = False
Objectives[110]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[110]ObjectiveMessages[4]PhoneMessageDisplayTime = 15
Objectives[110]ObjectiveMessages[5]positionX = 571,7729
Objectives[110]ObjectiveMessages[5]positionY = -728,5445
Objectives[110]ObjectiveMessages[5]positionZ = 11,20658
Objectives[110]ObjectiveMessages[5]Message = ~o~Emh... I'm not sure... I thought it was a hair gel...
Objectives[110]ObjectiveMessages[5]Contact = CHAR_DEFAULT
Objectives[110]ObjectiveMessages[5]Sender = 
Objectives[110]ObjectiveMessages[5]Subject = 
Objectives[110]ObjectiveMessages[5]MessageColor = White
Objectives[110]ObjectiveMessages[5]PlayFromStart = False
Objectives[110]ObjectiveMessages[5]Delay = True
Objectives[110]ObjectiveMessages[5]DelayTime = 15
Objectives[110]ObjectiveMessages[5]PlayDIstanceFrom = False
Objectives[110]ObjectiveMessages[5]PlayDIstanceFromPlayer = False
Objectives[110]ObjectiveMessages[5]PlayDIstanceTo = False
Objectives[110]ObjectiveMessages[5]DIstanceFromTo = 50
Objectives[110]ObjectiveMessages[5]TypeSubtitle = True
Objectives[110]ObjectiveMessages[5]TypeTextMesage = False
Objectives[110]ObjectiveMessages[5]TypePhoneMesage = False
Objectives[110]ObjectiveMessages[5]PhoneMessageDisplayTime = 15
Objectives[110]ObjectiveMessages[6]positionX = 571,051
Objectives[110]ObjectiveMessages[6]positionY = -735,9686
Objectives[110]ObjectiveMessages[6]positionZ = 11,06661
Objectives[110]ObjectiveMessages[6]Message = ~b~Okay... never mind... let's get out of here.
Objectives[110]ObjectiveMessages[6]Contact = CHAR_DEFAULT
Objectives[110]ObjectiveMessages[6]Sender = 
Objectives[110]ObjectiveMessages[6]Subject = 
Objectives[110]ObjectiveMessages[6]MessageColor = White
Objectives[110]ObjectiveMessages[6]PlayFromStart = False
Objectives[110]ObjectiveMessages[6]Delay = True
Objectives[110]ObjectiveMessages[6]DelayTime = 19
Objectives[110]ObjectiveMessages[6]PlayDIstanceFrom = False
Objectives[110]ObjectiveMessages[6]PlayDIstanceFromPlayer = False
Objectives[110]ObjectiveMessages[6]PlayDIstanceTo = False
Objectives[110]ObjectiveMessages[6]DIstanceFromTo = 50
Objectives[110]ObjectiveMessages[6]TypeSubtitle = True
Objectives[110]ObjectiveMessages[6]TypeTextMesage = False
Objectives[110]ObjectiveMessages[6]TypePhoneMesage = False
Objectives[110]ObjectiveMessages[6]PhoneMessageDisplayTime = 15

Objectives[111]Type = Teleport_Objective
Objectives[111]Text = 
Objectives[111]positionX = -82,79772
Objectives[111]positionY = -811,4906
Objectives[111]positionZ = 35,29647
Objectives[111]ObjectiveRotation = -720
Objectives[111]mission_ActorsCount = 1
Objectives[111]mission_Actors[0]Survive_Number = 0
Objectives[111]mission_Actors[0]Failed_Text = 
Objectives[111]mission_Actors[0]Remove_After = 116
Objectives[111]mission_Actors[0]positionX = -82,8843
Objectives[111]mission_Actors[0]positionY = -808,9568
Objectives[111]mission_Actors[0]positionZ = 36,41697
Objectives[111]mission_Actors[0]Heading = 195,0001
Objectives[111]mission_Actors[0]String_Name = player_two
Objectives[111]mission_Actors[0]Relationship_Group = Friend
Objectives[111]mission_Actors[0]AddBlip = False
Objectives[111]mission_Actors[0]ShowCone = False
Objectives[111]mission_Actors[0]Invincible = True
Objectives[111]mission_Actors[0]SetHealth = 100
Objectives[111]mission_Actors[0]DieFromHeadShot = True
Objectives[111]mission_Actors[0]CanExitVehicle = True
Objectives[111]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[111]mission_Actors[0]AlwaysFight = True
Objectives[111]mission_Actors[0]Seeing_Range = 30
Objectives[111]mission_Actors[0]Hearing_Range = 30
Objectives[111]mission_Actors[0]CombatMovement = Offensive
Objectives[111]mission_Actors[0]weapon = Pistol
Objectives[111]mission_Actors[0]Variation = Custom
Objectives[111]mission_Actors[0]Task = 99
Objectives[111]mission_Actors[0]Task_Guard_Range = 5
Objectives[111]mission_Actors[0]Task_Stay_In_Range = True
Objectives[111]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[111]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[111]mission_Actors[0]Task_Scenario = NONE
Objectives[111]mission_Actors[0]Task_List_Count = 2
Objectives[111]mission_Actors[0]Task_Repeat = False
Objectives[111]mission_Actors[0]Task_List[0]Type = Pause
Objectives[111]mission_Actors[0]Task_List[0]PositionX = -82,88275
Objectives[111]mission_Actors[0]Task_List[0]PositionY = -808,9581
Objectives[111]mission_Actors[0]Task_List[0]PositionZ = 35,91669
Objectives[111]mission_Actors[0]Task_List[0]time = 3
Objectives[111]mission_Actors[0]Task_List[1]Type = EnterVehicle
Objectives[111]mission_Actors[0]Task_List[1]PositionX = -96,00939
Objectives[111]mission_Actors[0]Task_List[1]PositionY = -805,9541
Objectives[111]mission_Actors[0]Task_List[1]PositionZ = 35,95201
Objectives[111]mission_Actors[0]Task_List[1]Speed = 4
Objectives[111]mission_Actors[0]Task_List[1]SeatIndex = -1
Objectives[111]mission_Actors[0]Task_List[1]TaskIndex = 1
Objectives[111]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[111]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[111]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[111]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[111]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[111]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 1
Objectives[111]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 29
Objectives[111]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 2
Objectives[111]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 20
Objectives[111]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 6
Objectives[111]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[111]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[111]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 19
Objectives[111]mission_Actors[0]COMPONENT_FEET_TEXTURE = 10
Objectives[111]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[111]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[111]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[111]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[111]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[111]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[111]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[111]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[111]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[111]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[111]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[111]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[111]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[111]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[111]mission_Actors[0]PROP_EARS_INDEX = 0
Objectives[111]mission_Actors[0]PROP_EARS_TEXTURE = 0
Objectives[111]mission_Actors[0]NeededForObjectiveHintCount = 1
Objectives[111]mission_Actors[0]NeededForObjectiveHint[0] = 114
Objectives[111]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 1
Objectives[111]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 113
Objectives[111]mission_Vehicles = 5
Objectives[111]mission_Vehicles[0]positionX = -96,83881
Objectives[111]mission_Vehicles[0]positionY = -805,4912
Objectives[111]mission_Vehicles[0]positionZ = 35,91954
Objectives[111]mission_Vehicles[0]Heading = 214,4867
Objectives[111]mission_Vehicles[0]Name = Windsor Drop
Objectives[111]mission_Vehicles[0]Model = windsor2
Objectives[111]mission_Vehicles[0]PrimaryColor = MetallicWhite
Objectives[111]mission_Vehicles[0]SecondaryColor = MetallicBlueSilver
Objectives[111]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[111]mission_Vehicles[0]HasPearlescent = False
Objectives[111]mission_Vehicles[0]Livery = 0
Objectives[111]mission_Vehicles[0]DirtLevel = 0
Objectives[111]mission_Vehicles[0]LockedForPlayer = False
Objectives[111]mission_Vehicles[0]Locked = False
Objectives[111]mission_Vehicles[0]Alarm = False
Objectives[111]mission_Vehicles[0]HotWired = False
Objectives[111]mission_Vehicles[0]Invincible = True
Objectives[111]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[111]mission_Vehicles[0]Remove_After = 116
Objectives[111]mission_Vehicles[0]Survive_Number = 0
Objectives[111]mission_Vehicles[0]Failed_Text = 
Objectives[111]mission_Vehicles[0]NeededForActorsCount = 1
Objectives[111]mission_Vehicles[0]NeededForActorObjectiveNumber[0] = 111
Objectives[111]mission_Vehicles[0]NeededForActorIndex[0] = 0
Objectives[111]mission_Vehicles[0]NeededForActorTaskIndex[0] = 1
Objectives[111]mission_Vehicles[0]NeededForObjectivesCount = 1
Objectives[111]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 112
Objectives[111]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[111]mission_Vehicles[0]NeededForSetPlayerActorCount = 1
Objectives[111]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[0] = 113
Objectives[111]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[0] = 1
Objectives[111]mission_Vehicles[1]positionX = -75,54799
Objectives[111]mission_Vehicles[1]positionY = -819,1439
Objectives[111]mission_Vehicles[1]positionZ = 35,45199
Objectives[111]mission_Vehicles[1]Heading = 299,5775
Objectives[111]mission_Vehicles[1]Name = Cognoscenti Cabrio
Objectives[111]mission_Vehicles[1]Model = cogcabrio
Objectives[111]mission_Vehicles[1]PrimaryColor = MetallicDarkBlue
Objectives[111]mission_Vehicles[1]SecondaryColor = PureWhite
Objectives[111]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[111]mission_Vehicles[1]HasPearlescent = False
Objectives[111]mission_Vehicles[1]Livery = 0
Objectives[111]mission_Vehicles[1]DirtLevel = 0
Objectives[111]mission_Vehicles[1]LockedForPlayer = True
Objectives[111]mission_Vehicles[1]Locked = False
Objectives[111]mission_Vehicles[1]Alarm = False
Objectives[111]mission_Vehicles[1]HotWired = False
Objectives[111]mission_Vehicles[1]Invincible = False
Objectives[111]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[111]mission_Vehicles[1]Remove_After = 0
Objectives[111]mission_Vehicles[1]Survive_Number = 0
Objectives[111]mission_Vehicles[1]Failed_Text = 
Objectives[111]mission_Vehicles[2]positionX = -66,94452
Objectives[111]mission_Vehicles[2]positionY = -810,689
Objectives[111]mission_Vehicles[2]positionZ = 36,07553
Objectives[111]mission_Vehicles[2]Heading = 120,0328
Objectives[111]mission_Vehicles[2]Name = Exemplar
Objectives[111]mission_Vehicles[2]Model = exemplar
Objectives[111]mission_Vehicles[2]PrimaryColor = MetallicDesertRed
Objectives[111]mission_Vehicles[2]SecondaryColor = PureWhite
Objectives[111]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[111]mission_Vehicles[2]HasPearlescent = False
Objectives[111]mission_Vehicles[2]Livery = 0
Objectives[111]mission_Vehicles[2]DirtLevel = 0
Objectives[111]mission_Vehicles[2]LockedForPlayer = True
Objectives[111]mission_Vehicles[2]Locked = False
Objectives[111]mission_Vehicles[2]Alarm = False
Objectives[111]mission_Vehicles[2]HotWired = False
Objectives[111]mission_Vehicles[2]Invincible = False
Objectives[111]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[111]mission_Vehicles[2]Remove_After = 0
Objectives[111]mission_Vehicles[2]Survive_Number = 0
Objectives[111]mission_Vehicles[2]Failed_Text = 
Objectives[111]mission_Vehicles[3]positionX = -103,505
Objectives[111]mission_Vehicles[3]positionY = -813,7001
Objectives[111]mission_Vehicles[3]positionZ = 35,70237
Objectives[111]mission_Vehicles[3]Heading = 234,9138
Objectives[111]mission_Vehicles[3]Name = Felon GT
Objectives[111]mission_Vehicles[3]Model = felon2
Objectives[111]mission_Vehicles[3]PrimaryColor = MetallicDiamondBlue
Objectives[111]mission_Vehicles[3]SecondaryColor = PureWhite
Objectives[111]mission_Vehicles[3]PearlescentColor = MetallicBlack
Objectives[111]mission_Vehicles[3]HasPearlescent = False
Objectives[111]mission_Vehicles[3]Livery = 0
Objectives[111]mission_Vehicles[3]DirtLevel = 0
Objectives[111]mission_Vehicles[3]LockedForPlayer = True
Objectives[111]mission_Vehicles[3]Locked = False
Objectives[111]mission_Vehicles[3]Alarm = False
Objectives[111]mission_Vehicles[3]HotWired = False
Objectives[111]mission_Vehicles[3]Invincible = False
Objectives[111]mission_Vehicles[3]SetZeroMaxSpeed = False
Objectives[111]mission_Vehicles[3]Remove_After = 0
Objectives[111]mission_Vehicles[3]Survive_Number = 0
Objectives[111]mission_Vehicles[3]Failed_Text = 
Objectives[111]mission_Vehicles[4]positionX = -93,42923
Objectives[111]mission_Vehicles[4]positionY = -818,9054
Objectives[111]mission_Vehicles[4]positionZ = 35,23946
Objectives[111]mission_Vehicles[4]Heading = 59,94697
Objectives[111]mission_Vehicles[4]Name = Sentinel
Objectives[111]mission_Vehicles[4]Model = sentinel2
Objectives[111]mission_Vehicles[4]PrimaryColor = MetallicLavaRed
Objectives[111]mission_Vehicles[4]SecondaryColor = PureWhite
Objectives[111]mission_Vehicles[4]PearlescentColor = MetallicBlack
Objectives[111]mission_Vehicles[4]HasPearlescent = False
Objectives[111]mission_Vehicles[4]Livery = 0
Objectives[111]mission_Vehicles[4]DirtLevel = 0
Objectives[111]mission_Vehicles[4]LockedForPlayer = True
Objectives[111]mission_Vehicles[4]Locked = False
Objectives[111]mission_Vehicles[4]Alarm = False
Objectives[111]mission_Vehicles[4]HotWired = False
Objectives[111]mission_Vehicles[4]Invincible = False
Objectives[111]mission_Vehicles[4]SetZeroMaxSpeed = False
Objectives[111]mission_Vehicles[4]Remove_After = 0
Objectives[111]mission_Vehicles[4]Survive_Number = 0
Objectives[111]mission_Vehicles[4]Failed_Text = 
Objectives[111]Mission_Needed_Vehicles = 0
Objectives[111]mission_PropsCount = 0
Objectives[111]mission_Pickup_Props_Count = 0
Objectives[111]ObjectiveMessages = 0

Objectives[112]Text = 
Objectives[112]FaildText = 
Objectives[112]Type = Enter_Vehicle
Objectives[112]positionX = -98,82155
Objectives[112]positionY = -808,0158
Objectives[112]positionZ = 35,33107
Objectives[112]EnterVehicle_AsPassenger = True
Objectives[112]EnterVehicle_CanExit = True
Objectives[112]EnterVehicle_SetIsWanted = False
Objectives[112]EnterVehicle_SeatIndex = 0
Objectives[112]mission_ActorsCount = 0
Objectives[112]mission_Vehicles = 0
Objectives[112]Mission_Needed_Vehicles = 0
Objectives[112]mission_PropsCount = 0
Objectives[112]mission_Pickup_Props_Count = 0
Objectives[112]ObjectiveMessages = 2
Objectives[112]ObjectiveMessages[0]positionX = 569,5722
Objectives[112]ObjectiveMessages[0]positionY = -762,0466
Objectives[112]ObjectiveMessages[0]positionZ = 10,60028
Objectives[112]ObjectiveMessages[0]Message = ~b~What car do we take?
Objectives[112]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[112]ObjectiveMessages[0]Sender = 
Objectives[112]ObjectiveMessages[0]Subject = 
Objectives[112]ObjectiveMessages[0]MessageColor = White
Objectives[112]ObjectiveMessages[0]PlayFromStart = True
Objectives[112]ObjectiveMessages[0]Delay = False
Objectives[112]ObjectiveMessages[0]DelayTime = 0
Objectives[112]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[112]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[112]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[112]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[112]ObjectiveMessages[0]TypeSubtitle = True
Objectives[112]ObjectiveMessages[0]TypeTextMesage = False
Objectives[112]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[112]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[112]ObjectiveMessages[1]positionX = 569,3736
Objectives[112]ObjectiveMessages[1]positionY = -767,5544
Objectives[112]ObjectiveMessages[1]positionZ = 10,50015
Objectives[112]ObjectiveMessages[1]Message = ~o~I like that one, I'll drive.
Objectives[112]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[112]ObjectiveMessages[1]Sender = 
Objectives[112]ObjectiveMessages[1]Subject = 
Objectives[112]ObjectiveMessages[1]MessageColor = White
Objectives[112]ObjectiveMessages[1]PlayFromStart = False
Objectives[112]ObjectiveMessages[1]Delay = True
Objectives[112]ObjectiveMessages[1]DelayTime = 3
Objectives[112]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[112]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[112]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[112]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[112]ObjectiveMessages[1]TypeSubtitle = True
Objectives[112]ObjectiveMessages[1]TypeTextMesage = False
Objectives[112]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[112]ObjectiveMessages[1]PhoneMessageDisplayTime = 15

Objectives[113]Type = Set_Player_Actor_Objective
Objectives[113]Text = 
Objectives[113]positionX = -85,25416
Objectives[113]positionY = -807,4612
Objectives[113]positionZ = 43,22729
Objectives[113]SetPlayerActor_Use_Player = False
Objectives[113]SetPlayerActor_Player_Controllable = True
Objectives[113]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[113]SetPlayerActor_Use_Actor = True
Objectives[113]SetPlayerActor_RelationshipGroup_Change = False
Objectives[113]SetPlayerActor_RelationshipGroup = Neutral
Objectives[113]SetPlayerActor_Invincible_Change = False
Objectives[113]SetPlayerActor_Invincible = False
Objectives[113]SetPlayerActor_NewTask = True
Objectives[113]Int_Task = 99
Objectives[113]Task_Repeat = False
Objectives[113]Task_Timeout = True
Objectives[113]Task_Guard_Range = 10
Objectives[113]Task_Stay_In_Range = True
Objectives[113]Task_Wander_Range = 10
Objectives[113]Task_Scenario = NONE
Objectives[113]Task_TalkingAnimation = mic_chatter
Objectives[113]Task_Time = 1
Objectives[113]TaskListCount = 9
Objectives[113]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[113]Task_List[0]positionX = -95,75659
Objectives[113]Task_List[0]positionY = -806,9891
Objectives[113]Task_List[0]positionZ = 35,90521
Objectives[113]Task_List[0]Block = True
Objectives[113]Task_List[1]Type = EnterVehicle
Objectives[113]Task_List[1]PositionX = -95,75678
Objectives[113]Task_List[1]PositionY = -806,9893
Objectives[113]Task_List[1]PositionZ = 35,9052
Objectives[113]Task_List[1]Speed = 4
Objectives[113]Task_List[1]SeatIndex = -1
Objectives[113]Task_List[1]TaskIndex = 1
Objectives[113]Task_List[1]Warp = False
Objectives[113]Task_List[2]Type = Drive
Objectives[113]Task_List[2]PositionX = -80,90247
Objectives[113]Task_List[2]PositionY = -811,1277
Objectives[113]Task_List[2]PositionZ = 35,83027
Objectives[113]Task_List[2]Speed = 10
Objectives[113]Task_List[2]StopBeforeVehicles = False
Objectives[113]Task_List[2]StopBeforeActors = False
Objectives[113]Task_List[2]AvoidVehicles = True
Objectives[113]Task_List[2]AvoidEmptyVehicles = True
Objectives[113]Task_List[2]AvoidActors = True
Objectives[113]Task_List[2]AvoidObjects = True
Objectives[113]Task_List[2]StopAtLights = False
Objectives[113]Task_List[2]UseBlinkers = True
Objectives[113]Task_List[2]AllowGoingWrongWay = True
Objectives[113]Task_List[2]Reverse = False
Objectives[113]Task_List[2]TakeShortestPath = True
Objectives[113]Task_List[2]IgnoreRoads = True
Objectives[113]Task_List[2]IgnoreAllPathing = True
Objectives[113]Task_List[2]AvoidHighWays = True
Objectives[113]Task_List[3]Type = Drive
Objectives[113]Task_List[3]PositionX = -79,13176
Objectives[113]Task_List[3]PositionY = -797,3792
Objectives[113]Task_List[3]PositionZ = 36,56118
Objectives[113]Task_List[3]Speed = 10
Objectives[113]Task_List[3]StopBeforeVehicles = False
Objectives[113]Task_List[3]StopBeforeActors = False
Objectives[113]Task_List[3]AvoidVehicles = True
Objectives[113]Task_List[3]AvoidEmptyVehicles = True
Objectives[113]Task_List[3]AvoidActors = True
Objectives[113]Task_List[3]AvoidObjects = True
Objectives[113]Task_List[3]StopAtLights = False
Objectives[113]Task_List[3]UseBlinkers = True
Objectives[113]Task_List[3]AllowGoingWrongWay = True
Objectives[113]Task_List[3]Reverse = False
Objectives[113]Task_List[3]TakeShortestPath = True
Objectives[113]Task_List[3]IgnoreRoads = True
Objectives[113]Task_List[3]IgnoreAllPathing = True
Objectives[113]Task_List[3]AvoidHighWays = True
Objectives[113]Task_List[4]Type = Drive
Objectives[113]Task_List[4]PositionX = -79,22475
Objectives[113]Task_List[4]PositionY = -784,141
Objectives[113]Task_List[4]PositionZ = 37,85381
Objectives[113]Task_List[4]Speed = 10
Objectives[113]Task_List[4]StopBeforeVehicles = False
Objectives[113]Task_List[4]StopBeforeActors = False
Objectives[113]Task_List[4]AvoidVehicles = True
Objectives[113]Task_List[4]AvoidEmptyVehicles = True
Objectives[113]Task_List[4]AvoidActors = True
Objectives[113]Task_List[4]AvoidObjects = True
Objectives[113]Task_List[4]StopAtLights = False
Objectives[113]Task_List[4]UseBlinkers = True
Objectives[113]Task_List[4]AllowGoingWrongWay = True
Objectives[113]Task_List[4]Reverse = False
Objectives[113]Task_List[4]TakeShortestPath = True
Objectives[113]Task_List[4]IgnoreRoads = True
Objectives[113]Task_List[4]IgnoreAllPathing = True
Objectives[113]Task_List[4]AvoidHighWays = True
Objectives[113]Task_List[5]Type = Drive
Objectives[113]Task_List[5]PositionX = -94,63049
Objectives[113]Task_List[5]PositionY = -733,9344
Objectives[113]Task_List[5]PositionZ = 43,5829
Objectives[113]Task_List[5]Speed = 10
Objectives[113]Task_List[5]StopBeforeVehicles = False
Objectives[113]Task_List[5]StopBeforeActors = False
Objectives[113]Task_List[5]AvoidVehicles = True
Objectives[113]Task_List[5]AvoidEmptyVehicles = True
Objectives[113]Task_List[5]AvoidActors = True
Objectives[113]Task_List[5]AvoidObjects = True
Objectives[113]Task_List[5]StopAtLights = False
Objectives[113]Task_List[5]UseBlinkers = True
Objectives[113]Task_List[5]AllowGoingWrongWay = True
Objectives[113]Task_List[5]Reverse = False
Objectives[113]Task_List[5]TakeShortestPath = True
Objectives[113]Task_List[5]IgnoreRoads = True
Objectives[113]Task_List[5]IgnoreAllPathing = True
Objectives[113]Task_List[5]AvoidHighWays = True
Objectives[113]Task_List[6]Type = Drive
Objectives[113]Task_List[6]PositionX = 50,80711
Objectives[113]Task_List[6]PositionY = -1287,078
Objectives[113]Task_List[6]PositionZ = 28,8414
Objectives[113]Task_List[6]Speed = 30
Objectives[113]Task_List[6]StopBeforeVehicles = True
Objectives[113]Task_List[6]StopBeforeActors = True
Objectives[113]Task_List[6]AvoidVehicles = True
Objectives[113]Task_List[6]AvoidEmptyVehicles = True
Objectives[113]Task_List[6]AvoidActors = True
Objectives[113]Task_List[6]AvoidObjects = True
Objectives[113]Task_List[6]StopAtLights = False
Objectives[113]Task_List[6]UseBlinkers = True
Objectives[113]Task_List[6]AllowGoingWrongWay = True
Objectives[113]Task_List[6]Reverse = False
Objectives[113]Task_List[6]TakeShortestPath = False
Objectives[113]Task_List[6]IgnoreRoads = False
Objectives[113]Task_List[6]IgnoreAllPathing = False
Objectives[113]Task_List[6]AvoidHighWays = False
Objectives[113]Task_List[7]Type = Drive
Objectives[113]Task_List[7]PositionX = 84,32359
Objectives[113]Task_List[7]PositionY = -1280,105
Objectives[113]Task_List[7]PositionZ = 28,56705
Objectives[113]Task_List[7]Speed = 10
Objectives[113]Task_List[7]StopBeforeVehicles = True
Objectives[113]Task_List[7]StopBeforeActors = True
Objectives[113]Task_List[7]AvoidVehicles = True
Objectives[113]Task_List[7]AvoidEmptyVehicles = True
Objectives[113]Task_List[7]AvoidActors = True
Objectives[113]Task_List[7]AvoidObjects = True
Objectives[113]Task_List[7]StopAtLights = False
Objectives[113]Task_List[7]UseBlinkers = True
Objectives[113]Task_List[7]AllowGoingWrongWay = True
Objectives[113]Task_List[7]Reverse = False
Objectives[113]Task_List[7]TakeShortestPath = True
Objectives[113]Task_List[7]IgnoreRoads = True
Objectives[113]Task_List[7]IgnoreAllPathing = True
Objectives[113]Task_List[7]AvoidHighWays = True
Objectives[113]Task_List[8]Type = Drive
Objectives[113]Task_List[8]PositionX = 99,68262
Objectives[113]Task_List[8]PositionY = -1278,551
Objectives[113]Task_List[8]PositionZ = 28,50694
Objectives[113]Task_List[8]Speed = 10
Objectives[113]Task_List[8]StopBeforeVehicles = True
Objectives[113]Task_List[8]StopBeforeActors = True
Objectives[113]Task_List[8]AvoidVehicles = True
Objectives[113]Task_List[8]AvoidEmptyVehicles = True
Objectives[113]Task_List[8]AvoidActors = True
Objectives[113]Task_List[8]AvoidObjects = True
Objectives[113]Task_List[8]StopAtLights = False
Objectives[113]Task_List[8]UseBlinkers = True
Objectives[113]Task_List[8]AllowGoingWrongWay = True
Objectives[113]Task_List[8]Reverse = False
Objectives[113]Task_List[8]TakeShortestPath = False
Objectives[113]Task_List[8]IgnoreRoads = False
Objectives[113]Task_List[8]IgnoreAllPathing = False
Objectives[113]Task_List[8]AvoidHighWays = False
Objectives[113]mission_ActorsCount = 3
Objectives[113]mission_Actors[0]Survive_Number = 0
Objectives[113]mission_Actors[0]Failed_Text = 
Objectives[113]mission_Actors[0]Remove_After = 0
Objectives[113]mission_Actors[0]positionX = 95,07035
Objectives[113]mission_Actors[0]positionY = -1292,795
Objectives[113]mission_Actors[0]positionZ = 29,26875
Objectives[113]mission_Actors[0]Heading = 297,1362
Objectives[113]mission_Actors[0]String_Name = player_two
Objectives[113]mission_Actors[0]Relationship_Group = Friend
Objectives[113]mission_Actors[0]AddBlip = False
Objectives[113]mission_Actors[0]ShowCone = False
Objectives[113]mission_Actors[0]Invincible = True
Objectives[113]mission_Actors[0]SetHealth = 100
Objectives[113]mission_Actors[0]DieFromHeadShot = True
Objectives[113]mission_Actors[0]CanExitVehicle = True
Objectives[113]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[113]mission_Actors[0]AlwaysFight = True
Objectives[113]mission_Actors[0]Seeing_Range = 30
Objectives[113]mission_Actors[0]Hearing_Range = 30
Objectives[113]mission_Actors[0]CombatMovement = Offensive
Objectives[113]mission_Actors[0]weapon = Unarmed
Objectives[113]mission_Actors[0]Variation = Custom
Objectives[113]mission_Actors[0]Task = 3
Objectives[113]mission_Actors[0]Task_Guard_Range = 5
Objectives[113]mission_Actors[0]Task_Stay_In_Range = True
Objectives[113]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[113]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[113]mission_Actors[0]Task_Scenario = WORLD_HUMAN_HANG_OUT_STREET
Objectives[113]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[113]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[113]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[113]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[113]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 5
Objectives[113]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[113]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 13
Objectives[113]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 3
Objectives[113]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 22
Objectives[113]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[113]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[113]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[113]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 19
Objectives[113]mission_Actors[0]COMPONENT_FEET_TEXTURE = 10
Objectives[113]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[113]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[113]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[113]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[113]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[113]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[113]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[113]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[113]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[113]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[113]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[113]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[113]mission_Actors[0]PROP_GLASSES_INDEX = -1
Objectives[113]mission_Actors[0]PROP_GLASSES_TEXTURE = -1
Objectives[113]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[113]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[113]mission_Actors[0]NeededForObjectiveHintCount = 1
Objectives[113]mission_Actors[0]NeededForObjectiveHint[0] = 117
Objectives[113]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 1
Objectives[113]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 121
Objectives[113]mission_Actors[0]NeededForObjectiveGoToActorCount = 1
Objectives[113]mission_Actors[0]NeededForObjectiveGoToActor[0] = 116
Objectives[113]mission_Actors[1]Survive_Number = 0
Objectives[113]mission_Actors[1]Failed_Text = 
Objectives[113]mission_Actors[1]Remove_After = 0
Objectives[113]mission_Actors[1]positionX = 97,44096
Objectives[113]mission_Actors[1]positionY = -1292,571
Objectives[113]mission_Actors[1]positionZ = 29,26875
Objectives[113]mission_Actors[1]Heading = 80,63628
Objectives[113]mission_Actors[1]String_Name = ig_wade
Objectives[113]mission_Actors[1]Relationship_Group = Friend
Objectives[113]mission_Actors[1]AddBlip = False
Objectives[113]mission_Actors[1]ShowCone = False
Objectives[113]mission_Actors[1]Invincible = True
Objectives[113]mission_Actors[1]SetHealth = 100
Objectives[113]mission_Actors[1]DieFromHeadShot = True
Objectives[113]mission_Actors[1]CanExitVehicle = True
Objectives[113]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[113]mission_Actors[1]AlwaysFight = True
Objectives[113]mission_Actors[1]Seeing_Range = 30
Objectives[113]mission_Actors[1]Hearing_Range = 30
Objectives[113]mission_Actors[1]CombatMovement = Offensive
Objectives[113]mission_Actors[1]weapon = 966099553
Objectives[113]mission_Actors[1]Variation = Custom
Objectives[113]mission_Actors[1]Task = 3
Objectives[113]mission_Actors[1]Task_Guard_Range = 5
Objectives[113]mission_Actors[1]Task_Stay_In_Range = True
Objectives[113]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[113]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[113]mission_Actors[1]Task_Scenario = WORLD_HUMAN_SMOKING_POT
Objectives[113]mission_Actors[1]COMPONENT_FACE_DRAWABLE = 0
Objectives[113]mission_Actors[1]COMPONENT_FACE_TEXTURE = 0
Objectives[113]mission_Actors[1]COMPONENT_HEAD_DRAWABLE = 0
Objectives[113]mission_Actors[1]COMPONENT_HEAD_TEXTURE = 0
Objectives[113]mission_Actors[1]COMPONENT_HAIR_DRAWABLE = 0
Objectives[113]mission_Actors[1]COMPONENT_HAIR_TEXTURE = 0
Objectives[113]mission_Actors[1]COMPONENT_TORSO_DRAWABLE = 0
Objectives[113]mission_Actors[1]COMPONENT_TORSO_TEXTURE = 0
Objectives[113]mission_Actors[1]COMPONENT_LEGS_DRAWABLE = 0
Objectives[113]mission_Actors[1]COMPONENT_LEGS_TEXTURE = 0
Objectives[113]mission_Actors[1]COMPONENT_HANDS_DRAWABLE = 0
Objectives[113]mission_Actors[1]COMPONENT_HANDS_TEXTURE = 0
Objectives[113]mission_Actors[1]COMPONENT_FEET_DRAWABLE = 0
Objectives[113]mission_Actors[1]COMPONENT_FEET_TEXTURE = 0
Objectives[113]mission_Actors[1]COMPONENT_EYES_DRAWABLE = 0
Objectives[113]mission_Actors[1]COMPONENT_EYES_TEXTURE = 0
Objectives[113]mission_Actors[1]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[113]mission_Actors[1]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[113]mission_Actors[1]COMPONENT_TASKS_DRAWABLE = 0
Objectives[113]mission_Actors[1]COMPONENT_TASKS_TEXTURE = 0
Objectives[113]mission_Actors[1]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[113]mission_Actors[1]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[113]mission_Actors[1]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[113]mission_Actors[1]COMPONENT_TORSO2_TEXTURE = 0
Objectives[113]mission_Actors[1]PROP_HATS_INDEX = -1
Objectives[113]mission_Actors[1]PROP_HATS_TEXTURE = -1
Objectives[113]mission_Actors[1]PROP_GLASSES_INDEX = -1
Objectives[113]mission_Actors[1]PROP_GLASSES_TEXTURE = -1
Objectives[113]mission_Actors[1]PROP_EARS_INDEX = -1
Objectives[113]mission_Actors[1]PROP_EARS_TEXTURE = -1
Objectives[113]mission_Actors[2]Survive_Number = 0
Objectives[113]mission_Actors[2]Failed_Text = 
Objectives[113]mission_Actors[2]Remove_After = 0
Objectives[113]mission_Actors[2]positionX = 96,60429
Objectives[113]mission_Actors[2]positionY = -1291,661
Objectives[113]mission_Actors[2]positionZ = 29,26875
Objectives[113]mission_Actors[2]Heading = 142,1468
Objectives[113]mission_Actors[2]String_Name = ig_nervousron
Objectives[113]mission_Actors[2]Relationship_Group = Friend
Objectives[113]mission_Actors[2]AddBlip = False
Objectives[113]mission_Actors[2]ShowCone = False
Objectives[113]mission_Actors[2]Invincible = False
Objectives[113]mission_Actors[2]SetHealth = 100
Objectives[113]mission_Actors[2]DieFromHeadShot = True
Objectives[113]mission_Actors[2]CanExitVehicle = True
Objectives[113]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[113]mission_Actors[2]AlwaysFight = True
Objectives[113]mission_Actors[2]Seeing_Range = 30
Objectives[113]mission_Actors[2]Hearing_Range = 30
Objectives[113]mission_Actors[2]CombatMovement = Offensive
Objectives[113]mission_Actors[2]weapon = 966099553
Objectives[113]mission_Actors[2]Variation = Custom
Objectives[113]mission_Actors[2]Task = 3
Objectives[113]mission_Actors[2]Task_Guard_Range = 5
Objectives[113]mission_Actors[2]Task_Stay_In_Range = True
Objectives[113]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[113]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[113]mission_Actors[2]Task_Scenario = WORLD_HUMAN_AA_COFFEE
Objectives[113]mission_Actors[2]COMPONENT_FACE_DRAWABLE = 0
Objectives[113]mission_Actors[2]COMPONENT_FACE_TEXTURE = 0
Objectives[113]mission_Actors[2]COMPONENT_HEAD_DRAWABLE = 0
Objectives[113]mission_Actors[2]COMPONENT_HEAD_TEXTURE = 0
Objectives[113]mission_Actors[2]COMPONENT_HAIR_DRAWABLE = 0
Objectives[113]mission_Actors[2]COMPONENT_HAIR_TEXTURE = 0
Objectives[113]mission_Actors[2]COMPONENT_TORSO_DRAWABLE = 0
Objectives[113]mission_Actors[2]COMPONENT_TORSO_TEXTURE = 0
Objectives[113]mission_Actors[2]COMPONENT_LEGS_DRAWABLE = 0
Objectives[113]mission_Actors[2]COMPONENT_LEGS_TEXTURE = 0
Objectives[113]mission_Actors[2]COMPONENT_HANDS_DRAWABLE = 0
Objectives[113]mission_Actors[2]COMPONENT_HANDS_TEXTURE = 0
Objectives[113]mission_Actors[2]COMPONENT_FEET_DRAWABLE = 0
Objectives[113]mission_Actors[2]COMPONENT_FEET_TEXTURE = 0
Objectives[113]mission_Actors[2]COMPONENT_EYES_DRAWABLE = 0
Objectives[113]mission_Actors[2]COMPONENT_EYES_TEXTURE = 0
Objectives[113]mission_Actors[2]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[113]mission_Actors[2]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[113]mission_Actors[2]COMPONENT_TASKS_DRAWABLE = 0
Objectives[113]mission_Actors[2]COMPONENT_TASKS_TEXTURE = 0
Objectives[113]mission_Actors[2]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[113]mission_Actors[2]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[113]mission_Actors[2]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[113]mission_Actors[2]COMPONENT_TORSO2_TEXTURE = 0
Objectives[113]mission_Actors[2]PROP_HATS_INDEX = -1
Objectives[113]mission_Actors[2]PROP_HATS_TEXTURE = -1
Objectives[113]mission_Actors[2]PROP_GLASSES_INDEX = 0
Objectives[113]mission_Actors[2]PROP_GLASSES_TEXTURE = 0
Objectives[113]mission_Actors[2]PROP_EARS_INDEX = -1
Objectives[113]mission_Actors[2]PROP_EARS_TEXTURE = -1
Objectives[113]mission_Vehicles = 0
Objectives[113]Mission_Needed_Vehicles = 0
Objectives[113]mission_PropsCount = 0
Objectives[113]mission_Pickup_Props_Count = 0
Objectives[113]ObjectiveMessages = 3
Objectives[113]ObjectiveMessages[0]positionX = 564,8505
Objectives[113]ObjectiveMessages[0]positionY = -796,9553
Objectives[113]ObjectiveMessages[0]positionZ = 10,0537
Objectives[113]ObjectiveMessages[0]Message = ~o~Now what?
Objectives[113]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[113]ObjectiveMessages[0]Sender = 
Objectives[113]ObjectiveMessages[0]Subject = 
Objectives[113]ObjectiveMessages[0]MessageColor = White
Objectives[113]ObjectiveMessages[0]PlayFromStart = True
Objectives[113]ObjectiveMessages[0]Delay = False
Objectives[113]ObjectiveMessages[0]DelayTime = 10
Objectives[113]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[113]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[113]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[113]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[113]ObjectiveMessages[0]TypeSubtitle = True
Objectives[113]ObjectiveMessages[0]TypeTextMesage = False
Objectives[113]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[113]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[113]ObjectiveMessages[1]positionX = 564,7703
Objectives[113]ObjectiveMessages[1]positionY = -800,522
Objectives[113]ObjectiveMessages[1]positionZ = 10,04325
Objectives[113]ObjectiveMessages[1]Message = ~b~I've had enough... and I need a drink... let's go back to the Vanilla Unicorn, then we'll figure out a plan to get that damn phone...
Objectives[113]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[113]ObjectiveMessages[1]Sender = 
Objectives[113]ObjectiveMessages[1]Subject = 
Objectives[113]ObjectiveMessages[1]MessageColor = White
Objectives[113]ObjectiveMessages[1]PlayFromStart = False
Objectives[113]ObjectiveMessages[1]Delay = True
Objectives[113]ObjectiveMessages[1]DelayTime = 11
Objectives[113]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[113]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[113]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[113]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[113]ObjectiveMessages[1]TypeSubtitle = True
Objectives[113]ObjectiveMessages[1]TypeTextMesage = False
Objectives[113]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[113]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[113]ObjectiveMessages[2]positionX = 564,9557
Objectives[113]ObjectiveMessages[2]positionY = -807,5909
Objectives[113]ObjectiveMessages[2]positionZ = 10,02222
Objectives[113]ObjectiveMessages[2]Message = ~o~Okay.
Objectives[113]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[113]ObjectiveMessages[2]Sender = 
Objectives[113]ObjectiveMessages[2]Subject = 
Objectives[113]ObjectiveMessages[2]MessageColor = White
Objectives[113]ObjectiveMessages[2]PlayFromStart = False
Objectives[113]ObjectiveMessages[2]Delay = True
Objectives[113]ObjectiveMessages[2]DelayTime = 21
Objectives[113]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[113]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[113]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[113]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[113]ObjectiveMessages[2]TypeSubtitle = True
Objectives[113]ObjectiveMessages[2]TypeTextMesage = False
Objectives[113]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[113]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[114]Type = Hint_Objective
Objectives[114]Text = 
Objectives[114]positionX = -77,06222
Objectives[114]positionY = -806,1927
Objectives[114]positionZ = 35,59793
Objectives[114]Hint_Time = 5
Objectives[114]Hint_FOV = 40
Objectives[114]Hint_Use_Position = False
Objectives[114]Hint_Use_Player = False
Objectives[114]Hint_Use_Actor = True
Objectives[114]Hint_Use_Vehicle = False
Objectives[114]mission_ActorsCount = 0
Objectives[114]mission_Vehicles = 0
Objectives[114]Mission_Needed_Vehicles = 0
Objectives[114]mission_PropsCount = 0
Objectives[114]mission_Pickup_Props_Count = 0
Objectives[114]ObjectiveMessages = 1
Objectives[114]ObjectiveMessages[0]positionX = 565,0969
Objectives[114]ObjectiveMessages[0]positionY = -815,082
Objectives[114]ObjectiveMessages[0]positionZ = 9,99692
Objectives[114]ObjectiveMessages[0]Message = ~o~Here we are, you go inside, wait in my office, I'll park.
Objectives[114]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[114]ObjectiveMessages[0]Sender = 
Objectives[114]ObjectiveMessages[0]Subject = 
Objectives[114]ObjectiveMessages[0]MessageColor = White
Objectives[114]ObjectiveMessages[0]PlayFromStart = True
Objectives[114]ObjectiveMessages[0]Delay = False
Objectives[114]ObjectiveMessages[0]DelayTime = 0
Objectives[114]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[114]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[114]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[114]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[114]ObjectiveMessages[0]TypeSubtitle = True
Objectives[114]ObjectiveMessages[0]TypeTextMesage = False
Objectives[114]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[114]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[115]Type = Set_Player_Actor_Objective
Objectives[115]Text = 
Objectives[115]positionX = -83,45702
Objectives[115]positionY = -802,641
Objectives[115]positionZ = 35,71315
Objectives[115]SetPlayerActor_Use_Player = True
Objectives[115]SetPlayerActor_Player_Controllable = True
Objectives[115]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[115]SetPlayerActor_Use_Actor = False
Objectives[115]SetPlayerActor_RelationshipGroup_Change = False
Objectives[115]SetPlayerActor_RelationshipGroup = Neutral
Objectives[115]SetPlayerActor_Invincible_Change = False
Objectives[115]SetPlayerActor_Invincible = False
Objectives[115]SetPlayerActor_NewTask = True
Objectives[115]Int_Task = 99
Objectives[115]Task_Repeat = False
Objectives[115]Task_Timeout = False
Objectives[115]Task_Guard_Range = 10
Objectives[115]Task_Stay_In_Range = True
Objectives[115]Task_Wander_Range = 10
Objectives[115]Task_Scenario = NONE
Objectives[115]Task_TalkingAnimation = mic_chatter
Objectives[115]Task_Time = 1
Objectives[115]TaskListCount = 1
Objectives[115]Task_List[0]Type = Pause
Objectives[115]Task_List[0]positionX = -83,45727
Objectives[115]Task_List[0]positionY = -802,6409
Objectives[115]Task_List[0]positionZ = 36,21315
Objectives[115]Task_List[0]time = 1
Objectives[115]mission_ActorsCount = 0
Objectives[115]mission_Vehicles = 0
Objectives[115]Mission_Needed_Vehicles = 0
Objectives[115]mission_PropsCount = 0
Objectives[115]mission_Pickup_Props_Count = 0
Objectives[115]ObjectiveMessages = 0

Objectives[116]Type = GoTo_Actor
Objectives[116]Text = 
Objectives[116]positionX = 93,79173
Objectives[116]positionY = -1293,69
Objectives[116]positionZ = 29,06623
Objectives[116]GoTo_Actor_ChangToCompanion = True
Objectives[116]GoTo_Actor_Distance = 4
Objectives[116]GoTo_Actor_Remove_Blip = False
Objectives[116]mission_ActorsCount = 0
Objectives[116]mission_Vehicles = 0
Objectives[116]Mission_Needed_Vehicles = 0
Objectives[116]mission_PropsCount = 0
Objectives[116]mission_Pickup_Props_Count = 0
Objectives[116]ObjectiveMessages = 1
Objectives[116]ObjectiveMessages[0]positionX = 565,571
Objectives[116]ObjectiveMessages[0]positionY = -828,882
Objectives[116]ObjectiveMessages[0]positionZ = 9,956048
Objectives[116]ObjectiveMessages[0]Message = ~b~Okay.
Objectives[116]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[116]ObjectiveMessages[0]Sender = 
Objectives[116]ObjectiveMessages[0]Subject = 
Objectives[116]ObjectiveMessages[0]MessageColor = White
Objectives[116]ObjectiveMessages[0]PlayFromStart = True
Objectives[116]ObjectiveMessages[0]Delay = False
Objectives[116]ObjectiveMessages[0]DelayTime = 0
Objectives[116]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[116]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[116]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[116]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[116]ObjectiveMessages[0]TypeSubtitle = True
Objectives[116]ObjectiveMessages[0]TypeTextMesage = False
Objectives[116]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[116]ObjectiveMessages[0]PhoneMessageDisplayTime = 15

Objectives[117]Type = Hint_Objective
Objectives[117]Text = 
Objectives[117]positionX = 93,79265
Objectives[117]positionY = -1293,691
Objectives[117]positionZ = 29,06623
Objectives[117]Hint_Time = 43
Objectives[117]Hint_FOV = 40
Objectives[117]Hint_Use_Position = False
Objectives[117]Hint_Use_Player = False
Objectives[117]Hint_Use_Actor = True
Objectives[117]Hint_Use_Vehicle = False
Objectives[117]mission_ActorsCount = 0
Objectives[117]mission_Vehicles = 0
Objectives[117]Mission_Needed_Vehicles = 0
Objectives[117]mission_PropsCount = 0
Objectives[117]mission_Pickup_Props_Count = 0
Objectives[117]ObjectiveMessages = 11
Objectives[117]ObjectiveMessages[0]positionX = 565,8743
Objectives[117]ObjectiveMessages[0]positionY = -838,5569
Objectives[117]ObjectiveMessages[0]positionZ = 9,929762
Objectives[117]ObjectiveMessages[0]Message = ~o~YES... HE LEFT ME THERE... OH... HERE YOU ARE...
Objectives[117]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[117]ObjectiveMessages[0]Sender = 
Objectives[117]ObjectiveMessages[0]Subject = 
Objectives[117]ObjectiveMessages[0]MessageColor = White
Objectives[117]ObjectiveMessages[0]PlayFromStart = True
Objectives[117]ObjectiveMessages[0]Delay = False
Objectives[117]ObjectiveMessages[0]DelayTime = 0
Objectives[117]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[117]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[117]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[117]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[117]ObjectiveMessages[0]TypeSubtitle = True
Objectives[117]ObjectiveMessages[0]TypeTextMesage = False
Objectives[117]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[117]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[117]ObjectiveMessages[1]positionX = 565,6396
Objectives[117]ObjectiveMessages[1]positionY = -843,9823
Objectives[117]ObjectiveMessages[1]positionZ = 9,915002
Objectives[117]ObjectiveMessages[1]Message = ~b~What?
Objectives[117]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[117]ObjectiveMessages[1]Sender = 
Objectives[117]ObjectiveMessages[1]Subject = 
Objectives[117]ObjectiveMessages[1]MessageColor = White
Objectives[117]ObjectiveMessages[1]PlayFromStart = False
Objectives[117]ObjectiveMessages[1]Delay = True
Objectives[117]ObjectiveMessages[1]DelayTime = 4
Objectives[117]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[117]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[117]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[117]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[117]ObjectiveMessages[1]TypeSubtitle = True
Objectives[117]ObjectiveMessages[1]TypeTextMesage = False
Objectives[117]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[117]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[117]ObjectiveMessages[2]positionX = 565,5084
Objectives[117]ObjectiveMessages[2]positionY = -847,796
Objectives[117]ObjectiveMessages[2]positionZ = 9,904583
Objectives[117]ObjectiveMessages[2]Message = ~o~WHY DID YOU LEAVE ME THERE?
Objectives[117]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[117]ObjectiveMessages[2]Sender = 
Objectives[117]ObjectiveMessages[2]Subject = 
Objectives[117]ObjectiveMessages[2]MessageColor = White
Objectives[117]ObjectiveMessages[2]PlayFromStart = False
Objectives[117]ObjectiveMessages[2]Delay = True
Objectives[117]ObjectiveMessages[2]DelayTime = 5
Objectives[117]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[117]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[117]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[117]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[117]ObjectiveMessages[2]TypeSubtitle = True
Objectives[117]ObjectiveMessages[2]TypeTextMesage = False
Objectives[117]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[117]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[117]ObjectiveMessages[3]positionX = 565,2572
Objectives[117]ObjectiveMessages[3]positionY = -855,6109
Objectives[117]ObjectiveMessages[3]positionZ = 9,882766
Objectives[117]ObjectiveMessages[3]Message = ~b~WHAT? WHEN DID YOU CHANGE CLOTHES AGAIN?
Objectives[117]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[117]ObjectiveMessages[3]Sender = 
Objectives[117]ObjectiveMessages[3]Subject = 
Objectives[117]ObjectiveMessages[3]MessageColor = White
Objectives[117]ObjectiveMessages[3]PlayFromStart = False
Objectives[117]ObjectiveMessages[3]Delay = True
Objectives[117]ObjectiveMessages[3]DelayTime = 8
Objectives[117]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[117]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[117]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[117]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[117]ObjectiveMessages[3]TypeSubtitle = True
Objectives[117]ObjectiveMessages[3]TypeTextMesage = False
Objectives[117]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[117]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
Objectives[117]ObjectiveMessages[4]positionX = 564,9266
Objectives[117]ObjectiveMessages[4]positionY = -861,8492
Objectives[117]ObjectiveMessages[4]positionZ = 9,865222
Objectives[117]ObjectiveMessages[4]Message = ~o~WHAT? WHAT THE FUCK ARE YOU TALKING ABOUT?
Objectives[117]ObjectiveMessages[4]Contact = CHAR_DEFAULT
Objectives[117]ObjectiveMessages[4]Sender = 
Objectives[117]ObjectiveMessages[4]Subject = 
Objectives[117]ObjectiveMessages[4]MessageColor = White
Objectives[117]ObjectiveMessages[4]PlayFromStart = False
Objectives[117]ObjectiveMessages[4]Delay = True
Objectives[117]ObjectiveMessages[4]DelayTime = 12
Objectives[117]ObjectiveMessages[4]PlayDIstanceFrom = False
Objectives[117]ObjectiveMessages[4]PlayDIstanceFromPlayer = False
Objectives[117]ObjectiveMessages[4]PlayDIstanceTo = False
Objectives[117]ObjectiveMessages[4]DIstanceFromTo = 50
Objectives[117]ObjectiveMessages[4]TypeSubtitle = True
Objectives[117]ObjectiveMessages[4]TypeTextMesage = False
Objectives[117]ObjectiveMessages[4]TypePhoneMesage = False
Objectives[117]ObjectiveMessages[4]PhoneMessageDisplayTime = 15
Objectives[117]ObjectiveMessages[5]positionX = 564,5638
Objectives[117]ObjectiveMessages[5]positionY = -866,9785
Objectives[117]ObjectiveMessages[5]positionZ = 9,850793
Objectives[117]ObjectiveMessages[5]Message = ~b~YOU CHANGED YOUR CLOTHES...
Objectives[117]ObjectiveMessages[5]Contact = CHAR_DEFAULT
Objectives[117]ObjectiveMessages[5]Sender = 
Objectives[117]ObjectiveMessages[5]Subject = 
Objectives[117]ObjectiveMessages[5]MessageColor = White
Objectives[117]ObjectiveMessages[5]PlayFromStart = False
Objectives[117]ObjectiveMessages[5]Delay = True
Objectives[117]ObjectiveMessages[5]DelayTime = 16
Objectives[117]ObjectiveMessages[5]PlayDIstanceFrom = False
Objectives[117]ObjectiveMessages[5]PlayDIstanceFromPlayer = False
Objectives[117]ObjectiveMessages[5]PlayDIstanceTo = False
Objectives[117]ObjectiveMessages[5]DIstanceFromTo = 50
Objectives[117]ObjectiveMessages[5]TypeSubtitle = True
Objectives[117]ObjectiveMessages[5]TypeTextMesage = False
Objectives[117]ObjectiveMessages[5]TypePhoneMesage = False
Objectives[117]ObjectiveMessages[5]PhoneMessageDisplayTime = 15
Objectives[117]ObjectiveMessages[6]positionX = 564,395
Objectives[117]ObjectiveMessages[6]positionY = -872,4315
Objectives[117]ObjectiveMessages[6]positionZ = 9,835511
Objectives[117]ObjectiveMessages[6]Message = ~o~WHAT? NO, CAN'T YOU SEE I'M STILL DRESSED LIKE A DRAG PROSTITUTE?
Objectives[117]ObjectiveMessages[6]Contact = CHAR_DEFAULT
Objectives[117]ObjectiveMessages[6]Sender = 
Objectives[117]ObjectiveMessages[6]Subject = 
Objectives[117]ObjectiveMessages[6]MessageColor = White
Objectives[117]ObjectiveMessages[6]PlayFromStart = False
Objectives[117]ObjectiveMessages[6]Delay = True
Objectives[117]ObjectiveMessages[6]DelayTime = 19
Objectives[117]ObjectiveMessages[6]PlayDIstanceFrom = False
Objectives[117]ObjectiveMessages[6]PlayDIstanceFromPlayer = False
Objectives[117]ObjectiveMessages[6]PlayDIstanceTo = False
Objectives[117]ObjectiveMessages[6]DIstanceFromTo = 50
Objectives[117]ObjectiveMessages[6]TypeSubtitle = True
Objectives[117]ObjectiveMessages[6]TypeTextMesage = False
Objectives[117]ObjectiveMessages[6]TypePhoneMesage = False
Objectives[117]ObjectiveMessages[6]PhoneMessageDisplayTime = 15
Objectives[117]ObjectiveMessages[7]positionX = 564,5927
Objectives[117]ObjectiveMessages[7]positionY = -880,9523
Objectives[117]ObjectiveMessages[7]positionZ = 9,814202
Objectives[117]ObjectiveMessages[7]Message = ~b~BUT YOU WERE DRESSED AS A BIKER... AND A HUNTER... AND A BUSINESS MAN... WITH MUSTACHE...
Objectives[117]ObjectiveMessages[7]Contact = CHAR_DEFAULT
Objectives[117]ObjectiveMessages[7]Sender = 
Objectives[117]ObjectiveMessages[7]Subject = 
Objectives[117]ObjectiveMessages[7]MessageColor = White
Objectives[117]ObjectiveMessages[7]PlayFromStart = False
Objectives[117]ObjectiveMessages[7]Delay = True
Objectives[117]ObjectiveMessages[7]DelayTime = 25
Objectives[117]ObjectiveMessages[7]PlayDIstanceFrom = False
Objectives[117]ObjectiveMessages[7]PlayDIstanceFromPlayer = False
Objectives[117]ObjectiveMessages[7]PlayDIstanceTo = False
Objectives[117]ObjectiveMessages[7]DIstanceFromTo = 50
Objectives[117]ObjectiveMessages[7]TypeSubtitle = True
Objectives[117]ObjectiveMessages[7]TypeTextMesage = False
Objectives[117]ObjectiveMessages[7]TypePhoneMesage = False
Objectives[117]ObjectiveMessages[7]PhoneMessageDisplayTime = 15
Objectives[117]ObjectiveMessages[8]positionX = 564,8557
Objectives[117]ObjectiveMessages[8]positionY = -888,7462
Objectives[117]ObjectiveMessages[8]positionZ = 9,792755
Objectives[117]ObjectiveMessages[8]Message = ~o~ARE YOU HIGH? WHAT THE FUCK ARE YOU TALKING ABOUT?
Objectives[117]ObjectiveMessages[8]Contact = CHAR_DEFAULT
Objectives[117]ObjectiveMessages[8]Sender = 
Objectives[117]ObjectiveMessages[8]Subject = 
Objectives[117]ObjectiveMessages[8]MessageColor = White
Objectives[117]ObjectiveMessages[8]PlayFromStart = False
Objectives[117]ObjectiveMessages[8]Delay = True
Objectives[117]ObjectiveMessages[8]DelayTime = 32
Objectives[117]ObjectiveMessages[8]PlayDIstanceFrom = False
Objectives[117]ObjectiveMessages[8]PlayDIstanceFromPlayer = False
Objectives[117]ObjectiveMessages[8]PlayDIstanceTo = False
Objectives[117]ObjectiveMessages[8]DIstanceFromTo = 50
Objectives[117]ObjectiveMessages[8]TypeSubtitle = True
Objectives[117]ObjectiveMessages[8]TypeTextMesage = False
Objectives[117]ObjectiveMessages[8]TypePhoneMesage = False
Objectives[117]ObjectiveMessages[8]PhoneMessageDisplayTime = 15
Objectives[117]ObjectiveMessages[9]positionX = 565,1302
Objectives[117]ObjectiveMessages[9]positionY = -894,4876
Objectives[117]ObjectiveMessages[9]positionZ = 9,776932
Objectives[117]ObjectiveMessages[9]Message = ~b~I... I DON'T KNOW... I DON'T UNDERSTAND A SHIT ANYMORE...
Objectives[117]ObjectiveMessages[9]Contact = CHAR_DEFAULT
Objectives[117]ObjectiveMessages[9]Sender = 
Objectives[117]ObjectiveMessages[9]Subject = 
Objectives[117]ObjectiveMessages[9]MessageColor = White
Objectives[117]ObjectiveMessages[9]PlayFromStart = False
Objectives[117]ObjectiveMessages[9]Delay = True
Objectives[117]ObjectiveMessages[9]DelayTime = 37
Objectives[117]ObjectiveMessages[9]PlayDIstanceFrom = False
Objectives[117]ObjectiveMessages[9]PlayDIstanceFromPlayer = False
Objectives[117]ObjectiveMessages[9]PlayDIstanceTo = False
Objectives[117]ObjectiveMessages[9]DIstanceFromTo = 50
Objectives[117]ObjectiveMessages[9]TypeSubtitle = True
Objectives[117]ObjectiveMessages[9]TypeTextMesage = False
Objectives[117]ObjectiveMessages[9]TypePhoneMesage = False
Objectives[117]ObjectiveMessages[9]PhoneMessageDisplayTime = 15
Objectives[117]ObjectiveMessages[10]positionX = 565,4973
Objectives[117]ObjectiveMessages[10]positionY = -901,008
Objectives[117]ObjectiveMessages[10]positionZ = 9,758945
Objectives[117]ObjectiveMessages[10]Message = ~o~ME NEITHER...
Objectives[117]ObjectiveMessages[10]Contact = CHAR_DEFAULT
Objectives[117]ObjectiveMessages[10]Sender = 
Objectives[117]ObjectiveMessages[10]Subject = 
Objectives[117]ObjectiveMessages[10]MessageColor = White
Objectives[117]ObjectiveMessages[10]PlayFromStart = False
Objectives[117]ObjectiveMessages[10]Delay = True
Objectives[117]ObjectiveMessages[10]DelayTime = 42
Objectives[117]ObjectiveMessages[10]PlayDIstanceFrom = False
Objectives[117]ObjectiveMessages[10]PlayDIstanceFromPlayer = False
Objectives[117]ObjectiveMessages[10]PlayDIstanceTo = False
Objectives[117]ObjectiveMessages[10]DIstanceFromTo = 50
Objectives[117]ObjectiveMessages[10]TypeSubtitle = True
Objectives[117]ObjectiveMessages[10]TypeTextMesage = False
Objectives[117]ObjectiveMessages[10]TypePhoneMesage = False
Objectives[117]ObjectiveMessages[10]PhoneMessageDisplayTime = 15

Objectives[118]Text = 
Objectives[118]Type = Timeout_Objective
Objectives[118]positionX = 93,79265
Objectives[118]positionY = -1293,691
Objectives[118]positionZ = 29,06623
Objectives[118]Timeout_Min = 0
Objectives[118]Timeout_Sec = 1
Objectives[118]mission_ActorsCount = 1
Objectives[118]mission_Actors[0]Survive_Number = 0
Objectives[118]mission_Actors[0]Failed_Text = 
Objectives[118]mission_Actors[0]Remove_After = 0
Objectives[118]mission_Actors[0]positionX = 94,37362
Objectives[118]mission_Actors[0]positionY = -1283,606
Objectives[118]mission_Actors[0]positionZ = 29,26173
Objectives[118]mission_Actors[0]Heading = 220,2547
Objectives[118]mission_Actors[0]String_Name = ig_lestercrest
Objectives[118]mission_Actors[0]Relationship_Group = Companion
Objectives[118]mission_Actors[0]AddBlip = True
Objectives[118]mission_Actors[0]ShowCone = False
Objectives[118]mission_Actors[0]Invincible = True
Objectives[118]mission_Actors[0]SetHealth = 100
Objectives[118]mission_Actors[0]DieFromHeadShot = True
Objectives[118]mission_Actors[0]CanExitVehicle = True
Objectives[118]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[118]mission_Actors[0]AlwaysFight = True
Objectives[118]mission_Actors[0]Seeing_Range = 30
Objectives[118]mission_Actors[0]Hearing_Range = 30
Objectives[118]mission_Actors[0]CombatMovement = Offensive
Objectives[118]mission_Actors[0]weapon = Pistol
Objectives[118]mission_Actors[0]Variation = Custom
Objectives[118]mission_Actors[0]Task = 0
Objectives[118]mission_Actors[0]Task_Guard_Range = 5
Objectives[118]mission_Actors[0]Task_Stay_In_Range = True
Objectives[118]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[118]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[118]mission_Actors[0]Task_Scenario = NONE
Objectives[118]mission_Actors[0]COMPONENT_FACE_DRAWABLE = 0
Objectives[118]mission_Actors[0]COMPONENT_FACE_TEXTURE = 0
Objectives[118]mission_Actors[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[118]mission_Actors[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[118]mission_Actors[0]COMPONENT_HAIR_DRAWABLE = 0
Objectives[118]mission_Actors[0]COMPONENT_HAIR_TEXTURE = 0
Objectives[118]mission_Actors[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[118]mission_Actors[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[118]mission_Actors[0]COMPONENT_LEGS_DRAWABLE = 0
Objectives[118]mission_Actors[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[118]mission_Actors[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[118]mission_Actors[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[118]mission_Actors[0]COMPONENT_FEET_DRAWABLE = 0
Objectives[118]mission_Actors[0]COMPONENT_FEET_TEXTURE = 0
Objectives[118]mission_Actors[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[118]mission_Actors[0]COMPONENT_EYES_TEXTURE = 0
Objectives[118]mission_Actors[0]COMPONENT_ACCESSORIES_DRAWABLE = 0
Objectives[118]mission_Actors[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[118]mission_Actors[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[118]mission_Actors[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[118]mission_Actors[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[118]mission_Actors[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[118]mission_Actors[0]COMPONENT_TORSO2_DRAWABLE = 0
Objectives[118]mission_Actors[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[118]mission_Actors[0]PROP_HATS_INDEX = -1
Objectives[118]mission_Actors[0]PROP_HATS_TEXTURE = -1
Objectives[118]mission_Actors[0]PROP_GLASSES_INDEX = 0
Objectives[118]mission_Actors[0]PROP_GLASSES_TEXTURE = 0
Objectives[118]mission_Actors[0]PROP_EARS_INDEX = -1
Objectives[118]mission_Actors[0]PROP_EARS_TEXTURE = -1
Objectives[118]mission_Actors[0]NeededForObjectiveHintCount = 1
Objectives[118]mission_Actors[0]NeededForObjectiveHint[0] = 119
Objectives[118]mission_Actors[0]NeededForObjectiveSetPlayerActorCount = 2
Objectives[118]mission_Actors[0]NeededForObjectiveSetPlayerActor[0] = 120
Objectives[118]mission_Actors[0]NeededForObjectiveSetPlayerActor[1] = 124
Objectives[118]mission_Vehicles = 1
Objectives[118]mission_Vehicles[0]positionX = 92,63691
Objectives[118]mission_Vehicles[0]positionY = -1279,392
Objectives[118]mission_Vehicles[0]positionZ = 28,3915
Objectives[118]mission_Vehicles[0]Heading = 105,2459
Objectives[118]mission_Vehicles[0]Name = Dynasty
Objectives[118]mission_Vehicles[0]Model = dynasty
Objectives[118]mission_Vehicles[0]PrimaryColor = MetallicSurfBlue
Objectives[118]mission_Vehicles[0]SecondaryColor = MetallicDiamondBlue
Objectives[118]mission_Vehicles[0]PearlescentColor = MetallicBrightBlue
Objectives[118]mission_Vehicles[0]HasPearlescent = False
Objectives[118]mission_Vehicles[0]Livery = -1
Objectives[118]mission_Vehicles[0]DirtLevel = 0
Objectives[118]mission_Vehicles[0]LockedForPlayer = False
Objectives[118]mission_Vehicles[0]Locked = False
Objectives[118]mission_Vehicles[0]Alarm = False
Objectives[118]mission_Vehicles[0]HotWired = False
Objectives[118]mission_Vehicles[0]Invincible = True
Objectives[118]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[118]mission_Vehicles[0]Remove_After = 0
Objectives[118]mission_Vehicles[0]Survive_Number = 0
Objectives[118]mission_Vehicles[0]Failed_Text = 
Objectives[118]mission_Vehicles[0]NeededForObjectivesCount = 1
Objectives[118]mission_Vehicles[0]NeededForVehicleObjectiveNumber[0] = 123
Objectives[118]mission_Vehicles[0]NeededForVehicleIndex[0] = 0
Objectives[118]mission_Vehicles[0]NeededForSetPlayerActorCount = 4
Objectives[118]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[0] = 120
Objectives[118]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[0] = 0
Objectives[118]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[1] = 121
Objectives[118]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[1] = 0
Objectives[118]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[2] = 122
Objectives[118]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[2] = 0
Objectives[118]mission_Vehicles[0]NeededForSetPlayerActorObjectiveNumber[3] = 124
Objectives[118]mission_Vehicles[0]NeededForSetPlayerActorTaskIndex[3] = 1
Objectives[118]Mission_Needed_Vehicles = 0
Objectives[118]mission_PropsCount = 0
Objectives[118]mission_Pickup_Props_Count = 0
Objectives[118]ObjectiveMessages = 0

Objectives[119]Type = Hint_Objective
Objectives[119]Text = 
Objectives[119]positionX = 90,82634
Objectives[119]positionY = -1283,076
Objectives[119]positionZ = 28,24882
Objectives[119]Hint_Time = 10
Objectives[119]Hint_FOV = 40
Objectives[119]Hint_Use_Position = False
Objectives[119]Hint_Use_Player = False
Objectives[119]Hint_Use_Actor = True
Objectives[119]Hint_Use_Vehicle = False
Objectives[119]mission_ActorsCount = 0
Objectives[119]mission_Vehicles = 0
Objectives[119]Mission_Needed_Vehicles = 0
Objectives[119]mission_PropsCount = 0
Objectives[119]mission_Pickup_Props_Count = 0
Objectives[119]ObjectiveMessages = 3
Objectives[119]ObjectiveMessages[0]positionX = 565,0648
Objectives[119]ObjectiveMessages[0]positionY = -919,7824
Objectives[119]ObjectiveMessages[0]positionZ = 9,709829
Objectives[119]ObjectiveMessages[0]Message = ~g~I understand...
Objectives[119]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[119]ObjectiveMessages[0]Sender = 
Objectives[119]ObjectiveMessages[0]Subject = 
Objectives[119]ObjectiveMessages[0]MessageColor = White
Objectives[119]ObjectiveMessages[0]PlayFromStart = True
Objectives[119]ObjectiveMessages[0]Delay = False
Objectives[119]ObjectiveMessages[0]DelayTime = 0
Objectives[119]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[119]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[119]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[119]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[119]ObjectiveMessages[0]TypeSubtitle = True
Objectives[119]ObjectiveMessages[0]TypeTextMesage = False
Objectives[119]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[119]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[119]ObjectiveMessages[1]positionX = 565,0578
Objectives[119]ObjectiveMessages[1]positionY = -923,0615
Objectives[119]ObjectiveMessages[1]positionZ = 9,702245
Objectives[119]ObjectiveMessages[1]Message = ~o~Lester, what the fuck is going on?
Objectives[119]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[119]ObjectiveMessages[1]Sender = 
Objectives[119]ObjectiveMessages[1]Subject = 
Objectives[119]ObjectiveMessages[1]MessageColor = White
Objectives[119]ObjectiveMessages[1]PlayFromStart = False
Objectives[119]ObjectiveMessages[1]Delay = True
Objectives[119]ObjectiveMessages[1]DelayTime = 1
Objectives[119]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[119]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[119]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[119]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[119]ObjectiveMessages[1]TypeSubtitle = True
Objectives[119]ObjectiveMessages[1]TypeTextMesage = False
Objectives[119]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[119]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[119]ObjectiveMessages[2]positionX = 565,0461
Objectives[119]ObjectiveMessages[2]positionY = -928,3706
Objectives[119]ObjectiveMessages[2]positionZ = 9,689966
Objectives[119]ObjectiveMessages[2]Message = ~g~We didn't finish the job, that's what going on, you two, with me.
Objectives[119]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[119]ObjectiveMessages[2]Sender = 
Objectives[119]ObjectiveMessages[2]Subject = 
Objectives[119]ObjectiveMessages[2]MessageColor = White
Objectives[119]ObjectiveMessages[2]PlayFromStart = False
Objectives[119]ObjectiveMessages[2]Delay = True
Objectives[119]ObjectiveMessages[2]DelayTime = 4
Objectives[119]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[119]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[119]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[119]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[119]ObjectiveMessages[2]TypeSubtitle = True
Objectives[119]ObjectiveMessages[2]TypeTextMesage = False
Objectives[119]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[119]ObjectiveMessages[2]PhoneMessageDisplayTime = 15

Objectives[120]Type = Set_Player_Actor_Objective
Objectives[120]Text = 
Objectives[120]positionX = 91,31366
Objectives[120]positionY = -1281,319
Objectives[120]positionZ = 28,1903
Objectives[120]SetPlayerActor_Use_Player = False
Objectives[120]SetPlayerActor_Player_Controllable = True
Objectives[120]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[120]SetPlayerActor_Use_Actor = True
Objectives[120]SetPlayerActor_RelationshipGroup_Change = True
Objectives[120]SetPlayerActor_RelationshipGroup = Friend
Objectives[120]SetPlayerActor_Invincible_Change = False
Objectives[120]SetPlayerActor_Invincible = False
Objectives[120]SetPlayerActor_NewTask = True
Objectives[120]Int_Task = 99
Objectives[120]Task_Repeat = False
Objectives[120]Task_Timeout = False
Objectives[120]Task_Guard_Range = 10
Objectives[120]Task_Stay_In_Range = True
Objectives[120]Task_Wander_Range = 10
Objectives[120]Task_Scenario = NONE
Objectives[120]Task_TalkingAnimation = mic_chatter
Objectives[120]Task_Time = 1
Objectives[120]TaskListCount = 1
Objectives[120]Task_List[0]Type = EnterVehicle
Objectives[120]Task_List[0]PositionX = 91,31366
Objectives[120]Task_List[0]PositionY = -1281,319
Objectives[120]Task_List[0]PositionZ = 28,6903
Objectives[120]Task_List[0]Speed = 1
Objectives[120]Task_List[0]SeatIndex = -1
Objectives[120]Task_List[0]TaskIndex = 0
Objectives[120]Task_List[0]Warp = False
Objectives[120]mission_ActorsCount = 0
Objectives[120]mission_Vehicles = 0
Objectives[120]Mission_Needed_Vehicles = 0
Objectives[120]mission_PropsCount = 0
Objectives[120]mission_Pickup_Props_Count = 0
Objectives[120]ObjectiveMessages = 0

Objectives[121]Type = Set_Player_Actor_Objective
Objectives[121]Text = 
Objectives[121]positionX = 96,33414
Objectives[121]positionY = -1293,334
Objectives[121]positionZ = 29,07038
Objectives[121]SetPlayerActor_Use_Player = False
Objectives[121]SetPlayerActor_Player_Controllable = True
Objectives[121]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[121]SetPlayerActor_Use_Actor = True
Objectives[121]SetPlayerActor_RelationshipGroup_Change = True
Objectives[121]SetPlayerActor_RelationshipGroup = Friend
Objectives[121]SetPlayerActor_Invincible_Change = False
Objectives[121]SetPlayerActor_Invincible = False
Objectives[121]SetPlayerActor_NewTask = True
Objectives[121]Int_Task = 99
Objectives[121]Task_Repeat = False
Objectives[121]Task_Timeout = False
Objectives[121]Task_Guard_Range = 10
Objectives[121]Task_Stay_In_Range = True
Objectives[121]Task_Wander_Range = 10
Objectives[121]Task_Scenario = NONE
Objectives[121]Task_TalkingAnimation = mic_chatter
Objectives[121]Task_Time = 1
Objectives[121]TaskListCount = 1
Objectives[121]Task_List[0]Type = EnterVehicle
Objectives[121]Task_List[0]PositionX = 92,04962
Objectives[121]Task_List[0]PositionY = -1280,896
Objectives[121]Task_List[0]PositionZ = 28,66018
Objectives[121]Task_List[0]Speed = 1
Objectives[121]Task_List[0]SeatIndex = 1
Objectives[121]Task_List[0]TaskIndex = 0
Objectives[121]Task_List[0]Warp = False
Objectives[121]mission_ActorsCount = 0
Objectives[121]mission_Vehicles = 0
Objectives[121]Mission_Needed_Vehicles = 0
Objectives[121]mission_PropsCount = 0
Objectives[121]mission_Pickup_Props_Count = 0
Objectives[121]ObjectiveMessages = 0

Objectives[122]Type = Set_Player_Actor_Objective
Objectives[122]Text = 
Objectives[122]positionX = 92,03424
Objectives[122]positionY = -1276,896
Objectives[122]positionZ = 28,22949
Objectives[122]SetPlayerActor_Use_Player = True
Objectives[122]SetPlayerActor_Player_Controllable = True
Objectives[122]SetPlayerActor_Player_Can_Exit_Vehicle = False
Objectives[122]SetPlayerActor_Use_Actor = False
Objectives[122]SetPlayerActor_RelationshipGroup_Change = False
Objectives[122]SetPlayerActor_RelationshipGroup = Neutral
Objectives[122]SetPlayerActor_Invincible_Change = False
Objectives[122]SetPlayerActor_Invincible = False
Objectives[122]SetPlayerActor_NewTask = True
Objectives[122]Int_Task = 99
Objectives[122]Task_Repeat = False
Objectives[122]Task_Timeout = False
Objectives[122]Task_Guard_Range = 10
Objectives[122]Task_Stay_In_Range = True
Objectives[122]Task_Wander_Range = 10
Objectives[122]Task_Scenario = NONE
Objectives[122]Task_TalkingAnimation = mic_chatter
Objectives[122]Task_Time = 1
Objectives[122]TaskListCount = 1
Objectives[122]Task_List[0]Type = EnterVehicle
Objectives[122]Task_List[0]PositionX = 92,03424
Objectives[122]Task_List[0]PositionY = -1276,896
Objectives[122]Task_List[0]PositionZ = 28,72949
Objectives[122]Task_List[0]Speed = 1
Objectives[122]Task_List[0]SeatIndex = 0
Objectives[122]Task_List[0]TaskIndex = 0
Objectives[122]Task_List[0]Warp = False
Objectives[122]mission_ActorsCount = 0
Objectives[122]mission_Vehicles = 0
Objectives[122]Mission_Needed_Vehicles = 0
Objectives[122]mission_PropsCount = 0
Objectives[122]mission_Pickup_Props_Count = 0
Objectives[122]ObjectiveMessages = 0

Objectives[123]Text = 
Objectives[123]FaildText = 
Objectives[123]Type = Enter_Vehicle
Objectives[123]positionX = 92,03424
Objectives[123]positionY = -1276,896
Objectives[123]positionZ = 28,22949
Objectives[123]EnterVehicle_AsPassenger = True
Objectives[123]EnterVehicle_CanExit = True
Objectives[123]EnterVehicle_SetIsWanted = False
Objectives[123]EnterVehicle_SeatIndex = 0
Objectives[123]mission_ActorsCount = 0
Objectives[123]mission_Vehicles = 0
Objectives[123]Mission_Needed_Vehicles = 0
Objectives[123]mission_PropsCount = 0
Objectives[123]mission_Pickup_Props_Count = 0
Objectives[123]ObjectiveMessages = 0

Objectives[124]Type = Set_Player_Actor_Objective
Objectives[124]Text = 
Objectives[124]positionX = 92,01885
Objectives[124]positionY = -1272,897
Objectives[124]positionZ = 28,69942
Objectives[124]SetPlayerActor_Use_Player = False
Objectives[124]SetPlayerActor_Player_Controllable = True
Objectives[124]SetPlayerActor_Player_Can_Exit_Vehicle = True
Objectives[124]SetPlayerActor_Use_Actor = True
Objectives[124]SetPlayerActor_RelationshipGroup_Change = False
Objectives[124]SetPlayerActor_RelationshipGroup = Neutral
Objectives[124]SetPlayerActor_Invincible_Change = False
Objectives[124]SetPlayerActor_Invincible = False
Objectives[124]SetPlayerActor_NewTask = True
Objectives[124]Int_Task = 99
Objectives[124]Task_Repeat = False
Objectives[124]Task_Timeout = False
Objectives[124]Task_Guard_Range = 10
Objectives[124]Task_Stay_In_Range = True
Objectives[124]Task_Wander_Range = 10
Objectives[124]Task_Scenario = NONE
Objectives[124]Task_TalkingAnimation = mic_chatter
Objectives[124]Task_Time = 1
Objectives[124]TaskListCount = 9
Objectives[124]Task_List[0]Type = BlockNonTemporaryEvents
Objectives[124]Task_List[0]positionX = 92,04962
Objectives[124]Task_List[0]positionY = -1280,896
Objectives[124]Task_List[0]positionZ = 28,66018
Objectives[124]Task_List[0]Block = True
Objectives[124]Task_List[1]Type = EnterVehicle
Objectives[124]Task_List[1]PositionX = 92,04962
Objectives[124]Task_List[1]PositionY = -1280,896
Objectives[124]Task_List[1]PositionZ = 28,66018
Objectives[124]Task_List[1]Speed = 1
Objectives[124]Task_List[1]SeatIndex = -1
Objectives[124]Task_List[1]TaskIndex = 1
Objectives[124]Task_List[1]Warp = False
Objectives[124]Task_List[2]Type = Pause
Objectives[124]Task_List[2]positionX = 91,93571
Objectives[124]Task_List[2]positionY = -1281,998
Objectives[124]Task_List[2]positionZ = 28,75002
Objectives[124]Task_List[2]time = 6
Objectives[124]Task_List[3]Type = Drive
Objectives[124]Task_List[3]PositionX = 923,2651
Objectives[124]Task_List[3]PositionY = -1197,662
Objectives[124]Task_List[3]PositionZ = 48,10182
Objectives[124]Task_List[3]Speed = 15
Objectives[124]Task_List[3]StopBeforeVehicles = True
Objectives[124]Task_List[3]StopBeforeActors = True
Objectives[124]Task_List[3]AvoidVehicles = True
Objectives[124]Task_List[3]AvoidEmptyVehicles = True
Objectives[124]Task_List[3]AvoidActors = True
Objectives[124]Task_List[3]AvoidObjects = True
Objectives[124]Task_List[3]StopAtLights = False
Objectives[124]Task_List[3]UseBlinkers = True
Objectives[124]Task_List[3]AllowGoingWrongWay = True
Objectives[124]Task_List[3]Reverse = False
Objectives[124]Task_List[3]TakeShortestPath = False
Objectives[124]Task_List[3]IgnoreRoads = False
Objectives[124]Task_List[3]IgnoreAllPathing = False
Objectives[124]Task_List[3]AvoidHighWays = False
Objectives[124]Task_List[4]Type = Drive
Objectives[124]Task_List[4]PositionX = 2321,28
Objectives[124]Task_List[4]PositionY = -393,6173
Objectives[124]Task_List[4]PositionZ = 86,62206
Objectives[124]Task_List[4]Speed = 15
Objectives[124]Task_List[4]StopBeforeVehicles = True
Objectives[124]Task_List[4]StopBeforeActors = True
Objectives[124]Task_List[4]AvoidVehicles = True
Objectives[124]Task_List[4]AvoidEmptyVehicles = True
Objectives[124]Task_List[4]AvoidActors = True
Objectives[124]Task_List[4]AvoidObjects = True
Objectives[124]Task_List[4]StopAtLights = False
Objectives[124]Task_List[4]UseBlinkers = True
Objectives[124]Task_List[4]AllowGoingWrongWay = True
Objectives[124]Task_List[4]Reverse = False
Objectives[124]Task_List[4]TakeShortestPath = False
Objectives[124]Task_List[4]IgnoreRoads = False
Objectives[124]Task_List[4]IgnoreAllPathing = False
Objectives[124]Task_List[4]AvoidHighWays = False
Objectives[124]Task_List[5]Type = Drive
Objectives[124]Task_List[5]PositionX = 2480,499
Objectives[124]Task_List[5]PositionY = 1308,23
Objectives[124]Task_List[5]PositionZ = 47,48803
Objectives[124]Task_List[5]Speed = 15
Objectives[124]Task_List[5]StopBeforeVehicles = True
Objectives[124]Task_List[5]StopBeforeActors = True
Objectives[124]Task_List[5]AvoidVehicles = True
Objectives[124]Task_List[5]AvoidEmptyVehicles = True
Objectives[124]Task_List[5]AvoidActors = True
Objectives[124]Task_List[5]AvoidObjects = True
Objectives[124]Task_List[5]StopAtLights = False
Objectives[124]Task_List[5]UseBlinkers = True
Objectives[124]Task_List[5]AllowGoingWrongWay = True
Objectives[124]Task_List[5]Reverse = False
Objectives[124]Task_List[5]TakeShortestPath = False
Objectives[124]Task_List[5]IgnoreRoads = False
Objectives[124]Task_List[5]IgnoreAllPathing = False
Objectives[124]Task_List[5]AvoidHighWays = False
Objectives[124]Task_List[6]Type = Drive
Objectives[124]Task_List[6]PositionX = 2564,324
Objectives[124]Task_List[6]PositionY = 2657,227
Objectives[124]Task_List[6]PositionZ = 38,49057
Objectives[124]Task_List[6]Speed = 15
Objectives[124]Task_List[6]StopBeforeVehicles = True
Objectives[124]Task_List[6]StopBeforeActors = True
Objectives[124]Task_List[6]AvoidVehicles = True
Objectives[124]Task_List[6]AvoidEmptyVehicles = True
Objectives[124]Task_List[6]AvoidActors = True
Objectives[124]Task_List[6]AvoidObjects = True
Objectives[124]Task_List[6]StopAtLights = False
Objectives[124]Task_List[6]UseBlinkers = True
Objectives[124]Task_List[6]AllowGoingWrongWay = True
Objectives[124]Task_List[6]Reverse = False
Objectives[124]Task_List[6]TakeShortestPath = False
Objectives[124]Task_List[6]IgnoreRoads = False
Objectives[124]Task_List[6]IgnoreAllPathing = False
Objectives[124]Task_List[6]AvoidHighWays = False
Objectives[124]Task_List[7]Type = Drive
Objectives[124]Task_List[7]PositionX = 2912,704
Objectives[124]Task_List[7]PositionY = 3705,697
Objectives[124]Task_List[7]PositionZ = 52,17807
Objectives[124]Task_List[7]Speed = 15
Objectives[124]Task_List[7]StopBeforeVehicles = True
Objectives[124]Task_List[7]StopBeforeActors = True
Objectives[124]Task_List[7]AvoidVehicles = True
Objectives[124]Task_List[7]AvoidEmptyVehicles = True
Objectives[124]Task_List[7]AvoidActors = True
Objectives[124]Task_List[7]AvoidObjects = True
Objectives[124]Task_List[7]StopAtLights = False
Objectives[124]Task_List[7]UseBlinkers = True
Objectives[124]Task_List[7]AllowGoingWrongWay = True
Objectives[124]Task_List[7]Reverse = False
Objectives[124]Task_List[7]TakeShortestPath = False
Objectives[124]Task_List[7]IgnoreRoads = False
Objectives[124]Task_List[7]IgnoreAllPathing = False
Objectives[124]Task_List[7]AvoidHighWays = False
Objectives[124]Task_List[8]Type = Drive
Objectives[124]Task_List[8]PositionX = 3374,493
Objectives[124]Task_List[8]PositionY = 3699,707
Objectives[124]Task_List[8]PositionZ = 36,51836
Objectives[124]Task_List[8]Speed = 15
Objectives[124]Task_List[8]StopBeforeVehicles = True
Objectives[124]Task_List[8]StopBeforeActors = True
Objectives[124]Task_List[8]AvoidVehicles = True
Objectives[124]Task_List[8]AvoidEmptyVehicles = True
Objectives[124]Task_List[8]AvoidActors = True
Objectives[124]Task_List[8]AvoidObjects = True
Objectives[124]Task_List[8]StopAtLights = False
Objectives[124]Task_List[8]UseBlinkers = True
Objectives[124]Task_List[8]AllowGoingWrongWay = True
Objectives[124]Task_List[8]Reverse = False
Objectives[124]Task_List[8]TakeShortestPath = False
Objectives[124]Task_List[8]IgnoreRoads = False
Objectives[124]Task_List[8]IgnoreAllPathing = False
Objectives[124]Task_List[8]AvoidHighWays = False
Objectives[124]mission_ActorsCount = 0
Objectives[124]mission_Vehicles = 0
Objectives[124]Mission_Needed_Vehicles = 0
Objectives[124]mission_PropsCount = 0
Objectives[124]mission_Pickup_Props_Count = 0
Objectives[124]ObjectiveMessages = 0

Objectives[125]Text = 
Objectives[125]Type = Leave_Area
Objectives[125]positionX = 3386,97
Objectives[125]positionY = 3715,379
Objectives[125]positionZ = 33,32614
Objectives[125]Leave_Area_Distance = 100
Objectives[125]Leave_Area_Use_Objective_Position = False
Objectives[125]mission_ActorsCount = 0
Objectives[125]mission_Vehicles = 0
Objectives[125]Mission_Needed_Vehicles = 0
Objectives[125]mission_PropsCount = 0
Objectives[125]mission_Pickup_Props_Count = 0
Objectives[125]ObjectiveMessages = 4
Objectives[125]ObjectiveMessages[0]positionX = 107,1269
Objectives[125]ObjectiveMessages[0]positionY = -1271,203
Objectives[125]ObjectiveMessages[0]positionZ = 30,51207
Objectives[125]ObjectiveMessages[0]Message = ~o~Can I at least change my clothes?
Objectives[125]ObjectiveMessages[0]Contact = CHAR_DEFAULT
Objectives[125]ObjectiveMessages[0]Sender = 
Objectives[125]ObjectiveMessages[0]Subject = 
Objectives[125]ObjectiveMessages[0]MessageColor = White
Objectives[125]ObjectiveMessages[0]PlayFromStart = True
Objectives[125]ObjectiveMessages[0]Delay = False
Objectives[125]ObjectiveMessages[0]DelayTime = 0
Objectives[125]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[125]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[125]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[125]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[125]ObjectiveMessages[0]TypeSubtitle = True
Objectives[125]ObjectiveMessages[0]TypeTextMesage = False
Objectives[125]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[125]ObjectiveMessages[0]PhoneMessageDisplayTime = 15
Objectives[125]ObjectiveMessages[1]positionX = 112,2471
Objectives[125]ObjectiveMessages[1]positionY = -1270,007
Objectives[125]ObjectiveMessages[1]positionZ = 31,30226
Objectives[125]ObjectiveMessages[1]Message = ~b~NO, PLEASE, STOP!
Objectives[125]ObjectiveMessages[1]Contact = CHAR_DEFAULT
Objectives[125]ObjectiveMessages[1]Sender = 
Objectives[125]ObjectiveMessages[1]Subject = 
Objectives[125]ObjectiveMessages[1]MessageColor = White
Objectives[125]ObjectiveMessages[1]PlayFromStart = False
Objectives[125]ObjectiveMessages[1]Delay = True
Objectives[125]ObjectiveMessages[1]DelayTime = 3
Objectives[125]ObjectiveMessages[1]PlayDIstanceFrom = False
Objectives[125]ObjectiveMessages[1]PlayDIstanceFromPlayer = False
Objectives[125]ObjectiveMessages[1]PlayDIstanceTo = False
Objectives[125]ObjectiveMessages[1]DIstanceFromTo = 50
Objectives[125]ObjectiveMessages[1]TypeSubtitle = True
Objectives[125]ObjectiveMessages[1]TypeTextMesage = False
Objectives[125]ObjectiveMessages[1]TypePhoneMesage = False
Objectives[125]ObjectiveMessages[1]PhoneMessageDisplayTime = 15
Objectives[125]ObjectiveMessages[2]positionX = 117,9529
Objectives[125]ObjectiveMessages[2]positionY = -1268,08
Objectives[125]ObjectiveMessages[2]positionZ = 32,23182
Objectives[125]ObjectiveMessages[2]Message = ~g~Stay dressed like that, at least we know it's you, no one else will be dressed as a drag hooker.
Objectives[125]ObjectiveMessages[2]Contact = CHAR_DEFAULT
Objectives[125]ObjectiveMessages[2]Sender = 
Objectives[125]ObjectiveMessages[2]Subject = 
Objectives[125]ObjectiveMessages[2]MessageColor = White
Objectives[125]ObjectiveMessages[2]PlayFromStart = False
Objectives[125]ObjectiveMessages[2]Delay = True
Objectives[125]ObjectiveMessages[2]DelayTime = 5
Objectives[125]ObjectiveMessages[2]PlayDIstanceFrom = False
Objectives[125]ObjectiveMessages[2]PlayDIstanceFromPlayer = False
Objectives[125]ObjectiveMessages[2]PlayDIstanceTo = False
Objectives[125]ObjectiveMessages[2]DIstanceFromTo = 50
Objectives[125]ObjectiveMessages[2]TypeSubtitle = True
Objectives[125]ObjectiveMessages[2]TypeTextMesage = False
Objectives[125]ObjectiveMessages[2]TypePhoneMesage = False
Objectives[125]ObjectiveMessages[2]PhoneMessageDisplayTime = 15
Objectives[125]ObjectiveMessages[3]positionX = 128,0772
Objectives[125]ObjectiveMessages[3]positionY = -1264,035
Objectives[125]ObjectiveMessages[3]positionZ = 33,2888
Objectives[125]ObjectiveMessages[3]Message = ~o~Okay... but it's not dignified...
Objectives[125]ObjectiveMessages[3]Contact = CHAR_DEFAULT
Objectives[125]ObjectiveMessages[3]Sender = 
Objectives[125]ObjectiveMessages[3]Subject = 
Objectives[125]ObjectiveMessages[3]MessageColor = White
Objectives[125]ObjectiveMessages[3]PlayFromStart = False
Objectives[125]ObjectiveMessages[3]Delay = True
Objectives[125]ObjectiveMessages[3]DelayTime = 13
Objectives[125]ObjectiveMessages[3]PlayDIstanceFrom = False
Objectives[125]ObjectiveMessages[3]PlayDIstanceFromPlayer = False
Objectives[125]ObjectiveMessages[3]PlayDIstanceTo = False
Objectives[125]ObjectiveMessages[3]DIstanceFromTo = 50
Objectives[125]ObjectiveMessages[3]TypeSubtitle = True
Objectives[125]ObjectiveMessages[3]TypeTextMesage = False
Objectives[125]ObjectiveMessages[3]TypePhoneMesage = False
Objectives[125]ObjectiveMessages[3]PhoneMessageDisplayTime = 15
